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Magic: The Gathering |OT|

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The rumor is pretty strong actually. I guess a Japanese player was watching the DotP 2012 promo video and in the section where it shows the planeswalkers with Sorin and Gideon upfront you can still make out the first characters of Chandra/Jace/Garruk but when you compare them to their LOR/m10/m11 versions it's clearly different characters so yeah.

Hoping they make a good Chandra. First one is way too slow with a crappy +1 effect and the second one was overcosted and so narrow.
 
Hero said:
The rumor is pretty strong actually. I guess a Japanese player was watching the DotP 2012 promo video and in the section where it shows the planeswalkers with Sorin and Gideon upfront you can still make out the first characters of Chandra/Jace/Garruk but when you compare them to their LOR/m10/m11 versions it's clearly different characters so yeah.

Hoping they make a good Chandra. First one is way too slow with a crappy +1 effect and the second one was overcosted and so narrow.
Based on the abilities of their helper cards that have already been spoiled, we know that Chandra will still be able to hit players reliably (so not as her ultimate), and Jace will either mill people, or has an ability that synergizes with milling people.

Garruk's rare is interesting. It lets you play creatures from the top of your deck, which has no synergy at all with the original Garruk. To me this makes it likely that one of his new abilities will involve tutoring a creature to the top of your deck. I can't see that being a Plus ability unless he's way overcosted, and probably not a 0 cost ability, and having it as a -2 ability would make it too similar to, and worse than, the original Liliana, so I'm guessing it's a -1 ability, unless they're really wanting to push him as a tier 1 card.
 
ThLunarian said:
Based on the abilities of their helper cards that have already been spoiled, we know that Chandra will still be able to hit players reliably (so not as her ultimate), and Jace will either mill people, or has an ability that synergizes with milling people.

Garruk's rare is interesting. It lets you play creatures from the top of your deck, which has no synergy at all with the original Garruk. To me this makes it likely that one of his new abilities will involve tutoring a creature to the top of your deck. I can't see that being a Plus ability unless he's way overcosted, and probably not a 0 cost ability, and having it as a -2 ability would make it too similar to, and worse than, the original Liliana, so I'm guessing it's a -1 ability, unless they're really wanting to push him as a tier 1 card.


Jace reduced to milling would crack me up so bad. Take one of the most powerful cards ever made and make him a sad Timmy Miller. If there's ever a horrible win condition its milling. Its the white weenie of blue. Except white weenie can actually win games. I know I'm talking all dudebro but Milling just cracks me up that much. The only time milling really ever worked was with Millstone and that was such a product of the times.

New Garruk I'm interested in. As much as I really don't play green I like green getting these shots in the arm with testosterone. Green keeps getting kicked around too hard. I would imagine his tutor would be like Tezzerets tutor. Or if they want to go absolutely bonkers they'd beast hunt him a turn, which, wow.
 
Chojin said:
Jace reduced to milling would crack me up so bad. Take one of the most powerful cards ever made and make him a sad Timmy Miller. If there's ever a horrible win condition its milling. Its the white weenie of blue. Except white weenie can actually win games. I know I'm talking all dudebro but Milling just cracks me up that much. The only time milling really ever worked was with Millstone and that was such a product of the times.

New Garruk I'm interested in. As much as I really don't play green I like green getting these shots in the arm with testosterone. Green keeps getting kicked around too hard. I would imagine his tutor would be like Tezzerets tutor. Or if they want to go absolutely bonkers they'd beast hunt him a turn, which, wow.

Actually, Jace Beleren was used in a relatively competitive UW mill/turbo fog deck for a while a few years back. It ran a ton of fog effects and countermagic, it was actually really cool. You can see two decks here, one by Koji Takanashi, another by Gabe Carlton-Barnes.
 
What purpose does Core Set serve? Ok, some cards are new, some are reprints, however there is no general theme as with Expansions, correct? Does that mean those cards are more or less filler cards?
 
Castor Krieg said:
What purpose does Core Set serve? Ok, some cards are new, some are reprints, however there is no general theme as with Expansions, correct? Does that mean those cards are more or less filler cards?
Two main purposes:
1.)The core set usually restricts itself to basic mechanics and simple themes, making it far more approachable for newer players. They have some numbers on this somewhere, I forget the article I read.
2.)It acts as kind of a comfort food that helps smooth over the overall environment. "Filler cards" might be the right term, but you need filler cards. Not every set hits every theme, and you kind of need a common denominator of mechanics to enable various strategies every year.
 
