Avatarquote.wenis said:Nope still don't like 2 very much. Love 1 and the episodes to death, but 2....not so much. I still can't play 2 without falling asleep at the keyboard.
wenis said:Nope still don't like 2 very much. Love 1 and the episodes to death, but 2....not so much. I still can't play 2 without falling asleep at the keyboard.
Rez said:I fucking love the hospital scene in Episode One. When the music kicks in and you and Alyx start tearing everything up with shotguns.
So good.
"What Kind of Hospital is This" and "Sector Sweep", respectively. Two of my favorite pieces of music.AniHawk said:Yeah, that's the other thing I really love about Half-Life 2. The music is not only great, but they use it sparingly so that it really packs a punch when it needs to. The part in Episode Two, the music kicks in as a shitload of Combines and Hunters swarm the area. First thing I did was just burst from the room and sprinted down the hallway, gunning down two Combines that had decided to get in my way. So awesome.after the combine advisor leaves the shed area on the way to White Forest
Audiosurf has the Orange Box OST bundled with it as well, and you can even extract the original music from your game files using GCFScape (opens Game Content Files, or .gcf).AniHawk said:Sector Sweep's probably my favorite too. Didn't realize there was a CD for this. Awesome.
Rez said:I fucking love the hospital scene in Episode One. When the music kicks in and you and Alyx start tearing everything up with shotguns.
So good.
Botolf said:Audiosurf has the Orange Box OST bundled with it as well, and you can even extract the original music from your game files using GCFScape (opens Game Content Files, or .gcf).
If Monkey Island uses .gcfs (.cfg is something else entirely), GCFScape just might be able to help.Acidote said:Does it work with other games .cfg?, because Monkey Island...
Definitely agree on Sector Sweep: my favorite piece of Half-Life music.Botolf said:"What Kind of Hospital is This" and "Sector Sweep", respectively. Two of my favorite pieces of music.
What I really like about it is how it subtly ties in different themes at different moments. At one point, you hear a piece of the mysterious song surrounding the larval Advisors, first heard in the Citadel in Episode One. That is soon followed by a distorted, almost wild sounding iteration on the song's main theme, it seems to evoke the wilderness that Freeman, Alyx, and now the fresh-hatched Advisors find themselves in.Dax01 said:Definitely agree on Sector Sweep: my favorite piece of Half-Life music.
Just hearing the sound those creatures make still gives me the creeps. It is one of those few enemies in a video game who has been able to do that to me. The sound, in addition to the fact that they reduce your health bar to 1 (albeit your suit "generates" health after a while) definitely makes it one of the most effective enemies I've met in a shooter. Brrr.theignoramus said:I literally could not continue playing Ravenholm the other week. I've beaten HL2 vanilla probably a half dozen times, just not with a decent 5.1 setup, so Ravenholm was like a new, more sinister experience. The black headcrab throwing zombies are fucking terrifying. It's not so much the sight of them, but the horrible, laboured breathing noises they make and the fact that the host might be self aware. Ugh.
http://members.shaw.ca/halflifestory/Tonay said:I only played the first hour or so of HL1, but I completed HL2, Ep1, and Ep2.
I have no real idea of the storyline, but here's what I can figure out:
Gordon Freeman is a government scientist who opened/saw being opened the door to some other alien dimension/wormhole in HL1. For some reason, the government soldiers were trying to kill him in that game, don't know why.
In HL2, the city where he lives is full of soldiers wearing gas-masks who speak with muffled voices and shoot people. They're led by a guy with a white beard who talks on big tv screens around the city. Gordon joins a resistance group and he goes around the town to various places (eg town centre, graveyard area, train station, car parks, etc) killing as many of them as he can. There is a man in a black suit who turns up now and again and who is presumably the leader of the aliens or working for them or something. There are various little alien headcrabs walking around. Alyx is your mate from the resistance who fights with you a lot of the time. Ep1 and Ep2 are essentially more of the same, except in Ep2 you tend to go around the outskirts of the town because you took a train ride out.
Now, can someone fill in the gaps? I swear I was concentrating during every cut-scene, but I don't remember what any of them said in it.
Tonay said:I only played the first hour or so of HL1, but I completed HL2, Ep1, and Ep2.
I have no real idea of the storyline, but here's what I can figure out:
Gordon Freeman is a government scientist who opened/saw being opened the door to some other alien dimension/wormhole in HL1. For some reason, the government soldiers were trying to kill him in that game, don't know why.
In HL2, the city where he lives is full of soldiers wearing gas-masks who speak with muffled voices and shoot people. They're led by a guy with a white beard who talks on big tv screens around the city. Gordon joins a resistance group and he goes around the town to various places (eg town centre, graveyard area, train station, car parks, etc) killing as many of them as he can. There is a man in a black suit who turns up now and again and who is presumably the leader of the aliens or working for them or something. There are various little alien headcrabs walking around. Alyx is your mate from the resistance who fights with you a lot of the time. Ep1 and Ep2 are essentially more of the same, except in Ep2 you tend to go around the outskirts of the town because you took a train ride out.
