LTTP: Uncharted 4 is a mediocre game that is really pretty.

For some reason the game is pretty popular here but honestly, the gameplay is super weak and it lacks agency of any kind.

Also the plot is just as shit as you'd expect from a AAA videogame.

It's the type of game I hope developers stop making tbh.

EDIT: I also didn't find the game to be very pretty. The fidelity was high, but everything looked like wax and there was little creativity in the locales imo. I mean, what would stop me from just watching a movie instead?
 
I vastly prefer the modern Tomb Raider games (2013 and Rise) over Uncharted. The Characterisation and writing in TR is probably actually worse, but the traversal, obstacles, puzzles, abilities, combat and environment design outclass anything in Uncharted by a country mile, and that's ultimately what matters for
I know it's your opinion but thats not even close to true, all of the uncharted games does all of those as good as any of the new tomb raider games.

For some reason the game is pretty popular here but honestly, the gameplay is super weak and it lacks agency of any kind.

Also the plot is just as shit as you'd expect from a AAA videogame.

It's the type of game I hope developers stop making tbh.
Smh at this post.
 
Let's jus say you are in the vocal minority Op. The game was Goty and critically well reviewed by the silent majority. Some people don't like Mass effect, The Witcher for valid reasons but it's just thier preference, doesn't mean those games are mediocre. If you think about it, Uncharted is the last of the big budget linear games which is worrying because everything seem to be open world these days or something similar
 
For some reason the game is pretty popular here but honestly, the gameplay is super weak and it lacks agency of any kind.

Also the plot is just as shit as you'd expect from a AAA videogame.

It's the type of game I hope developers stop making tbh.
The reason being one if not the main Sony first party studio.
 
For some reason the game is pretty popular here but honestly, the gameplay is super weak and it lacks agency of any kind.

Also the plot is just as shit as you'd expect from a AAA videogame.

It's the type of game I hope developers stop making tbh.

Don't worry, you will get your wish soon. Those who enjoy linear games don't deserve to play anything because our open world overlords are now calling the shots
 
Well... I had the same feeling with all of their titles since the beginning of Uncharted.

Nice to look at and great characters but on the gameplay side mediocre at best.

But that's basically AAA today, minus the great characters.
 
I know it's your opinion but thats not even close to true, all of the uncharted games does all of those as good as any of the new tomb raider games.

I think it would be true if it's what ND focused on. They focus primarily on story. The bulk of the new Tomb Raider games are built on exploring pretty massive environments and there are a lot more puzzles. People compare them a lot and I see why but the actual game design is pretty wildly different.

You can say "oh they're both Indiana Jones-like cover shooters" but that's disregarding how they're actually crafted. Uncharted is a linear story-driven experience, Tomb Raider drops you into a vast wilderness where you explore large maps, craft items, upgrade skills, etc. When you fight, it's sorta like Uncharted, but that's a surface-level comparison.
 
Do we have a bingo card for uncharted 4 threads? It should come in handy

It was the best game in the series and the perfect closure
 
The gameplay in TLoU is so under-rated. The weight to the weapons and melee makes it feel so much better than any of the UC games including UC4. UC4 was a big step backwards when it came to gunplay.
 
Don't worry, you will get your wish soon. Those who enjoy linear games don't deserve to play anything because our open world overlords are now calling the shots

I don't particularly like this open world meme in gaming either. I'm super excited for Zelda, but open world ruined MGSV and FFXV because of how barren it was.

I think games should focus on agency, gameplay and challenge, always have something going on. And if there is a plot, it better damn be something unique and not be something that can be done better in a movie or a book.

I think the array of japanese games this year spells for a good future in unique/gameplay focused games though.
 
It is what it is - a story focussed instalment designed to offer closure to those invested in the characters. It seems like the people who get the least from it are those who aren't particularly interested in those aspects.

It has issues with pacing and repetition, but I'd still put it as my GotY. The writing nailed what was intended, which was a hard task, and it tied together the grandiose spectacles of the series with good character interplay. It was a fitting end.
 
