Littleberu said:Huh... read his posts? All his points are true. I saw more provocating and radical thought here than him calling us suckers (i.e. MAF, Drinky, sporks, willco, the list goes on).
hey now
Littleberu said:Huh... read his posts? All his points are true. I saw more provocating and radical thought here than him calling us suckers (i.e. MAF, Drinky, sporks, willco, the list goes on).
step back in the evolution of RPGs what the fuck are you talking about? This game's overworld is biggest evolution I have seen in RPGs this gen. that was how I believed RPGs were going to be when I bought the PS2.BlackMage said:Seriously, this game is a step back in the evolution of RPGs and should not sell as well as it has been. I mean WTF people! Enix obviously doesn't care if their game is innovative at all because it will sell anyway and that is down right OFFENSIVE!
yeah those two things are great, but you missed a lot of others things pity your hatred didn't let you see them.There are only 2 positives about the entire game: The Characters and the music. The only reason to keep playing is the character development. Everything else in the game is pure garbage! Let's look:
of course there is wtf are you talking about? becuase the character customization is simple it doesn't mean there is no character customization, you can make Yangus especialize in Axes or Hammers, Angelo in Swords or Bows, Hero in Swords or Lances and Jessica in Whips or Staves.Character Customization: There is none! You get to spend points in like a whopping 4 areas of interest and usually 2 of those 4 areas are completely useless anyway. The inherent abilities of most of the characters are not even needed.
the story is cliché I'll give you this one, but what story isn't? and all rpgs are like that, to procceed you need to d sidequests for NPCs that shit isn't anything new.Story: Cliche and boring.. and what's worse the PACING sucks!!! I hate doing sidequests of sidequests of sidequests just to get anywhere.. they should have just called this game "Run Errands for worthless npcs 8."
there is no skill? :lolBattle System: Ugh, really... attack/weapon skill/magic - there is NO skill at all.... oh and if you put your characters on AI control they will fight the battles better than you can ever do because they can change their deicisions mid battle!! (if someone gets hurt bad before next round the AI will cure them instead of what they were originally gonna do.)
this is so fucking stupid because all of the DQ have been like this since the begining. and I love that when you died in the game, it doesn't end. you still have your levels intact the only thing is that your money is cut in half which is a fair trade off IMO than having to the all the shit you did before dying, again (why didn't you say this in your post?....) I'll love for RPGs to implement something like this in the future.Saving: Saving in this game really pisses me off! Hey enix! get with the fucking program.. it shouldn't take having to go find a fking church and scroll through worthless text just to save the damn game. I mean WTF is that about? oh and what the fuck is with asking if we want to continue the fking quest?! I'll let you know if im done playing by turning off my fucking ps2!! oh and if you hit the cancel button when it asks this question, THE FUCKING GAME RESETS!!! Fuck you ENIX!!!
bullshit, the recipe are there and there quite a lot, also a lot of the most powerful weapons and armor in the game are gotten through alchemy plus you can mix shit to sell when you are low on money not usefull? yeah right.Alchemy: Nigga please!! This has not only been done before.. but it's been done a hell of a lot better. They should have asked Tri-ace for some advice on this shiz.. There are seriously not enough recipes in the game! There are a couple weapons and items that are great from it but a lot of the stuff is not worth it at all. Most of the time youll just be making advanced medical herbs...
So.. in conclusion. The game sucks and if you buy it, you are a sucker!
this is so fucking stupid because all of the DQ have been like this since the begining. and I love that when you died in the game, it doesn't end. you still have your levels intact the only thing is that your money is cut in half which is a fair trade off IMO than having to the all the shit you did before dying, again (why didn't you say this in your post?....) I'll love for RPGs to implement something like this in the future.
same reaction.Himuro said:Huh???
All I pictured right there was Snoop Dogg dressed up as DQ8's hero and trying to alchemize. That made my day :lolBlackMage said:Alchemy: Nigga please!!
cicero said:What, no love for "Finny the Fish"??!
olimario said:People buy RPGs for gameplay?
In an RPG: Good Characters + Good Music = Great Game.
Pellham said:The amount of DQ8 hate here makes me sad. Too many people today equate RPGs with interactive movies.![]()
Victrix said:It's funny, I liked the game, but I don't agree with your points. The music bored me total, and the combat DID consist of X,X for the bulk of the game. The auto-ai + boomerang for hero meant I could turn off my brain for most of the game. Fortunately, that was _precisely_ what I was looking for in a game at that particular time![]()
Tony HoTT said:So when you first boarded the ship and heard the ship music your heart didn't feel all warm inside?
And what else is combat going to consist of if your turn on auto ai???
