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Magic: The Gathering - Duels of the Planeswalkers 2012 |OT|

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Introduction

Release Date: June 15, 2011
Price: $10, or 800 MSP

DLC 1: $5, or 400 MSP

Deck Packs 1, 2, and 3: $3 apiece, or 240 MSP

Website: http://www.wizards.com/magic/digital/duelsoftheplaneswalkers.aspx


What is "Duels of the Planeswalkers?"
Duels of the Planeswalkers is a special, truncated format of Magic: The Gathering. It follows the same rules, but features a number of pre-built decks with varying themes, designed to reduce the barrier to entry for new players. Deck building is present, but is limited to swapping cards in and out of decks from preset blocks.

What's New Since "DotP 2009?"
Entirely New Decks: While some of the themed decks from the previous game return (elves, vampires, dragons, etc), every deck has been completely overhauled to include cards from the Magic 2012 core set. And in general, these decks are more powerful and/or trickier than the noob-friendly decks from the first title. Expect to see a lot more powerful cards and new (to the video game) mechanics.

Archenemy Mode: A new cooperative mode where three allies (human or AI) team up against a single AI opponent with double the health and an additional "scheme" deck with free, powerful cards. Full preview here.

Deck Building: While you still cannot build decks completely from scratch, you now have the ability to remove cards from the base deck when you add unlocked cards. Land counts are still locked, and you can't mix cards from different decks together. It's a far from real deck building; however, the ability to cull the crap from your pile and keep the size manageable will be a huge boon to serious players, and provide a bit more uncertainty as to exactly what cards you can expect to face in online matches.

New Challenges/Single Player Campaign: Okay, so this isn't really any different than DotP 2009, but it's worth pointing out. The challenge/campaign format is virtually the same, but with new decks and cards to play with, you won't be bored with the single-player offerings.​

What Decks Do I Get?

You can find the entire decklists here:
DotP 2012 Deck List

review on Examiner.com said:
Gideon Jura “Wielding Steel” – Gideon’s deck is a mono-white steel storm featuring fast, aggressive creatures backed up with dangerous equipment. Stoneforge Mystic, Sword of War and Peace, Baneslayer Angel, Argentum Armor, and Commander card Archangel of Strife are some iconic selections from this deck.

Garruk “Apex Predators” – A traditional mono-green “play a bunch of dangerous creatures and use Overrun” deck, Garruk’s DOTP 2012 package now has a Thrun, the Last Troll, Dungrove Elder, and multiple Overrun cards to help run over opponents.

Chandra “Unquenchable Fire” – Chandra returns with a mono-red burn deck, full of direct damage, Kiln Fiends, an Inferno Titan, Flameblast Dragon, and even a Wheel of Fortune to rekindle the flames of an empty hand.

Tezzeret “Machinations” – A white/blue/black mesh of metalcraft, featuring Steel Overseer inspired armies and a Darksteel Colossus.

Sorin Markov “Blood Hunger” – Sorin brings a mono-black vampire deck to the table once again, outfitted with some of the brand new M12 bloodthirst vampires, Vampire Nocturnus, Vampire Nighthawk, and plenty of removal.

Sarkhan “Dragons Roar” – Like dragons? Sarkhan’s black/red deck sports Volcanic Dragon, Rorix Bladewing, Hellkite Charger, dragon buffing spells and enchantments, goblins on the ground and fire in the sky.

Nissa “Guardians of the Wood” – A black/green tribal elf deck with all the trimmings, featuring Imperious Perfect, Heedless One, and Maelstrom Pulse.

Koth “Strength of Stone” – A mono-red Elemental path to victory, featuring Grim Lavamancer, Conquering Manticore, Magma Phoenix, Cerebral Eruption, and a variety of creatures born from earth and fire.

Jace “Realm of Illusion” – Mono-blue illusion tribal deck featuring the all new Lord of the Unreal and some downright scary ethereal creatures, backed up with Time Warp, Mind Control, Counterspell, and card draw. This is a serious, serious deck.

Kiora Atua “Ancient Depths” – Blue/Green ramp into some of Timmy’s favorite monstrosities. Unleash Eldrazi, Primeval Titan, and a variety of horrors from the briny deeps. Commander’s Edric, Spymaster of Trest also makes an appearance here.

Decks from the first DLC:
Lilana Vess "Grave Whispers" - Much like the counterpart from DotP 2009, this is a mono-black deck that thrives on death and destruction. Creatures grow with death, sorceries force your opponent to discard, and there are plenty of late game bombs to pound your enemies into submission.

