I need a new avatar.
This guy is the worst.
That reminds me, I need a new Yosuke.
I need a new avatar.
This guy is the worst.
1. All site-wide rules are also applicable here. Please do not tarnish this community.
5. Do not refer or discuss to player activity in other forum threads or life in general beyond the game.
6. The player list includes the preferred personal pronoun of each player. Please try to use the correct pronoun.
7. Please be nice to your fellow players. Mafia can be a tense experience, and occasionally aggressive play is useful, but remember this is game and that everyone should have fun.
8. Treat this game as a commitment. Remember that other players' fun is dependent on your participation; this game only works if you remain reasonably active.
yeah, and I imagine Harry Potter, ac, and Star Wars were pretty big draws too
on the amount if newcomers: you guys realize that asides from those first few hours when everyone was re-signing, a newcomer would have to know about the thread to find it? Contrast to maybe the season 4 recruitment, where we were using the sign up thread as the main thread already (somewhat), meaning that the thread was on page 1 more
That's the main issue imo. If we're not on page 1 for a decent or more lengthy amount of time, newcomers won't really see the thread.
Maybe we should look into when most of the newcomers each season signed up, but I imagine it's pretty front loaded, which will always happen, but can probably be addressed to minimize that issue
[*]Moderators, you can't drag your feet on addressing these issues in your games. Encourage players to contact you if there are problems. Be active in your games to get situations under control. Modkill players and/or report them to GAF mods if there's a problem. The rules should be there for you and your players to know when someone has stepped out of line.
I'm actually wondering if we need a surrogate like 'ModBot' or something. Not necessarily a new account, but someone from the mod team who to step in and inform the offending party of the punishment with the preface that it's a decision from the mod team and not an individual thing.
Well Retro is the GAFia Dad. He should do it.
"CzarTim, I just want to let you know that we aren't mad. We're just really disappointed."
I think this is okay, but it'd require more people to make smaller games. Seems like most people make games with 20+ players.22-30 players: main season game. Must be approved and advertised through the existing channels. Complexity is allowed, but the game should be recognisably Mafia (ie. Of Gods and Men would be fine, Volcano Island stretches the definition a bit)
15-21 players: mid season game. Must be approved through existing channels, but advertised in the main thread whenever the gamerunner wants except for during main season recruitment. People can sign up/drop out as they please, and once the game is full* the usual confirmations happen and game starts.
*Note: to avoid re-introducing an earlier issue, there should be a minimum sign up time (1 week? Less?), after which we use priority as we have done in the past.
8-14 players: mini game. Not necessarily Mafia. No approval required due to the short run time. Advertising is done same as with mid season games. Can be advertised alongside main season but timetabling should be taken into consideration.
I don't think it always needs to be the same person just that the decision is made by the mod team.Well Retro is the GAFia Dad. He should do it.
"CzarTim, I just want to let you know that we aren't mad. We're just really disappointed."
There's also just this fundamental flaw with the season format in that it starts at specific times and if you miss the train you either have to replace in (which isn't always fun) or wait sometimes months before a mid-season game starts. It's frustrating because sometimes the start dates are rough, but a week or two later would be fine (this happened to me last season with Love Boat.) I'm not sure how to handle that, but it's something to think about.
I also think we need to do a better job of indicating if a game has mechanics or not. Especially for mid-season games. If your game has a mechanic I feel like it should be properly explained on the signup post.
I also kind of think the Crab Scale should be replaced with something else. It's trying to scale things that shouldn't be on the same scale. We have:
Openness -- Open, Semi-Open, Closed
Bastard -- Normal (moderator NEVER lies), Semi-Normal (moderator may or may not slightly lie (godfather, miller, switcher, etc.)), Bastard (moderator can lie about anything)
Mechanics -- None, Slight (Archer), Major (Gods & Men / Any map game), Extreme (Volcano Island, Harry Potter)
Since games can be any number of those, it makes more sense to separate the categories.
I wasn't really aware we changed how we approached recruitment threads. Though I'm wondering if discord and out-of-site communication is causing less chatting and thus less bumping. We should def. encourage people to, in a non-spammy way, use the recruitment thread more once it's up.
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If that's who I need to be now, I can do that. I've *already* been doing it to some extent. Just as long as it doesn't become an issue once I become a real dad.
