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Lttp: Dragon Quest 8 is HORRIBLE

Littleberu said:
Huh... read his posts? All his points are true. I saw more provocating and radical thought here than him calling us suckers (i.e. MAF, Drinky, sporks, willco, the list goes on).


hey now
 
I'm split! On the one hand, I actually liked DQ8. On the other, maybe America rejecting it was them saying F U to traditional RPGs! Which is sorta like doing a small wrong for the greater good! I must contemplate this.

P.S. DQ8 is cool, yo.
 
Sure Dragon Quest is a horrible game if you've only played RPG's released after '97. It's basically a 16 bit game with PS2 graphics, I prefer it to the awful 7th game released on PS1 mostly becuase the graphics are atleast nice to look at.

It's a shame it ain't selling well but it's to be expected. The series just doesn't have enough clout over here, even with what must have been a 5 million dollar ad campaign. So much for Dragon quest 5 coming out in the states.
 
for littleberu's sake. I'll bite.
BlackMage said:
Seriously, this game is a step back in the evolution of RPGs and should not sell as well as it has been. I mean WTF people! Enix obviously doesn't care if their game is innovative at all because it will sell anyway and that is down right OFFENSIVE!
step back in the evolution of RPGs what the fuck are you talking about? This game's overworld is biggest evolution I have seen in RPGs this gen. that was how I believed RPGs were going to be when I bought the PS2.

There are only 2 positives about the entire game: The Characters and the music. The only reason to keep playing is the character development. Everything else in the game is pure garbage! Let's look:
yeah those two things are great, but you missed a lot of others things pity your hatred didn't let you see them.

Character Customization: There is none! You get to spend points in like a whopping 4 areas of interest and usually 2 of those 4 areas are completely useless anyway. The inherent abilities of most of the characters are not even needed.
of course there is wtf are you talking about? becuase the character customization is simple it doesn't mean there is no character customization, you can make Yangus especialize in Axes or Hammers, Angelo in Swords or Bows, Hero in Swords or Lances and Jessica in Whips or Staves.

Story: Cliche and boring.. and what's worse the PACING sucks!!! I hate doing sidequests of sidequests of sidequests just to get anywhere.. they should have just called this game "Run Errands for worthless npcs 8."
the story is cliché I'll give you this one, but what story isn't? and all rpgs are like that, to procceed you need to d sidequests for NPCs that shit isn't anything new.

Battle System: Ugh, really... attack/weapon skill/magic - there is NO skill at all.... oh and if you put your characters on AI control they will fight the battles better than you can ever do because they can change their deicisions mid battle!! (if someone gets hurt bad before next round the AI will cure them instead of what they were originally gonna do.)
there is no skill? :lol

Saving: Saving in this game really pisses me off! Hey enix! get with the fucking program.. it shouldn't take having to go find a fking church and scroll through worthless text just to save the damn game. I mean WTF is that about? oh and what the fuck is with asking if we want to continue the fking quest?! I'll let you know if im done playing by turning off my fucking ps2!! oh and if you hit the cancel button when it asks this question, THE FUCKING GAME RESETS!!! Fuck you ENIX!!!
this is so fucking stupid because all of the DQ have been like this since the begining. and I love that when you died in the game, it doesn't end. you still have your levels intact the only thing is that your money is cut in half which is a fair trade off IMO than having to the all the shit you did before dying, again (why didn't you say this in your post?....) I'll love for RPGs to implement something like this in the future.

Alchemy: Nigga please!! This has not only been done before.. but it's been done a hell of a lot better. They should have asked Tri-ace for some advice on this shiz.. There are seriously not enough recipes in the game! There are a couple weapons and items that are great from it but a lot of the stuff is not worth it at all. Most of the time youll just be making advanced medical herbs...
bullshit, the recipe are there and there quite a lot, also a lot of the most powerful weapons and armor in the game are gotten through alchemy plus you can mix shit to sell when you are low on money not usefull? yeah right.

