I'm with you on the mismatch of bodies/flavor on the cards. They spend so much time telling is why they do stuff, then go against it when it matters (flagship cards, cycles, set inclusions, product launches, all of MTGO). Which wouldn't matter, but there is the sense of exasperation that we just don't get it. Of course not, when they say and do two different things. Not a major thing, all said, but still.
Emmara the Non-Awful 3GW
Creature - Elf Cleric (not Shaman, wtf)
When ~ ETB, put an Elemental token into play with "this creature's power and toughness are each equal to the number of creatures you control"
T: regenerate all creature tokens you control.
1/4
is too powerful...
It's less powerful than "creature tokens you control are indestructible."
We just did a Shadowmoor draft tourney at work. I thought it was a lot of fun (but I won, so that probably biased me a little).
I don't remember Lorwyn super well, and never played it in a draft format, so I can't help you there.
my gawd. this job really isn't that hard, how do you fuck it up.
Siiiigh. It's official.
Why do people despise this card?
me said:One of the central tenets of NWO is super tight integration between flavor and mechanics. In a set like Ravnica, this is most important when it comes to guild leaders/guild champs/guild mechanics. You know, the central fantasy element of the entire block.
So why, given an Elf healer with a giant elemental in her art:
1) She doesn't heal her tokens, healing is traditionally in Magic an activated ability
2) she's a shaman and not a cleric, damage prevention is traditionally a cleric's ability, there are ZERO shamans that prevent damage, but 56 clerics
3) she's a 5/7 monstrosity, like a Craw Wurm or Enormous Baloth
4) she has a boring static ability that is both incredibly narrow and completely reactive
5) she doesn't spawn an Elemental with her, which would be a 100x better way of representing Emmara coming along with a high P/T
I mean, if this isn't a design failure, what is?
You excited about this guy?
Because it's overly expensive and does nothing special unless you've got tons of tokens. Being an Elf could be relevant in some decks, but it's mostly just a large vanilla creature.Why do people despise this card?
No, but its clear she was printed for some W/G EDH general. It's not offensive in any way if you want a token themed deck.
That's because One Thousand Lashes is an upgrade from Pillory of the Sleepless, and got the bump up in cost appropriately. The bleed effect is very good.Emmera is a joke of a Magic Card. I have no idea how WOTC botched so many of the Guild Champions (and I'm talking from a Commander perspective not necessarily a T2 perspective). Most of the mythic leaders were great to decent whereas most of the Champion are straight up awful.
The Helix is still a good card even if its too expensive to go in Cube. The costing on multicolor cards has been so weird this block. Like costs seem to be additive overall in this block (Like One Thousand Lashes and Purge the Profane costing +1 mana than their mono-color counterparts) rather than getting a total CMC discount for being multicolor (Like Blightning and Lightning Helix which cost the same total CMC as their mono-color counterparts).
I like it
No, but its clear she was printed for some W/G EDH general. It's not offensive in any way if you want a token themed deck.
screw dudes, she makes all your shit indestructible period, and yet she's completely fair even in casual EDH, what with costing 8 mana and all, and, as happens in the format, being easily killed with clones/exiles, easily stolen by blue decks (I did this last Saturday...), etc.Because it's overly expensive and does nothing special unless you've got tons of tokens. Being an Elf could be relevant in some decks, but it's mostly just a large vanilla creature.
She'll be fine in limited, but not very good in constructed.
Compare to Avacyn, who costs one more, is bigger with two combat abilities and makes all your dudes indestructible.
That's because One Thousand Lashes is an upgrade from Pillory of the Sleepless, and got the bump up in cost appropriately. The bleed effect is very good.
Purge isn't very defensible though.
That's because One Thousand Lashes is an upgrade from Pillory of the Sleepless, and got the bump up in cost appropriately. The bleed effect is very good.
Purge isn't very defensible though.
I'm aware of the precedent of Pillory of the Sleepless, I just feel in past multicolor blocks, sans the influence of that precedent, the card would have cost 1WB (a better Arrest but you get a discount since its multicolor & harder to cast).
Of course it would have to be tested and pointed for limited and that reduction in CMC may have negative implications of the limited environment.
Look at how good Stab Wound was. I'm ok with it not being constructed-casting cost level, as those type of effects are almost always for limited.Right, but Pillory ain't exactly a powerhouse card itself.
DGM is a very good set. It's just that the rough edges (Release, Emmara) really show up due to the small size/narrow focus of the set.
Look at how good Stab Wound was. I'm ok with it not being constructed-casting cost level, as those type of effects are almost always for limited.
Part of the change has to do with the NWO philosophy. They've actively simplified commons/uncommons (and made them much less likely to generate card advantage naturally.) This likely led to some of what we've seen, with the powerhouse cards at Rare this time. But that's ok, because RTR/DGM are chock full of them.See my edit above. A larger volume of the set is starting to feel stuffed with Limited jank, and I think that's not what you want from your most popular block environment using your most popular card theme. Myself, and I would believe people generally, aren't as excited to draft when the vast majority of their cards are completely unexciting outside the draft, even for casual use. It makes the set feel.... well, disposable.
Rav 1.0 had tons of memorable uncommons that hardly broke the power curve. Lightning Helix, Watchwolf, Consult the Necrosages, Mortify, Savage Twister, Wrecking Ball, etc.
The Charm cycle is also (mostly) incredibly powerful. Only Simic Charm is really a complete dud. (Gruul Charm apparently having had to have been nerf-batted due to Falter being so very good in limited.)
People who think the card is bad haven't played enough Modern.Rakdos Charm: the best sideboard card ever printed.
I don't see how they're incredibly powerful. The flagship card, Boros Charm, did not turn out to be a Standard powerhouse. Let alone any other format. More of a niche Standard card.The Charm cycle is also (mostly) incredibly powerful. Only Simic Charm is really a complete dud. (Gruul Charm apparently having had to have been nerf-batted due to Falter being so very good in limited.)
I don't see how they're incredibly powerful. The flagship card, Boros Charm, did not turn out to be a Standard powerhouse. Let alone any other format. More of a niche Standard card.
Boros - decent niche card, weak design because the other two modes 99% of the time make the Double strike mode obsolete.
Simic- great clean design, not a particularly powerful card, but so what? None of the charms are going to be huge staples. Maybe Izzet Charm, in a few years.
Orzhov Charm's design is also weird, it has two almost entirely irrelevant modes and an arbitrary clause about Auras on its bounce mode. Why is that the white mode, anyway?