The_Technomancer said:
Two main purposes:
1.)The core set usually restricts itself to basic mechanics and simple themes, making it far more approachable for newer players. They have some numbers on this somewhere, I forget the article I read.
2.)It acts as kind of a comfort food that helps smooth over the overall environment. "Filler cards" might be the right term, but you need filler cards. Not every set hits every theme, and you kind of need a common denominator of mechanics to enable various strategies every year.

Can you usually build a good deck from within single Expansion, or a single Block? I was thinking if I want to start playing competitive MtG, I should simply buy Booster Box (36 boosters) of New Phyrexia or Innistrad when it comes out. I really dig Phyrexian forces from the recent Expansion (themes + art).
 
Castor Krieg said:
Can you usually build a good deck from within single Expansion, or a single Block? I was thinking if I want to start playing competitive MtG, I should simply buy Booster Box (36 boosters) of New Phyrexia or Innistrad when it comes out. I really dig Phyrexian forces from the recent Expansion (themes + art).
I think it will be much easier to build a competitive deck once Innistrad rotates in, since that means Zendikar will be out and the block has a generally higher power level then is usual. As for if you could build a good competitive deck with just random boosters....my instinct is no, you'd need to augment with buying a few specific cards. Someone like siddx or ZK could answer better though.
 
The_Technomancer said:
I think it will be much easier to build a competitive deck once Innistrad rotates in, since that means Zendikar will be out and the block has a generally higher power level then is usual. As for if you could build a good competitive deck with just random boosters....my instinct is no, you'd need to augment with buying a few specific cards. Someone like siddx or ZK could answer better though.

Shards will not rotate until next Fall, so I was thinking of buying either a. New Phyrexia Fat Pack, b. New Phyrexia Fat Pack + Intro Deck. Given that I need approx. 60 cards, and 22-24 of them have to be Land cards, I guess I can make something decent with only the Fat Pack.
 
Castor Krieg said:
Shards will not rotate until next Fall, so I was thinking of buying either a. New Phyrexia Fat Pack, b. New Phyrexia Fat Pack + Intro Deck. Given that I need approx. 60 cards, and 22-24 of them have to be Land cards, I guess I can make something decent with only the Fat Pack.

Deck Builder's Toolkit.
Contains: 100 land cards, 125 semi-random common and uncommon game cards, four 15-card booster packs from current magic sets, card storage box, and a guide containing dueling tips.

$20 MSRP ($13 at coolstuffinc + shipping, nice extra item to get for yourself if you're ordering something else, like a fat pack)
 
EviLore said:
Deck Builder's Toolkit.
Contains: 100 land cards, 125 semi-random common and uncommon game cards, four 15-card booster packs from current magic sets, card storage box, and a guide containing dueling tips.

$20 MSRP

Only one problem - the most recent Deck Builder has M11 cards, which will rotate out in September. Strange they put it out so recently, April '11.
 
Castor Krieg said:
Shards will not rotate until next Fall, so I was thinking of buying either a. New Phyrexia Fat Pack, b. New Phyrexia Fat Pack + Intro Deck. Given that I need approx. 60 cards, and 22-24 of them have to be Land cards, I guess I can make something decent with only the Fat Pack.
Hm, Shards? Are you talking about extended?
EDIT: Or did you mean Scars?
 
siddx said:
Stop acting like a condescending dickbag. The event deck was a nice way of getting your hands on two cards for a decent price. Now those two cards have been removed from play and its natural people are going to be upset.
The situation wasn't dire enough to require a banning. This wasn't academy level of absurdity where matches were decided by coin flips because you could combo out turn one. The card didn't need to get banned, people were finding ways to defeat it.
It was. Tournament attendance was half of what it was last years in many places.

edit: missed that this had been addressed, I responded to a post two pages back thinking it was the last page in the thread!
 
Castor Krieg said:
What purpose does Core Set serve? Ok, some cards are new, some are reprints, however there is no general theme as with Expansions, correct? Does that mean those cards are more or less filler cards?


Core set used to be cards that were reprints. This was done away with when yearly core sets starting with M10. Previous to that, the only Core Set that actually had any new cards was Alpha. To understand Core Sets you have to understand expansions. Originally Magic was going to to have expansions that were not compatible with the original Core Set. Ice Age was going to be a set that you played by itself, it had a different back and not compatible with Magic: The Gathering itself, Arabian Nights was originally designed that was as well. Thankfully that never happened and we have the awesome game we have today.

