V_Arnold said:
Oh, and what I almost forget:
2 guys go to attack
One is a 2/2 artifact creature. Other is a 4/1 with the ability to sacrifice an artifact to regenerate him. If I block the 4/1 but do not block the 2/2, and the 4/1 would die, then sacrifice the 2/2 to heal him up (to prevent dying, anyway), would the 2/2 still do damage first as it is unblocked, or would the damage to the player only occur once all this is resolved and therefore there is no more an unblocked 2/2 unit as it was sacrificed to save the 4/1 one...
I cant find an answer to this, does anyone know it?
Also, "Equip" on artifacts are usable on instants, so if one monster who wields them die, I can "transfer" the artifacts to other creatures?
The 2/2 will not do damage. Your opponent will have to sac before damage is assigned. This wasnt the case before the big rules change a few years back, ie no more "damage on the stack" tricks.
EDIT: Since there appears to be some confusion regarding the combat phase, here's a breakdown.
Beginning of Combat: Once you announce this phase, your opponent can do things like tap your creatures to prevent an attacker with Tumble Magnet, for example.
Declare attackers: Attackers are declared. Player also decides here if it's going to attack player or planeswalker. Attackers are tapped here. It's too late to use something like Tumble Magnet once in this step.
Priority does pass here so both players have a chance to cast instants, activate abilities, etc, after attackers are declared.
Declare blockers: Choose and stack your blockers, etc.
Priority does pass here so both players have a chance to cast instants, activate abilities, etc, after blockers are declared. In the example above, this would be the last chance to regenerate the Rusted Relic. This is also where most people would utilize pump spells, etc, as they know which creatures will 'get through".
Combat damage: Damage is assigned, divided amongst legal targets, etc.