• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Magic: the Gathering - Battle for Zendikar |OT| Lands matter (but nothing else does)

Status
Not open for further replies.

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Your opponent isn't gonna let you keep Anafenza alive anyways.

It's just not a very fast combo.
 
Goblin Sharpshooter has the WORST art.

mtgcom_daily_rb41_pic1_en.jpg


#teamnoguns

da best

tumblr_muul1xhDX41qdhvk7o1_400.jpg
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I'm gonna be so sad if Fathom Feeder doesn't turn out as awesome as I think it is.

Being worse than Baleful Strix isn't a bad place to be.
 

Takuhi

Member
I'm gonna be so sad if Fathom Feeder doesn't turn out as awesome as I think it is.

Being worse than Baleful Strix isn't a bad place to be.

I've seen other people excited about this card, and I'm totally baffled. I mean, 1/1, no evasion, and an ability that wasn't constructed playable even when it was cheaper on Azure Mage. Is Ingest that powerful?
 

kirblar

Member
It was constructed playable out of the board in certain matchups.

This is one of many reasons I have issues with it being a rare.
 

Toxi

Banned
There was apparently a major anti-Dwarf faction inside Wizards for a long time. Rosewater has been hinting the landscape is better for them to return now, but he's also been saying that for like four years so...
To be honest, I'm kinda anti-Dwarf too. Sixty years of Gimli knockoffs will do that to anyone.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I've seen other people excited about this card, and I'm totally baffled. I mean, 1/1, no evasion, and an ability that wasn't constructed playable even when it was cheaper on Azure Mage. Is Ingest that powerful?
Ingest doesn't do anything unless you have a deck built to do something with it.

That isn't really what's interesting about the card. It clogs up the ground, draws you cards later on if you got nothing else going, fuels processors if you have that going. Cards that do a lot of things are always interesting to me.
 
On a separate issue why do dwarves barely exist in any of the planes, are they just Dominaria exclusive?

They're too orderly and group-oriented to be red, but too earthy to be white. They really only work as red/white (which is where we saw them last time.)

and wow the game really does need more voices than just one guy

There's this issue where none of the mechanisms that exist to bring people into R&D actually incentivize people who think organically about game design and have a strong skill in communication. Most of development is, like, math PhDs and professional dorks. The fact that they got Rosewater -- an extrovert with a sharp understanding of communication theory and an active interest in communicating with customers -- to be prominent in design was honestly a stroke of luck and it's hard to actually duplicate that.

Every once in a while they find someone else who can write and talk well, but a) these people aren't insane like Rosewater so they still can't keep up with his output, and b) they either wind up promoted past the point of usefulness from a PR standpoint (Forsythe), leaving for better opportunities outside the game industry (Zac Hill), or chafing under the Hasbro regime (Dan Emmons.)

Tons of people internally keep thinking this needs to be a kids-marketed game even though the player age is like what, 30 now?

That Hasbro Magic™.
 

pigeon

Banned
There's this issue where none of the mechanisms that exist to bring people into R&D actually incentivize people who think organically about game design and have a strong skill in communication. Most of development is, like, math PhDs and professional dorks. The fact that they got Rosewater -- an extrovert with a sharp understanding of communication theory and an active interest in communicating with customers -- to be prominent in design was honestly a stroke of luck and it's hard to actually duplicate that.

Every once in a while they find someone else who can write and talk well, but a) these people aren't insane like Rosewater so they still can't keep up with his output, and b) they either wind up promoted past the point of usefulness from a PR standpoint (Forsythe), leaving for better opportunities outside the game industry (Zac Hill), or chafing under the Hasbro regime (Dan Emmons.)

This is really par for the course for professional game designers, honestly. But it is still a problem that everybody who can think critically about Magic game design actually works for Wizards.

Also I am sad that Mark Gottlieb never actually did any design/development columns.
 

