A game that I can't say it's bad, it's very well produced, both in production values and in polished controls and action.
But it's also at the same time the maximum exponent of AAA school of design. It's super bland. Zero originality, zero interesting or engrossing gameplay. All very polished to players can't get lost, can't get stuck, etc. It was clearly designed by committee, a committee that looked at how other AAA games were done and did just one more. All in the name of not doing a game, but doing something very low risk to secure their investment.
So the game turned out to be another third person cover shooter, with cinematic feeling and cool cutscenes, QTE moments, with some of (easy) stealth elements with instant takedowns (which were, like, totally sick bro) and half-blind guards (like other AAA action games), with some RPG elements (every game now have to have a progress system!) and a bit of crafting in the equipment (same), and a few collectibles. There were a few areas where you had a tiny bit of freedom but felt perfunctory, just done to have the bare minimum exploration parts in the game, three tombs that were done in 2 minutes and a pair of "puzzles" that were trivial.
There isn't even one area where it tries to be unique, where it tries to establish its own identity, a gimmick where it can say "and this it's Tomb Raider and not any other game".
Unmemorable.