So.. in conclusion. The game sucks and if you buy it, you are a sucker!
stupidposts5zr2ja8rz.gif
 
this is so fucking stupid because all of the DQ have been like this since the begining. and I love that when you died in the game, it doesn't end. you still have your levels intact the only thing is that your money is cut in half which is a fair trade off IMO than having to the all the shit you did before dying, again (why didn't you say this in your post?....) I'll love for RPGs to implement something like this in the future.

Final Fantasy 6 had something like that, and I think you even kept your money, but they dropped it after that. I don't know why they dropped it, I like that feature.
 
if you wanna talk about a sucky battle system, how about the fact that virutually every final fantasy has mostly usless spells?

i mean, seriously, at least half of the spell "miss" every time you use them on a boss.
 
cicero said:
What, no love for "Finny the Fish"??!

Finny the Fish was cool but OMG DQ8 - best game of the gen for me

Chalk me up to being a pretty oldskool fan of RPGs - started with quaint ol Dragon Warrior, remembering exploring that huge overworld... exploration used to be one of my favorite parts of RPGs - I was so excited when I got the spaceship in Phantasy Star for instance... but now it seems the games are more like giant stories that take you for the ride. I just love wandering around, exploring all the little corners of the map in DQ8, not to mention the speedy combat, the fact I don't have to worry about mastering a 'system', the game is just so pure and a really great nostalgic trip for someone like me.
 
Anybody who doesn't like DQ8 should be taken out into the public square and beaten to death by school children armed with heavy wet towels. Or they should be banned from GAF.

This is the only game I've ever put over 60 hours into in only 2 weeks. During finals even! While the game doesn't introduce any radical new way of telling a fantasy story in an RPG it's beautifully told. Each character has his/her own reason for travelling, and the story contains enough murder, mystery, and intrigue to keep you interested. The excellent localization is also enhanced by honest to god professional voice acting! I was one of those haters who was going to turn the voices down too! But Yangus's actor turned me around.

I swear motherfuckers play the first 8-10 hours of the game and think they're ready to fuckin write a review already. The battle system doesn't involve pushing the "X" button every time! Maybe you press "X" a lot in the beginning but only to ease simpleton RPG players into one of the most balanced battle systems I've ever experienced. You gotta use your buffs, you gotta use your psyche ability, you gotta keep your equipment current, and you gotta heal. They've even pussified the game by giving you a lot more MP than they usually do in DQ games, and the random encounter rate isn't really all that random anymore. You can always travel a little distance before running into another battle unlike the older games where you could run into encounters just by taking a single step after another battle.

Aurally, you have some of the most beautiful graphics and music to grace this generation. Toriyama's art is perfectly captured (if you don't like it then you can eat one of my many dicks). The monsters are more expressive then ever, and beautifully animated as well. Both the world and cities are vast, and with hardly any slowdown.


BUY THIS GAME YOU COCK SMACKS! I SIMPLY CANNOT UNDERSTAND WHY ANYONE WOULDN'T LIKE THIS GAME UNLESS THEY HAVE THE ATTENTION SPAN OF AN ATTENTION DEFICIT SIX YEAR OLD BOY WHO TRAMPLES YOUR FLOWER GARDEN IN YELLOW RUBBER BOOTS!
 
It's funny, I liked the game, but I don't agree with your points. The music bored me total, and the combat DID consist of X,X for the bulk of the game. The auto-ai + boomerang for hero meant I could turn off my brain for most of the game. Fortunately, that was _precisely_ what I was looking for in a game at that particular time :D
 
olimario said:
People buy RPGs for gameplay?
In an RPG: Good Characters + Good Music = Great Game.

If you seriously believe that, you must not be a real RPG fan.

The amount of DQ8 hate here makes me sad. Too many people today equate RPGs with interactive movies. :(
 
Pellham said:
The amount of DQ8 hate here makes me sad. Too many people today equate RPGs with interactive movies. :(

As opposed to what, mindless level slogs with a bare minimum of story and a bunch of boring stat crunching? :P

Not that I really want to get into a debate about 'what an rpg actually is', shudder
 
Victrix said:
It's funny, I liked the game, but I don't agree with your points. The music bored me total, and the combat DID consist of X,X for the bulk of the game. The auto-ai + boomerang for hero meant I could turn off my brain for most of the game. Fortunately, that was _precisely_ what I was looking for in a game at that particular time :D

So when you first boarded the ship and heard the ship music your heart didn't feel all warm inside?

