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Lttp: Dragon Quest 8 is HORRIBLE

The battles can get very tiring, nearly ended my quest prematurely in the early goings. The Holy Protection spell and the tiger mount resurrected my interest almost immediately however.

I'm hopelessly addicted to the Alchemy pot and mastering the monster arena as well. I constantly feel a pull of always having somewhere to go, or some goal to accomplish even outside of the linear push. I'm shamefully charmed by the characters and dungeon hijinx as well.

The skill progression is archaic, however I prefer it to the rather contrived job system of DW7. In fact there is very little of DW7 that I found superior to this offering. I'd still give the nod to DDS as my vote for RPG o' the year, but I'm having solid fun with this game.

Oh and I don't mind church saves, but clicking through a dozen convo windows just to save and load is the pits.
 
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BlackMage said:
DUDEZ the game sucks for me, I would say don't buy it! If you thought, enjoyed, and hated the exact things I ever do in anything

^fixed
 
Sounds like someone sucks at RPGs and they've been watered down by their daily sessions with Final Fantasy X-2...
 
Himuro said:
DQVIII is just fucking fun. The customization is deep but accessible. The exploration is amazing. The overworld will be hard to top. The music phenomenal. The gameplay simple yet addicting with tons of things to do (sidequests like the monster arena). The story isn't "omfg best story evar!" but it's a very enjoyable magical adventure. The cast is one of the best cast in YEARS (DDS is another contender for this). How else should I continue? For the average rpg fan who plays rpgs for more than story, DQVIII offers and amazing experience in spades. That's why it's triple A.

I agree with this post in its entirety. In addition, DQ8 is one of the very few "open-ended" games I've actually enjoyed--it's as near-as-dammit close to a pick-up-and-play game as an RPG can be. I get in a half-hour to hour-long session each evening, and it's a rare one of those sessions in which something interesting doesn't happen, whether it's beating the boss of a dungeon, finding a treasure chest with a rare item in the middle of nowhere, or climbing a hill to see a beautiful view of a building with the sun setting behind it. If you're not making progress in the main plot--no worries. If one of your characters gets killed in combat, again, no worries--just go back to a church. (Incidentally, the difficulty involved in going back to a church is what makes the game old-school and gives it a challenge--the farther away you get from a church, the greater the risk and the more you have to prepare beforehand.)

Granted, it isn't nearly as hard as Shin Megami Tensei games (the only area in which it comes remotely close is the high rate of effectiveness of enemy status attacks). But the game isn't about delivering a brutal challenge to a player--primarily, I just play it for a few minutes after work to chill out. After SMT: Nocturne and Digital Devil Saga, I don't mind that at all.
 
just to clarify i don't think the game is bad, i just think it's not AAA. According to the reviews(gamerankings.com) this game is the highest rated rpg for ps2 in North America !!! Do you guys really think it was that good?
 
this thread translates to "I'm boring. let's start a flame war!!" seriously I'm not gonna bite you didn't like DQVIII good for you I don't care a lot of your complaints are very retarded my only complaint is loading and that's because the american version added a lot shit that wasn't in the japanese version.
 
No, but only by a hair

... which is fucking pathetic

But looking over my PS2 rpg library, I don't have anything to really counter the argument with, despite some games that I personally like more
 
<nu>faust said:
just to clarify i don't think the game is bad, i just think it's not AAA. According to the reviews(gamerankings.com) this game is the highest rated rpg for ps2 in North America !!! Do you guys really think it was that good?

Almost. The only RPG I love more than DQVIII on the PS2 is the mighty Shin Megami Tensei: Nocturne.
 
Error2k4 said:
this thread translates to "I'm boring. let's start a flame war!!" seriously I'm not gonna bite you didn't like DQVIII good for you I don't care a lot of your complaints are very retarded my only complaint is loading and that's because the american version added a lot shit that wasn't in the japanese version.


Eh, why not? id rather talk about DQ than another stupid thread about the revmote\xbox360\mgs4
 
Belfast said:
Yangus attacks BlackMage with Banhammer.
Critical Hit!
BlackMage suffers 7 days.
BlackMage has been banned.

Eh? It's not all peaches and cream, I mean we're arguing King Kong/LOTR/Peter Jackson rascism in the OT!! Seriously?
 