With that said, when 4th edition came out, it started to remove broken or not so used cards and replaced them with cards from previous expansions. It allowed people to get a crack at cards they might have missed out on in a previous expansion. Core Sets also had white borders opposed to black borders. Back in the day, this was a BIG DEAL :p Seriously, people cared about if they had a black border opposed to a white border around their cards.

The purpose then on was Core Sets would have reprints and would be the "Basic" set for people to play. Expansions were considered "Advanced" for expert players. Core sets had defined keywords that could be used, or would remove more complicated ones like Banding (thank god) or Trample (!?) because those rules were too confusing for new players.

Then Wizards realized people weren't idiots and put actual playable cards in core sets again around 8th edition, while removing counterspell :(

Then Wizards changed their minds again with m10 and decided that instead of having a batch of cards every two years as reprints, they were going to go yearly with the core sets and put in a mix of new cards and reprints, as well as bring back keywords deemed not too confusing from previous expansions. The expert/begginer thing was thrown out, thankfully, and well, the newly created cards were inserted because new cards are an incentive to buy new packs. It's not a bad thing at all, I mean previous core sets were basically reprints, there was no incentive to buy packs if you already owned all those cards. I mean it was cool they would reprint previous cards that were hard to get or once thought overpowered, but I like the idea of new cards, I like new things :p

So honestly there's no real defnition haha. The great thing about Magic is its ever changing nature.

Edit: Sorry for the double post.

Castor Krieg said:
Can you usually build a good deck from within single Expansion, or a single Block? I was thinking if I want to start playing competitive MtG, I should simply buy Booster Box (36 boosters) of New Phyrexia or Innistrad when it comes out. I really dig Phyrexian forces from the recent Expansion (themes + art).


If you are wanting to play competitively with Magic like say an FNM. There's nothing wrong with building a scars block only deck. Just keep in mind you're limiting yourself with other sets available. Now there's also Block Constructed, which allows for cards only from that set, which sounds like right up your alley. However keep in mind most FNM's are going to be Standard constructed.

WanderingWind said:
So, in casual play, I suppose it would be a dick move to continue using SFM.


Depends on your established casual rules. Kitchen Table magic is awesome cause, well, you define the rules.

What I like about Magic online is that it dictates the legality. I like playing standard with current standard rules. There's nothing wrong with casually starting up a classic game with whatever cards you want with a friend.
 
kirblar said:
It was. Tournament attendance was half of what it was last years in many places.

edit: missed that this had been addressed, I responded to a post two pages back thinking it was the last page in the thread!

Yeah me Chojin and I had a good discussion where he explained a bit more about it and I ended up seeing that graph showing attendance drop. I had no idea attendance suffered that badly. For whatever reason I looked at the attendance of the drafts and legacy tournaments I attended and just figured standard was the same. Plus someone had been crowing about magic being more popular than ever recently and I guess I didn't think to separate popularity/sales with tournament attendance. Chojin hopefully sticks around in this thread more because he's got a lot of great stuff to contribute.
 
siddx said:
Chojin hopefully sticks around in this thread more because he's got a lot of great stuff to contribute.


Honestly I never thought talking about Magic in GAF would be a lot more rewarding and level headed than Magic oriented boards. Holy shit you should see the magazine rack pushing FFFFFFFFFFFFFFFFFFFFFFFF going on in the the Magicverse right now :p
 
Chojin said:
Honestly I never thought talking about Magic in GAF would be a lot more rewarding and level headed than Magic oriented boards. Holy shit you should see the magazine rack pushing FFFFFFFFFFFFFFFFFFFFFFFF going on in the the Magicverse right now :p

Well most of the people in this thread range from casual players to semi casual/competetive (like myself, I've played for 16 years but only recently started getting into serious competitive play). So the conversation is a lot more light and most of the posters don't care about trying to prove themselves lord and master of magic. Theres a family of 4 around here whose entire lives revolve around playing magic and every goddamn post on my friend's facebook walls relating to magic is swamped by their nerdcore bullshit were they try to swing their tiny dicks around in some bizarre shit show to try and one up the other magic players. This thread is 95% free of that and like you said it's refreshing.