Ajani Goldman "Auramancer" - This green/white deck isn't just about creatures, but about buffing those creatures with enchantments. By mixing and matching creatures to enchantments, you can build up your side to behave exactly how you want.

Ral Zarek "Cloudburst" - A bizarre red/blue rushdown deck that features plenty of powerful, cheap creatures with both haste and trample - and the condition that you sacrifice them after a single turn. Players will find themselves turning their control cards against their own creatures in an effort to get as much use from them as possible.

Deck Pack 1:
"March to War" - Red/white weenie-aggro deck that thrives on lifegain and token generation.

"Ghoulkeeper" - Mono-black zombie tribal with plenty of graveyard recursion.

Deck Pack 2:
"Dark Heavens" - A black/white control deck that finishes the game with powerful angels and demons.

"Forests Fury" - This is how you build a mono-green deck. Treefolk tribal that will ramp and trample all over you.

Deck Pack 3:
"Trinity of Elements" - Thriving on haste and trample, this green/red/blue deck tries to rush down your throat faster than you can react.

"Beknighted" - Mono-white knights, with powerful lords and loads of protection. This is the deck everyone will be complaining about.

Reviews (from Magic/press sites, not video game sites):
5 Color Control (scroll past the comic)

Examiner

Gathering Magic

Screenshots

Other Resources
 

hamchan

Member
Lol, hopefully if GAF ever runs a tournanament for this it doesn't die off like it did for the first DotP.

Good OP btw.
 

webrunner

Member
Wait, they made another game about planeswalkers and still didn't include the planeswalker cards? That's kind of surprising.
 
How long did the community last for DotP2009?

Will probably buy it, good price, was a fun of MtG when I was in high school. Could be fun.
 
Great OT.

I really wish there was an explanation on how card swapping works.
My understanding from what I've read here:
- Every deck can unlock n cards and you need n victories playing that deck to unlock them all (exactly like in DotP)
- You can now remove non-land core cards provided you swap them for an unlocked card
- You can swap in (only creature?) cards unlocked for other decks as long as they match the color/creature types of the deck?

webrunner said:
Wait, they made another game about planeswalkers and still didn't include the planeswalker cards? That's kind of surprising.
I'm pretty sure I read somewhere, early on, that they were in this time.
 

Grecco

Member
Disapointed they reused so many decks from the last game (Even if they have new cards) plus nothing GR or GRW (My favorite color combinations)

but im a MTG whore so i will buy this.
 
Palette Swap said:
Great OT.

I really wish there was an explanation on how card swapping works.
My understanding from what I've read here:
- Every deck can unlock n cards and you need n victories playing that deck to unlock them all (exactly like in DotP)
- You can now remove non-land core cards provided you swap them for an unlocked card
- You can swap in (only creature?) cards unlocked for other decks as long as they match the color/creature types of the deck?

I'm pretty sure I read somewhere, early on, that they were in this time.

  • You unlock cards to your sideboard by winning single-player games.
  • You can add cards from your sideboard into your main deck.
  • You can remove cards from your main deck as well (but your final deck count cannot be less than what you started with).
  • You cannot bring any card in from any other deck.
 

Shai-Tan

Banned
How many people play the last game on consoles vs pc? I was thinking of getting it for ps3 but I'll probably get it for pc instead if there are a lot more people there.
 

marrec

Banned
Palette Swap said:
Great OT.

I really wish there was an explanation on how card swapping works.
My understanding from what I've read here:
- Every deck can unlock n cards and you need n victories playing that deck to unlock them all (exactly like in DotP)
- You can now remove non-land core cards provided you swap them for an unlocked card
- You can swap in (only creature?) cards unlocked for other decks as long as they match the color/creature types of the deck?

I'm pretty sure I read somewhere, early on, that they were in this time.

Also will the mana ratio remain viable as you remove or swap in cards? I don't like having the Mana locked if I have enough land for a 78 card deck and I take out all the crap I don't want will I still have all that land?
 

webrunner

Member
Palette Swap said:
Great OT.

I really wish there was an explanation on how card swapping works.
My understanding from what I've read here:
- Every deck can unlock n cards and you need n victories playing that deck to unlock them all (exactly like in DotP)
- You can now remove non-land core cards provided you swap them for an unlocked card
- You can swap in (only creature?) cards unlocked for other decks as long as they match the color/creature types of the deck?

I'm pretty sure I read somewhere, early on, that they were in this time.

They seem to be very careful to not say that.. for instance:

Wizards of the Coast said:
Planeswalker cards will appear in the Magic 2012 Core Set and subsequent card sets. Planeswalker characters will appear in Duels of the Planeswalkers 2012.
 
