• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
Zaraki_Kenpachi said:
So does this mean no cards will be label mirran in the next set? So the mirran card from gameday will jump in price?
I think they'll probably invert the way things were in Scars, like 20% Mirran 80% Phyrexian.
I highly doubt they'd go 100% Phyrexian.
 
How would I build a deck around Jace Beleren? I beat a friend of mine three in a row with a blue deck built around Jace, 2x Jace's Erasure, 4x Jace's Ingenuity and I used a Blue Suns Zenith on him to end the game. I added 2x Tome Scour last night but haven't done much else besides that.
 
WanderingWind said:
Wait. So there aren't new cards? Just reprinted old ones? But then, what's that previewed card about?

No I think Zaraki is misunderstanding technomancer.

What he means is, with scars the split between phyrexian and mirran creatures/spells was about 80% mirran, 20% phyrexia. This time the majority of cards will be phyrexia themed with a minority being mirran based.
 
siddx said:
No I think Zaraki is misunderstanding technomancer.

What he means is, with scars the split between phyrexian and mirran creatures/spells was about 80% mirran, 20% phyrexia. This time the majority of cards will be phyrexia themed with a minority being mirran based.

And where, pray tell, can I find out the lore behind the game? Also, anybody have a Tezz they'd be willing to sell/trade?
 
The Xtortionist said:
If Phyrexia wins, Wizards should name the next set Mirrodin Pure to be ironic.

Next set already has a name actually. Innistrad.
 
siddx said:
Magic Storylines


Can't help ya with Tezz unfortunately, I have 2 and my gf has 2 but I we are holding on to them for now.

Thanks. I...don't think I have that level of commitment to the story. As I've gathered, one plane (metal) invaded another plane (dunno) and there was a war. Apparently, one side (the bad dudes) won.

I'm going to look into my shop for a Tezz. but he's popular right now for some reason.

EDIT: Your edit clears things up. Pretty deep lore for a card game, eh?
 
WanderingWind said:
Thanks. I...don't think I have that level of commitment to the story. As I've gathered, one plane (metal) invaded another plane (dunno) and there was a war. Apparently, one side (the bad dudes) won.

I'm going to look into my shop for a Tezz. but he's popular right now for some reason.

As it relates to the Phyrexians (created and originally lead by Yawgmoth, and are dedicated to machine perfection), they were the original overarching bad guys up until they invaded and were defeated in the Invasion block. Karn, a silver golem who helped defeat Yawgmoth, later created the metal world that would later be called Mirrodin, which the surviving Phyrexians invaded in Scars of Mirrodin. And now it looks like they will win, given the new title New Phyrexia.
 
WanderingWind said:
Thanks. I...don't think I have that level of commitment to the story. As I've gathered, one plane (metal) invaded another plane (dunno) and there was a war. Apparently, one side (the bad dudes) won.

I'm going to look into my shop for a Tezz. but he's popular right now for some reason.

EDIT: Your edit clears things up. Pretty deep lore for a card game, eh?
Tezz is going down in price. No one has won with a deck built around him (yet). You can find plenty of people selling him for $35 or less on the MTGS sales forums, and eBay prices average between $30-$40. I also want more Tezzerets, but he's so block-specific that I don't see him holding value.
 
WanderingWind said:
Thanks. I...don't think I have that level of commitment to the story. As I've gathered, one plane (metal) invaded another plane (dunno) and there was a war. Apparently, one side (the bad dudes) won.

I'm going to look into my shop for a Tezz. but he's popular right now for some reason.

EDIT: Your edit clears things up. Pretty deep lore for a card game, eh?

The lore is ridiculously deep. Every set has it's own storyline, and then there are storylines that take place in between sets as well as a lengthy "pre current history" storyline.

The very basics are
Thousands of years ago, a race of dragons ruled the world of dominaria and several other planes and had a bloody civil war, where only a handful (at least 5) elder dragons survived and the losers lost their arms and wings and became wurms. These elder dragons created the dragons we currently see featured in magic and the only known survivor currently still around is Nicol Bolas who is the most powerful entity in the magic universe.

