Being a hardcore DQ fans who has played every single DQ game to date (except the spin offs - DQ Monsters), I have to disagree with most things there... If you change the game too much and throw away all the traditions, then the game will lose its "feel", and it is not a DQ game anymore.
And for Enix to warrant success in the sales of the game, they MUST keep these traditions. Japanese are all about their traditions, so if Enix changes the game too much, then they will lose sales, and that wil hurt them because this is their biggest game franchise.
One of these traditions is save, and I think if they change that, all hardcore DQ fans will be furious, and lost as well, not knowing where you go to save in the game. I personally still love this, and wish they will never change it. The one single annoying thing about DQ8 though is that, this time around, you have the ability to skip text conversation in the game. Why not implement this also when you talk to the priest to save? That's what I don't get....
Man I even remember when the first DQ8 screenshots was shown, the Japanese complained about the change of 2D to 3D in the game!!! I mean, I think it's a natural step forward, but some Japanese just can't accept this game. I think the fact that DQ8 sold less than DQ7 proves that some people are put off by this change. Japanese just can't accept these massive changes in their beloved franchise.
But I do agree one thing with what BlackMage said, it is the skills system. There's too little skills in DQ8...... no job change system also is a step backwards I feel..... But overall, I disagree with everything else. The slow paceness of the game is really really well and intended design for this game. You just get the feeling that you are in a grand adventure, and that's what I love about this game, the stepping up from 2D to 3D just make the game so much more grand.
And hey, the DQ series is all about running errands! You really never do anything for yourself in the story per se. One of the special thing about the DQ series is that you ALWAYS interact with different NPCs in each town, and help them do this and that. That is what's fun about the game! It's a niche idea (hero going to beat some bad evil guy, and along the way helped whatever people is in trouble), but that's what the DQ series is all about from start to finish, so, enough said.
DQ FTW. Can't wait for the next one, which is probably another 3-4 years down the road...