<nu>faust said:
just to clarify i don't think the game is bad, i just think it's not AAA. According to the reviews(gamerankings.com) this game is the highest rated rpg for ps2 in North America !!! Do you guys really think it was that good?
Yes. It's the first game I've played in ages where I don't want it to end. Definitely my game of the yearrrr.
 
Eveyone at GAF should just Agree to Disagree.... :lol :lol :lol ok ok seriously. There are plenty of reasons not to like this game, by which i mean there are lots of things that some people just aren't going to like based on their game preferences. The title of the thread, however, is a dead give-away that someone just wanted to be an ass and start a flame war. Did I love it? not really, there are a few other DW i would rather re-play then play 8. But its clearly not a half-assed game that was rushed. It was made by people whom you can tell enjoyed making it, and that makes a great deal of difference.
 
Meh, I agree with BlackMage. The game did nothing for me, I was looking forward to it since the series is so respected but it was pretty much the same old things I played oh so long ago.

The only character I liked was Trode, and I didn't think the music was particulary amazing at all. Functional perhaps but not inspired.

oh and what the fuck is with asking if we want to continue the fking quest?! I'll let you know if im done playing by turning off my fucking ps2!! oh and if you hit the cancel button when it asks this question, THE FUCKING GAME RESETS!!! Fuck you ENIX!!!

:lol That pissed me off aswell, I didn't mind so much going to a church to save since you could warp as wading through the preaching text just to get it to save.
 
I agree about the save system. It's cool to have an RPG that respect some traditions but there are some traditions that must die. Just open the menu and save goddamn it.

BUT ABOUT THE REST --- dude, you don't like this kind of RPG. Why do you bother buying it? That's the traditional console RPG style and don't see anything wrong by making another on and also hope we'll always continue to receive this kind of game from time to time.
 
Why does everything have to be, "You don't like old school because you're a noob," or because you aren't "harcore" enough? That's not acceptable. You know what does work, though, is, "I don't like old school because I like new school." How does that make gamers that started gaming in the 32-bit era any less of gamers?

Guilty as charged? Ones opinion isn't less valid, although the 32 bit gen is when RPG and games in general started becoming really easy, less dedication and persistance, and mainstream. Wouldn't expect people who started gaming then to "get" DQ8.
 
DQVIII IMO succeeds because the game is so simple it doesn't try to make anything complicated just make things simple and everybody can get into it I mean simple story, simple battle system, simple character customization(no grid sphere or junction shit), A GREAT OVERWORLD which a lot of RPGs this gen has been missing and that was one of the best aspect of RPGs IMO because a overworld invites exploration and I love to explore in RPGs I have clocked over 100 hours in DQVIII because I have explore the shit out of that overworld. I'm so glad Suikoden V is going this way too.
 
Eh, I can see the appeal of DQ8 being lost because of it's archaic roots. I like all kinds of rpgs so it's fine by me, except for the saving, there is one that I really don't appreciate it's archaic roots.
 
Being a hardcore DQ fans who has played every single DQ game to date (except the spin offs - DQ Monsters), I have to disagree with most things there... If you change the game too much and throw away all the traditions, then the game will lose its "feel", and it is not a DQ game anymore.

And for Enix to warrant success in the sales of the game, they MUST keep these traditions. Japanese are all about their traditions, so if Enix changes the game too much, then they will lose sales, and that wil hurt them because this is their biggest game franchise.

One of these traditions is save, and I think if they change that, all hardcore DQ fans will be furious, and lost as well, not knowing where you go to save in the game. I personally still love this, and wish they will never change it. The one single annoying thing about DQ8 though is that, this time around, you have the ability to skip text conversation in the game. Why not implement this also when you talk to the priest to save? That's what I don't get....

Man I even remember when the first DQ8 screenshots was shown, the Japanese complained about the change of 2D to 3D in the game!!! I mean, I think it's a natural step forward, but some Japanese just can't accept this game. I think the fact that DQ8 sold less than DQ7 proves that some people are put off by this change. Japanese just can't accept these massive changes in their beloved franchise.

But I do agree one thing with what BlackMage said, it is the skills system. There's too little skills in DQ8...... no job change system also is a step backwards I feel..... But overall, I disagree with everything else. The slow paceness of the game is really really well and intended design for this game. You just get the feeling that you are in a grand adventure, and that's what I love about this game, the stepping up from 2D to 3D just make the game so much more grand.