And what else is combat going to consist of if your turn on auto ai???

I haven't used auto AI once and maybe it does make the game easier? But I had to use a significant amount of strategy when I fought
dhoulmagus
and I can't imagine the auto ai would come up with the strategies I had to use to win.
 
Tony HoTT said:
So when you first boarded the ship and heard the ship music your heart didn't feel all warm inside?

And what else is combat going to consist of if your turn on auto ai???

I haven't used auto AI once and maybe it does make the game easier? But I had to use a significant amount of strategy when I fought
dhoulmagus
and I can't imagine the auto ai would come up with the strategies I had to use to win.

No, it didn't. I dislike symphonic scores, and the breadth of music present in the game was weak in the extreme. When the SAME music started playing during the ending that you'd heard all game I wanted to laugh (and/or cry)

I don't know, actual decisions? They weren't needed here. Use biggest aoe attack. That sums up 95% of the overworld fights. No ai would make you select your biggest aoes manually, that's about it.

One tough boss fight does not a challenging game make. Granted, there were several tough fights, and the ultra late game stuff (eg, post ending bonus dungeon) actually required some attention.

But this isn't a criticism I hold against the game - damn near all console rpgs are relatively mindless in terms of difficulty. Even DDS, which people had been saying was tough, I've found to be pretty tame so far. But for the roguelikes, I'd say challenge and rpgs aren't terms that can go together, but it is possible. Just not common. The story + characters + cool world is a much more popular formula than tough as nails gameplay (though peculiarly, jrpgs excel at coming up with new gameplay systems, they just don't seem to have any interest in making them consistently brain teasing throughout the experience, saving the tough stuff for stupidly stat inflated optional bosses or bonus dungeons outside the core game experience)
 
Victrix said:
As opposed to what, mindless level slogs with a bare minimum of story and a bunch of boring stat crunching? :P

Not that I really want to get into a debate about 'what an rpg actually is', shudder

If people were supposed to find those elements of RPGs boring, then they wouldn't exist in RPGs.

Have you ever played a simulation game? Like Sim City or Civilization or Harvest Moon? When you get down to it, those games are nothing but stat crunching, but lots of people dig them anyway. The leveling aspect in RPGs is just like that, but for real RPG fans, it's the best part. The experience of starting out with nothing and slowly getting more and more powerful is a big part of the RPG experience (the story, music, graphics, etc. only serve to add to that experience).

If you're playing RPGs but ignoring or trying to ignore the BIG part of what makes them RPGs, then I think you should stop wasting your time and go watch anime or something. You don't have to level then!
 
I've been playing RPGs for years and can appreciate both the story driven and the gameplay driven - if you ask me, the best ones are the games that have it all - good story, interesting world, nice music, good characters, but also lots of developed stat crunching. I'm still waiting for a game with the gameplay depth of Star Ocean 2 and the storyline of Phantasy Star 2 and the exploration of Skies of Arcadia... that would be my perfect game I think.
 
I tend to like "open-ended" games more these days.. but DQ8 rocks. It is a throw back game but they do it so well...
 
Victrix said:
No, it didn't. I dislike symphonic scores, and the breadth of music present in the game was weak in the extreme. When the SAME music started playing during the ending that you'd heard all game I wanted to laugh (and/or cry)

I don't know, actual decisions? They weren't needed here. Use biggest aoe attack. That sums up 95% of the overworld fights. No ai would make you select your biggest aoes manually, that's about it.

One tough boss fight does not a challenging game make. Granted, there were several tough fights, and the ultra late game stuff (eg, post ending bonus dungeon) actually required some attention.