After that was the Thran empire which was highly advanced but ended up having a civil war in which Yawgmoth fled to another plane and turned it into Phyrexia. The civil war ended up destroying Thran.

The powerful mage brothers Urza and Mishra find the portal to Phyrexia that had been sealed and accidentally open it, Mishra becomes corrupted by Phyrexia and the two brothers have an epic war that ends when Uzra released a blast that wipes out both brother's armies, kills mishra, turns Urza into a planeswalker, and devastates Dominaria.

Dominaria enters a dark age (the dark set) due to Urza's blast, which leads to a sudden and drastic drop in temperature, leading to an ice age (ice age set).

Another Planeswalker casts a world spell, ending the Ice Age (Alliances set) which leads to further problems as the sudden rise in temperature creates floods and plagues.

Urza reappears and prepares for an invasion of phyrexia. He build the weatherlight and legacy weapon. He also builds Karn. He creates 9 titan machines and enlists other planeswalkers to help him invade and destroy phyrexia. Things dont go as planed and Yawgmoth invades dominaria as a death cloud and begins seriously fucking shit up. Lots of people die but urza's severed head is combined with gerrad's soul (or something) into Karn and the legacy weapon is created which kills yawgmoth. (weatherlight/urza's saga/invasion set)

Karn travels the planes and creates a plane of his own called Argentum and leaves memnarch in charge when he leaves. Karn unknowingly leaves phyrexian oil which is inside of him on his world, which corrupts his steward Memnarch. Memnarch wants to become a planeswalker so he turns Argentum into Mirrodin, capable of stealing planeswalker sparks. He starts abducting people from other planes to bring them to Mirrodin, hoping one will become a planeswalker and he can steal their spark. He steals Glissa's but can't absorb it so it transfers to slobad. Memnarch is defeated, Karn destroys him and leaves again with Glissa, slobad, and Geth in charge. (Mirrodin set)

Some of the areas of dominaria which were "phase shifted" to be protected from yawgmoth begin causing serious issues and unbalancing the world. To prevent the world from being destroyed, a bunch of planeswalkers sacrifice their abilities and lives to seal a bunch of rifts that had popped up, which weakens all planeswalkers (timespiral set)

Now that planeswalkers are not absurdly powerful beings, they become a card type (lowryn block, the first time a planeswalker card is printed).

Karn, who gave up his planeswalker spark to seal a rift during the timespiral events, suddenly becomes infected with the phyrexian oil that was always a part of him but kept in check by his planeswalker spark. He disappears into a rift and goes into hiding knowing he is dangerous now. He retreats to the core of mirrodin where the corruption grows until a full on phyrexian invasion occurs thanks to the oil. He is trapped in his mind fighting between old karn and corrupted karn. Meanwhile Shelodred sends an assassin to kill Karn so she can take his place...(Scars of Mirrodin set)


Throughout all this, other storylines are occuring in the background or on the side. Jace and Tezzeret and all the other planeswalkers are doing various things. For instance Nicol Bolas is fucking around and causing chaos in Alara and Zendikar. He is attempting to find a way to restore his planeswalker powers to pre-time spiral levels, despite already being more powerful than anything else in the magic universe.
 
I love MTG lore too.

Anyone else pumped about May 7th, aka Pre-release day? Is it sad that I'm booking that day on my calendar already? I booked Dodgers/Mets tickets for the 6th two nights ago, glad I dodged a bullet. :)
 
@siddx.

Holy crap. Thanks for typing all that out, bro. Definitely was a cool read. Matching the stories with the individual card sets was useful.

And suffah, I pre-ordered my booster box last week. I was the first in the store to do so, so I get some special card or something. I'm pretty stoked, myself.
 
WanderingWind said:
Wait. So there aren't new cards? Just reprinted old ones? But then, what's that previewed card about?

I'm just curious about the two cards you could play for on gameday if you were aligned with a specific faction. Phrexian got suture priest for top 2 finish and Mirran got Pristine talisman. I was just wondering if the symbols would be switched or anything to make those prints special or at most they would just be alternate art on the card from what is in the final set. Neither was crazy looking art so I'd be surprised if they were alternate art.
 
