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Magic: The Gathering |OT|

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pix said:
$10 is just for the account. Then its $14 per draft after that. If you win booster packs from the draft you can limit your spending on the next draft. Some people are good enough to go infinite, where the winnings cover the costs of drafting.

You can also trade in good cards you draft for tickets to draft free. I've traded away a Batterskull and Sword of War and Peace for free drafts. :(

Drafting is way addictive.

...Eh, I'll stick with MtG DotP even if it doesn't have a full on deck editor, then. Seems like MtG:O gets mad expensive for casual play. :/ I was just looking at it as an alternative to Friday Night Magic Gas costs.
 
TheSeks said:
...Eh, I'll stick with MtG DotP even if it doesn't have a full on deck editor, then. Seems like MtG:O gets mad expensive for casual play. :/ I was just looking at it as an alternative to Friday Night Magic Gas costs.

You don;t have to draft though. You can play casually whenever you want. There is hundreds of games going on all the time. Once you get better then you can draft once you feel more comfortable.

There is also a couple bots that give out 64 free commons to get you started. Plus with the $10 paid for the account. You get 300 random cards, 1 M11 booster pack, 2 event tickets, and a planeswalker deck.
 
TheSeks said:
...Eh, I'll stick with MtG DotP even if it doesn't have a full on deck editor, then. Seems like MtG:O gets mad expensive for casual play. :/ I was just looking at it as an alternative to Friday Night Magic Gas costs.


You can have virtually infinite amount of fun casually playing MTGO for a very small investment. When you first register an account you get 10 dollars in your account to purchase things. Many people make the mistake of getting a draft set or something, there's two things every new account should go for however, first is to either just get 10 tickets and use those to buy up staples and whatever strikes your fancy. Since trading has been centralized and there's a lot of competition not to mention bulk trades, you can pick up tons of rares for mere pennies. Granted you probably won't be playing Constructed tournaments with them, but for a few bucks you can easily build a fun casual deck. The other thing to do with that 10 dollars is to go into trading with packs, basically buy the packs that sell slightly higher than retail and trade those for tickets and start fresh.

Honestly for the same price as DotP is, that same 10 dollars can give you a hundred if not a thousand times the flexibility than what DotP offers. Not to knock Dotp, I bought both editions and enjoyed them, but honestly they really are limited in what magic has to offer. Also you get free stuff on MTGO just for logging in a lot. MTGO has a player rewards program where you accumulate points. These aren't just based on playing or winning tournaments or buying product from Wizards themselves, but yes, you get more points for doing those things. Just by logging in you get points. Each month depending on what your points count are, you get premium and foil versions of promotional cards for free.

Also, playing betas can be tons of fun for free, you have to be selected for betas, but anyone can apply and I've beta tested a lot of sets on magic online prior to release over the years. Essentially in beta you draft to your hearts content, played sealed, and have access to every card that exists on magic online for constructed. You're encouraged to play, play, play and try to break the game.

Anyone interested in getting into Modo (Magic Online Digitial Objects) should check out this link

Beginner’s Guide to MTGO

Inside are a ton of links that will help you get set up, what to do with your initial investment, how to trade smart.

That initial 10 dollars can be stretched to go a long, long way.

Also to mirror FMNs Magic Online has Thursday Night Magic, for drafts it doesn't cost any tickets if you have the booster packs and for constructed it only costs 2 tickets to play. The prize payout of course is lower because of the lower cost to enter, but you can even earn yourself pro tour qualifier points for playing. Its a win win situation especially if you're worried about travel and gas money. Not only that you play against more than just your local FNM crowd, where the local meta can get stale, you're playing against people from all over the world.

pix said:
You don;t have to draft though. You can play casually whenever you want. There is hundreds of games going on all the time. Once you get better then you can draft once you feel more comfortable.

There is also a couple bots that give out 64 free commons to get you started. Plus with the $10 paid for the account. You get 300 random cards, 1 M11 booster pack, 2 event tickets, and a planeswalker deck.


Yes, there are a lot of free bots out there to get you started. It should be every new players first place to check out, it costs you nothing and its great to get you started.

