KiteGr
Member
I've just finished the game the other day, and I had to say, the ending is very bizzare and unexpected. Well... I DID expected them to climax with some important boss, and I was thinking that Sephiroth will make some early appearance, coming just short of putting a top hat and doing a little song and dance routine for the fans...
Ok... First, the good:
The game looks amazing and clearly had a lot of effort put into it. The music kicks ass, and for all the extra filler they've added, I'm glad they focused some on the rest of the team Avalanche and the Upper city that we saw very little off. Nearly every enemy came back, no matter how bizarre it looked. They even kept the House enemy! I loved what they do with the combat, where they kept both the action and the turned based aspects simultaneously.
Now, the mixed:
While playing, I thought the "whispers" where another one of those filler content, most likely intended to foreshadow some new final boss to a game that originally wasn't supposed to have any at that point, and while I stand corrected, I wasn't expecting it to just say "Screw the original game! We do our own things now!". This is no longer a remake, and it's rather a re-imagining. Now there are goods and bad aspects to it. On one side, the next game will be new, and you won't know what to expect. I wouldn't be surprised if Sephiroth kills Tifa this time! On the other side, this isn't what we asked for. The original game had some amazing themes and plotlines.
Now the bad:
They seem to have turned every single large sized enemy into a storied boss, and that leads us to a crap ton of filler! Seriously! Every scene in the original game has been tripled in length, and for every story event taken from the original, there is a new event added in! I understand that the Midgar part was a perfectly isolated part of the original to start and end a game, but they really stretched it thin.
Yet, for all the Extras they've added, they seemed to have missed the alternative outcome of the Don-Corneo scene, as now he choses Cloud regardless of your choices. The few events that can play differently seem to now revolve exclusively around which of the girls you like the best.
As for the final bosses, for all the efforts to foreshadow them they seem to come out abruptly, Aerith suddenly starts acting out of character, and suddenly everything becomes all about "defeating Fate", as if the old one was bad.
The game also seems to be as expected, more toothless, as all blood has been removed, and seemingly fatal wounds in characters leave only bruises.
Speaking of "toothless", the basic attacks seem to lack weight with most enemies in the late game having hyper armor. You mean to tell me that a generic soldier is being hit with a minigun and Gut's fucking Dragonslayer and doesn't even flinch (instead of being torn to pieces) because it not a special attack?
What do you people think of the new direction?
Do you trust them to do it well?
Ok... First, the good:
The game looks amazing and clearly had a lot of effort put into it. The music kicks ass, and for all the extra filler they've added, I'm glad they focused some on the rest of the team Avalanche and the Upper city that we saw very little off. Nearly every enemy came back, no matter how bizarre it looked. They even kept the House enemy! I loved what they do with the combat, where they kept both the action and the turned based aspects simultaneously.
Now, the mixed:
While playing, I thought the "whispers" where another one of those filler content, most likely intended to foreshadow some new final boss to a game that originally wasn't supposed to have any at that point, and while I stand corrected, I wasn't expecting it to just say "Screw the original game! We do our own things now!". This is no longer a remake, and it's rather a re-imagining. Now there are goods and bad aspects to it. On one side, the next game will be new, and you won't know what to expect. I wouldn't be surprised if Sephiroth kills Tifa this time! On the other side, this isn't what we asked for. The original game had some amazing themes and plotlines.
- Since the game is treating the old plot as Meta, how much of that will it respect now that it has a new multidimensional plot?
- Will heaving "Ancient" Aerith instead of Tifa alive in the late game derail the plot?
- Will they keep the theme of Cloud living a "copied life" as prominent (given that they almost revealed it in the first part)?
- Will they derail it with completely new events?
- Will they have appropriate final bosses now that they blew their load with Sephiroth in the first part (remember that in the original by that point you haven't even seen him, and in the flashback later you were introduced to him doing 4 digit number attack damage where at that point you could barely do 3)?
- Do you trust the guy that made Kingdom Hearts to write an appropriate multidimensional replacement plot?
Now the bad:
They seem to have turned every single large sized enemy into a storied boss, and that leads us to a crap ton of filler! Seriously! Every scene in the original game has been tripled in length, and for every story event taken from the original, there is a new event added in! I understand that the Midgar part was a perfectly isolated part of the original to start and end a game, but they really stretched it thin.
Yet, for all the Extras they've added, they seemed to have missed the alternative outcome of the Don-Corneo scene, as now he choses Cloud regardless of your choices. The few events that can play differently seem to now revolve exclusively around which of the girls you like the best.
As for the final bosses, for all the efforts to foreshadow them they seem to come out abruptly, Aerith suddenly starts acting out of character, and suddenly everything becomes all about "defeating Fate", as if the old one was bad.
The game also seems to be as expected, more toothless, as all blood has been removed, and seemingly fatal wounds in characters leave only bruises.
Speaking of "toothless", the basic attacks seem to lack weight with most enemies in the late game having hyper armor. You mean to tell me that a generic soldier is being hit with a minigun and Gut's fucking Dragonslayer and doesn't even flinch (instead of being torn to pieces) because it not a special attack?
What do you people think of the new direction?
Do you trust them to do it well?