WanderingWind said:
@siddx.

Holy crap. Thanks for typing all that out, bro. Definitely was a cool read. Matching the stories with the individual card sets was useful.

And suffah, I pre-ordered my booster box last week. I was the first in the store to do so, so I get some special card or something. I'm pretty stoked, myself.

no prob my man, those are like the cliff notes of the cliff notes haha. I actually erased a huge chunk of it when I realized I was writing out a novel lol. It doesn't even cover everything that happened during Odyssey, Onslaught, Kamigawa, Ravnica, Lowryn and Shadowmoor blocks. All of which tie in to the overall story to some degree, usually through the planeswalkers.
 
siddx said:
The lore is ridiculously deep. Every set has it's own storyline, and then there are storylines that take place in between sets as well as a lengthy "pre current history" storyline.
Hm, the explosion at the end of the Brothers War was from a Phyrexian portal? I did not know that, it ties things together even more nicely.
And yeah, planeswalkers used to be ridiculously powerful. Urza spent like 4000 years just randomly walking around the multiverse preparing for the Phyrexian invasion.

Other interesting tidbit I just learned (from a wiki I think): Yawgmoth didn't create the Phyrexians, he just discovered them and optimized Phyrexia into the whole "9 spheres" thing.

I really think they've set themselves up with a villain-triangle that they can use for the forseeable future of Magic. Nicol Bolas the individual schemer, the Phyrexian Borg-esque collective, and the Lovecraftian Eldrazi.
 
I got to say, the Japanese mythology-themed blocks showcased some remarkably stupid looking cards. "Summon Rat Ninja" Who thought that was a good idea?

It's interesting seeing how the game evolved from unique, but still heavily influenced by generic mythology, into it's own fantasy world. I'm sort of holding out hope that they one day put out a block that is geared heavily toward nature again, but that might have been played out already. I love the looks of most of the Phyrexian cards, but I still have a lot of love for the simplistic visuals of earlier cards. The actual artwork, for the most part, has only gotten though.

If any of that made any sense.
 
WanderingWind said:
I got to say, the Japanese mythology-themed blocks showcased some remarkably stupid looking cards. "Summon Rat Ninja" Who thought that was a good idea?

It's interesting seeing how the game evolved from unique, but still heavily influenced by generic mythology, into it's own fantasy world. I'm sort of holding out hope that they one day put out a block that is geared heavily toward nature again, but that might have been played out already. I love the looks of most of the Phyrexian cards, but I still have a lot of love for the simplistic visuals of earlier cards. The actual artwork, for the most part, has only gotten though.

If any of that made any sense.
Hm, Summon Rat Ninja? The only Japanese themed block I know of is Kamigawa, which was well after the "Creature - " change. Do you maybe mean Portal: 3 Kingdoms, that weird chinese starter set?

Lorwyn was very "tranquil forest"ey, if thats what you mean by nature. Alara was pretty "generic" as well.
 
The_Technomancer said:
Hm, the explosion at the end of the Brothers War was from a Phyrexian portal? I did not know that, it ties things together even more nicely.
And yeah, planeswalkers used to be ridiculously powerful. Urza spent like 4000 years just randomly walking around the multiverse preparing for the Phyrexian invasion.

Other interesting tidbit I just learned (from a wiki I think): Yawgmoth didn't create the Phyrexians, he just discovered them and optimized Phyrexia into the whole "9 spheres" thing.

I really think they've set themselves up with a villain-triangle that they can use for the forseeable future of Magic. Nicol Bolas the individual schemer, the Phyrexian Borg-esque collective, and the Lovecraftian Eldrazi.

Ah naw, I wasn't very clear about that. Urza And mishra are having an epic showdown and Urza uses the Golgothian Sylex which creates the massive explosion.


edit: Urza was a selfish little shit when you read all the lore. The explosion almost destroyed dominaria, destroying all the major civilizations and plunging it into an ice age, and he did jackshit to help.
Then he fucks over all the planeswalkers he brought to use the titans to attack phyrexia by turning sides at the last moment and instead of setting off the soul bombs that would have destroyed phyrexia and saved countless lives, he decides he wants to learn more about phryexia and dismantles the bombs.
 