As for new accounts, I guess I'm a bit outdated on what a new account gives you haha. Actually pix if you could elaborate on what new accounts get (I started mine in 2002) I'd appreciate it.
 
After hemming and hawing and needing something to do with the girlfriend, I have finally got back into Magic. I played a game with a friend at his house using two decks he had laying around and got bit by the bug. Damn it. Bought the starter kit and a couple of pre-made decks and we're slowly working our way through her learning how to play. It's going smoother than I thought it would, but a couple of things are rusty for me.

That brings me to my quesetion about a situation during combat, though.

Say I have a creature that has pumpable offense (pay one mana or two life for +1/+0 until end of turn). During combat I attack with this creature, say it's a 1/1 card. My opponent chooses not to block. Am I still able to pay the cost to pump it after blocking has been decided, or can I only do that before assignments have been made? If I can, when is my window exactly?
 
OnPoint said:
After hemming and hawing and needing something to do with the girlfriend, I have finally got back into Magic. I played a game with a friend at his house using two decks he had laying around and got bit by the bug. Damn it. Bought the starter kit and a couple of pre-made decks and we're slowly working our way through her learning how to play. It's going smoother than I thought it would, but a couple of things are rusty for me.

That brings me to my quesetion about a situation during combat, though.

Say I have a creature that has pumpable offense (pay one mana or two life for +1/+0 until end of turn). During combat I attack with this creature, say it's a 1/1 card. My opponent chooses not to block. Am I still able to pay the cost to pump it after blocking has been decided, or can I only do that before assignments have been made? If I can, when is my window exactly?

The combat step has these phases.
  • Beginning of Combat. Players can play spells/abilities
  • Declaring attackers. Attacking player chooses who they want to attack with
  • Players can play spells/abilities here
  • Declaring blockers. Defending player chooses who they want to block with
  • Players can play spells/use abilities
  • Damage is dealt

So you can pump it after it goes unblocked, before it deals damage.
 
OnPoint said:
After hemming and hawing and needing something to do with the girlfriend, I have finally got back into Magic. I played a game with a friend at his house using two decks he had laying around and got bit by the bug. Damn it. Bought the starter kit and a couple of pre-made decks and we're slowly working our way through her learning how to play. It's going smoother than I thought it would, but a couple of things are rusty for me.

That brings me to my quesetion about a situation during combat, though.

Say I have a creature that has pumpable offense (pay one mana or two life for +1/+0 until end of turn). During combat I attack with this creature, say it's a 1/1 card. My opponent chooses not to block. Am I still able to pay the cost to pump it after blocking has been decided, or can I only do that before assignments have been made? If I can, when is my window exactly?

After blocks have been declared you have the time to do fast effects such as creature pump or removal.

Once both players have declared something or declared no changes, then combat resolves immediately and simultaneously.
 
DOTP2012 is so much fun. It rekindled my interest in MTG. $10 is a steal.
I saw this new release, "Commander" (or EDH), I didn't know much about it and it seems ridiculously fun. I decided I'm buying a couple Commander decks to play with my old playgroup. Being a green player (my favourite decks are UG and WG), I'm definitely getting the BWG deck with the saproling maker. It reminds me of my old Selesnya deck.
Still thinking whether to get the RUG or the BUG. BUG has cool stuff like Eternal Witness and Solemn Simulacrum but I like RUG better as a colour combination.
 
y2dvd said:
Thinking of going online too. Does it have all the multiplayer options like Archenemy and such?

There's no Archenemy but you sacrifice that for a gazillion other formats to play at your hearts content.

Commander goes on sale soon on MTGO and two headed giant and emperor are all fun mutiplayer formats.

You can draft every five minutes. How often do you get to draft at your local card shop? You can draft without PANTS on. PANTS my friend, the pants tyranny is over thanks to MTGO. You can draft at 3am when you should be going to sleep!

You get free cards just for playing the game. Every month they have Magic Online Player Rewards and you get points just for logging into the game. You get points for buying product, you get points for playing.

There's so much MTGO hate out there by people merely interested in the game but don't want to get into it that I can't comprehend.