Now, can someone fill in the gaps? I swear I was concentrating during every cut-scene, but I don't remember what any of them said in it.
Dax01 said:Wouldn't the Vortigaunts be angry with Gordon for killing their leader?
They're grateful to Freeman for freeing them, and they would appear to be committed to the cause of rebellion against the Combine. But at the same time, they don't forget their dead.Dax01 said:Wouldn't the Vortigaunts be angry with Gordon for killing their leader?
That timeline doesn't seem to say anything about Nihilianth being an oppressor to the Vortigaunts. It just says that it's their "leader."Hasphat6462 said:He freed them from their enslavement. Hence the Free Man.
Dax01 said:That timeline doesn't seem to say anything about Nihilianth being an oppressor to the Vortigaunts. It just says that it's their "leader."
For many ages it would have been, but the Nihilanth ultimately was a taskmaster and the Vortigaunts slaves. The Vorts were fitted with restrictive braces on their arms and necks and forced into battle with little option to do otherwise. In Half-Life 1, they could purposely avoid attacking Freeman if there were no alien supervisors to enforce orders, but in most cases they had no choice but to fight. The Vortigaunts were more than happy to be rid of the Nihilanth in the end.Dax01 said:That timeline doesn't seem to say anything about Nihilianth being an oppressor to the Vortigaunts. It just says that it's their "leader."
The grunts were just that, grunts. From a story standpoint, the Combine had been after the Vortigaunts, but the resonance cascade failure and Gordon's subsequent destruction of the Nihilanth redirected their attention somewhat. From a gameplay standpoint, Valve just wanted the sequel to be larger and more epic in scope, and it's hard to get that feeling when the opposition consists mostly of wildlife, even creepy alien wildlife.DOO13ER said:I'm not going to lie and say I didn't enjoy Half Life 2, but there is always this small part of me that was a little disappointed with the direction the game went as far as focusing almost exclusively on the Combine and the whole freedom fighter motif instead of Xen and all the fucked up interdimensional aliens.
I didn't think the Combine were particularly interesting enemies, especially not compared to some of the crap you fight in the first game. After Half Life I figured if any alien race would try to take over Earth it would have been those alien grunt guys.
The various Vortigaunt quotes just above are the clearest explanation about just what the relationship was. As clear as Vortigaunts ever are, anyway. By and large they seem pleased about your victory, not to mention the incessant praise they shower you with wherever you go.Dax01 said:That timeline doesn't seem to say anything about Nihilianth being an oppressor to the Vortigaunts. It just says that it's their "leader."
Thanks (as well as hasphat).Botolf said:For many ages it would have been, but the Nihilanth ultimately was a taskmaster and the Vortigaunts slaves. The Vorts were fitted with restrictive braces on their arms and necks and forced into battle with little option to do otherwise. In Half-Life 1, they could purposely avoid attacking Freeman if there were no alien supervisors to enforce orders, but in most cases they had no choice but to fight. The Vortigaunts were more than happy to be rid of the Nihilanth in the end.
I'd like to see most of those patched in to HL2 and Episode One for PC, we only have achievements for Episode Two, Portal, and Team Fortress 2.Dax01 said:Thanks (as well as hasphat).
I have 90 of the 99 achievements in The Orange Box. Getting all of the achievements for HL2 + episodes was so much. Wish there were more.:lol
this is a clear timeline of the saga and if i recall it explains your query aboveDax01 said:Wouldn't the Vortigaunts be angry with Gordon for killing their leader?
Hasphat6462 said:I seem to remember the Vorts had collars on their necks and wrists in HL1. Not sure though, it's been quite a while since I last played it.
EDIT: Just consulted the all knowing YouTube. They had green collars. But poor texture res means that for all we know, the Vorts loved their bling. :lol
If you do, read any newspapers you find. They contain some interesting little bits (although most are naturally very blurry).Tonay said:Oh man, I just read that excellent timeline in full. Now I want to play HL2+Eps all over again, it's going to be a completely different experience, ha.
TheExodu5 said:Sounds exactly like me. I don't particularly care about the challenge, I just want a realistic damage model. That's why I can't play CoD4 on anything but Hardcore mode.
Rez said:I fucking love the hospital scene in Episode One. When the music kicks in and you and Alyx start tearing everything up with shotguns.
So good.
ItsInMyVeins said:I've been itching to replay both HL2 and the two episodes for a while now. I've started replaying the game several times but I always stop playing after a while since I kinda dislike Ravenholm and those annoying little flying things in the sewers early in the game.
Either way, I started playing today and I've made it past Ravenholm now!
heinsmit said:Jumping Jesus on a pogo stick I love Half Life 2. I must be the only person who thinks Episode 2 is highly overrated, and the worst of the Half Life 2 saga. I prefer Episode 1, but I also prefer the full game over all.
Des0lar said:The models included with the cinematic mod are godawful