Newt

Member
Would any of you guys mind giving me some advice for a standard deck I'm going to order?
I'm thinking of swapping altar's reap for vampiric rites but my friend says I shouldn't mainboard Mardu charm. It is somewhat of a budget deck. Also, I will be using dual lands, just too lazy to edit them in yet.

615ed6c37f476d87d8572274cdf51158.png
 
... is my reading comprehension in question here? How condescending... lol anyway...

Maybe early crossbows in reality did that, but Magic the Gathering crossbows (and bows in general) as they've been printed fit into the universe without nullifying the use for any other weaponry.

But so do guns, there've been centuries between the invention of the gun and the obsolescence of traditional weaponry.

Hunters still used bows, conquistadores still used swords in conjunction, there was still cavalry.

That's just fear mongering. If WoTC can do it for crossbows why shouldn't they be able to do it with early guns, I'm not asking for a western.
 
Ingest doesn't do anything unless you have a deck built to do something with it.

That isn't really what's interesting about the card. It clogs up the ground, draws you cards later on if you got nothing else going, fuels processors if you have that going. Cards that do a lot of things are always interesting to me.

Too bad none of the Processors do anything. To be honest, I'm starting to get really down on this set. And that's coming from a guy who was hyped more than for any other set because of how much I love ROE and Lovecraftian monsters. But outside the lands I really hate this set right now. The more I draft the less playable a lot of the commons seem as well. Or at the very least, less interesting.

I don't know, the set just isn't doing anything interesting. It's like they made up the Expeditions to salvage the hype, I dunno why they couldn't just make the set a little more wild. They're halfway there with a lot of the Eldrazi ideas but it's like they lacked confidence or something. There's basically no constructed worthy ingest or processor cards, converge makes no flavor sense, and devoid is... what the fuck is devoid anyway? It's not even a mechanic. The fact that Devoid is on cards means that there's too much text used up for more Eldrazi to have Ingest. And Ingest isn't even fun to begin with. It just makes all your processor cards feel worthless because you didn't get a mist intruder on turn 2 or your opponent has blockers or you were only able to cast one exile spell and you need to process two cards for your 5-mana dude to do anything relevant.

Awaken is kind of flavorful if it weren't how vanilla all the awaken cards are. None of them scream Zendikar. They scream "core set common with kicker".

Khans was one of the best sets of all time, so this is a major downer. I'm half asleep writing this so maybe I'll wake up tomorrow and have a different opinion. Who knows.
 

duxstar

Member
[QUOTE="God's Beard!";179600887]Too bad none of the Processors do anything. To be honest, I'm starting to get really down on this set. And that's coming from a guy who was hyped more than for any other set because of how much I love ROE and Lovecraftian monsters. But outside the lands I really hate this set right now. The more I draft the less playable a lot of the commons seem as well. Or at the very least, less interesting.

I don't know, the set just isn't doing anything interesting. It's like they made up the Expeditions to salvage the hype, I dunno why they couldn't just make the set a little more wild. They're halfway there with a lot of the Eldrazi ideas but it's like they lacked confidence or something. There's basically no constructed worthy ingest or processor cards, converge makes no flavor sense, and devoid is... what the fuck is devoid anyway? It's not even a mechanic. The fact that Devoid is on cards means that there's too much text used up for more Eldrazi to have Ingest. And Ingest isn't even fun to begin with. It just makes all your processor cards feel worthless because you didn't get a mist intruder on turn 2 or your opponent has blockers or you were only able to cast one exile spell and you need to process two cards for your 5-mana dude to do anything relevant.

Awaken is kind of flavorful if it weren't how vanilla all the awaken cards are. None of them scream Zendikar. They scream "core set common with kicker".

Khans was one of the best sets of all time, so this is a major downer. I'm half asleep writing this so maybe I'll wake up tomorrow and have a different opinion. Who knows.[/QUOTE]

It's funny you mention this because twice now I've had ekdrazi processors be absolute shit because I couldn't exile anything of there's. It's funny because they said the didn't want the set to be about picking a side , but if you go eldrazi first pick you should just draft only them since the payoff cards require something in exile.

