Magic: The Gathering |OT|

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Are older cards worth anything these days? I've got a bunch of stuff from when I played back in high school. Unlimited through... dunno. Maybe Ice Age? I'd basically stopped playing by then.

Anyway, most of my valuable stuff is long since sold (Moxes and the like, I mean), so I have no idea if my collection is worth anything. I think there are a few valuable cards left in there somewhere.

Plus I don't use really use Ebay or any of the usual suspects. Anywhere else I could unload this stuff?
 
nincompoop said:
Wagic: The Homebrew is a great resource for testing out cards and building decks, and it's also great for learning how to play. It's available for PSP and Windows and Linux based PCs. I haven't played it or followed its development recently, but I was hooked on it for a long time.
Wow, this is really cool. Had it running on my PSP in less than 5 minutes using OFW!
 
Aruarian Reflection said:
Any good/exciting professional matches that you guys recommend watching?

http://www.youtube.com/watch?v=mvJyCL7Pemo

This is my favorite pro tour match ever only because of Osyp's commentary. Pierre Canali was in his first pro tour and made it to the finals on the strength of his deck.

Osyp just tears Canali apart in the commentary because he makes so many misplays, including passing up on board wins. Its pretty hilarious and Osyp got banned from doing commentary after this match. If you can find the whole match, I highly recommend watching.
 
I've been playing consistently-ish since middle school (graduated Uni almost a year ago). For a few years I judged at my local store once we started doing FNM's there, and then transitioned into running the events at UConn for a year or two. My local store way back when was anything goes/Type 1 (only 1 guy had power, so it was an even field), eventually moving towards FNM drafts and more standard WPN-style events. Therefore, I started out playing Type 1, spent a few years doing Type 2 until college, at which point I couldnt keep up and so switched to Legacy, which I love and is easily the best current constructed format.

This being prerelease weekend, I went to Arkham Asylum in Norwich CT yesterday (6th out of 84 people) and the Connecticon shop today (did shitty, amazing bombs but nothing else for the deck). I typically play Legacy at Arkham every 2 weeks, and I play in every constructed PTQ (since I can just borrow shit from friends), but I want to start doing FNM drafts at some local place.

Let's keep this one alive.
 
An-Det said:
Let's keep this one alive.
I'm hoping to. I played THG sealed with a friend yesterday and did decently. We ran G/B aggro infect and U/B control/proliferate, and ended up going 2-1. Pretty happy about that day, although we didn't pull anything extraordinary.
 
I played a loooooong time ago (during the Invasion and Odyssey blocks) and fucking loved it. I had a bunch of friends who played we'd go to FNM every week, I'd read the print version of Sideboard and obsess over everything. Eventually everyone moved away and the shop that held the events closed down and I just stopped playing. This thread got me to go check Wizards site and apparently there is another shop running FNM's in my town now, I might go check it out.
 
I started to play in... Middle School... so like 1999-2000, when Pokemon's card game was under Wizards.

Stopped during Invasion. Just the money sink got to me.

I don't mind playing Magic, I love it, but the money sink and no players around is bad. :/ Heard about Magic: Online (back before 1.00) and liked the idea... then heard it was going to be pay-for-cards-to-play, mumble grumbled and ignored it.

I really wish there was a "free to play" Magic application with "gameplay grind" to unlock boosters and stuff. Faster unlocks or cards you really want could be microtransactioned, but I guess it wouldn't be money viable. :/

This reminds me I need to print the coupon for the free PS3 promo card out and head out of town to a store to pick it up. *sigh*
 
how funny, i just bought some theme decks today. my little brother found my old collection of cards so we went out and bought the cheapest decks we could find so he can get started. theyre from the worldwake set.

i havent played since the odyssey-onslaught block (damn those were amazing) so im seriously out of the loop. one thing i noticed is that they're fairly hard to find these days. back when i played, i could walk into almost any store and they carried booster packs and theme decks. today, i went to a comic book shop where they carried only 2 booster boxes and a handful of theme decks with a wall dedicated to yugioh. this was the 6th place i tried too :/

crazy.
 
