divisionbyzorro
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Introduction
Release Date: June 15, 2011
Price: $10, or 800 MSP
DLC 1: $5, or 400 MSP
Deck Packs 1, 2, and 3: $3 apiece, or 240 MSP
Website: http://www.wizards.com/magic/digital/duelsoftheplaneswalkers.aspx
Price: $10, or 800 MSP
DLC 1: $5, or 400 MSP
Deck Packs 1, 2, and 3: $3 apiece, or 240 MSP
Website: http://www.wizards.com/magic/digital/duelsoftheplaneswalkers.aspx
What is "Duels of the Planeswalkers?"
Duels of the Planeswalkers is a special, truncated format of Magic: The Gathering. It follows the same rules, but features a number of pre-built decks with varying themes, designed to reduce the barrier to entry for new players. Deck building is present, but is limited to swapping cards in and out of decks from preset blocks.
What's New Since "DotP 2009?"
Entirely New Decks: While some of the themed decks from the previous game return (elves, vampires, dragons, etc), every deck has been completely overhauled to include cards from the Magic 2012 core set. And in general, these decks are more powerful and/or trickier than the noob-friendly decks from the first title. Expect to see a lot more powerful cards and new (to the video game) mechanics.
Archenemy Mode: A new cooperative mode where three allies (human or AI) team up against a single AI opponent with double the health and an additional "scheme" deck with free, powerful cards. Full preview here.
Deck Building: While you still cannot build decks completely from scratch, you now have the ability to remove cards from the base deck when you add unlocked cards. Land counts are still locked, and you can't mix cards from different decks together. It's a far from real deck building; however, the ability to cull the crap from your pile and keep the size manageable will be a huge boon to serious players, and provide a bit more uncertainty as to exactly what cards you can expect to face in online matches.
New Challenges/Single Player Campaign: Okay, so this isn't really any different than DotP 2009, but it's worth pointing out. The challenge/campaign format is virtually the same, but with new decks and cards to play with, you won't be bored with the single-player offerings.
Archenemy Mode: A new cooperative mode where three allies (human or AI) team up against a single AI opponent with double the health and an additional "scheme" deck with free, powerful cards. Full preview here.
Deck Building: While you still cannot build decks completely from scratch, you now have the ability to remove cards from the base deck when you add unlocked cards. Land counts are still locked, and you can't mix cards from different decks together. It's a far from real deck building; however, the ability to cull the crap from your pile and keep the size manageable will be a huge boon to serious players, and provide a bit more uncertainty as to exactly what cards you can expect to face in online matches.
New Challenges/Single Player Campaign: Okay, so this isn't really any different than DotP 2009, but it's worth pointing out. The challenge/campaign format is virtually the same, but with new decks and cards to play with, you won't be bored with the single-player offerings.
What Decks Do I Get?
You can find the entire decklists here:
DotP 2012 Deck List
DotP 2012 Deck List
review on Examiner.com said:Gideon Jura “Wielding Steel” – Gideon’s deck is a mono-white steel storm featuring fast, aggressive creatures backed up with dangerous equipment. Stoneforge Mystic, Sword of War and Peace, Baneslayer Angel, Argentum Armor, and Commander card Archangel of Strife are some iconic selections from this deck.
Garruk “Apex Predators” – A traditional mono-green “play a bunch of dangerous creatures and use Overrun” deck, Garruk’s DOTP 2012 package now has a Thrun, the Last Troll, Dungrove Elder, and multiple Overrun cards to help run over opponents.
Chandra “Unquenchable Fire” – Chandra returns with a mono-red burn deck, full of direct damage, Kiln Fiends, an Inferno Titan, Flameblast Dragon, and even a Wheel of Fortune to rekindle the flames of an empty hand.
Tezzeret “Machinations” – A white/blue/black mesh of metalcraft, featuring Steel Overseer inspired armies and a Darksteel Colossus.
Sorin Markov “Blood Hunger” – Sorin brings a mono-black vampire deck to the table once again, outfitted with some of the brand new M12 bloodthirst vampires, Vampire Nocturnus, Vampire Nighthawk, and plenty of removal.
Sarkhan “Dragons Roar” – Like dragons? Sarkhan’s black/red deck sports Volcanic Dragon, Rorix Bladewing, Hellkite Charger, dragon buffing spells and enchantments, goblins on the ground and fire in the sky.
Nissa “Guardians of the Wood” – A black/green tribal elf deck with all the trimmings, featuring Imperious Perfect, Heedless One, and Maelstrom Pulse.
Koth “Strength of Stone” – A mono-red Elemental path to victory, featuring Grim Lavamancer, Conquering Manticore, Magma Phoenix, Cerebral Eruption, and a variety of creatures born from earth and fire.
Jace “Realm of Illusion” – Mono-blue illusion tribal deck featuring the all new Lord of the Unreal and some downright scary ethereal creatures, backed up with Time Warp, Mind Control, Counterspell, and card draw. This is a serious, serious deck.
Kiora Atua “Ancient Depths” – Blue/Green ramp into some of Timmy’s favorite monstrosities. Unleash Eldrazi, Primeval Titan, and a variety of horrors from the briny deeps. Commander’s Edric, Spymaster of Trest also makes an appearance here.
Decks from the first DLC:
Lilana Vess "Grave Whispers" - Much like the counterpart from DotP 2009, this is a mono-black deck that thrives on death and destruction. Creatures grow with death, sorceries force your opponent to discard, and there are plenty of late game bombs to pound your enemies into submission.
Ajani Goldman "Auramancer" - This green/white deck isn't just about creatures, but about buffing those creatures with enchantments. By mixing and matching creatures to enchantments, you can build up your side to behave exactly how you want.
Ral Zarek "Cloudburst" - A bizarre red/blue rushdown deck that features plenty of powerful, cheap creatures with both haste and trample - and the condition that you sacrifice them after a single turn. Players will find themselves turning their control cards against their own creatures in an effort to get as much use from them as possible.
Deck Pack 1:
"March to War" - Red/white weenie-aggro deck that thrives on lifegain and token generation.
"Ghoulkeeper" - Mono-black zombie tribal with plenty of graveyard recursion.
Deck Pack 2:
"Dark Heavens" - A black/white control deck that finishes the game with powerful angels and demons.
"Forests Fury" - This is how you build a mono-green deck. Treefolk tribal that will ramp and trample all over you.
Deck Pack 3:
"Trinity of Elements" - Thriving on haste and trample, this green/red/blue deck tries to rush down your throat faster than you can react.
"Beknighted" - Mono-white knights, with powerful lords and loads of protection. This is the deck everyone will be complaining about.
Reviews (from Magic/press sites, not video game sites):
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