The gameplay in TLoU is so under-rated. The weight to the weapons and melee makes it feel so much better than any of the UC games including UC4. UC4 was a big step backwards when it came to gunplay.

Yeah, but if I can defend Uncharted 4 for just a moment, they're still very different games. Uncharted is about the versatility and being able to move around as fast as you can and you have things like rope swinging/hooking mechanics whereas TLOU is a lot more grounded (well by ND standards). So I think it makes sense for either game.
 
The charm of Amy Hennig was clearly missing. She added humour to the game, which the guys couldn't match. That l am certain of. It got too serious. Still enjoyed the game though, very good value for money.

Edit: Corrected name
 
I know it's your opinion but thats not even close to true, all of the uncharted games does all of those as good as any of the new tomb raider games.

Well that's the thing about opinions, one can't categorise them as being 'not true'.

But I'll happily debate Uncharted's (imo) inferiority to Tomb Raider if you like.
 
I was quite disappointed with the game, because of several reasons.

1. The game is a slog during the first chapters. The first third of the game is so slow, that I will never want to replay the game.

2. The areas that opened up for gamers offered absolutely nothing for those who don't care about collectibles. "Lets create these more opened up areas because fans wanted it, but lets not include anything meaningful except pointless collectibles related to trophies". Don't care about collectibles? You are out of luck, because you will find nothing off the beaten path.

3. These so called opened up areas during the shooting parts weren't really that much bigger than the ones in Uncharted 1-3. I expected bigger areas to fight in, especially after seeing the E3 demo and Naughty Dogs going on and on about the game having bigger areas. It was mostly either path A or B.

4. Story was good, but predictable. I can't believe more people don't call out the game for this. The twists were more predictable than an average horror movie. And please, for the love of God, don't have Oscar worthy and Uncharted in the same sentence (I just did though, lol). I can already feel the puke halfway up my throat just by thinking of it. Oh and lets shoehorn in a brother and make a story around it because why not.

5. The game really should've had a crafting system ala Tomb Raider or The Last of Us, or at least an upgrade system. So that they could've actually filled those open areas with something meaningful.

6. This is a minor one, but there were so many times where you got put into a "sitting ducks" situation when it comes to the shooting parts. This was especially frustrating in Hard mode, where only a couple of bullets would kill you. Why did the developers this? I'm going to tell you why. They wanted to force you to use their new, game changing and revolutionary rope swinging mechanic. And yes, that's what they indicated that it was, even though people have been swinging ropes since Pitfall. The developers wanted you to desperately use said ropes, but this was almost impossible on Hard mode, and made for a lot of trial and error. Again, rope swinging mechanic and revolutionary in the same sentence, the puke has already ventured through my throat and is on its way out.

7. Predictability in gameplay. This is also a minor one. But shooting parts followed by climbing parts, became a pattern way to often with a couple of puzzles thrown in.
 
have yet to finish it to have an opinion,and compare it to other Uncharted games but i always find interesting that this threads pop up regularly for this game/IP. I guess many can't stand the success of the franchise , and a few others expect just too much and the game just isn't what they thought it was.

For me uncharted is the Indiana Jones of videogames, So i expect to have a fun ride, good gameplay elements, popcorn plot and spectacular visuals in a great packacge. And so far i haven't been disappointed.
 
It got too serious.

Yep. It was a concern after Hennig departed and who took over and I think the concerns had merit. They still did a good job, I have a lot of issues with the game but I like it in general. It just had aspects that, I'm just like yeah no this isn't really what I want in Uncharted. Character drama is fine, just didn't really care for the cliche well he's a homely married man now who's retired from adventure-- but he gets sucked back in, and his wife is pissed! angle.

And the epilogue, yeah, won't go into that. A lot of people liked it, wasn't for me.
 
As much as I enjoyed Uncharted 2 and 3 gameplay, I really didn't like 4. I think what killed it for me was how the reticle disappears while you're shooting. How they show your bullets hitting the enemies was cool, but god damn was it difficult for me to aim while shooting someone.