But this isn't a criticism I hold against the game - damn near all console rpgs are relatively mindless in terms of difficulty. Even DDS, which people had been saying was tough, I've found to be pretty tame so far. But for the roguelikes, I'd say challenge and rpgs aren't terms that can go together, but it is possible. Just not common. The story + characters + cool world is a much more popular formula than tough as nails gameplay (though peculiarly, jrpgs excel at coming up with new gameplay systems, they just don't seem to have any interest in making them consistently brain teasing throughout the experience, saving the tough stuff for stupidly stat inflated optional bosses or bonus dungeons outside the core game experience)

You're still faulting the game based on a personal music preference. Personally, I can't think of any other game I've logged 50-80 hours in where the music didn't get repetitive.

About RPGs being challenging or not, I agree with you there. A lot of RPGs rely on things like puzzles in dungeons and stuff to keep your brain active. Rarely do we see an RPG where the battles actively challenge you throughout the entire game. I don't think this is bad either. SMT III came close because you had to dramatically alter your party to fit certain encounters, but if you played it enough you'd begin to see repetition in the enemy patterns and you didn't have to experiment anymore to find enemy weaknesses. Although, comparing my characters in SMT III to the characters in my roommate's game meant that some thought was being put into the game :lol . I haven't been able to look at him the same ever since I saw how crazy he was playing the game.
 
Tony HoTT said:
You're still faulting the game based on a personal music preference. Personally, I can't think of any other game I've logged 50-80 hours in where the music didn't get repetitive.

O_o

I'm not faulting anything, I stated two of the reasons you liked the game were two things I didn't like about the game, then you asked if I dug the music during blah, I said no :P

And I still enjoy FF battle music, but I'm a freak like that

I wish more jrpgs would change up the battle music though, jesus. You play them so much, would it hurt to give the player a jukebox item 3 hours in that lets you customize the tunes?

360 ftw!

I'm sort of enjoying DDS for that reason actually. Another case where the music doesn't really ring my bells, but because its so _different_ than the bulk of generic rpg music out there, I find it a rather pleasant change
 
I have to agree the battle music in DQ8 isn't the best. Probably one of the worst in DQ's history. But still, it is ok and don't get in the way of the game I feel.

Actually I don't know why, but overall I think the BGM in the game just isn't up to the level I expect from DQ games... I expect better...
 
I will say I can't believe the number of complaints over the game save system. I mean, it's worry-free exploring; I've come to love it, being able to look around, plow ahead, experiment, and not be afraid to dive into the next boss. Party dead? No exp loss! Merely losing gold really is a fair tradeoff.

Granted, I can see how this might also make it seem too easy for some. But it's also extremely user-friendly. Look at it this way - if you could save anywhere or every five minutes, then the trade-off of death vs gold would be wrecked. Everyone would be saving constantly so they didn't lose gold, and still enjoying worry-free exp grinding.
 
You're still faulting the game based on a personal music preference. Personally, I can't think of any other game I've logged 50-80 hours in where the music didn't get repetitive.

Quantity of music is an objective matter though. Most big RPGs have at least 60 or so BGM tracks (FF9 had 140). Recent DQ games only contain around 30-40, and so they end up reusing the same pieces everywhere. Koichi Sugiyama is an excellent composer, but if he can't produce the amount of music needed (he's in his seventies...) maybe the producers should think about pairing him with someone else.
 
RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.

FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.

I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.
 
Liu Kang Baking A Pie said:
RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.

FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.

I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.

:(
 
Liu Kang Baking A Pie said:
RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.

FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.

I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.

:(
 
Liu Kang Baking A Pie said:
RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.

FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.

I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.
stay in the OT.
 
mutsu said:
I'm not saying anything bad about DQ8, I haven't played it. I'm only responding to those that are thinking that anyone that can't appreciate a game that sticks to old roots like DQ8 is just a PS1-onward new guy with no palate for recognizing quality.

I can't be the only person that hoped DQ would move forward while staying true to itself when we saw the first images of it years ago. Reviews have me staying away from the game for now.
 
