Gonna find it interesting playing without clues. The forum mafia games I used to play used clues. So when someone was killed the game runner would scatter clues to who the killer was throughout the description based off of the killers avatar, username and signature. Red herrings would be thrown in as well and the clues were often pretty out there but it would lead to some interesting set ups. So the villagers would be trying to actively solve the clues and the mafia would be trying to tie someone else to the clues and convince everyone else it was legit without coming across as blatantly trying to pin the blame. Most of the time roles were also known up front but I see here roles were hidden so that's gonna be interesting.
But yeah having to rely on instinct more should be good!
But yeah having to rely on instinct more should be good!