The_Technomancer said:
Hm, Summon Rat Ninja? The only Japanese themed block I know of is Kamigawa, which was well after the "Creature - " change. Do you maybe mean Portal: 3 Kingdoms, that weird chinese starter set?

Lorwyn was very "tranquil forest"ey, if thats what you mean by nature. Alara was pretty "generic" as well.

Nah, it's a card I have somewhere. I think... Rat Ninjas are a thing though.

This guy is what I was thinking of. I didn't have the phrase right, but that's ancillary to the whole "rat ninjas are dumb" discussion.

http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Skullsnatcher
 
Takuan said:

Yeah, I built a ninja deck for fun a while back.

2x Ink-Eyes, Servant of Oni
2x Higure, the Still Wind
2x Mistblade Shinobi
2x Okiba-Gang Shinobi
2x Throat Slitter
2x Ninja of the Deep Hours
4x Ornithopter
4x Dimir Infiltrator

4x Doom Blade

1x Minamo, School at Water's Edge
4x Dimir Aqueduct
6x Swamp
5x Island


Ended up being a little too powerful for casual play among friends, so I've only used it once.
 
I thought about actually making an EDH deck with Ink Eyes but Geth does the same thing only much better.
Still rat decks were fun in kami block. I went with snakes for my main deck though.
 
Probably going to use my cycling deck in a Vintage tournament coming up in a few weeks. From what I've seen with making the rounds, there will be lots of decks filled with Plainswalkers and other high cost cards ($), so I'm not feeling so bad for using it.

Sanguine Songs

Creature (32)
4x Shimmering Barrier
4x Disciple of Law
4x Disciple of Grace
4x Sandbar Merfolk
4x Cloud of Faeries
4x Bloated Toad
4x Darkwatch Elves
4x Disciple of Malice

Land (20)
4x Blasted Landscape
4x Slippery Karst
4x Smoldering Crater
4x Polluted Mire
4x Remote Isle

Artifact (6)
4x Fluctuator
1x Prophetic Prism
1x Sphere of the Suns

Instant (1)
1x Songs of the Damned

Sorcery (1)
1x Exsanguinate

I might have a shot at winning if I don't run into a control heavy deck. ^_^
 
OneEightZero said:
Probably going to use my cycling deck in a Vintage tournament coming up in a few weeks. From what I've seen with making the rounds, there will be lots of decks filled with Plainswalkers and other high cost cards ($), so I'm not feeling so bad for using it.

Sanguine Songs

Creature (32)
4x Shimmering Barrier
4x Disciple of Law
4x Disciple of Grace
4x Sandbar Merfolk
4x Cloud of Faeries
4x Bloated Toad
4x Darkwatch Elves
4x Disciple of Malice

Land (20)
4x Blasted Landscape
4x Slippery Karst
4x Smoldering Crater
4x Polluted Mire
4x Remote Isle

Artifact (6)
4x Fluctuator
1x Prophetic Prism
1x Sphere of the Suns

Instant (1)
1x Songs of the Damned

Sorcery (1)
1x Exsanguinate

I might have a shot at winning if I don't run into a control heavy deck. ^_^

Good luck! Hopefully it's not a big tournie so you don't run into the endless vintage decks built around the power 9 that stomp the competition at every major tournie.
 
OneEightZero said:
Probably going to use my cycling deck in a Vintage tournament coming up in a few weeks. From what I've seen with making the rounds, there will be lots of decks filled with Plainswalkers and other high cost cards ($), so I'm not feeling so bad for using it.

I would think you would avoid running white then :P
 
Is your vintage tourney limited/unlimited proxy? Last time I was really paying attention to MTG, most vintage tourneys were allowing at least a limited amount to even the field and get new players.
 
The_Technomancer said:
I would think you would avoid running white then :P
Planeswalkers. And I correct people on that too. ^_^

shoplifter said:
Is your vintage tourney limited/unlimited proxy? Last time I was really paying attention to MTG, most vintage tourneys were allowing at least a limited amount to even the field and get new players.