on another note, I recently picked up an Unlimited Tropical Island about a month ago for $100. Pretty decent condition too (I'd say its Slightly Played). Except now I'm scared to play with it for fear of ruining it lol.
 
siddx said:
Well most of the people in this thread range from casual players to semi casual/competetive (like myself, I've played for 16 years but only recently started getting into serious competitive play). So the conversation is a lot more light and most of the posters don't care about trying to prove themselves lord and master of magic. Theres a family of 4 around here whose entire lives revolve around playing magic and every goddamn post on my friend's facebook walls relating to magic is swamped by their nerdcore bullshit were they try to swing their tiny dicks around in some bizarre shit show to try and one up the other magic players. This thread is 95% free of that and like you said it's refreshing.



on another note, I recently picked up an Unlimited Tropical Island about a month ago for $100. Pretty decent condition too (I'd say its Slightly Played). Except now I'm scared to play with it for fear of ruining it lol.


Put that shit in a plexiglass sleeve. It'll be ok.

Also, thinking of selling my Revised Underground Sea.
 
pix said:
Put that shit in a plexiglass sleeve. It'll be ok.

Also, thinking of selling my Revised Underground Sea.

good idea, I think I actually have a handful too. Right now it's in a normal sleeve and inside a binder but I need to purchase a specific binder for my more high value cards. Maybe one of those side loaders so that when I put them in a sleeve and then in a binder the tops aren't still exposed.
 
so my girlfriend and another couple would like to get into magic. I have some old magic cards. (the one without any indication of what set/block/universe they are.) But not enough to make four fun and even decks.

now if i buy what is called a "display" would i have all cards from one block and could i make four decent decks with this?

so for what block/series should i look for...? latest the greatest?
 
sankt-Antonio said:
so my girlfriend and another couple would like to get into magic. I have some old magic cards. (the one without any indication of what set/block/universe they are.) But not enough to make four fun and even decks.

now if i buy what is called a "display" would i have all cards from one block and could i make four decent decks with this?

so for what block/series should i look for...? latest the greatest?

Get into commander, seriously.
Now is the perfect time for that.

Premade, DIFFERENT 100-card decks, awesome art, fun abilities, strategies for group play.
Buy 4 piece of different commander decks and you guys are in for months of fun.
 
sankt-Antonio said:
so my girlfriend and another couple would like to get into magic. I have some old magic cards. (the one without any indication of what set/block/universe they are.) But not enough to make four fun and even decks.

now if i buy what is called a "display" would i have all cards from one block and could i make four decent decks with this?

so for what block/series should i look for...? latest the greatest?

If you just want a card base to build some basic decks from I'd recommend the deck builder's toolkit. Buy two of em and you'll have a decent collection of commons/uncommons. If you want to buy cards from a block, definitely focus on Scars block since Zendikar only has till September until it rotates out.
I'd almost recommend just waiting till next month and spending your money on m12 and then going from there.
 
sankt-Antonio said:
now if i buy what is called a "display" would i have all cards from one block and could i make four decent decks with this?

so for what block/series should i look for...? latest the greatest?

By Display you meant Booster Box? That is 36 random booster packs together, no guarantee you will get all the cards.

I'm not as knowledgeable as people here, but IMO you could try buying 4xNP Intro Packs. They are cheap, each Intro Pack has some main theme and different mechanics, so you could always swap and try playing other decks. Check this article for card list and strategy tips for each Intro Deck:

http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/701
 
V_Arnold said:
Get into commander, seriously.
Now is the perfect time for that.

Premade, DIFFERENT 100-card decks, awesome art, fun abilities, strategies for group play.
Buy 4 piece of different commander decks and you guys are in for months of fun.

Yeah thats not a bad idea either. Especially to get people started with it. Since it's limited to one copy of each card per deck, I find it's easier for newer players to grasp (my girlfriend immediately took to EDH/commander while it took her a bit longer to get the standard form of playing).
 
sankt-Antonio said:
so my girlfriend and another couple would like to get into magic. I have some old magic cards. (the one without any indication of what set/block/universe they are.) But not enough to make four fun and even decks.

now if i buy what is called a "display" would i have all cards from one block and could i make four decent decks with this?

so for what block/series should i look for...? latest the greatest?

