I finished the main campaign and the bulk of the side content last November, but finished the remaining ~35 or so Tales of Tsushima (side-quests) over the past week or so and Earned the Platinum tonight.
Ghost of Tsushima reminds me so much of an Eastern take on Red Dead Redemption 1. Both games play with the myths of their respective regions (unstoppable gunslingers who can pull off six headshots all around him before anyone else can get a shot off and masterful samurai who can cut down multiple enemies before they even draw their swords), involve a lot of talking to a small group of main side characters for help that ultimately leads the protagonist to his goal (Bonnie/Seth/Nigel West Dickens and Yuna/Ishikawa/Masako), feature a lot of horse-back riding including while talking to other characters to progress the plot, and both are quite cynical games.
Ghost of Tsushima, however, has very little levity. It's a very somber and serious game in which the vast majority of missions and quests end with Innocents dying. And if it isn't in the plot of a quests, it's in the environment itself, as you are constantly reminded that this island is in the midst of a brutal invasion. The game is as much about death and dying as it is about the debunking/propagation of myths.
And I love it.
I suspect this is why it only has a metacritic rating of 87, despite being a more interesting and less "on-wheels" game than some other Sony first-party games. People generally like levity with their drama and the higher-rated Sony games tend to be of a more "blockbuster" quality, whereas this game goes for a more muted and poignant tone.
It's also in the running for my favorite visual style of any game I've played. From the saturation of colors to the little interstitials before and after missions, It's absolutely drenched in style.
It's not a perfect game, of course, and has its flaws; its mission design is fairly repetitive, there are too many collectibles, and it's a bit too long (~60 hours for the Platinum), but I still consider it to be the best Sony exclusive that I've played this far.
Ghost of Tsushima reminds me so much of an Eastern take on Red Dead Redemption 1. Both games play with the myths of their respective regions (unstoppable gunslingers who can pull off six headshots all around him before anyone else can get a shot off and masterful samurai who can cut down multiple enemies before they even draw their swords), involve a lot of talking to a small group of main side characters for help that ultimately leads the protagonist to his goal (Bonnie/Seth/Nigel West Dickens and Yuna/Ishikawa/Masako), feature a lot of horse-back riding including while talking to other characters to progress the plot, and both are quite cynical games.
Ghost of Tsushima, however, has very little levity. It's a very somber and serious game in which the vast majority of missions and quests end with Innocents dying. And if it isn't in the plot of a quests, it's in the environment itself, as you are constantly reminded that this island is in the midst of a brutal invasion. The game is as much about death and dying as it is about the debunking/propagation of myths.
And I love it.
I suspect this is why it only has a metacritic rating of 87, despite being a more interesting and less "on-wheels" game than some other Sony first-party games. People generally like levity with their drama and the higher-rated Sony games tend to be of a more "blockbuster" quality, whereas this game goes for a more muted and poignant tone.
It's also in the running for my favorite visual style of any game I've played. From the saturation of colors to the little interstitials before and after missions, It's absolutely drenched in style.
It's not a perfect game, of course, and has its flaws; its mission design is fairly repetitive, there are too many collectibles, and it's a bit too long (~60 hours for the Platinum), but I still consider it to be the best Sony exclusive that I've played this far.