The biggest complaint is about having to spend money, which is justifiable, but honestly, unless you want to use MTGO to go to a Pro Tour (which you can, incidentally enough) or to be the biggest Epeener out there with your foiled tricked out deck then yes, its expensive. But the thing is, it really doesn't cost that much. For less money you'd spend a weekend going to the movies + popcorn +/- date you can have endless hours of fun with the only thing holding you back is your creativity.

If you want a tool that will make you a better player, find people in the community, and oh yeah, play a very fun game whenever you want there's nothing else like it.

Many people say that stuff like Magic Workstation and Apprentice are better because its 100 percent free. Not to knock it, its a great tool and we all used it in the late 90s but it speaks for a lot when a lot of the pros abandoned it for MTGO as well. The reasons is the rules enforcement by the game itself. The other simulators never gave you that. Many pros got the upset when a lot of MTGO players started to show up at Pro Tours and doing things they never thought of. Why? Because the stack and phases are so much more outlined, so much more pronounced in the game that it makes you think of plays not really ever thought of in paper magic. It makes you a better player, hands down. How often do you get to test a deck? And how often is testing that deck going to be your local metagame? Magic lets you test 24/7 be it in a casual or tournament setting.

And lastly, Magic lets you play decks that you really shouldn't ever play in real life. What I mean by that is because the engine takes care of a lot of things, there's the ability to play decks that can be fun but due to the way the physical word works, would be very tedious.

For example, in MTGO when you shuffle, you never think anything of it. Think about shuffling in the real world setting. Every time you activate an ability that requires a reshuffle, that takes out minutes of your life, minutes out of a tournament, and becomes tedious as all hell. In MTGO, you plop down 8 sac lands and shuffle, and its not like, okay here we go, here we go.

How fun is it to constantly having to worry if your opponent is honest or not? What if I played my all modular/proliferate deck where 75% of my cards have a counter of some sort, be it +1/+1 -1/-1 or charge counters? Imagine playing that in paper magic. You'd go insane, Magic online handles it all and its pretty damn cool.

Oh and lastly. You know how Duels is pretty cool? What if I told you you can play Magic Online all you want and you don't even have to spend the 10 bucks to register? No I'm not talking about pirated servers. I'm talking about the client itself has a demo mode where you get to play against real people with real constructed precons. You just click play the demo, and you have access to 5 decks you can play all day long with.

Just putting that out there.

Zaraki_Kenpachi said:
Now I'm debating getting MTG:O. Is there any word of an update soon? Feels outdated with DOTP 2012.


Info on version 4.0 has kinda petered out. It was weird, like 3 years ago they said it would go web based, and now its like you hear nothing. Some people saw it in action, said it was amazing (one of the biggest limitations is that its all Windows based, lots of people want to reliably play it on a mac) but now I heard that the browser based version was scrapped. So who knows.

Honestly, the interface is not that bad, and at least it gives you more freedom and control than DoTP. Besides, its magic, DoTP can feel arcady at times. Not to mention I kinda like choosing which lands I want to tap to pay for a cost.
 
Chojin said:

Play...Magic...with no pants on? SOLD I'LL BUY 10 COPIES TAKE ALL OF MY MONIES!1!

I do find myself wanting to play more when my friends aren't available so I guess it's a no brainer that I should pick up MTGO.
 
So it's wednesday and I'm still selling those 2,000~ MtG cards.

Does anyone want these Star Wars/WoW/Yugioh cards I have btw? <_<
 
Anyone know of a blue card that will allow me to tap for double mana kind of like Vorinclex and his first ability? Or an artifact for that matter?
 
Grim Lavamancer back in standard. :o

Wonder how good he actually is in the upcoming format. Without fetches (or cmc 1 burn spells like bolt and chain lightning) hitting the gy all the time, will he be as good? Still a cool reprint, though- and apparently he's not even the most exciting one. Wonder what else they have in store... (is it too much to want force of will?)
 
Gvaz said:
So it's wednesday and I'm still selling those 2,000~ MtG cards.

Does anyone want these Star Wars/WoW/Yugioh cards I have btw? <_<

I PM'd you...did it not take? I messaged from the phone.
 