Even with the gameplay faults, Uncharted 4 was easily my 2nd favorite Uncharted game. The characters and acting are the best in the industry. The smaller, more intimate moments with the little details were easily the standouts for me; way more than the big set piece moments the series is known for. Honestly, Uncharted 4 was the first time I felt I wanted to watch rather than play the game.
 
i foundt it to be very formulaic. it wasnt a slog like UC3 but it didnt capture the magic of 2

How exactly was it formulaic? Something like Gears of War 4 I would call formulaic. UC4 was actually pretty bold for an established franchise as it switched the focus away from endless gunplay, which irked some fans of the series.
 
How exactly was it formulaic? Something like Gears of War 4 I would call formulaic. UC4 was actually pretty bold for an established franchise as it switched the focus away from endless gunplay, which irked some fans of the series.

to me it's the same formula but with a not good balance between each of its components.
 
I know it's your opinion but thats not even close to true,

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All we can do is guess based on personal experiences, of which mine seem to differ from yours. IMO theres a larger gap between mobile/facebook type gamers and pc/console gamers than there is between people enjoying arcadey vs cinematic driven games.

I might be eccentric, but even though some of the best games have minimal cutscenes (ie. Half Life), I also absolutely loved things like noticing all the little human mess details in Nates house.

I absolutely agree. I wasn't trying to make a concrete statement, everyone likes a little of something they don't "usually" like. As a person who likes more mechanics driven games, I still loved TLOU despite it being something I wouldn't usually touch.
I also loathe games with cutscenes and walking segments. Nothing grinds my gears more than taking control away from me.
 
It would be nice if people who liked it would tell why they liked it. I mean, what exactly was or is good in the beginning of the game? It *is* slow and hardly can be described as a game, for example. Or the pacing in general. This is a valid criticism and can't be countered as "I disagree because I like Uncharted!" - this is not useful for a discussion.
 
Personally I love the Uncharted games (4 included), though I can see the reasons why some people may not like them. With regards to 4, whilst I think it is an excellent game, and loved it overall, I do feel it could have been better in a couple of areas.

Firstly, I feel the game spends a little too much time in the tropical setting. It feels like a good 40% of the game is spent in this setting, and whilst I still enjoyed it, I feel the first half of the game is more interesting due to the more varied settings. I feel the game could have benefited from tightening the tail end of the game by an hour or so, and maybe introduced another location or two to give the game a more globe trotting feel.

I also think the game falls slightly short of 2 and 3 in terms of set pieces. What we have are great, but they could have done with one or two more, especially in the tail end of the game.

Lastly I think the way puzzles and mechanics in the game are a little misused. They introduce things like sliding, the grappling hook, and climbing knife thing, but they don't utilise them in many challenging ways. A common criticism of the Uncharted games is that the platforming is relatively simple and easy. I would have liked them to treat platforming and climbing as more of a puzzle based system. They could have these huge sections of the game where figuring out how to traverse them is the challenge, opposed to actually doing it. For example in Portal 2, physically completing the puzzles are relatively easy, the challenge is figuring out how they can be solved using the mechanics given to the player, which in the case of uncharted would be things like climbing and the tools provided. Also I kinda think it was a shame we never had any further scuba diving sections, as it seemed like they introduced the section early on, with the intention of returning to the concept later.
 
I disagree with OP quite a bit. Uncharted 4 is a masterpiece game.

The opening chapter was more action-packed and exciting than most games offer in their entirety.
 
I have to agree. Exceptional narrative but it's definitely the less fun Uncharted game of the series. I loved all the release, but this one it's the more boring and unspired of the bunch.
I have tons of fun to replay all the titles but this is pratically the less enjoyable to replay, almost tiring after an hour of session.
 
I've been meaning to replay the game on lower difficulties but I found that on higher difficulties the movement freedom was mostly lost because you would die pretty quickly out of cover and I did not enjoy it as a stealth game. Mediocre is harsh though.
 
If people find the gunplay in the Uncharted games weak then please give an example of a third person shooter that you think isn't.
 
