Bosses are pretty meh actually. 3DS version is 30 fps instead of 60, doesnt have motion controls and has an extra world.is this game pretty much identical across the two versions?
also, are the bosses really that unforgettable?
remember reading that somewhere
loved them too, never understood the hate.The rocket levels were amongst my favorites. It's a simple matter of managing momentum with the button, and kind of relaxing to one-hand it with a drink in the other.
is this game pretty much identical across the two versions?
also, are the bosses really that unforgettable?
remember reading that somewhere
I am currently playing this on the 3DS. It is magnificent. Makes NSMB2 look like a piece of shit. And the 3D looks great.
is this game pretty much identical across the two versions?
also, are the bosses really that unforgettable?
remember reading that somewhere
The only rocket level I really hated was the bat cave.
I forget why now, but the back half of that level stymied me a lot.
You shouldn't use the analog stick in a 2D platformer that has fundamentally digital controls and then go on to complain about precision. The best way to play this game is still sideways wiimote. But you will be told otherwise by those who awkwardly shake the controller to roll instead of using a single, sharp flick of one wrist.
Half of these games are memorization. Every level happens the same way every single time. The other half is execution. You have problems with either one (or both!) and you're not going to do well.Not sure on the hate for rocket/cart levels.
They were challenging but took no more than 5-10 tries to master.
Best of the strict level design platformers (like Rayman, MeatBoy, really nearly all of them beside Mario).
Eh, as much as GAF likes to piss on the NSMB games and New2 in particular, I'd put New2's platforming a step above even DKCR.
Overall it's easier, but it ramps up to about equal by the end.I haven't played DKCR, how difficult is it compared to DKC2?
Tip: if you enable homebrew you can play with classic controller and no waggle. That is really helpful.
How hard is it? Iread something about Ocarina, do you need that game too?
Hold on here. I'm wrong that the motion controls are poorly implemented and that a subtle push with the thumbstick puts you in a roll when you wanted to blow?"You can still get hit even if you’re coming out of an animation, like a jump or a roll."
Um... yeah. You're just really bad at this game. Which is nothing to be ashamed of; it's quite difficult. What you're wrong about is your contention that the game is poorly designed. Sounds like you're too used to modern hand-holding game design.
Yeah. The last 2D platformer I played was Super Paper Mario on the Wii back in 2007. I had no idea how hard DKCR would be when I popped it into my Wii U to play. I was really surprised. I'm replaying the game right now and I am having a much easier time than my first run.Many of us around here grew up playing 2D platformers on the NES and/or SNES and like DCKR because it's a throwback to the difficulty of that era with a bit of modern polish, in many ways it's the flip side of people finding modern Mario games too easy.
So it's interesting to read the perspective of somebody relatively new to the genre, you've pretty much gone straight into the deep end with one of the more difficult titles so it's no wonder you struggled in places.
I find the rocket barrel levels too hard too, I even had to use the super guide on one of them (I think it was the aforementioned bat cave) which isn't something I ever thought I'd do after getting annoyed by them in NSMB Wii, the mine carts are better but I agree there's a few instances where they can be a little unfair.
15 deaths...on the first level....
dax pls
If people are having problems doing one action instead of another, as others in this thread have mentioned as well as some reviewers from what I read then yes, in that area the game isn't designed well.Pressing down when you're trying to hold forward is an execution error. If the analog stick isn't improperly calibrated or malfunctioning and the game is reading the controller's inputs correctly then you can't really blame the game.
I played with the analog stick and didn't had any trouble at all.
Analog Stick is the way to play, the movement control is so damn tight that relegating back down to the tiny d-pad and run button combo complete with uncomfortable sideways wii remote waggle feels crippling.Dax you're playing this with the fucking analog stick?
There's your problem right there.
Analog Stick is the way to play, the movement control is so damn tight that relegating back down to the tiny d-pad and run button combo complete with uncomfortable sideways wii remote waggle feels crippling.
As someone who loves DKC2 more than 99.9% of all video games, analog stick is the way to play DKCR. I can't imagine how terrible the shaking must've been if you had that little sideways wiimote.