I haven't used auto AI once and maybe it does make the game easier? But I had to use a significant amount of strategy when I foughtand I can't imagine the auto ai would come up with the strategies I had to use to win.dhoulmagus
Victrix said:As opposed to what, mindless level slogs with a bare minimum of story and a bunch of boring stat crunching?
Not that I really want to get into a debate about 'what an rpg actually is', shudder
Victrix said:No, it didn't. I dislike symphonic scores, and the breadth of music present in the game was weak in the extreme. When the SAME music started playing during the ending that you'd heard all game I wanted to laugh (and/or cry)
I don't know, actual decisions? They weren't needed here. Use biggest aoe attack. That sums up 95% of the overworld fights. No ai would make you select your biggest aoes manually, that's about it.
One tough boss fight does not a challenging game make. Granted, there were several tough fights, and the ultra late game stuff (eg, post ending bonus dungeon) actually required some attention.
But this isn't a criticism I hold against the game - damn near all console rpgs are relatively mindless in terms of difficulty. Even DDS, which people had been saying was tough, I've found to be pretty tame so far. But for the roguelikes, I'd say challenge and rpgs aren't terms that can go together, but it is possible. Just not common. The story + characters + cool world is a much more popular formula than tough as nails gameplay (though peculiarly, jrpgs excel at coming up with new gameplay systems, they just don't seem to have any interest in making them consistently brain teasing throughout the experience, saving the tough stuff for stupidly stat inflated optional bosses or bonus dungeons outside the core game experience)
Tony HoTT said:You're still faulting the game based on a personal music preference. Personally, I can't think of any other game I've logged 50-80 hours in where the music didn't get repetitive.
You're still faulting the game based on a personal music preference. Personally, I can't think of any other game I've logged 50-80 hours in where the music didn't get repetitive.
Liu Kang Baking A Pie said:RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.
FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.
I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.
Liu Kang Baking A Pie said:RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.
FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.
I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.
stay in the OT.Liu Kang Baking A Pie said:RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.
FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.
I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.
I'm not saying anything bad about DQ8, I haven't played it. I'm only responding to those that are thinking that anyone that can't appreciate a game that sticks to old roots like DQ8 is just a PS1-onward new guy with no palate for recognizing quality.mutsu said:
RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.
FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.
Error2k4 said:same reaction.
I don't remember Final Fantasy VI having something like that.
Liu Kang Baking A Pie said:DQ8, I haven't played it
I can't be the only person that hoped DQ would move forward while staying true to itself when we saw the first images of it years ago. Reviews have me staying away from the game for now.
I'm set on it for when it hits $20, but that's a shame that anyone has to say that about a DQ title.Ancestor said:Seriously, do yourself a favor and check the game out sometime.
We're not still controlling an entire football team as one synchronized unit like 10 Yard Fight.RevenantKioku said:Most genres have a "stuck" basic structure, that's why it's a genre. Seriously, the variety in JRPGs is no worse than most genres of today.
RevenantKioku said:Most genres have a "stuck" basic structure, that's why it's a genre. Seriously, the variety in JRPGs is no worse than most genres of today.
I agree that they shouldn't change the save system, but it would be nice if it had a quicksave, like the Game Boy Color Dragon Warrior ports did. Lets you save anywhere and just wipes the save once you resume. Hell, I think it would be nice if every game had that option.Kaijima said:Look at it this way - if you could save anywhere or every five minutes, then the trade-off of death vs gold would be wrecked. Everyone would be saving constantly so they didn't lose gold, and still enjoying worry-free exp grinding.
Rummy Bunnz said:God, fuck progress.
Warm Machine said:I consider most Japanese RPGs stuck horrible in convention. There hasn't been a major change in the basic structure since inception and the last decent change was near around Chrono Trigger. I'd love to see a JRPG that totally flipped everything on its ear.
That said, DQVIII succeeds because it is so damn simplistic but beyond that it does have an exceptionally open and interesting overworld. The characters are well drawn and the mood is great, somewhat like what Basic Dungeons and Dragons always seemed like to me. The entire package is just so damn quaint and pure with a great going on an adveture sort of feel that it is enjoyable to me.
After playing it and switching to the FFXII demo I was sickened by what FF is like illustrated by that demo. It is just a no skill hack fest with pretty art.
LIU KANG BAKING A MOTHERFUCKING PIE, BITCHES!!!Liu Kang Baking A Pie said:RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.
FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.
I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.
fart said:LIU KANG BAKING A MOTHERFUCKING PIE, BITCHES!!!
i completely agree with this. there are some people (eg, the japanese) who think tradition is a great reason for tedium. that, my friends, is a load of bullshit.
Belfast said:Yangus attacks BlackMage with Banhammer.
Critical Hit!
BlackMage suffers 7 days.
BlackMage has been banned.