It might not be AAA level, but it does have a wonderful world worth exploring and just having something like that makes it a game that should be played.
 
RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.

FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.

The MMORPG elements you mentioned reflect design preferences and have nothing to do with hardware capabilities. For that matter, (apart from the save system perhaps) the "old-school" RPG elements on your list don't have much to do with hardware capabilities either. It's perfectly possible to make an RPG without random battles even on NES.
 
Error2k4 said:
same reaction.

I don't remember Final Fantasy VI having something like that.

If you died in FF6, you went back to your last save-point, keeping the XP, but losing the items and gil you earned.
I only recall dying once in FF6, but still, I do remember it happening.

Anyway, I love the DQ series, mostly for the variety. Just playing FFIV right now makes me realize how incredibly different the DQ and FF games are, even though a few years back I would have lumped them together.
The only games I play anymore are RPGs, and the amount of variety you can find is outstanding. I really don't mind a few staying traditional.
 
Liu Kang Baking A Pie said:
DQ8, I haven't played it

Uh oh.

I can't be the only person that hoped DQ would move forward while staying true to itself when we saw the first images of it years ago. Reviews have me staying away from the game for now.

To be fair, the game really did do that. The series is now fully in 3D, the alchemy pot created an all-new way of gaining items (one that required thought, not just luck, unless you checked an FAQ for recipes), and IMO the orchestrated soundtrack is awesome. Of course, lots did stay the same, as is true with DQ games, but SE must be doing something right if the series has stayed as successful as it has in Japan. I'm aware that America is a whole other ball game for sales, and so far it seems sales are not as brisk as they (or we) anticipated. But really, that is one of the most charming aspects of DQ to me, as I'm sure it is to others. I like it due to the fact that it doesn't feel the need to constantly reinvent itself. Most other RPG franchises do that, so what if one doesn't? Each game truly is different enough from its predecessors so as not to feel like a carbon copy. They all do share a fair amount of similarities, but in the end they're all still great fun.

Seriously, do yourself a favor and check the game out sometime.
 
Ancestor said:
Seriously, do yourself a favor and check the game out sometime.
I'm set on it for when it hits $20, but that's a shame that anyone has to say that about a DQ title.

I'm sure a lot of people on the fence are the same way, so sales aren't going to be picking up this month. <---(IMO)
 
I consider most Japanese RPGs stuck horrible in convention. There hasn't been a major change in the basic structure since inception and the last decent change was near around Chrono Trigger. I'd love to see a JRPG that totally flipped everything on its ear.

That said, DQVIII succeeds because it is so damn simplistic but beyond that it does have an exceptionally open and interesting overworld. The characters are well drawn and the mood is great, somewhat like what Basic Dungeons and Dragons always seemed like to me. The entire package is just so damn quaint and pure with a great going on an adveture sort of feel that it is enjoyable to me.

After playing it and switching to the FFXII demo I was sickened by what FF is like illustrated by that demo. It is just a no skill hack fest with pretty art.
 
Most genres have a "stuck" basic structure, that's why it's a genre. Seriously, the variety in JRPGs is no worse than most genres of today.
 
RevenantKioku said:
Most genres have a "stuck" basic structure, that's why it's a genre. Seriously, the variety in JRPGs is no worse than most genres of today.
We're not still controlling an entire football team as one synchronized unit like 10 Yard Fight.
 
RevenantKioku said:
Most genres have a "stuck" basic structure, that's why it's a genre. Seriously, the variety in JRPGs is no worse than most genres of today.

Yeah but the conventions are dull. The random battles, the money and items on monsters, the fetch quests, the leveling, the "systems" which are just rejigged conventions of other games or slight twists, the saving at certain locations, the talk to everyone to find what you need, the constant upgrading of weapons and armor, the constant purchasing of herbs and potions and crap, the assanine hitpoints and damage system, hitting the armor shop and regearing everyone up every time you complete a chapter of the game, etc.

Pretty well every RPG has the same basic fundamentals it is just that they are wrapped in different clothing.