TheSeks said:
I started to play in... Middle School... so like 1999-2000, when Pokemon's card game was under Wizards.

Stopped during Invasion. Just the money sink got to me.

I don't mind playing Magic, I love it, but the money sink and no players around is bad. :/ Heard about Magic: Online (back before 1.00) and liked the idea... then heard it was going to be pay-for-cards-to-play, mumble grumbled and ignored it.

I really wish there was a "free to play" Magic application with "gameplay grind" to unlock boosters and stuff. Faster unlocks or cards you really want could be microtransactioned, but I guess it wouldn't be money viable. :/

This reminds me I need to print the coupon for the free PS3 promo card out and head out of town to a store to pick it up. *sigh*

I know that money sink feeling, it is why I first started judging. But you may want to look into Magic Workstation, which allows you to play with all cards and is free to play. It isnt perfect by any means, but it is solid enough.
 
I am obsessed with magic. I play like 5 hours of workstation a day. If anyone wants to play some extended, let me know! Or standard, but I don't like how limited standard is. Don't like block very much either. Extended is just barely tolerable. Right now I'm playing wargate valakut with a black splash in extended. scapeshift might be my favorite card in the past couple years <3
 
Zaraki_Kenpachi said:
Do they make books of the storylines?

Yes. Not great writing, but if you're wanting a time-waster in worlds, it's decent.

I read "Johan" from the Magic Legends Cycle which was pretty fun to read in 7th grade.

An-det said:
I know that money sink feeling, it is why I first started judging. But you may want to look into Magic Workstation, which allows you to play with all cards and is free to play. It isnt perfect by any means, but it is solid enough.

MW doesn't work on Mac's, last I checked?
 
Tell me a iPad version of this wouldn't make them money hand over fist. I still have a PC version of Magic that looks like it was made for Windows 95 that I fire up every so often. Planeswalkesr is pretty fun, but it's really geared toward beginners.

I gave my cards away to a GAF member a while ago, but I think my wife wants to learn to play, so I may be reinvesting in it soon.
 
Does anyone know off the top of their head if any of the recent boosters favor green? I used to always play green and white decks and releases used to favor a color or two IIRC, I don't know if it's still that way.
 
WanderingWind said:
I gave my cards away to a GAF member a while ago, but I think my wife wants to learn to play, so I may be reinvesting in it soon.

Has she played the tutorial on Planeswalkers? It's a good jumping point. Get a beginner/starter box and go from there as well.

Not natively, no. There are workarounds

For intels. I'm on PPC. :/

Haven't heard of Cockatrice, hopefully that takes off.
 
I haven't played with anyone since 4th edition came out. I still have my full card box in the closet. I've been playing planeswalker on PSN to get my fix but I can't see ever actually playing again. I remember always kicking the crap out of my friends but everyone says that :p I was just better at strategy than them. I also remember the day the kid in my geometry class sold me two(2) Force of Nature, a Cockatrice and a Northern paladin for $30. Best day ever! I was just destroying most people after that and since I already had extra black wards, the black decks didn't stand a chance with the paladin came out. I used a green white deck, heavy on regen, wards, and fuckin' crawl wurms!
 
Trying to decide if I should spend 60 bucks to jumpstart my shitty RDW/Goblin deck for Friday Night Magic.
 
Played in the pre-release yesterday and had a ton of fun. Played against poison every round which was a bit ridiculous, though.

I quit for a few years due to the insane time commitment (travelling, etc) but with MTGO, all those worries have vanished. I still prefer playing in person but the luxury of playing a draft any time of the day is just too good. The quality of opponents is also way higher than your generic LGS.

My username is 'suffah' on MTGO if anyone wants to play.
 
The_Technomancer said:
Haha, like which?

An 8/8 wurm is uncommon in the new set. I remember being stoked on 6/5 wurms that were rarer. :P

The effects on like literally everything make it more impressive too. It was only really good cards had effects usually.
 