I still want to see genuine deck-building, but my guess is that they're going to keep releasing new iterations of the game on an annual basis (if this sequel's title is anything to go by) and that that sort of freedom will only gradually make its way in.
 

ultron87

Member
badcrumble said:
I still want to see genuine deck-building, but my guess is that they're going to keep releasing new iterations of the game on an annual basis (if this sequel's title is anything to go by) and that that sort of freedom will only gradually make its way in.

They'll never put actual deck building in the game. That would totally invalidate MTG: Online.
 
I'm getting this day one, but I have to agree that mostly reusing the same old decks is very lame indeed. Maybe they'll sell us new ones as DLC. If anyone feels like arranging another tournament this year I'm up for it too.
 

Shiloa

Member
So, is this the one I got free with PS+ or is that the old one? I'm clueless when it comes to Magic the Gathering but I've been playing the game that comes with PS+. It's a tough nut, I swear it's just luck based.
 

Khrno

Member
Archenemy mode is great, I had tons of fun with it, both single and multiplayer. The AI opponent can be so unforgivable some times.

And using the black deck to steal all the creatures is fantastic.
 

Shai-Tan

Banned
Shiloa said:
So, is this the one I got free with PS+ or is that the old one? I'm clueless when it comes to Magic the Gathering but I've been playing the game that comes with PS+. It's a tough nut, I swear it's just luck based.

no you got the old version from ps+
 
Shiloa said:
So, is this the one I got free with PS+ or is that the old one? I'm clueless when it comes to Magic the Gathering but I've been playing the game that comes with PS+. It's a tough nut, I swear it's just luck based.
This is a new improved version based on the same engine. Also, good players don't have to rely on luck (as much).
 

Minsc

Gold Member
Nice OP, good collection of info and links!

Well, I enjoyed DotP 2009, and this seems to be a better version of that with new cards, so I'll definitely be grabbing this.

Hopefully the decks end up being a bit more balanced in this game, so everyone doesn't gravitate towards the vampire deck.
 

marrec

Banned
archnemesis said:
This is a new improved version based on the same engine. Also, good players don't have to rely on luck (as much).

Really good players are only hurt by luck, as the cost to mana ratio is carefully planned out with a turn by turn ideal play sequence laid out with multiple options for each turn. If you get lucky with a finely tuned deck, the most likely its the bad kind. :(
 
archnemesis said:
I'm getting this day one, but I have to agree that mostly reusing the same old decks is very lame indeed. Maybe they'll sell us new ones as DLC. If anyone feels like arranging another tournament this year I'm up for it too.

They're reusing a bunch of similar themes, but the decks have been completely overhauled. Some will likely be very similar (e.g., elves, dragons, vampires), but a number of them are entirely new. Ancient Depths especially has no real analog to DotP 2009.

We'll know more when we can see the entire card list for all of the decks (and I'll update the OP when Wizards puts the list on their site).
 

Grecco

Member
divisionbyzorro said:
They're reusing a bunch of similar themes, but the decks have been completely overhauled. Some will likely be very similar (e.g., elves, dragons, vampires), but a number of them are entirely new. Ancient Depths especially has no real analog to DotP 2009.

We'll know more when we can see the entire card list for all of the decks (and I'll update the OP when Wizards puts the list on their site).


Id argue only 3 of the 10 decks are new decks the others are old decks with a new cards.
 

Grecco

Member
Gibbo said:
How friendly is the game to folks that have not touched Magic before?


The first one was VERY friendly. This should be similar. Its using prebuilt decks with little deck construction. So its easier to just pick and play.
 

styl3s

Member
Gibbo said:
How friendly is the game to folks that have not touched Magic before?
super friendly (single player that is, from what i played online most of the people were new to the game)

ill buy this when it's on sale, not paying $10 if i can't build my own decks, how card is it to allow you to build your own deck?
 

Shai-Tan

Banned
Gibbo said:
How friendly is the game to folks that have not touched Magic before?

I'm new, took me like 20 minutes to figure out what was going on. Didn't bother reading the tutorial, only the pop up hints. I missed a few things initially like how to read costs for playing a card but the game highlights cards you can play anyway.
 

Xater

Member
Didn't even know that there is a new one coming. I played the old one today because of free PS+ and it is fun. For 10 bucks i might get this.
 
Can anyone explain the reasoning behind not allowing players to completely rework their decks? Why can I not build a deck from scratch using the cards within the game? I would even be ok if I had to win a bunch of campaign mode games to unlock extra cards. Why neuter the player's ability and knowledge? Rediculous!