WanderingWind said:
I PM'd you...did it not take? I messaged from the phone.
I didn't see any reply to my pm.

Lemme double check...

no nothing. Just one I pmed you on tuesday but no reply.
 
Chojin said:
>>M:tG:O infoz<<

I dunno, that seems like a lot of work to play a "legit" version of Magic digitally for someone that was going to do drafts to get free cards/collection building. Does Friday Night Magic charge $10-14 to enter their drafts?

Oh and lastly. You know how Duels is pretty cool? What if I told you you can play Magic Online all you want and you don't even have to spend the 10 bucks to register? No I'm not talking about pirated servers. I'm talking about the client itself has a demo mode where you get to play against real people with real constructed precons. You just click play the demo, and you have access to 5 decks you can play all day long with.

Just putting that out there.

I may have to try that. I've had a M:tG:O CD with the old 8-10th Edition Starter Kit I bought that I never used due to the $10 account fee.

rayner said:
Why isn't there a Mac version of MTGO? I'd play that on an ipad in a heartbeat.

That's been something that's been nagging Wizards since 1998-1999 (forgetting when the initial release of M:tG:O happened), and something that'll probably never be rectified since the engine was totally redone IIRC and nada.
 
A-hah. I found my starter kit. It comes witha "CD Key" type of thing on the disc that you are (were) supposed to enter to get your 8th-10th starter kit set of cards and stuff. I doubt it's still valid now to get around the $10 fee? :(
 
TheSeks said:
I dunno, that seems like a lot of work to play a "legit" version of Magic digitally for someone that was going to do drafts to get free cards/collection building. Does Friday Night Magic charge $10-14 to enter their drafts?



I may have to try that. I've had a M:tG:O CD with the old 8-10th Edition Starter Kit I bought that I never used due to the $10 account fee.



That's been something that's been nagging Wizards since 1998-1999 (forgetting when the initial release of M:tG:O happened), and something that'll probably never be rectified since the engine was totally redone IIRC and nada.

It depends on where you go but usually in my area the FNM does booster draft. Entry fee is 15 dollars to get 3 packs and you keep whatever cards you wind up drafting. So basically you pay for your boosters but get to play with them in a skilled format and possibly get prizes and foil cards for it.
 
TheSeks said:
A-hah. I found my starter kit. It comes witha "CD Key" type of thing on the disc that you are (were) supposed to enter to get your 8th-10th starter kit set of cards and stuff. I doubt it's still valid now to get around the $10 fee? :(
For MTGO? It actually should still be good.
 
kirblar said:
For MTGO? It actually should still be good.

Yeah the CD's like... versions 1.00 or whatever. IT's REALLY old (2000-2003-ish?), so I'm curious if that would let me waive the $10 fee.

Though I'm still leery about paying for "tickets" just to build a digital set of cards in drafts. Though apparently "Thursday Night Magic"/Friday Night Magic equiv on M:tG:O is free to do and you keep the cards?
 
TheSeks said:
Yeah the CD's like... versions 1.00 or whatever. IT's REALLY old (2000-2003-ish?), so I'm curious if that would let me waive the $10 fee.

Though I'm still leery about paying for "tickets" just to build a digital set of cards in drafts. Though apparently "Thursday Night Magic"/Friday Night Magic equiv on M:tG:O is free to do and you keep the cards?

No harm in trying if it works.

Also yeah drafting in real life compared to MTGO is basically the same cost. I don't know of a store that is going to sell you packs cheaper so you can draft, since you keep the cards you pick. With MTGO you can draft anytime you want, instead of a specific time. Drafts fire every 1-2 minutes in game, across various of blocks.
 
Possibly a dumb question: when will other Commanders like Basandra be available? I didn't see them on the official deck list page...

Edit: Yes, it was a dumb question. Looks like Basandra comes in another deck. I figured she would be a commander herself, but I guess she's not...
 
Wow, installing via download took a bit.

Here goes nothing on that account redeem code. >_>

Edit: Well, that sucks. Step 3 of 3 is the forced $10 sign up fee. You can't make it let you use an activation code. Attempt to put an activation code in for my account that is half signed up, no dice. Apparently my code is "invalid or shorter" than the new activation codes.