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Just a side note, I've been experimenting with Discord logging and it doesn't work quite how a rational human would expect logging to work. (More like it forwards messages to another channel.) That's not to say that moving discussion to Discord can't work - Discord logs can be transferred by hand, it's just kind of a pain to do, and I'm researching better options.
If the community really wants discussion on Discord, we can make it happen. It's just not going to be as easy as I thought it would be an hour ago.
More mini games I am for. They serve as a good breezy way to play mafia and you can usually go a little crazy, from matrix games all the way to ONUW and weird outliers.
In my opinion they should run on a regular basis since they don't require a lot of players, if we have a large replacement list, it could be something for them to do.
I also am trying for a scheduled live mafia on discord every week or two weeks depending on how demand is. Just need to dot the i's and cross the t's for making moderating a game as smooth and as quick as possible.
What do you mean by slower? Less players or players that are less active (perhaps with a posting restriction like max 50/100 posts per day)?I personally didn't like the fact we had such long day/night phases this season. Considering how our community tends to be more active at the end of the day, there was really no need to have 96/72 hour phases unless it benefited the mods. I know for me, it felt that the day dragged on for no real reason.
On the topic of newer players, maybe we could try to make sure that a popular themed game is running whenever we do recruiting again. Another thing that I've been thinking about is that maybe we should also run more slower paced games for newbies because the whole throw people into the fire doesn't work for a whole lot of new players. And then ones that do make it take a little bit to get into the flow of the game.
There's also just this fundamental flaw with the season format in that it starts at specific times and if you miss the train you either have to replace in (which isn't always fun) or wait sometimes months before a mid-season game starts. It's frustrating because sometimes the start dates are rough, but a week or two later would be fine (this happened to me last season with Love Boat.) I'm not sure how to handle that, but it's something to think about.
I also think we need to do a better job of indicating if a game has mechanics or not. Especially for mid-season games. If your game has a mechanic I feel like it should be properly explained on the signup post.
I also kind of think the Crab Scale should be replaced with something else. It's trying to scale things that shouldn't be on the same scale. We have:
Openness -- Open, Semi-Open, Closed
Bastard -- Normal (moderator NEVER lies), Semi-Normal (moderator may or may not slightly lie (godfather, miller, switcher, etc.)), Bastard (moderator can lie about anything)
Mechanics -- None, Slight (Archer), Major (Gods & Men / Any map game), Extreme (Volcano Island, Harry Potter)
Since games can be any number of those, it makes more sense to separate the categories.
What do you mean by slower? Less players or players that are less active (perhaps with a posting restriction like max 50/100 posts per day)?
That's why I said "may or may not" as it gives mods the opportunity to simply say it's semi normal to give scum the out.I don't like making the distinction of normal vs. semi-normal because the second you say normal, you've prevented a decent fake claim (miller) and the second you say semi-normal, everyone is assuming godfather asap.
I don't like making the distinction of normal vs. semi-normal because the second you say normal, you've prevented a decent fake claim (miller) and the second you say semi-normal, everyone is assuming godfather asap.
The thing is there needs to be three levels. There is a big difference between a game with a godfather and a game where flips are changed.So would bastard/not bastard work?
That is much better!Vanilla - Normal - Bastard
Vanilla for overly vanilla games where all information is accurate, normal would be the standard for most games where godfathers/millers are a possibility, bastard is anything could happen.
That way Normal doesn't create expectations or rule out claims, and would be the expectation for most games, but mods can distinguish if their game is overly vanilla or overly bastard if they need to.
Number of player slots for the game: 28
People who have been told about, consulted, or hinted information about your set-up: Roytheone
Theme: Avatar: The Last Airbender
Do you need an Outer Gafia game planning board? No, already got one!
Game Category: (click link for the scale) 7-8. Not entirely sure.
It is ready for review by overseers when you guys are ready!
Number of player slots for the game: TBD, Currently 20
People who have been told about, consulted, or hinted information about your set-up: Crimson (co-mod), Retro
Theme: Persona
Do you need an Outer Gafia game planning board? Already got one
Game Category: A 7 on the Crab Scale.
It is ready for review by overseers when you guys are ready!
The point being that I think activity has gradually gone down since season 3.
I think it's worth trying to calculate posts per player and maybe also trying to see how much very active players skew the numbers. Batman as an example wasn't a very active game, but the post count was 3500.
