Dominic_Shade
Member
Where to go. Wandering aimlessly isn't fun. I found a new path. Cool what does that mean? Nothing. Again, I find the design choice for the levels to be terrible. The hub system for this style of gameplay works in Demons Souls. Take that away and it's wander around fighting stuff.
The moment I get to Firelink Shrine after the tutorial, I can take a number of paths that give me access to the following items: Estoc, Morning Star, Astora's Straight Sword, Dragon Crest Shield (if I'm lucky), Red Tearstone Ring (if I'm feeling especially ballsy), Zweihander, and a Winged Spear -- plus about four level-ups worth of soul items. Already, I'm rewarded for my exploration by acquiring gear that is potentially much more useful than my starting equipment, giving me a powerful edge over the first few areas. I'm certainly never rewarded with "nothing" -- at worst, I simply find an item that doesn't fit the build I'm working towards.
ok yeah half the stuff i listed requires that i pick up the master key at my starting gift
Well, I've certainly died a lot already! But they haven't felt like cheap deaths, I only have myself to blame. Part of it is also that I'm not quite used to the controls yet. But I'm having fun!
If you die again before getting to your stuff it's gone forever, right? Is it just souls you lose, or other stuff as well? No items or anything, right? I also haven't quite figured out this hollow/unhollow stuff. You become hollow when you die? What's bad about that, exactly, except that you then can't invade other players? Oh yeah, and you also can't kindle fires, right? Is hollow the same as undead, or are those different things?
And man, those big knight dudes... Am I supposed to be able to kill them yet? Because it feels really, really hard.
I'm glad you're persevering! It's true that dying twice results in the permanent loss of souls and humanity dropped, but you will never lose any items, rings, or gear. The way it works is after each death you only have one chance to recover the souls and humanity of your previous "life", which is found in a bloodstain near the spot where you died. Should you perish again before you get there, the bloodstain vanishes forever and is replaced by a "newer" bloodstain containing whatever souls and humanity you possessed before this latest death. Basically there can only be one bloodstain existing in the game world at all times, and that bloodstain always holds the souls and humanity you carried in your previous "life". Hope that makes sense.
Think of being Hollow as another state of being, not necessarily a "better" or "worse" one in terms of combat performance. Your stats remain unchanged, but Hollows cannot kindle bonfires (thus raising the amount of Estus Flasks replenished when resting at that bonfire) nor can they summon players to their world for co-op (but you're still free to lay down your own summon sign for other players to see). Also, when you're Hollow you can't be invaded; this may be useful when you just want to learn the ins and outs of a level without being interrupted.
Those "big knight dudes" are Black Knights. They're intentionally designed to be much stronger than the usual enemies you encountered prior to them. Feel free to skip them if you're having difficulties, but I do recommend fighting them in the future because they're often guarding valuable treasures.