Board stalls are atrocious so far. I've twice had the game been taken over by the guys with high mana activation costs. In one game the guy that gives target creature -1/-1 for 5 mana took over the game, and in another game the red 2/3 that activates for 8 to deal 3 to target creature or player. Why did they take over the game ? Because the board was dead even and nobody could do anything till we both had 10 + mana.

Also the life gain decks are just soooooo annoying , its almost like they didn't test it to see if it was any fun.

It feels like a slow frustrating death. Ping for 1 here, landfall ping 1, ping again from ally entering I gain a life. In a limited game you have to do almost 30 + points of damage takes quite awhile especially when it's a constant back and forth.

This is just a quick take after 4 or 5 drafts
 

Matriox

Member
Ingest doesn't do anything unless you have a deck built to do something with it.

That isn't really what's interesting about the card. It clogs up the ground, draws you cards later on if you got nothing else going, fuels processors if you have that going. Cards that do a lot of things are always interesting to me.

Ojutai's Command to reanimate it before blocks for a combat trick too :)

Arcbond is kind of cute, but could be cool for Grixis control.
 

ugoo18

Member
Don't be scared away by the prices some folks are throwing around. Modern isn't cheap, but it's only expensive if you let it be. Now, there aren't many Tier 1 decks that are reasonably priced but there plenty of fun budget decks and if you're willing to spend a couple hundred dollars you can even have certain Tier 1-2 decks.

Regarding your deck list, the cards that I note are outside of Modern print runs and thus not legal in the format or banned in Modern are:

Gilded Drake
Ponder
Brainstorm

At a glance the deck looks like a cross between some Modern Mono U Tron lists and UW Gifts/Tron (more similar to UW Gifts/Tron) I've seen but I don't have any experience with the blue varieties of Tron, and not a ton of experience with Modern in general yet so I'm not sure I can be of much help. Some of the other folks here would be far more qualified than I to comment on the deck. You definitely have a lot of the pieces of a UW Tron deck there though.

Here's a link to a list of Mono U Tron lists that have shown up to varying degrees of success over time.

Here's a similar list of decks for UW Tron/Gifts. This is probably more along the lines of what you're looking for if I had to guess.

Your list looks to run a few more creatures and sweepers than a lot of those lists so you might think abou paring down a bit on those for more Control-style targetted removal and counter magic. Adding things like Path to Exile and Remand for instance. Hopefully the other guys here can give you a better breakdown on what they would do than my poor attempt.

Ahh thanks for those links.

I'm guessing you're referring to Wurmcoil Engine?
 
The ally thing is my biggest issue, when drafting I sometimes simply ended up with an insufficient amount of allies to trigger my cards leaving me with an asynergistic weenie deck.

I do love the prospect of awaken control though I might make a kitchen table version of it.
 
I think keywording Devoid was a mistake. It's essentially not a mechanic, just some handholding to make sure everyone understands the card is colorless. This could have communicated through a new mana symbol, the byline, or even a new card frame (they actually did this but I guess they didn't trust it would be obvious enough). As soon as it enters the text box, expectations shoot through the roof and having text there that doesn't do anything "feels bad".
 
I think keywording Devoid was a mistake. It's essentially not a mechanic, just some handholding to make sure everyone understands the card is colorless. This could have communicated through a new mana symbol, the byline, or even a new card frame (they actually did this but I guess they didn't trust it would be obvious enough). As soon as it enters the text box, expectations shoot through the roof and having text there that doesn't do anything "feels bad".

I think they had to keyword it to make it fit in the rules.
 

kirblar

Member
I think keywording Devoid was a mistake. It's essentially not a mechanic, just some handholding to make sure everyone understands the card is colorless. This could have communicated through a new mana symbol, the byline, or even a new card frame (they actually did this but I guess they didn't trust it would be obvious enough). As soon as it enters the text box, expectations shoot through the roof and having text there that doesn't do anything "feels bad".
Their internal testers apparently didn't get it in the mockups.
 