Probably. I haven't seen anyone with any of the Power 9. I figure it has to be allowed.
 
I went to my weekly Legacy tonight and went 4-0, placing 1st with No Show and winning a Lion's Eye Diamond. The other top prizes were a Phyrexian Dreadnought for 2nd and a Stifle for 3rd.

1 Birds of Paradise
1 Fauna Shaman
4 Noble Hierarch
1 Qasali Pridemage
1 Terastodon
4 Emrakul, the Aeons Torn
2 Progenitus

4 Brainstorm
4 Force of Will
2 Spell Pierce
4 Green Sun's Zenith
4 Natural Order
4 Ponder
4 Show and Tell

1 Forest
3 Island
2 Ancient Tomb
4 Misty Rainforest
4 Tropical Island
4 Flooded Strand
2 Dryad Arbor

Sideboard:
2 Vendilion Clique
1 Llawan
1 Nature's Claim
4 Tarmogoyf
1 Eternal Witness
2 Krosan Grip
1 Gaddock Teeg
3 Pithing Needle


Round 1 I played vs Junk. I tend to play merfolk or junk myself, so my third turn Natural Order->Progenitus surprised him. Game 2 I realized that I only had the one forest too late, and couldnt draw out. Game 3 I dropped a turn 2 Emrakul and had Force backup for his Diabolic Edict.

Round 2 I played vs Goblins. Game 1 I had an early Emrakul and he didnt find a Stingscourger. Game 2 I kept a decent hand (island, 2 ponder, brainstorm, NO, Emrakul), but never found another land. Game 3 I had a turn 2 Emrakul with Force backup.

Round 3 I played against TES. He thought I was playing Junk, so my first turn Trop was confusing. I Spell Pierced his turn 2 ponder, and then dropped an Emrakul on my second turn. He played a land and tried to go off, but didnt have enough. Game 2 he dropped an early Bob and Thoughtseized something away (a NO or a S&T, I forget), and on my turn 4 I NO out a Progenitus. I swing once and he tries to go off with Ad Nauseam at 5 life and no mana floating, but didnt get anything.

Round 4 I played vs Zoo. He wins the dice roll and leads with a Nacatl. I GSZ out an Arbor and drop a turn 2 Emrakul. I know he will bring in REB, so game 2 I have Force backup when I drop a turn 2 Emrakul.

Overall the maindeck felt very solid, but I am going to switch an island for a second forest since there were times when I wanted the basic rather than get a Trop and let it get stripped. I sided in my two Vendilion Cliques and the Eternal Witness in every matchup, plus the Needles vs Goblins. The deck feels really solid when it flows smoothly, especially with so many tutors and ways to smooth draws. I really love GSZ in the deck, it fits so well; the deck just felt fun. If I change anything, it will start with turning the Birds into some other creature, since I never wanted to tutor for it with Zenith and I never drew it. Not sure what to change it to, if anything.
 
^ Nice deck. Looks like it cost a pretty penny to put together.

I opened 2 WW fat packs tonight. I seem to alternate between garbage and good packs. First box got me an Admonition Angel and jank rares, but the second box got me a third Kalastria Highborn, my first Creeping Tar Pit (though I can't believe these are 8 bucks a pop now), a second Raging Ravine, and a second Jace 2.0. Thinking of making a GW Ally deck because I've got 3 Harabaz Druids now, and bunch of that ally that makes your lands into huge beaters. I might even go Bant and add in some Halimar Excavators for deck death shenanigans.

It's weird that of all the packs I've opened, only one of the boxes yielded Tectonic Edges. I've gone through 40 packs now and have only 2 to show for it...
 
Takuan said:
^ Nice deck. Looks like it cost a pretty penny to put together.

I opened 2 WW fat packs tonight. I seem to alternate between garbage and good packs. First box got me an Admonition Angel and jank rares, but the second box got me a third Kalastria Highborn, my first Creeping Tar Pit (though I can't believe these are 8 bucks a pop now), a second Raging Ravine, and a second Jace 2.0. Thinking of making a GW Ally deck because I've got 3 Harabaz Druids now, and bunch of that ally that makes your lands into huge beaters. I might even go Bant and add in some Halimar Excavators for deck death shenanigans.