The consequences for misgendering seem a little too harsh IMO. You can't edit in Mafia. People make typos all the time (especially on mobile). I would think that no one is deliberately misgendering out of spite.
But I haven't read Bloodborne and we are an inclusive community, so if we agree that being replaced for misgendering is a rule for future games, then I'll follow it.
Thanks!I've lit the bat signal and some overseers will hopefully come to review your game soon, Jaianpan!
((lots of awesome stuff in this post))
Short version:
I think it's become clear that these rules aren't enough of a guideline (for the players or the game runners) to keep player conduct in order. I'm not necessarily looking to impose new rules; but I want the existing rules (including those we have left unwritten) to be clearly defined and enforced, so that everybody is clear on what's expected in these games.
Proposed new guideline:
- Personal, real-life details are not up for debate, and are not relevant to the game. This has to be re-stated and expanded to specify matters of gender and preferred pronouns.
- Your personal politics in this matter aren't important here. If you can't afford a fellow player the benefit of trusting and respecting their real-life identity, their real-life schedule and priorities, then you're denying them the necessary baseline of honesty they need to play this pretend game about lying. In other words, you are making it impossible for them to play.
- Because pronoun mistakes can easily be abused, it has to be watched more carefully. That's the reality, and it should be enforced. I understand that we have a rule barring us from editing posts, but that rule should be realistically encouraging more careful posting, not less. I honestly wonder what you're up to in your mafia games that you can't even point at people correctly.
- Overtly trash-talking players (telling them they suck, calling them idiots, etc.) is not necessary to play the game, and you're brushing up against NeoGAF's own TOS by acting like this. If you are intent on being hostile, and if Mafia is 'supposed to have insults', this honestly might be the wrong community for you.
- Moderators, you can't drag your feet on addressing these issues in your games. Encourage players to contact you if there are problems. Be active in your games to get situations under control. Modkill players and/or report them to GAF mods if there's a problem. The rules should be there for you and your players to know when someone has stepped out of line.
Feel free to add to that, as it definitely needs to cover more bases. I'll probably come back to it and add, too.
I'll stop this post here, but this should hopefully be an ongoing conversation in this thread.
On prenouns: I agree we should be harsher on this. Of course, mistakes can be made so if someone accidentally does it wrong once that should be a warning and not a direct removal, but with repeat offenses action should be taken. However, that also means we should make a differentiation between people wanting to be called them/they etc and people that have no preference. Right now both are indicated as [-], which is already kinda weird and confusing. If we are going to be more strict on correct prenoun use, this has to be made more clear.
I think this is the main problem. It REALLY sucks feeling like you need to chastise / babysit grown-ups playing an internet game. And since we don't want to discourage people from signing up, it leads to passive responses. In the heat of the moment it's sometimes hard to tell if your anger as a moderator is just stress from the game not going as you hoped or justified from rule breaking. Sometimes it's clear cut, too, but it often feels like a modkill isn't fully justified which causes more minor offences as there isn't any real punishment.
I'm actually wondering if we need a surrogate like 'ModBot' or something. Not necessarily a new account, but someone from the mod team who to step in and inform the offending party of the punishment with the preface that it's a decision from the mod team and not an individual thing.
I skipped this season because I was getting a little burnt out (I think I'd played every season/midseason since Cthulhu), so I can't comment much on this latest round, but I generally agree with what other people are saying. I'm skeptical we're ever going to recruit as many people as the community did when I myself started playing in S3, so at some point we're going to have to focus on keeping the players we already know rather than find new ones, which is mostly done by making sure we're all playing comfortably, and having fun, and I think some of the "better behavior" proposals would contribute towards that goal.
I've already mentioned on the main season thread I'm ready to play again; just tell me where to sign.
I don't have much to say myself about this season other than a commentary on activity levels. I was a replacement on Danny Phantom and that game was going fairly slow until I showed up.
I would like to see at the very least a "One post per 24 hours" rule being enforced instead of the current "One post per day phase" rule. Given the nature of Mafia as a game, I don't think that's an unreasonable request for players. Mafia teams thrive on inactivity, and when a lot of players are inactive, it becomes easy for them to just shoot down the line at the most active player they can get away killing. This results in a pretty boring game for everyone, be they spectators or players.