I think keywording Devoid was a mistake. It's essentially not a mechanic, just some handholding to make sure everyone understands the card is colorless. This could have communicated through a new mana symbol, the byline, or even a new card frame (they actually did this but I guess they didn't trust it would be obvious enough). As soon as it enters the text box, expectations shoot through the roof and having text there that doesn't do anything "feels bad".

The first thing I noticed looking over the cards is that it doesn't seem to be used for anything. I think everything refers to 'colourless' or 'Eldrazi' rather than 'Devoid'.
 
The first thing I noticed looking over the cards is that it doesn't seem to be used for anything. I think everything refers to 'colourless' or 'Eldrazi' rather than 'Devoid'.

If a card doesn't care about color, it literally does nothing. Khans block has almost nothing that cares about color so that mechanic doesn't mesh well at all. That being said, it looks like they're spreading the Eldrazi out (Kozilek might be in Oath but I'm guessing Emrakul will be saved for a later block) so Devoid might have long term implications in standard and grow more interesting as we get into next year.
 
If a card doesn't care about color, it literally does nothing. Khans block has almost nothing that cares about color so that mechanic doesn't mesh well at all. That being said, it looks like they're spreading the Eldrazi out (Kozilek might be in Oath but I'm guessing Emrakul will be saved for a later block) so Devoid might have long term implications in standard and grow more interesting as we get into next year.

Sorry, I wasn't clear. I meant that the Devoid keyword itself wasn't being used for anything, i.e. no triggers or conditions even reference the keyword.
 

Firemind

Member
lmao @ what constitutes as an ally and what doesn't.

"You can't tell me what to do. I don't even want to live on this plane anymore. Ima gonna sit here and look pretty as a model for a painting."
 

OnPoint

Member
I'd like to see someone build a Devoid/Ingest deck using some of the new Eldrazi, and then one-side wrath someone with Ugin's minus ability, keeping all of their own permanents.

But so do guns, there've been centuries between the invention of the gun and the obsolescence of traditional weaponry.

Hunters still used bows, conquistadores still used swords in conjunction, there was still cavalry.

That's just fear mongering. If WoTC can do it for crossbows why shouldn't they be able to do it with early guns, I'm not asking for a western.

I think we're just not going to see eye to eye on this. I'm dropping it.
 

Draxal

Member
They should make dwarves artificact creatures like the iron dwarves in Wow.

Edit.

And I would like allies so much better, if the keyword wasn't so randomly applied as mentioned. I still love Awaken as a mechanic ... it's just so flavorful.
 

OnPoint

Member
So the big problem people have with Allies, aside from seemingly random selection, is visibility, and it's easily solved.

Allies should have either:

  • A unique frame
  • A watermark in the text box

Why they didn't do this is beyond my comprehension.
 

Maledict

Member
Its weird because Magic has always avoided the pitfalls other CCGs made, where cards have text on them that means nothing on it's own but interacts with other cards if you have those cards.. Yet Devoid is the closest they have come to something like that - it literally does nothing on it's own, and only matters in terms of other cards and how they interact with it.

I still maintain they have just completely and utterly failed at "getting" the eldrazi, and instead have turned them into something extremely unthreatening and unnecessily complicated and parasitic. The entire ingest and processor thing feels like a mechanic far more suited to the Phyrexians than it does the Eldrazi. They aren't suppossed to be building machines, they're suppossed to be giant horrors that destroy you when they appear in a way that goes beyond just "big, bland fatty without trample".
 

The Technomancer

card-carrying scientician
Devoid on creatures is fine. But I'm baffled that they made so many devoid and straight up colorless instants and sorceries when they literally just announced that they're basically phasing out Protection, which is like the one interaction where a spell's redness or blueness actually matters. Without that all they have are "reduce colorless spell costs by 1" effects which...aren't pushed or particularly relevant.
 
Status
Not open for further replies.
Top Bottom