And hey, the DQ series is all about running errands! You really never do anything for yourself in the story per se. One of the special thing about the DQ series is that you ALWAYS interact with different NPCs in each town, and help them do this and that. That is what's fun about the game! It's a niche idea (hero going to beat some bad evil guy, and along the way helped whatever people is in trouble), but that's what the DQ series is all about from start to finish, so, enough said.

DQ FTW. Can't wait for the next one, which is probably another 3-4 years down the road...
 
Dante said:
Guilty as charged? Ones opinion isn't less valid, although the 32 bit gen is when RPG and games in general started becoming really easy, less dedication and persistance, and mainstream. Wouldn't expect people who started gaming then to "get" DQ8.

This is such garbage on so many levels

Ugh.
 
I'm enjoying the game. It does have a Zelda-ish feel. It is much better than that FF crud on the demo disk.
 
This is such garbage on so many levels

How so? DQ8 is the first RPG I played in ages where you actually have to level up at times. which was common place back in the day. I remember leveling up in Phantasy Star on the Master system for days before even attempting to cross the plain to the second town.
 
Mashing said:
Let me clarify. When I first load the game it takes a good 10-15 seconds for it to load. Afterwards anytime I leave an area the next one takes another 10 second (dpending on the size of that area) to load. The battle pause is annoying, but something I can deal with. There is also a slight pause everytime I access the menu (and since I use Yangus' whistle a lot--it because an nuisance). But really, unless this game has one of the longest loading times for an RPG on the PS2, there there might be something wrong with my system.
That's way too much. Loading from town to world should take about 4 seconds, give or take.
 
I somewhat agree...

But as much as it irritates me to say it, the game is exquisitely quaint. Like an old antique table made new again it has a certain charm. Seems to me that the DQ games are very entry level RPG material. I cannot say there is anything interesting or unique with the actual gameplay and for that I would hammer it but the surrounding tissue breaths enough life into it to make it worth enjoying.
 
Dante said:
How so? DQ8 is the first RPG I played in ages where you actually have to level up at times. which was common place back in the day. I remember leveling up in Phantasy Star on the Master system for days before even attempting to cross the plain to the second town.


Exactly, that's one of the things I really enjoy in DQ series, is the fact that you really have to level up. The fact that it is HARD to level up when you reach around level 50 also makes the Level Up Chime very very satisfying. The most enjoyable moment when you finally get that level up :)
 
HomerSimpson-Man said:
Eh? It's not all peaches and cream, I mean we're arguing King Kong/LOTR/Peter Jackson rascism in the OT!! Seriously?

I don't have a problem with other people debating it, but the tone of the OP's posts was pretty grating. I only banned him for a week. No biggie.
 
Dragon Quest VIII=great on so many levels. If you don't like turned-based RPGs, fine, but there is so much to love in DQVIII that I have trouble seeing how any RPG fan could be as turned off as the topic starter.

I know Scarlet sees this thread and laughs.
 
It hasn't. It bombed horribly sales-wise (according to November NPD), and rightfully so.

Do we know that, or just that it wasn't in the top 25? How do we know it wasn't #26 and sold 80,000 copies?
 
DQ8 is holding my attention pretty well, despite the fact that I loathe the Toriyama character design with all my being. It's such a good balance of old school elements and modern game design that it keeps me playing both out of nostalgia and to see what happens next. Level 5 continues to churn out winning titles. I'd love to see them get a shot at FF.
 
People buy RPGs for gameplay?

Yes, some of us do. Frankly, if the gameplay isn't there, no amount of fluffy content will save it for me. Grandia Xtreme's storyline and dialogue was like nails on a chalkboard, but it's still one of my favorites on the system. Other notables are BoF: DQ, Romancing Saga, DQ8, SMT: Nocturne, and DDS1 and 2.
 
MoxManiac said:
Yes, some of us do. Frankly, if the gameplay isn't there, no amount of fluffy content will save it for me. Grandia Xtreme's storyline and dialogue was like nails on a chalkboard, but it's still one of my favorites on the system. Other notables are BoF: DQ, Romancing Saga, DQ8, SMT: Nocturne, and DDS1 and 2.

If only people like us had a say in what sold.

Oh, and the thread starter clearly has no taste. /troll
 
Thbbt. If gameplay was all that mattered, Nethack, Adom, and Angband would be the worlds three most popular RPGs. They aren't :P
 
Victrix said:
Very valid indeed

Huh... read his posts? All his points are true. I saw more provocating and radical thought here than him calling us suckers (i.e. MAF, Drinky, sporks, willco, the list goes on).
 
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