Zaraki_Kenpachi said:
An 8/8 wurm is uncommon in the new set. I remember being stoked on 6/5 wurms that were rarer. :P

The effects on like literally everything make it more impressive too. It was only really good cards had effects usually.

There are always generic 5/5 or 6/6 green beasts at common.

That said, your power creep argument is true. Some cards are just getting ridiculous.
 
It was pretty popular at my middle school. I played it for a while, but then my mom found my cards and tossed them out (she's pretty religious)

Never touched it since but definitely a bit nostalgic to look at.

Shoutouts to Blinding Angel and False Prophet.
 
suffah said:
There are always generic 5/5 or 6/6 green beasts at common.

That said, your power creep argument is true. Some cards are just getting ridiculous.

A lot just have crazy effects where before it was just trample and stuff on better monsters makes it more interesting.
 
Zaraki_Kenpachi said:
A lot just have crazy effects where before it was just trample and stuff on better monsters makes it more interesting.
Yeah, they finally realized that a vanilla 7/7 isn't all that good when there are a dozen or more spells/creatures under three mana that can counter it, lock it down, destroy it or otherwise nullify it.
 
The_Technomancer said:
Yeah, they're alright. Excellent writing they are not, but the worlds themselves are fascinating.
I usually just read long plot summaries of the books afterward.

I thought it was awesome when
Karona whilst traveling through planes came across across mana which was though to be Yawgmoth, presumably dead

I started playing at 96', the crazy years of NecroDecks(my 2nd all time fave), Red/Green Land Destruction, White/Green Arma/WoG/Erhnam Djinn, etc with so many memorable cards (both artwork and effect) during that era.

I stopped playing during the Kamigawa block since I graduated from high school and my friends have all gone to college and stopped playing altogether. I still have all my cards in my closet though, and I pull em out once in a while and live the nostalgia.

My most prized possession is my ProBloom (Mirage Block) deck. I loved that deck so much as a child, but couldnt afford it with my poor 9 year old ass :lol
 
I started playing during Beta, played through to about Fallen Empires or so and stopped. Love the game, but it just got too expensive for me to keep up with.

I have a few mint Power 9 cards left (beta Lotus, Mox Ruby, Timewalk, Time Twister and limited Mox Pearl) and am going to sell them.

Anyone have any experience in this arena? eBay seems like scam central nowadays, with no protections for sellers, so I'm hesitant to use them. My guess is that any gaming store would try to screw me blind on the price. Suggestions?
 
TheSeks said:
I really wish there was a "free to play" Magic application with "gameplay grind" to unlock boosters and stuff. Faster unlocks or cards you really want could be microtransactioned, but I guess it wouldn't be money viable. :/
Wagic is essentially that, as someone else posted. Obviously it is not official, it would completely destroy the MTG business model.
 
I don't play as much Standard, but I play a lot of Legacy and some Vintage. I like the new cards, but I don't like the recent move towards "battlecruiser magic" with too much loose mana (with too few checks on it) and disproportionately off the curve fatties like the Titans and Wurmcoil Engine.

I've been playing New Horizons in Legacy for about nine months now almost exclusively, and bouncing around Vintage a bit since the Gush unbanning but plan on playing Gush Oath w/ Tidespout Tyrant+Jace at the next Vintage tournament in a month or so.

I've only been playing the again game for a few years now after dusting off my old collection from high school (legends/the dark/revised). I like the new Planeswalkers a lot but think that it's been hard for Wizards R&D to balance them well. You either get a card that costs too much that can't defend itself, or you get cards like the original Elspeth or the second Jace that are too hard to kill and do too much for their loyalty costs.

I would play Extended but it's not played around here except at PTQs, and I have no desire to play at a PT and even less desire to waste a good weekend day at a east-coast PTQ with terrible likely payout for my time.
 
