SigmasonicX
Member
It works, although I don't think paying 1G and needing 3 cards to drain your opponent for 1 to be that big of a deal.
Even without the Cutthroat, it's still 1G: Get a 1/1 Eldrazi Scion.
It works, although I don't think paying 1G and needing 3 cards to drain your opponent for 1 to be that big of a deal.
It's just G; the scion makes the 1.
I feel like it not having flying makes it a lot worse than it could be.I'm gonna be so sad if Fathom Feeder doesn't turn out as awesome as I think it is.
Being worse than Baleful Strix isn't a bad place to be.
I'm gonna be so sad if Fathom Feeder doesn't turn out as awesome as I think it is.
Being worse than Baleful Strix isn't a bad place to be.
To be honest, I'm kinda anti-Dwarf too. Sixty years of Gimli knockoffs will do that to anyone.There was apparently a major anti-Dwarf faction inside Wizards for a long time. Rosewater has been hinting the landscape is better for them to return now, but he's also been saying that for like four years so...
Ingest doesn't do anything unless you have a deck built to do something with it.I've seen other people excited about this card, and I'm totally baffled. I mean, 1/1, no evasion, and an ability that wasn't constructed playable even when it was cheaper on Azure Mage. Is Ingest that powerful?
On a separate issue why do dwarves barely exist in any of the planes, are they just Dominaria exclusive?
and wow the game really does need more voices than just one guy
Tons of people internally keep thinking this needs to be a kids-marketed game even though the player age is like what, 30 now?
There's this issue where none of the mechanisms that exist to bring people into R&D actually incentivize people who think organically about game design and have a strong skill in communication. Most of development is, like, math PhDs and professional dorks. The fact that they got Rosewater -- an extrovert with a sharp understanding of communication theory and an active interest in communicating with customers -- to be prominent in design was honestly a stroke of luck and it's hard to actually duplicate that.
Every once in a while they find someone else who can write and talk well, but a) these people aren't insane like Rosewater so they still can't keep up with his output, and b) they either wind up promoted past the point of usefulness from a PR standpoint (Forsythe), leaving for better opportunities outside the game industry (Zac Hill), or chafing under the Hasbro regime (Dan Emmons.)
I used to own a number of Portal Second Age cards, I thought they were pretty badass
... is my reading comprehension in question here? How condescending... lol anyway...
Maybe early crossbows in reality did that, but Magic the Gathering crossbows (and bows in general) as they've been printed fit into the universe without nullifying the use for any other weaponry.
This is really par for the course for professional game designers, honestly.
Ingest doesn't do anything unless you have a deck built to do something with it.
That isn't really what's interesting about the card. It clogs up the ground, draws you cards later on if you got nothing else going, fuels processors if you have that going. Cards that do a lot of things are always interesting to me.
Ingest doesn't do anything unless you have a deck built to do something with it.
That isn't really what's interesting about the card. It clogs up the ground, draws you cards later on if you got nothing else going, fuels processors if you have that going. Cards that do a lot of things are always interesting to me.
Don't be scared away by the prices some folks are throwing around. Modern isn't cheap, but it's only expensive if you let it be. Now, there aren't many Tier 1 decks that are reasonably priced but there plenty of fun budget decks and if you're willing to spend a couple hundred dollars you can even have certain Tier 1-2 decks.
Regarding your deck list, the cards that I note are outside of Modern print runs and thus not legal in the format or banned in Modern are:
Gilded Drake
Ponder
Brainstorm
At a glance the deck looks like a cross between some Modern Mono U Tron lists and UW Gifts/Tron (more similar to UW Gifts/Tron) I've seen but I don't have any experience with the blue varieties of Tron, and not a ton of experience with Modern in general yet so I'm not sure I can be of much help. Some of the other folks here would be far more qualified than I to comment on the deck. You definitely have a lot of the pieces of a UW Tron deck there though.
Here's a link to a list of Mono U Tron lists that have shown up to varying degrees of success over time.
Here's a similar list of decks for UW Tron/Gifts. This is probably more along the lines of what you're looking for if I had to guess.
Your list looks to run a few more creatures and sweepers than a lot of those lists so you might think abou paring down a bit on those for more Control-style targetted removal and counter magic. Adding things like Path to Exile and Remand for instance. Hopefully the other guys here can give you a better breakdown on what they would do than my poor attempt.
*phew*Everything Thats Wrong with Battle for Zendikar
Paulo goes nuclear on BfZ, getting into the mess that are the mechanics and highlighting the sets incompatibility with the other sets in standard.
Everything That’s Wrong with Battle for Zendikar
Paulo goes nuclear on BfZ, getting into the mess that are the mechanics and highlighting the sets incompatibility with the other sets in standard.
I think keywording Devoid was a mistake. It's essentially not a mechanic, just some handholding to make sure everyone understands the card is colorless. This could have communicated through a new mana symbol, the byline, or even a new card frame (they actually did this but I guess they didn't trust it would be obvious enough). As soon as it enters the text box, expectations shoot through the roof and having text there that doesn't do anything "feels bad".
Their internal testers apparently didn't get it in the mockups.I think keywording Devoid was a mistake. It's essentially not a mechanic, just some handholding to make sure everyone understands the card is colorless. This could have communicated through a new mana symbol, the byline, or even a new card frame (they actually did this but I guess they didn't trust it would be obvious enough). As soon as it enters the text box, expectations shoot through the roof and having text there that doesn't do anything "feels bad".
I think they had to keyword it to make it fit in the rules.
I think keywording Devoid was a mistake. It's essentially not a mechanic, just some handholding to make sure everyone understands the card is colorless. This could have communicated through a new mana symbol, the byline, or even a new card frame (they actually did this but I guess they didn't trust it would be obvious enough). As soon as it enters the text box, expectations shoot through the roof and having text there that doesn't do anything "feels bad".
The first thing I noticed looking over the cards is that it doesn't seem to be used for anything. I think everything refers to 'colourless' or 'Eldrazi' rather than 'Devoid'.
If a card doesn't care about color, it literally does nothing. Khans block has almost nothing that cares about color so that mechanic doesn't mesh well at all. That being said, it looks like they're spreading the Eldrazi out (Kozilek might be in Oath but I'm guessing Emrakul will be saved for a later block) so Devoid might have long term implications in standard and grow more interesting as we get into next year.
Devoid should have been a supertype.
What doesn't grow, dies. And what dies grows the Tarmogoyf.
What doesn't grow, dies. And what dies grows the Tarmogoyf.
But so do guns, there've been centuries between the invention of the gun and the obsolescence of traditional weaponry.
Hunters still used bows, conquistadores still used swords in conjunction, there was still cavalry.
That's just fear mongering. If WoTC can do it for crossbows why shouldn't they be able to do it with early guns, I'm not asking for a western.
What doesn't grow, dies. And what dies grows the Tarmogoyf.
Rise of Eldrazi was a mistake. It's nothing but trash.
I absolutely detest the leveling mechanic, it's one if not my least liked mechanics in MTG ever. It's ugly and messy.
and Annihilator is unfun to play against, so I am glad to see them try something different with the Eldrazi this time