I wasn't just talking about in-game threads, but the spectator chat and after the game is over as well. When a game is over, there is no excuse for going on about how much of an idiot a player may or may not be. Strategy is no longer a concern, and both victory and defeat already lie in the past.Whether I agree with or have an engaged in either of these two behaviors is irrelevant to this conversation but to play devil's advocate, let's take both of these points and show why they are game advantageous.
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"Being angry at someone who has long since left the game" - This one is emotional play and the game is a majority of messing with emotions to bend people a bit. I can point to Batman fairly easily and it's myself so meh. Notice that when gryvan came into the game, I largely ignored him and went after Kark some more when he wasn't able to do anything about it. Dickish, I know, but tactically, it was the only thing I could realistically do if I wanted to keep control of the vote which I had up to that point. Looking at it in retrospect, of course I was mafia and of course I was being a complete prick, I may as well have been twirling my moustache but people were falling for it. That's the point, in the moment, messing with those emotions is the best way to get what you need.
Besides, I do have some honest concerns that people have been putting the short term goal of winning games ahead of the long-term health of the community. I can't help but feel that there have been a fair number of players who got turned off from MafiaGAF community based on how the community has behaved. We have had a large number of people dropping from games in the last couple of seasons, and it feels like there are quite a few people who have stopped playing Mafia games entirely. Now, it is impossible to know exactly why this has been happening, since it is the result of a various people's personal decisions, but there does seem to be a certain trend of people being turned off by some player's behavior and the general tone of games.
I realize that to a certain degree this is unavoidable in a game like Mafia, where the basic premise of the game is that people are being asked to lie to and manipulate each other. However, I think that there is a difference between lying to someone as part of the game and being an asshole. It should be possible to be a good mafia player and not ruin other people's fun.
I don't like the solution of people being asked to grow thicker skin either, since that just drops more blame and responsibility for the situation on the backs of the people who are unhappy about it. People are different, and have different expectations from a game of Mafia. Now, if they are all asked to grow thicker skin, what you are really saying is that you don't want people who are more sensitive to remain part of the community. In other words, you are asking the community to become a more exclusive community that excludes people who are not comfortable with a highly aggressive and potentially hurtful style. On the other hand, we could aim to be an inclusive community that is willing to make allowances for people who are not comfortable with that playstyle.
I know that it is probably not possible to create a set of rules and expectations that suits the preferences of everyone. In the end, it is a matter of deciding what sort of community we want to be.