A few suggestions:

1) Buy a Duel Deck -
Duel%2BDecks%2BKnights%2Bvs%2BDragons.png


MSRP of 19.99 and they come with two 60 card decks that are based around either tribal themes (Elves vs Goblins, Angels vs Demons, Knights vs Dragons) or planeswalkers (water planeswalker vs fire planeswalker, etc). For the price you usually get very decent cards. The most recent one is Knights vs Dragons and you can find that at Walmart, Target, etc. The Knight deck is pretty decent but the dragon deck is kind of meh. Still for the price it's a good way of getting some decent cards and not worrying about building the deck yourself. The biggest thing that I find when people are learning Magic is that they don't get a mana curve right (i.e. you want more 1 drop spells than 2 drop spells than you do 3 drop spells, etc) because otherwise you'll just sit there with a hand of cards that are unplayable because you don't have the mana to cast them. With the Duel decks they've done the work for you. Also each duel deck comes with a foil premium card for each deck. Unfortunately these are a limited product so the older ones are harder to find and usually command a higher price though if you have any local gaming shops they may have them.

2) Buy two Intro packs.
mtg_2011CoreSet_introPack_L.jpg


MSRP of 12.95 dollars I believe. You get a 60 card deck and one sealed booster pack of cards. Each intro pack has a theme to it and one premium foil card as well. The easiest to learn would be a Core set intro pack as the mechanics aren't too complicated and you don't have to worry about interaction with abilities as much. These can be found at Walmart and Target as well.

3) Buy two Deckbuilder's Toolkit.
657_dbt_package.jpg


MSRP of 19.99 each. You get 225 semi-random cards as well as plenty of each basic land along with four random packs of recent Magic expansions. A very cost effective way of starting off a collection as the semi-random cards will contain a theme to them, such as 10 red cards for a burn type deck or 10 green cards for a ramp into more mana deck or 10 white cards to support a soldier type deck. Pretty solid as you can build at least two decent decks most likely but you'll have to rely on the boosters for rares as you only get commons/uncommons in the semi-random stuff. With this product however you would be responsible for building the decks yourself and may not necessarily be the best way to teach a new player how to play the game.

mtg%20commander%20set%20of%205.jpg

The recent release of the Commander decks (MSRP 29.99) are also a good way of getting a lot of different cards since other than lands every deck can contain only one copy of a card and the decks are 100 cards each. Commander (also known as Elder Dragon Highlander or EDH) is a popular casual variant of Magic the Gathering that is more known for its multiplayer appeal and the opportunity to play with cards that may not be tournament worthy in other formats such as Legacy or Standard. However for teaching a new player I'm not sure if it would a great introduction as every card is different and the cards included in these decks are a bit more complicated or require interaction beyond the other products. And you figure since you would need to buy at least two that's 60 dollars that you alternatively buy a Duel Deck, a Deckbuilder's Toolkit and two Intro Packs and have a lot more to work with.

Alternatively if you have Walmarts and Targets near you I would give their card game section a browse. There was a Premium Deck released last year called Fire and Lightning
51bqoyKmGnL.jpg


that contains a 60 card deck, all of which are foil. The deck is pretty straight forward as it's mono-red and plays cheap but efficient red creatures and then a lot of burn spells to clear the path for your guys to attack. The MSRP of this was 34.99 but I've seen them clearanced to 50% off at Target. You get a single Chain Lightning which is a great card, 4 foil copies of Lightning Bolt, a Ball Lightning, Figure of Destiny and a lot of other great classic red cards.

You can't go wrong with any of the suggestions but that's just my two cents.
 
traveler said:
How played is that disk? 140 seems a little low to me.

It has some white around the front edges, the back is in great shape.

I knocked it up $20. See if I get any replies.

Edit: Whoops put up the wrong stock photo. I had Beta up. Changed it to Alpha.
 
Castor Krieg said:
Shards will not rotate until next Fall, so I was thinking of buying either a. New Phyrexia Fat Pack, b. New Phyrexia Fat Pack + Intro Deck. Given that I need approx. 60 cards, and 22-24 of them have to be Land cards, I guess I can make something decent with only the Fat Pack.

I think the intro decks are pretty shit. It's possible I guess depending on the rares you get but it's hard and I guess you could do block only but there are usually basic cards that are good outside of the block like deprive, mana leak, etc. for blue. Llanowar elves, jorage treespeaker, etc. for green. Even if they rotate out in like october for 20 you get a nice selection of cards to use for making a deck so I agree with Evilore as the best bang for the buck. Depending on your shop you won't be competitive right away but if you like drafting it's a good way to get cards and still play magic.