Western RPGs are just as bad with their item grinding shit where items essentially become money. Who carries multiple sheilds and suits of armor anyway, shouldn't that shit be heavy?

I'd love to see an RPG where your character exists within a defined personality by the player or the game. Your sword is a part of your character and giving up one sword for a "better" one is a tough choice or completely uncharactaristic. The thing should be to get better with your sword through battle training or somehow improve the sword itself as opposed to going through 50 differnt ones throughout your quest. Think of every good fantasy movie you've seen or book you've ever read...do the characters do anything like what is described in a game?

Hit points are the lamest convention. The intention shoudn't be that the players skin gets thicker over time so that swords, axes, and magic do less damage. The skill of the defender in dodging and attacking is what should improve and if a hit is scored it should hopefully be the armor that takes the damage not the soft fleshy tissue inside of it. When real damage is taken it should impact the players skill in the attack and defense as well as general mobility.

There are so many wicked places RPGs could go but they are stuck in a rut. Someone out there is going to finally do it and I'll be first in line to try it out.
 
Without going on a rant, just the systems aren't the problem

If you think those conventions are all the genre represents, you aren't looking hard enough. Even on the consoles there are games that experiment, sometimes radically - and rarely gain widespread acceptance (innovation alone isn't enough to make a game great, of course, but people are quite fond of Stuff That is Similar To Other Stuff They Already Know, ignoring the chicken and egg scenario that presents)

And on the pc, well, I can't trumpet roguelikes enough. In fact, I may have to do a giant topic about them at some point soon.

The storylines are just as irritatingly cliched as the systems, but if you're bored of the core gameplay mechanics, go try something different. Play one of the Saga games (Romancing Saga rules, though it's actually markedly easier than the others), or if you're feeling truly courageous, go for a proper win in one of the major roguelikes.
 
God, fuck progress. Dissing Yuji Hori for not abandoning random battles or leveling up is like bashing the Ramones for never writing 20 minute wank rock epics. Dragon Quest doesn't need to move forward. If you want something progressive go buy something else.

I also don't see how J-RPGs are in any more of a rut than every other genre out there, and I'd say Western RPGs are in much worse shape at the moment. I know lotsa folks discovered the genre with KOTOR, and now J-RPGs seem "tired" to them, but there's been what, 4 western RPGs released since then? And they were all kinda crummy. If you ask me the saintly/jackass/non-sequitir convo trees in Bioware games are even more played out than random battles.

Kaijima said:
Look at it this way - if you could save anywhere or every five minutes, then the trade-off of death vs gold would be wrecked. Everyone would be saving constantly so they didn't lose gold, and still enjoying worry-free exp grinding.
I agree that they shouldn't change the save system, but it would be nice if it had a quicksave, like the Game Boy Color Dragon Warrior ports did. Lets you save anywhere and just wipes the save once you resume. Hell, I think it would be nice if every game had that option.
 
Warm Machine said:
I consider most Japanese RPGs stuck horrible in convention. There hasn't been a major change in the basic structure since inception and the last decent change was near around Chrono Trigger. I'd love to see a JRPG that totally flipped everything on its ear.

That said, DQVIII succeeds because it is so damn simplistic but beyond that it does have an exceptionally open and interesting overworld. The characters are well drawn and the mood is great, somewhat like what Basic Dungeons and Dragons always seemed like to me. The entire package is just so damn quaint and pure with a great going on an adveture sort of feel that it is enjoyable to me.

After playing it and switching to the FFXII demo I was sickened by what FF is like illustrated by that demo. It is just a no skill hack fest with pretty art.


I used to be a diehard jap rpg fan, i loved the music and the gameplay convention of going from town to town and the huge empahsis on story.

But after playing games like "Fallout II" I have to say that it is miles beyond any Japanese RPG. No random battles, leveling is efortless and happens as a natural effect of playing through. Spending time "leveling up" is unnecessary. NPC actually serve a purpose other than to deliver random information and clues to you. You get to have actual conversations with them. There are multiple ways to solve the same puzzle, quests can be done in nearly and order, you actually feel like you are playing a "role" rather than playing an interactive novel. There are no restrcitions placed on gameplay, if you want to kill a party member, or a townsperson, you can. If you try to or do kill a party member your other party members may decide to turn on you, or they might thank you. All in all modern pc rpgs are miles beyond any japanese RPG, and i enjoy them more these days.
 