It's weird that of all the packs I've opened, only one of the boxes yielded Tectonic Edges. I've gone through 40 packs now and have only 2 to show for it...


How much are you paying for WW fat packs?
 
Akim said:
How much are you paying for WW fat packs?
Canadian retail, which comes to about $45 a pop after tax. It's expensive (well, maybe not considering they're out of print and most sources are gouging out the ass), but I only paid for 3 of the 5 and plan on recouping some of the $ by selling the player's guides and at least a set or two of full art lands. I don't know about the US, but Canadian Wal-Marts here and there have a bit of stock hanging about.

So, I've essentially paid about $135 for 2 Jaces, 3 Kalastria Highborns, 2 Stoneforge Mystics, maybe 6 manlands, a Basilisk Collar, 2 Tectonic Edges, a bunch of Everflowing Chalices, 4 Hammer of Ruins, an Avenger of Zendikar, an Admonition Angel, a Wrexial, and a ton of jank (most of which I've sorted in a trash pile that I trade in to my store). I'll probably recoup about $40 from the Player's Guides. I don't know if I can unload the fat pack boxes since they're kind of unwieldy to ship.
 
Proxies aren't allowed I'm the vintage tournament I mentioned earlier. I think I might have a chance to win. ^_^

Gonna sideboard a full set of Scrap in case someone gets smart and sideboards a set of Stabilizers. ^_^
 
Until the hardcore P9 folks show up!

I really wish I had the time to play these days, I have too much going on to devote time to Magic. As it is, I think I'm going to have to end up selling my Saphhire, Drains, Forces, full sets of Duals, etc. They just sit around getting no play. :(
 
shoplifter said:
Until the hardcore P9 folks show up!

I really wish I had the time to play these days, I have too much going on to devote time to Magic. As it is, I think I'm going to have to end up selling my Saphhire, Drains, Forces, full sets of Duals, etc. They just sit around getting no play. :(
...................what set are those duals from? Even without them you have something like 800 dollars worth of cards there (most of it the Saphhire)
 
OneEightZero said:
Yeah, these are poor college students. No one has any of the P9. I think one player has two copies of Force of Will, but that's it. ^_^

That's why we have credit cards. Who needs textbooks when you can buy beer and P9 and play the night away.

Takuan said:
^ Nice deck. Looks like it cost a pretty penny to put together.

Most of it was acquired over a long period of time, so I got most of them for a fraction of what they are worth now. I got the Show and Tells recently, so those are likely the parts I spent the most on for the deck.
 
I despise Show and Tell as a card. It's basically a blue ritual card conveniently in a tricky spot just off the usual Counterbalance curve. It's also the reason why a copy of Karakas is a must in so many decks, and why it's $50 on ebay now. It's not so much broken as one of those cards that is oppressive and creates real headaches for Legacy deckbuilders. "How do I deal with Show and Tell, while still having good game vs. Tribal, Affinity, and Control decks". The answer apparently is to play huge heap of discard, which is where Team America and Junk got going after the Mystical Tutor ban moved the combo goalposts.

(note: I've skipped over the metagame events of the Great Vengevine Menace of 2010 for obvious reasons)

I have a set and don't play them. They aren't unfair cards, but at the same time its lame to play. Same with Natural Orders. It is weird-I have zero problems playing TES or ANT-storm combo is just as much a natural part of Legacy as Wastelands and Force of Will is-but this new age of cheating fatty decks just leaves me cold.

Anyway, today's Legacy observation since I mentioned Counterbalance-Elspeth is better than Jace TMS in modern Counterbalance builds. I don't think the format is too friendly now to decks that just want to sit back and hope they can control the board solely through CounterTop and drawing cards. Mana curves are just too iffy now for that kind of play.
 
I've been teaching my friend how to play magic. It has been an ordeal. Anyone have tips? I've been playing for like 10 years, so it's second nature to me. I've never had to teach anyone.
 
Status
Not open for further replies.
Top Bottom