I love MTG, but his makes zero sense to me...
 

Grecco

Member
Russian Steve said:
Can anyone explain the reasoning behind not allowing players to completely rework their decks? Why can I not build a deck from scratch using the cards within the game? I would even be ok if I had to win a bunch of campaign mode games to unlock extra cards. Why neuter the player's ability and knowledge? Rediculous!

I love MTG, but his makes zero sense to me...


Because its a game targeted more for the newer newbie to mtg player, and not the guy who already has physical cards at his house. Thats what MTG online is for i guess.
 

DasRaven

Member
Russian Steve said:
Can anyone explain the reasoning behind not allowing players to completely rework their decks? Why can I not build a deck from scratch using the cards within the game? I would even be ok if I had to win a bunch of campaign mode games to unlock extra cards. Why neuter the player's ability and knowledge? Rediculous!

I love MTG, but his makes zero sense to me...

Because someone would derive the "best deck" from the available cards and that is all that anyone would play online.
That would also overwhelm new players who are the primary audience for these games.

There's a reason they GIVE you a valuable card free with purchase, they want you to get a taste and hunger for MTG from the video game.
Then when you feel constrained by the online game, you go "offline" and buy real cards either in MTG:eek:nline or in the table game to grow further.
 

webrunner

Member
Russian Steve said:
Can anyone explain the reasoning behind not allowing players to completely rework their decks? Why can I not build a deck from scratch using the cards within the game? I would even be ok if I had to win a bunch of campaign mode games to unlock extra cards. Why neuter the player's ability and knowledge? Rediculous!

I love MTG, but his makes zero sense to me...

WotC runs Magic the Gathering: Online, which is their full-featured version of online MTG. You have to buy cards for it. If DotP had all the features it needed nobody would ever need MTGO.
 

bunbun777

Member
Russian Steve said:
Can anyone explain the reasoning behind not allowing players to completely rework their decks? Why can I not build a deck from scratch using the cards within the game? I would even be ok if I had to win a bunch of campaign mode games to unlock extra cards. Why neuter the player's ability and knowledge? Rediculous!

I love MTG, but his makes zero sense to me...

I think it has something to do with Magic Online charging the same price for digital card packs as in real life.
 

Phreaker

Member
Glad to see there is at least some more customization of decks...pulling cards out of the original deck you don't want. Will buy, I still play the "old" one and have all the expansions.
 

samoset

Member
To people asking why they don't let you completely build decks on your own. You realize that there is Magic The Gathering Online where they let you do everything you want; they'll just charge you the physical equivalents of the cards though.

I'm glad that Planeswalkers limits your ability to modify your decks it allows the game to be cheap and balanced to everyone. If you want free reign go play MTGO it runs on anything.
 

daevv

Member
DasRaven said:
Because someone would derive the "best deck" from the available cards and that is all that anyone would play

It makes a lot of sense! That's kinda why casual magic is dead, too many 2nd round infinity life gain/damage dealing decks.

I'll be getting this on XBLA first and depending on the PS+ pricing I may get it again to play friends on there too. That's what I did with the first game.
 

Sye d'Burns

Member
divisionbyzorro said:
Deck Building: While you still cannot build decks completely from scratch, you now have the ability to remove cards from the base deck when you add unlocked cards. Land counts are still locked, and you can't mix cards from different decks together. It's a far from real deck building; however, the ability to cull the crap from your pile and keep the size manageable will be a huge boon to serious players, and provide a bit more uncertainty as to exactly what cards you can expect to face in online matches.

Amazing that it took a sequel for the integration of that feature.
 

DasRaven

Member
samoset said:
If you want free reign go play MTGO it runs on anything.

Oh, and don't forget "Enjoy being smashed to bits by people who've been building collections & playing it for almost a decade!"
 

WanderingWind

Mecklemore Is My Favorite Wrapper
DasRaven said:
Because someone would derive the "best deck" from the available cards and that is all that anyone would play online.
That would also overwhelm new players who are the primary audience for these games.

There's a reason they GIVE you a valuable card free with purchase, they want you to get a taste and hunger for MTG from the video game.
Then when you feel constrained by the online game, you go "offline" and buy real cards either in MTG:eek:nline or in the table game to grow further.

That is the beauty of MTG. There is no "best deck."

....well, except a Jace mill deck in standard. But since DotP uses older cards, there are plenty of solutions for his annoying ass in Legacy.
 
just dlled the old version for free on psn and it got me interested in magic again. Played a bit back in college with roomies but the price of buying cards was too high of a barrier for entry. Will be getting this tomorrow with the psn+ discount.

edit: nvm
 
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