Zaraki_Kenpachi said:
Has anyone bought one of the deck builder toolkits? Thinking of getting one since it's only $20.
I bought one just out of curiosity. It's not really that great. It's essentially a fat pack, but with semi-random cards mostly from the most recent core set. I think it'd be good for someone who'd just gotten into magic, but for anyone who's played for more than a few months it's basically worthless.
 
They really need to make a game thats not "pay real money for fake cards". $30 for the base game that has deckbuilding, plus whatever cards are in standard. $15 per expansion block. It seem so simple, yet they are doing everything but that.
 
rexor0717 said:
They really need to make a game thats not "pay real money for fake cards". $30 for the base game that has deckbuilding, plus whatever cards are in standard. $15 per expansion block. It seem so simple, yet they are doing everything but that.

Because it wouldn't be even close to as profitable as they are doing now so why would they?
 
Zaraki_Kenpachi said:
Because it wouldn't be even close to as profitable as they are doing now so why would they?

That, and because it also removes half the fun of the game: the trading and collecting.

When I played I would order booster boxes and opening up all those packs was like fucking Christmas. Paying $15 to instantly have everything would be fairly boring.
 
Cyan said:
Are older cards worth anything these days? I've got a bunch of stuff from when I played back in high school. Unlimited through... dunno. Maybe Ice Age? I'd basically stopped playing by then.

Anyway, most of my valuable stuff is long since sold (Moxes and the like, I mean), so I have no idea if my collection is worth anything. I think there are a few valuable cards left in there somewhere.

Plus I don't use really use Ebay or any of the usual suspects. Anywhere else I could unload this stuff?

Yeah, there's probably a few in that range worth some money. Dual lands for sure. A lot of Arabian Nights and some Legends are pricy as well.

I had a few Bazaar of Baghdad years ago when they were $20 (sold off my collection soon after), now I see them going for triple digits :(
 
lupin23rd said:
Yeah, there's probably a few in that range worth some money. Dual lands for sure. A lot of Arabian Nights and some Legends are pricy as well.

I had a few Bazaar of Baghdad years ago when they were $20 (sold off my collection soon after), now I see them going for triple digits :(

They're fickle just like many other collectible things and many times impossible to gauge.
 
rexor0717 said:
They really need to make a game thats not "pay real money for fake cards". $30 for the base game that has deckbuilding, plus whatever cards are in standard. $15 per expansion block. It seem so simple, yet they are doing everything but that.
Check out Dominion and Thunderstone.

I've never played the latter, but Dominion and its expansions are some of the most fun you can have with gaming.
 
Zaraki_Kenpachi said:
They're fickle just like many other collectible things and many times impossible to gauge.
I'm holding onto my mint condition Tenth Edition Wrath of God on the off chance that its worth serious cash some day. The last "nth edition" and probably the last printing of Wrath, might be valuable.
 
Zaraki_Kenpachi said:
Still blows me away how powerful cards are these days, these would be like super rares back then and now they're uncommons. Crazy.

I haven't really kept up with new sets, but I'm not sure this is true in all ways.

Is there any red burn spell better than a Lightning Bolt? Paying more than 2 for a 3 damage spell (ie. Incinerate) is an outrage, not sure if there is anything good out at the moment.

Swords to Plowshares was overpowered, is there a better replacement?

I used to laugh that a lot of awesome cards were overlooked when they came out, seem to recall people hating on Juzam Djinn because it did 1 damage to you a turn. Now it's what, a $100 rare, maybe more?
 
The_Technomancer said:
I'm holding onto my mint condition Tenth Edition Wrath of God on the off chance that its worth serious cash some day. The last "nth edition" and probably the last printing of Wrath, might be valuable.

I wonder if I have an older version of that card. Maybe I should pull my box of cards out of storage and see what I got.
 
lupin23rd said:
I haven't really kept up with new sets, but I'm not sure this is true in all ways.

Is there any red burn spell better than a Lightning Bolt? Paying more than 2 for a 3 damage spell (ie. Incinerate) is an outrage, not sure if there is anything good out at the moment.

Swords to Plowshares was overpowered, is there a better replacement?