I personally didn't like the fact we had such long day/night phases this season. Considering how our community tends to be more active at the end of the day, there was really no need to have 96/72 hour phases unless it benefited the mods. I know for me, it felt that the day dragged on for no real reason.
On the topic of newer players, maybe we could try to make sure that a popular themed game is running whenever we do recruiting again.
Vanilla - Normal - Bastard
Vanilla for overly vanilla games where all information is accurate, normal would be the standard for most games where godfathers/millers are a possibility, bastard is anything could happen.
That way Normal doesn't create expectations or rule out claims, and would be the expectation for most games, but mods can distinguish if their game is overly vanilla or overly bastard if they need to.
We can change our expectations, sure, but enforcing it is hard. Because the moderators' tool is basically: 1) PM the inactive person 2) Failing to incite activity from said person, modkill 3) Replace ......
Replacements dont just grow on trees, unfortunately :3
But I do agree that inactivity just results in a pretty boring game for everyone .___.
I should probably clarify, but for instance requesting people getting modkilled via PM is not for the player to do, that's a moderator decision.
Also
Number of player slots for the game: TBD, Currently 20
People who have been told about, consulted, or hinted information about your set-up: Crimson (co-mod), Retro, Ynnny
Theme: Persona
Do you need an Outer Gafia game planning board? Already got one
Game Category: A 7 on the Crab Scale.
When is this aimed to run?
Season 7, I believe :>
Hey, you chased me into my private thread to modkill me. I hadn't even been trolling yet!
You're the role model we deserve, but not the one we need right now?Yes, I'm not the role model this community needs. I thought that was clear with the drinking!
Additional data!
Games run each season (including mid-season games):
- Season 1 - 1 game
- Season 2 - 2 games
- Season 3 - 7 games
- Season 4 - 7 games (8 if you count Werewolf 1)
- Season 5 - 9 games
- Season 6 - 3 games (so far)
Total: 29 games (30 if you count Werewolf 1)
maybe running 9 games in one season contributed to the burnt out levels in our player base?
What's the periods of time between sign up and review thread launches for each season?
I remember s5 being quite long.
Hey everyone.
I subbed into this Season mid-way, and I have a fair amount of comments to make about player activity and such, as a player in a game. But hold that thought for now, because I want to talk about Community Rules and Player Conduct.
As of Season 6, these are the only rules concerning player conduct that I can find in a typical rulelist post in our games:
Short version:
I think it's become clear that these rules aren't enough of a guideline (for the players or the game runners) to keep player conduct in order. I'm not necessarily looking to impose new rules; but I want the existing rules (including those we have left unwritten) to be clearly defined and enforced, so that everybody is clear on what's expected in these games.
Long version:
I'm gonna preface this by stating the obvious - this is a game community unlike many others on NeoGAF. We aren't tied to a particular fandom or subculture like a lot of other Off-Topic Communities, so there's a high potential for different personalities to come around here and play together. I think this is a good thing that keeps things fresh for a game that is inherently social, and I have personally enjoyed interacting with all sorts of people.
With that said, there will inevitably be personality clashes; Mafia itself is a game that some might say "ends friendships". That's usually said as a joke, but still - it's a hostile situation that we willingly sign up for. I'd compare it to boxing - you're willingly putting yourself into a ring to hit and get hit, but there are safety regulations to make sure people don't get seriously injured, or play unfairly.
I've been involved in this community since our first game. I've watched people go through game after game and get along and become friends. I've also seen (and personally experienced) people not get along, using underhanded tactics to get under the skin, get personal, fling insults, and disrespect others.
I think most of us here (if not, everyone) is enough of an adult, and enough of a decent Mafia player, to recognize that we don't need to be jerks to play this game, and that there is no good reason to ruin the game for other people by being jerks towards them.
I understand that in the pressure of the game, people lose sight of things, maybe stop seeing things straight, and become irrational. That's part of the game, by design. But it's also why we need a stronger and more specific set of guidelines for people to refer to when those occasions get to be beyond what is appropriate for the game.
So what should the guidelines be? I think that's up for discussion, but for starters:
- Personal, real-life details are not up for debate, and are not relevant to the game. This has to be re-stated and expanded to specify matters of gender and preferred pronouns.