Edit: The best maybe to get an idea of decks people use and buy some singles if you want a competitive deck fast. I didn't mind losing a lot when I started playing again since I was getting the feeling of things.
 
WOW Guys. Thank you all.

now its time to google a lot :D

edit: I think the commander decks are a good idea (never new this type of gameplay existed). If these commander decks are balanced i would get four of them and call it a day.
 
I was surprised how active this thread was thanks to the bannings. Any epic Magic ban-related meltdowns happening on dedicated Magic sites?
 
sankt-Antonio said:
WOW Guys. Thank you all.

now its time to google a lot :D

edit: I think the commander decks are a good idea (never new this type of gameplay existed). If these commander decks are balanced i would get four of them and call it a day.

Commander was called EDH previously but never a game type you could buy a premade deck. I haven't played the decks but from what I watched they pretty fun as long as you're playing multiplayer.
 
sankt-Antonio said:
WOW Guys. Thank you all.

now its time to google a lot :D

edit: I think the commander decks are a good idea (never new this type of gameplay existed). If these commander decks are balanced i would get four of them and call it a day.

My buddies got me an Intro Pack. Then they convinced me to get a Fat Pack. Then go from there. I've actually learned several things from the videogame that my buddies who've been playing for several years didn't know about. It's also probably the cheapest way to get a feel for several decks.
 
V_Arnold said:
I was surprised how active this thread was thanks to the bannings. Any epic Magic ban-related meltdowns happening on dedicated Magic sites?
From what I've seen the consensus is actually favoring the bans slightly. Its close, but there are a few more comments in the vein of "oh thank GOD" then "fuck this shit"

y2dvd said:
My buddies got me an Intro Pack. Then they convinced me to get a Fat Pack. Then go from there. I've actually learned several things from the videogame that my buddies who've been playing for several years didn't know about. It's also probably the cheapest way to get a feel for several decks.
Like what? I'm curious
 
y2dvd said:
My buddies got me an Intro Pack. Then they convinced me to get a Fat Pack. Then go from there. I've actually learned several things from the videogame that my buddies who've been playing for several years didn't know about. It's also probably the cheapest way to get a feel for several decks.
The videogame and MTGO are great for learning when phases and steps occur. I learned a lot from playing just a few games. The deckbuilder's toolkit is probably the best purchase for a beginner. I'm always surprised by how many good cards you get for such a low price.
 
kudos. said:
The videogame and MTGO are great for learning when phases and steps occur. I learned a lot from playing just a few games. The deckbuilder's toolkit is probably the best purchase for a beginner. I'm always surprised by how many good cards you get for such a low price.

As someone who was very competetive during Urza/Masques and then dropped off the face of the MTG earth, DotP really helped bring me up to speed on the rules changes and new cards. I was able to jump right into a FNM with little to no questions. I bought a Deck Builders Toolkit and built a nice little Vamp deck that wrecked the unprepared.

Oh man, I can feel it, I'm about to get all Magic nerd again.

I would recommend anyone who's remoltly interested in playing Magic at a competetive level to buy and play through DotP. Also, it's just a fun game.
 
The_Technomancer said:
From what I've seen the consensus is actually favoring the bans slightly. Its close, but there are a few more comments in the vein of "oh thank GOD" then "fuck this shit"


Like what? I'm curious

"Phantom Blockers". I don't know what the lingo is in the mtg community. Say you attack, I assign a blocker, but I decides to sacrifice the creature. My buddies would say the dmg goes through. After playing DotP, I came back and said this is how it works in the game, and they brushed it off as if it must've been a videogame mechanic only. I'm fairly confident now that I'm right and I will make my case. I mean, Wizard wouldn't make a special mechanic just for the videogame, right?

What sucks is I'm sure that cost me a match when it was brought up 2 weeks ago at a seal event. I didn't call an official to question it, even though I'm sure I was right.

Another thing I learned was trample will still go through phantom blockers. Also learned more about phases on combats and spells and such. Can't recall all atm.
 
y2dvd said:
"Phantom Blockers". I don't know what the lingo is in the mtg community. Say you attack, I assign a blocker, but I decides to sacrifice the creature. My buddies would say the dmg goes through. After playing DotP, I came back and said this is how it works in the game, and they brushed it off as if it must've been a videogame mechanic only. I'm fairly confident now that I'm right and I will make my case. I mean, Wizard wouldn't make a special mechanic just for the videogame, right?
No, the damage does not go through. Your friends are wrong.
But, and this is important, the creature you sacrificed doesn't damage the creature it was blocking.