Fuckingthingsucks.gif

Edit2: Anyway, tried the free trial. Played a Prod Pyromancer and should've been able to tap him after summon (IIRC, DotP allows this?) but wasn't able to. Hey, no sweat. I have a shock for the 2/2 creature anyway. Play it. Next turn, tap to play 1 damage off Pyro and somehow target myself without being able to designate the enemy. WTF. That's a pretty shitty GUI error and function. :|

DotP is better presented and allows me to at least tap things I need to tap in a "hold on, I'm playing THIS" way.
 
TheSeks said:
Edit2: Anyway, tried the free trial. Played a Prod Pyromancer and should've been able to tap him after summon (IIRC, DotP allows this?) but wasn't able to. Hey, no sweat. I have a shock for the 2/2 creature anyway. Play it. Next turn, tap to play 1 damage off Pyro and somehow target myself without being able to designate the enemy. WTF. That's a pretty shitty GUI error and function. :|

DotP is better presented and allows me to at least tap things I need to tap in a "hold on, I'm playing THIS" way.

Why would you have been able to tap the Prod Pyromancer after summoning him? You can't use a tap ability when it has summoning sickness unless you had another card giving him haste.
 
TheSeks said:
DotP is better presented and allows me to at least tap things I need to tap in a "hold on, I'm playing THIS" way.

True it is better presented, but that's about as far as the improvements go over MTGO.

You can't use a creatures abilities unless it has Haste first turn you play it.

Also, I'm not sure how you targeted yourself instead of the opponent. The player avatars you click on literally on opposite ends of the screen.
 
What do you guys think about M12 right now?
I am not sure how much money I should invest in it. One fat pack pretty much seems guaranteed because I need the feeling of opening up boosters (and I am lucky with mythics, Sword/Etched Monstrousity mythic in the NP fp, Tezzeret/Hero of Bladehold in the Besieged one), but other than that... I dunno.

Planning to play this game strongly once Innistrad comes, so it might need a strong M12 backbone to support it - my cards are mostly Besieged/Scar/Np cards.
 
That's all I pretty much have too. I think white looks strong so I will probably try to get my buddies to split a fat pack and if we get enough buddies, maybe get a box instead.
 
V_Arnold said:
What do you guys think about M12 right now?
I am not sure how much money I should invest in it. One fat pack pretty much seems guaranteed because I need the feeling of opening up boosters (and I am lucky with mythics, Sword/Etched Monstrousity mythic in the NP fp, Tezzeret/Hero of Bladehold in the Besieged one), but other than that... I dunno.

Planning to play this game strongly once Innistrad comes, so it might need a strong M12 backbone to support it - my cards are mostly Besieged/Scar/Np cards.
Probably buying a box of M12. I don't own any titans beyond 1 grave titan promo (big thanks to Emerson here for that), and I really want to get at least one new PW, so there's a lot of incentive in the mythics alone. Add some great reprints from older sets I've never seen before, some lovely new artwork (Aegis Angel is the tits), and cool commons, and I can't go wrong! Yay for opening packs!
 
V_Arnold said:
What do you guys think about M12 right now?
I am not sure how much money I should invest in it. One fat pack pretty much seems guaranteed because I need the feeling of opening up boosters (and I am lucky with mythics, Sword/Etched Monstrousity mythic in the NP fp, Tezzeret/Hero of Bladehold in the Besieged one), but other than that... I dunno.

Planning to play this game strongly once Innistrad comes, so it might need a strong M12 backbone to support it - my cards are mostly Besieged/Scar/Np cards.

Aside from them not reprinting Lightning Bolt, it looks great so far. I'm really glad Primeval Titan was revealed to be reprinted today, I've been wanting to try out Valakut in Standard.
 
I really wish I knew people who wanted cards in my local area. I have way, way too many. So yeah. If anybody is looking for a nice starter kit, please, please let me know. My wife will thank you.
 
So... which commander decks are people wanting? I am thinking about picking up the W/R/B Heavenly Inferno deck. Hey, I get a Mother of Runes, and some other sweet cards, so I like it.
 