- Your personal politics in this matter aren't important here. If you can't afford a fellow player the benefit of trusting and respecting their real-life identity, their real-life schedule and priorities, then you're denying them the necessary baseline of honesty they need to play this pretend game about lying. In other words, you are making it impossible for them to play.
- Because pronoun mistakes can easily be abused, it has to be watched more carefully. That's the reality, and it should be enforced. I understand that we have a rule barring us from editing posts, but that rule should be realistically encouraging more careful posting, not less. I honestly wonder what you're up to in your mafia games that you can't even point at people correctly.
- Overtly trash-talking players (telling them they suck, calling them idiots, etc.) is not necessary to play the game, and you're brushing up against NeoGAF's own TOS by acting like this. If you are intent on being hostile, and if Mafia is 'supposed to have insults', this honestly might be the wrong community for you.
- Moderators, you can't drag your feet on addressing these issues in your games. Encourage players to contact you if there are problems. Be active in your games to get situations under control. Modkill players and/or report them to GAF mods if there's a problem. The rules should be there for you and your players to know when someone has stepped out of line.
Feel free to add to that, as it definitely needs to cover more bases. I'll probably come back to it and add, too.
I'll stop this post here, but this should hopefully be an ongoing conversation in this thread.
I agree that Moderators should be faster to crack down on problems, though I disagree on what actual problems are.
Tengentially related, but I've been meaning to ask if our no edit policy is really needed? What exactly is our intent with this rule?
so players can quote back and have 100% absolute faith that the other player hasn't altered anything, including wording and connotations etc?
So you can't cover your tracks. It gives you the power alter your words. Tons of bad deductions in Danny Phantom I wanted to fix/remove.I agree that Moderators should be faster to crack down on problems, though I disagree on what actual problems are.
Tengentially related, but I've been meaning to ask if our no edit policy is really needed? What exactly is our intent with this rule?
I hadn't thought about hidden messages, but I can see how that can be exploited. Either tell someone in a night only gossip to check the thread at exactly ??:?? or post when someone is sleeping at night or afk and edit out what you don't want them to see when they wake up. In the latter you could effectively create a gossip.You are not allowed to edit or delete your in-game posts, even if you believe it to be an innocent action (fixing a typo, for example). Post edits and deletions can be used to send unauthorized private messages and cheat. (Also avoid links to Google Drive, Dropbox or other dynamic content, given that documents uploaded here are "live" and can be edited at any time.)
Imagine if a big chunk of my DP posts had an edit tagAs someone who is a compulsive editor of posts, please keep the no edit rule. Otherwise people would be constantly questioning what I post.
Plus, not allowing editing forces people to commit to their votes.
As someone who is a compulsive editor of posts, please keep the no edit rule. Otherwise people would be constantly questioning what I post.
Plus, not allowing editing forces people to commit to their votes.
Last edited by Sophia; Today at 03:49 PM
so players can quote back and have 100% absolute faith that the other player hasn't altered anything, including wording and connotations etc?
... what do you think are the actual problems, o palmer ser?
This. I agree that I hate the no-edit rule, but I think the games would be an even bigger mess without it.
If an intrepid gamerunner wants to test a game where editing is allowed, be my guest, but I suspect that if we allow it for every game, it will eventually cause major problems.
What problem does editing posts really fix? I'm taking about bad behavior here, not broken formats.I wouldn't mind making the "no editing" a bit more lax. Posts have edited timestamps anyway, so if something is edited before the next comment is posted, or within a few minutes, I don't really that being overly harmful.
Obviously people shouldn't be editing posts from hours or days ago, but then the timestamp would give that away anyway and it would be pretty obvious that they're trying to cover something up. Which just leads to metagaming.
What problem does editing posts really fix? I'm taking about bad behavior here, not broken formats.
We also couldn't have had AB's amazing breadcrumb from DR with a lax edit policy ;_;
I wouldn't mind making the "no editing" a bit more lax. Posts have edited timestamps anyway, so if something is edited before the next comment is posted, or within a few minutes, I don't really that being overly harmful.
Obviously people shouldn't be editing posts from hours or days ago, but then the timestamp would give that away anyway and it would be pretty obvious that they're trying to cover something up. Which just leads to metagaming.
What problem does editing posts really fix? I'm taking about bad behavior here, not broken formats.
We also couldn't have had AB's amazing breadcrumb from DR with a lax edit policy ;_;