Rummy Bunnz said:God, fuck progress. Dissing Yuji Hori for not abandoning random battles or leveling up is like bashing the Ramones for never writing 20 minute wank rock epics. Dragon Quest doesn't need to move forward. If you want something progressive go buy something else.
I also don't see how J-RPGs are in any more of a rut than every other genre out there, and I'd say Western RPGs are in much worse shape at the moment. I know lotsa folks discovered the genre with KOTOR, and now J-RPGs seem "tired" to them, but there's been what, 4 western RPGs released since then? And they were all kinda crummy. If you ask me the saintly/jackass/non-sequitir convo trees in Bioware games are even more played out than random battles.
I agree that they shouldn't change the save system, but it would be nice if it had a quicksave, like the Game Boy Color Dragon Warrior ports did. Lets you save anywhere and just wipes the save once you resume. Hell, I think it would be nice if every game had that option.
Great post... sums up my feelings pretty well. Try playing Radiata Stories, SMT:Nocturne, and then DQ8, all one right after another... so much different in gameplay style. If you don't like it, ever think they might not be the genre for you? You don't see me on here bitching about how FPSes need to evolve - because I don't give a shit! I don't play that genre so I leave it to the people who enjoy it.
And with the Western RPGs - back when they had the strict PC fanbase, they were quality (Planescape being the best example)... unfortunately now they seem to get more and more watered down to attract the console market - Jade Empire being a perfect example of this. No amount of branching dialogue is gonna save a game from sucking, if the battle system is about as fun as playing with dirt or the gameplay is just not there. (and don't even get me started with Western-style character design... I'll take even the most generic anime designs over the Jade Empire or Fable character design!)