It used to be that the sacrificed creature would damage the creature it blocked, and they changed it...just over a year ago I think. There was a lot of outcry because people liked to be able to combo like that.
 
y2dvd said:
"Phantom Blockers". I don't know what the lingo is in the mtg community. Say you attack, I assign a blocker, but I decides to sacrifice the creature. My buddies would say the dmg goes through. After playing DotP, I came back and said this is how it works in the game, and they brushed it off as if it must've been a videogame mechanic only. I'm fairly confident now that I'm right and I will make my case. I mean, Wizard wouldn't make a special mechanic just for the videogame, right?

What sucks is I'm sure that cost me a match when it was brought up 2 weeks ago at a seal event. I didn't call an official to question it, even though I'm sure I was right.

Another thing I learned was trample will still go through phantom blockers. Also learned more about phases on combats and spells and such. Can't recall all atm.

Here's a helpful link for proving your righteousness to your friends.

Q: If all the creatures blocking a particular creature are somehow removed from combat, does that make the creature unblocked?
A: No. Once a creature becomes blocked, it stays blocked for the rest of combat, no matter what happens to the creatures blocking it.
 
Yeah they changed the way combat handled in m10. It was really negative at the time but I think most people have adapted to it. It made a lot of creatures worse like Mogg Fanatic.
 
The_Technomancer said:
No, the damage does not go through. Your friends are wrong.
But, and this is important, the creature you sacrificed doesn't damage the creature it was blocking.

It used to be that the sacrificed creature would damage the creature it blocked, and they changed it...just over a year ago I think. There was a lot of outcry because people liked to be able to combo like that.

Tell me about it. I was a bounce mage, basically boomerangs, unsummons, what have you and taking advantage of the stack.

Then Wizards was like, no more damage on the stack. Some people prefer the new way, because since damage is no longer on the stack combat tricks are a bit scarier. The old way was even if they bolted a creature, you could giant growth it after the bolt resolved, now its a game of, does he or doesn't he have the direct damage.

Bounce is really only good for tempo these days :\


y2dvd said:
"Phantom Blockers". I don't know what the lingo is in the mtg community. Say you attack, I assign a blocker, but I decides to sacrifice the creature. My buddies would say the dmg goes through. After playing DotP, I came back and said this is how it works in the game, and they brushed it off as if it must've been a videogame mechanic only. I'm fairly confident now that I'm right and I will make my case. I mean, Wizard wouldn't make a special mechanic just for the videogame, right?

What sucks is I'm sure that cost me a match when it was brought up 2 weeks ago at a seal event. I didn't call an official to question it, even though I'm sure I was right.

Another thing I learned was trample will still go through phantom blockers. Also learned more about phases on combats and spells and such. Can't recall all atm.


You were correct, the only time damage could ever go through is if the attacking creature had trample. If you block a creature with trample and your opponent either removes your creature you sacrifice after blocking was declared trample will go through and damage you because there isn't anything to "soak" up the trample damage.
 
Chojin said:
Tell me about it. I was a bounce mage, basically boomerangs, unsummons, what have you and taking advantage of the stack.

Then Wizards was like, no more damage on the stack. Some people prefer the new way, because since damage is no longer on the stack combat tricks are a bit scarier. The old way was even if they bolted a creature, you could giant growth it after the bolt resolved, now its a game of, does he or doesn't he have the direct damage.

Bounce is really only good for tempo these days :\
I didn't really mind it when it was bouncing, but I did find "block-sac" to be annoying.
 
So, MtG:Online, do you really have to pay $10 to get in on the draft action? :|
 
TheSeks said:
So, MtG:Online, do you really have to pay $10 to get in on the draft action? :|

$10 is just for the account. Then its $14 per draft after that. If you win booster packs from the draft you can limit your spending on the next draft. Some people are good enough to go infinite, where the winnings cover the costs of drafting.

You can also trade in good cards you draft for tickets to draft free. I've traded away a Batterskull and Sword of War and Peace for free drafts. :(

Drafting is way addictive.
 
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