As a Codex nut I absolutely loved the world building done through documents, alot of people hated that, but most of that was just world building, you could totally ignore every document and get Jacks story and call it a day without knowing all the backstory of everything going on in the world.
If it was force fed to you chances are youd actually be even more angry cuz you'd be wondering why the game is telling you about nobody characters or random shit happen in the world.
But just like with Control, Mass Effect or even Doom if you want to know more about the world theres a Codex for you, if you just want the story ignore them.
Same with the TV show sections.
You didnt need to watch those sections they added to the world but werent critical to the story.
I think they even been delisted now on some stores.
I always found it weird that the world building of Quantum Break was criticized because if you werent that interested, you could completely ignore it and get a pretty straight forward scifi action shooter.
People also made the mistake of trying to play the game like a cover shooter......it is not that, its a straight TPS, you are supposed to constantly be moving and only stopping to regen health, assuming you lost any cuz the game is piss easy.
(till the final boss if you dont figure him out early).
The gunplay was tight enough and the powers actually useful if you played the game the way it was supposed to be played.
Unless im mistaken Microsoft has the IP rights to the game.....MS either sell it back to Remedy or let them make a sequel and include it in the Remedy-Verse.
There was so much good about the game and the world, and it still stresses machines out today if you turn off the upscaling
.(They really should patch in DLSS).
We need to know where Jacks Choice ends up.
Remedy pun name: Jack Joyce: Jacks Choice (As you make choices that affect the world(not the story))
RIP Lance Reddick, how unlucky we wont have him in a possible sequel.
^Yes the GIF is from Quantum Break