I used to laugh that a lot of awesome cards were overlooked when they came out, seem to recall people hating on Juzam Djinn because it did 1 damage to you a turn. Now it's what, a $100 rare, maybe more?
Lightning Bolt was reprinted (finally) in one of the recent core sets (2010, I think). The way the game is balanced now creatures are a lot more powerful, on average, and spells are a bit weaker. For example, I'm pretty sure they don't print Counterspell anymore, but Cancel is the same card, at a higher mana cost.

[Edit]
I don't think they print Dark Ritual anymore or even anything similar like Culling the Weak, which is a shame. It was a staple in any black deck back when I played.
 
Yeef said:
[Edit]
I don't think they print Dark Ritual anymore or even anything similar like Culling the Weak, which is a shame. It was a staple in any black deck back when I played.
Yeah, they had reasons both power-wise and philosophy-wise for disliking fast mana in black.
(in case you guys can't tell I care a lot about design philosophy :P)
 
I have a ton of cards from 1995. Where would one go to sell them and not get ripped off? Internet or otherwise.
 
It's a great game, but I only casually will play it with close friends. I was hardcore into the game when it first came out and played for quite a few years. But as it grew in popularity it just seemed to attract a horrible community of players with the hardcore mentality and it killed much of the fun from the game for me.
 
The_Technomancer said:
Yeah, they had reasons both power-wise and philosophy-wise for disliking fast mana in black.
(in case you guys can't tell I care a lot about design philosophy :P)

Why? Isn't the same as the dual-lands were in Invasion?

Yeefles: Your second link doesn't work.
 
Fragamemnon said:
I've been playing New Horizons in Legacy for about nine months now almost exclusively, and bouncing around Vintage a bit since the Gush unbanning but plan on playing Gush Oath w/ Tidespout Tyrant+Jace at the next Vintage tournament in a month or so.

New Horizons is a lot of fun, it is one of my few choices that I can take to any event and know I'll be fine. I dont play much Type 1 these days, but if I did I'd definitely be playing Tyrant Oath. I had a lot of fun playing it a few years back (right before Gush was restricted), I'd love to do it again.
 
TheSeks said:
Why? Isn't the same as the dual-lands were in Invasion?

Yeefles: Your second link doesn't work.
Q: Why did you take Dark Ritual out of Extended and Standard? It might allow 2 more points on a Drain Life or so, but it was not a broken card.
--Ben Clark, Fayetteville, AR

A: From Randy Buehler, Research & Development:
"Dark Ritual is a very swingy card. The quick burst of speed that it provides when you play it on the first or second turn can give players a huge advantage. As R&D tried to slow the game down after the speed of the Tempest block and add player interaction after the "solitaire Magic" of the combo deks in the Urza-block, we found that Dark Ritual was a real problem. When you play a deck that tries to abuse Dark Ritual, you don't really get to make that many decisions. If you draw a Ritual and a quick threat then you're in great shape to win. Otherwise you're not. We don't want games decided by which cards you happen to shuffle to the top of your deck - instead, we want Magic to be about gameplay decisions and interactions between decks.

"Note that our real problem with Dark Ritual is just the potential to bust out something huge and/or threatening in the first couple turns of the game. We have no problem with adding two (or more) to a Drain Life, or any other late game spell. In fact, Torment has a Dark Ritual variant that isn't very good early, but is actually better than Dark Ritual in the late game."

Basically fast-mana is fine in red, because Red is supposed to be a swingy, chaotic, fast color. But it doesn't really belong in black. Black gets short term gain at long term cost, not just free short-term gain.
 
I changed the link, but Culling the Weak is 1 black mana and sacrifice a creature to add 4 black mana to your pool.

Speaking of which, they also got rid of mana burn which was probably a good idea. There also seems to be a much bigger focus on artifacts compared to the old days.

[Edit] They should have color-shifted it to red then. Much like the did from Prodigal Sorcerer to Prodigal Pyromancer. Seething Song isn't nearly as useful.
 
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