LegendOfGood said:
So... which commander decks are people wanting? I am thinking about picking up the W/R/B Heavenly Inferno deck. Hey, I get a Mother of Runes, and some other sweet cards, so I like it.

is there still a place to get these at retail? all the stores around here are sold out
 
LegendOfGood said:
So... which commander decks are people wanting? I am thinking about picking up the W/R/B Heavenly Inferno deck. Hey, I get a Mother of Runes, and some other sweet cards, so I like it.
I believe Devour for Power is the most "valuable" deck if you were to break it up into singles prices, but IMO they're all good for their (non-inflated) price. Political Puppets is easily my least favorite, but I bought it just for shits 'n giggles.
 
V_Arnold said:
What do you guys think about M12 right now?
I am not sure how much money I should invest in it. One fat pack pretty much seems guaranteed because I need the feeling of opening up boosters (and I am lucky with mythics, Sword/Etched Monstrousity mythic in the NP fp, Tezzeret/Hero of Bladehold in the Besieged one), but other than that... I dunno.

Planning to play this game strongly once Innistrad comes, so it might need a strong M12 backbone to support it - my cards are mostly Besieged/Scar/Np cards.

You can always play Block Constructed. Other than that Fat Pack + buy single cards whenever you need is most likely the best solution. Booster box sounds like an overkill.

Tmr is my first FNM - can't wait!
 
LegendOfGood said:
Oh. Well, I live in a small town in Southern Ontario and we still have them in stock. Didn't know they were sold out elsewhere.

Which one, I live in southern ontario as well.
 
TheSeks said:
Edit2: Anyway, tried the free trial. Played a Prod Pyromancer and should've been able to tap him after summon (IIRC, DotP allows this?) but wasn't able to. Hey, no sweat. I have a shock for the 2/2 creature anyway. Play it. Next turn, tap to play 1 damage off Pyro and somehow target myself without being able to designate the enemy. WTF. That's a pretty shitty GUI error and function. :|

DotP is better presented and allows me to at least tap things I need to tap in a "hold on, I'm playing THIS" way.
The GUI is pretty shitty. Also there are some errors but it doesn't happen that often. The last time I played online, probably around Besieged Release, the person I was playing didn't get a turn at one point, it went from my end phase straight back to my turn. Felt bad, but not bad enough to not play a land.

The Drafts are about the same as FNM for me, but I stopped playing because I was having no luck. I only ever opened two mythics, and usually would get shit rares, than I would get stomped by some dude who had a bomb card, so pretty much gave up. Might go back sometime though. And another benefit I didn't see listed during all the talk is you only ever need 4 of something. You can build all the decks you want and as long as you have four every deck can play it.

Takuan said:
I believe Devour for Power is the most "valuable" deck if you were to break it up into singles prices, but IMO they're all good for their (non-inflated) price. Political Puppets is easily my least favorite, but I bought it just for shits 'n giggles.
I picked up Political Puppets and Heavenly Inferno for me and my wife and I really am liking Political Puppets. It was just fun for me to play. Now just have to find my Jinxed Idol and some other cards like that and add to it.
 
noquarter said:
The GUI is pretty shitty. Also there are some errors but it doesn't happen that often. The last time I played online, probably around Besieged Release, the person I was playing didn't get a turn at one point, it went from my end phase straight back to my turn. Felt bad, but not bad enough to not play a land.

Must've been a glitch then. But playing Pyromancer to kill the 3/1 threat and then bring my creatures out only to have the game auto-target my Pyromancer without me declaring that was fucking stupid and made me turn the program off out of rage.

Maybe next update to the browser base, they'll fix things like this and let users have a free account with old starter codes. Too bad this isn't that day, as I'm going to pass.

DotP is better for casual play.
 
Well, new Jace is probably the worst of the three. Maybe Innistrad's graveyard centric mechanics will redeem him, though. Weirdly enough, he's probably the best Jace for limited.
 
Just saw they are reprinting Grim Lavamancer, awesome. Jace's Archivist is going right in my Niv Mizzet EDH deck too.
New Jace has some interesting possibilities, perhaps we'll see a decking deck thats actually competitive...doubt it but you never know.
 
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