Square has changed various things in their final fantasy games, but never the right things and what they changed was not for the better.

So change is not always good.

Too many times people in games think change automatically is good(unless its Nintendo I guess) and give changes to a game or series a free pass. Look at how overrated SSX3 got to be because all the changes were hyped before the game even was released, but in retrospect the switch in design ended up dropping the quality of each individual course.
 
Liu Kang Baking A Pie said:
RPG traditions are only traditions because those earlier games were created within the confines of previous, lesser consoles. We have consoles that can do so much more now, and the continued use of these tedious, unnecessary traditions is a joke.

FF11 stuck to old-school MMORPG standards and is known as a poor one. There's no reason for exp loss, forced grouping, etc. Console RPGs similarly need to stop it with the random battles, brainless trash fights, super-linear gear progression, difficult save systems, etc.

I'm sorry you console RPG diehards can't see outside of your bubble to stop mocking other RPG fans just because they happen to like games that are good. You're free to continue liking poor, anachronistic game design, however.
LIU KANG BAKING A MOTHERFUCKING PIE, BITCHES!!!

i completely agree with this. there are some people (eg, the japanese) who think tradition is a great reason for tedium. that, my friends, is a load of bullshit.
 
I find it hard to play turn based rpgs with random encounters anymore. I wish the fighting would be more integrated with the world. I like the direction FF12 is going in with putting the enemies on the main map. We'll see if it turns out any good.

However, let me use Baldur's Gate II as my idea of an ideal battle system. There were so many different things you could do to defeat enemies. I remember going into this castle and there was this werewolf in there that I couldn't kill and would keep following me around. So I sat back and thought up a plan. There was this little room with two doors. What I did was make one of my thiefs invisible, entered the room and stood by one of the doors. THen I used another character as bait and made the werewolf follow me in... As he followed me in, I rushed across to the other side of the room and dashed out the other door behind me and closed it. I then left out of the first door with the thief and closed it, trapping the werewolf inside. It's just small things like that that I really like. Playing PC rpgs made it really hard for me to go back to playing traditional console rpgs. I love games that allow me to be creative and skin the cat in my own way.

I'll probably wait until the price of DQ8 drops before picking it up. Despite my recently acquired disdain for 'traditional' rpgs, I'm still curious to see what it offers.
 
Holy mental illness, how half you call yourselfs rpg fans is beyond me. There is room for innovation now but also plenty of room for well done tried and true. Kicking DQ8 especially when has not sold well is pretty low. Perhaps you play one every 4 years or something. My favorite is complaining about exp loss and forced grouping on MMORPG. That is needed, feeling the sting of death, having your actions actually mean something. They also are trying to build a community. I dont care how much you complain you want your mmorpg to play like an easy console game we need this interaction or you end up with community like wow completely hollow and filled with tards, fearing every pickup group you attempt at instances.
I'm so sick this crap. Todays casual gamer has taken over hobbist field and dictates that only characters with guns in their hands or maddens will sell well. Not surprising all these games have lowest common denominator of violence and ones that do poorly require reading and are low or slower paced combat. Makes me agree with outsiders that think we are juvenile and overly violent to a degree. There has to be middle ground just like artsy movies for these games to be profitable.
 
fart said:
LIU KANG BAKING A MOTHERFUCKING PIE, BITCHES!!!

i completely agree with this. there are some people (eg, the japanese) who think tradition is a great reason for tedium. that, my friends, is a load of bullshit.

To be mildly fair, Japan has probably one of the most traditional cultures out there, so...

But anyway, thank the heavens for variety, no?
Some of you folk gotsta learn some people can't stand stuff like Fallout and much prefer DQ games. (Crazy, but true, bitches!)
 
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