The actual gameplay is very good and gives nice options for combat, however pacing is surprisingly not good and has fewer combat scenarios compared to past Uncharted games, which balanced the amount of combat and downtime properly.
 
It followed the usual AAA formula: plain, safe, unremarkable... wait it has pretty graphics? muh Naughty Gods made it? GOTY OF FOREVER!!!111ONE!!!1ELEVEN

It happens so often, almost every year in fact, it really shouldn't shock anyone that such games get these results.
 
I've been trying to replay UC4 for months. But it's painfully boring. Too many slow starts and flashbacks.
And then there's the overabundance of braindead climbing sections. Crate pushing. The pointless "open world".

And the pointless collectibles.
At least when Lara finds a relic she has something to say about it. And by interacting with said relic you can unlock additional comments.

I'm still waiting for a good sequel to Uncharted 2. But i guess i'll wait forever.
 
Thought the game was good. Just that the story was too sombre. The seriousness/tone in TLOU was perfect, just too much of a shift in tone for uncharted.
 
It would be nice if people who liked it would tell why they liked it. I mean, what exactly was or is good in the beginning of the game? It *is* slow and hardly can be described as a game, for example. Or the pacing in general. This is a valid criticism and can't be countered as "I disagree because I like Uncharted!" - this is not useful for a discussion.

I've only have played a part of the game, that includes the 'slow' beggining. It is slow and what? is that bad? puts you into the game, it is relevant,and is more of a game for me than for example spending ours into menus or choosing dialogs in an rpg or playing a telltale game like TWD; it is more story focused than previous uncharteds, so it makes sense. it has its own part of action too which is spectacular.
Some people do not like it? Fine. Maybe they would have preferred a long cutscene, or something like gears of wars endless walking sectors and souless dialogs.
 
I've only have played a part of the game, that includes the 'slow' beggining. It is slow and what? is that bad? puts you into the game, it is relevant,and is more of a game for me than for example spending ours into menus or choosing dialogs in an rpg or playing a telltale game like TWD; it is more story focused than previous uncharteds, so it makes sense. it has its own part of action too which is spectacular.
Some people do not like it? Fine. Maybe they would have preferred a long cutscene, or something like gears of wars endless walking sectors and souless dialogs.

You know, this is something I often wonder when people bring up Uncharted as a walking simulator or that the gunplay isn't strong, then they go mention Gears, Max Payne or Tomb Raider which is rather crazy because those examples even commits the worse offense of what they are complaining about
 
Quite possibly the biggest chore of a game I played last year, had to really force myself to get through it.

The automatic platforming, large sections of endless climbing with "witty" banter, "oh shit this ledge just disintegrated for the 800th time in the series jk i'm fine" sections, telegraphed and tedious shootouts all add up to a really boring game.

But hey at least it looks good..
 
It's not unpopular opinion. The gameplay in both tlou and uc4 is topnotch. Best in genre

By genre, you mean 3rd person? I hope not. The worst thing about uncharted is the gunplay. The games are very polished but I always felt that ND never got the hang of gunplay.

Also, you have games like gears of war, binary domain, the division etc...

Edit: i hope you're not talking about the melee combat. Thats even worst.
 
You know, this is something I often wonder when people bring up Uncharted as a walking simulator or that the gunplay isn't strong, then they go mention Gears, Max Payne or Tomb Raider which is rather crazy because those examples even commits the worse offense of what they are complaining about

exactly, just see above.

I wonder what is so good about other TPS vs Uncharted. Because i find it hard to understand.
 
I thought it was the perfect end to the series. Loved the new direction, and while I would've loved one or two more set-pieces as bombastic as the chase, I appreciated the smaller ones.

The Avery story was pretty good and a great companion to the characters' plot which was great. The combat segments, while incredibly refined and fun, were few and far between, but I didn't mind the climbing at all. I actually thought the addition to control Drake arms made it more interesting than past iterations. I also love the banter in Uncharted games which is why I don't mind all the down time at all. It's one of my favorite aspects of the series.

Anyway... loved the story, the characters, the gameplay and the ending. What a marvelous way to close Drake's final adventure.
 
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