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Magic: The Gathering |OT|

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noquarter said:
The FatPacks now come with 9 packs instead of 8 and 80 lands instead of 40, but other than that I don't know of any other boxes coming with extra packs

No, it was a clear pack of maybe like 8 or so cards it looked like with a foil and something else. I don't know if it was from something else and was just pairing it to entice buying a box or what. I forget what the foil card was. I'm considering buying a beseiged box tomorrow... Kind of don't want to since it's all that will be used for drafts and sealed but maybe it's still worth it?
 
FML I tried to go to Friday Night Magic but by the time I got there they were on their last round. I get off of work too late to play!

I'm gonna try to join the league tomorrow morning though!
 
I played a slightly modified Relics of Doom today, running with 80-85 cards. It was a LOT of fun and I stomped my opponent. He was using the Mirrodin Besieged deck Doom Inevitable.

Things get crazy drawing so many cards per turn. :D
 
Hey guys,

I have my own hobby shop and website devoted exclusively to Magic singles. PM me and I'll give you the address and a coupon you can use on your first order.
 
Zaraki_Kenpachi said:
Has anyone bought from heights of gaming in NY? They have a box fro $90 after shipping.
They seem legit but refuse to give me store hours to pick up a fat pack.
 
suffah said:
They seem legit but refuse to give me store hours to pick up a fat pack.
Hmm, I'd have to order online I just can't find anything on them. Maybe I'll just buy at the comic shop I've been going to but it's $120 there. :/
 
Also, if anyone is perusing my site but we don't have anything in stock, PM me and let me know. I have someone out collecting inventory right now and I can have him look for specific cards.
 
Bought a beseiged box at the comic shop by me. I hope I get something good! :D Kid pulled a foil tezzerat today also.

Just pulled a non-foil tezzerat. :(

Edit: Only one mythic and rest are crap rares. :/ God hates me.
 
I want a Thrun so badly. Probably the only mythic from Besieged that I really want, but I would build such a terrible EDH deck with him as general.
 
Zaraki_Kenpachi said:
Last 2 packs I got 2 so it was 3 total. Got Massacre Wurm and Hero of Bladehold. Wish I got a Thrun. :(

Sorry man, that's why I hate opening booster boxes. Singles are the way to go. At least you pulled Tezz. It's never EV to open a box unless you plan on drafting it with some friends.

When Jace rotates, maybe that Tezz wil replace him price-wise.
 
suffah said:
Sorry man, that's why I hate opening booster boxes. Singles are the way to go. At least you pulled Tezz. It's never EV to open a box unless you plan on drafting it with some friends.

When Jace rotates, maybe that Tezz wil replace him price-wise.

Ya, my luck is absolutely horrible with picking packs though. I usually do better if I do a box than random singles. I'll just get garbage for like 10 packs. I was going to get M11 box but everyone at the shop said beseiged has more trade bait but after looking at the cards again, I think there are too many good green cards to not buy some M11 now. I built a wurm deck again! :D Although it probably sucks. :(
 
So played in a tournament today. Lost every game but I expected that. Had a lot of fun and picked up some tips. Got fleeced trading cards though. Whatever. My deck was horrible. Gonna try to make it more compact and create some combos. Apparently a handful of my cards were illegal, but I didn't know til the last match.
 
alternade said:
So played in a tournament today. Lost every game but I expected that. Had a lot of fun and picked up some tips. Got fleeced trading cards though. Whatever. My deck was horrible. Gonna try to make it more compact and create some combos. Apparently a handful of my cards were illegal, but I didn't know til the last match.

What type of tournament were you playing in? I don't think there are any banned cards in Type 2/Standard. If you have a smartphone you can use that to look up prices to help with fairer trades.
 
Played some Legacy last night, had a good time. Going to play the following in a tourney tomorrow. Expecting a lot of aggro-merfolk, goblins, green and taxes, affinity and some storm combo. Not expecting too much in the way of Counterbalance and no landstill, so I made some tweaks to the list in this post . I added in the Explosives as a way of having an extra hedge against aggro while not being completely dead to a resolved Counterbalance/Knight of the Reliquary/Tarmogoyf.

Threats:
4 Tarmogoyf
3 Vendilion Clique
2 Jace Beleren

Disruption:
4 Force of Will
4 Stifle
3 Daze
3 Spell Snare

Cantrips:
4 Brainstorm
3 Ponder

Removal:
4 Lightning Bolt
3 Firespout
2 Engineered Explosives

Lands:
3 Tropical Island
3 Volcanic Island
3 Wasteland
3 Mishra's Factory
4 Scalding Tarn
3 Misty Rainforest
2 Island

SB:
2 Red Elemental Blast
1 Pyroblast
1 Dead/Gone
2 Control Magic
3 Spell Pierce
2 Krosan Grip
1 Null Rod
1 Firespout
2 Relic of Progenitus

I figure I would share my sideboarding strategy, partially so I can just print this post and take it with me to the tourney but also as a way of spurring interest in the format's nuances. Note that I pretty aggressively board out Force of Will, as its alternate cost is actually quite expensive and sometimes this deck often wants to trade cards one for one and win with one or two creatures attacking for a few turns finished off by burn.

Merfolk plan is +2 REB,+1 Pyroblast, +1 Dead/Gone, +1 Null Rod, +1 Firespout, -4 Force of Will, -2 Stifle.
Goblins: +1 Firespout,+1 Dead/Gone, -2 Jace Beleren.
Elves (either combo or aggro): +1 Firespout, +2 Mind Harness, -2 Jace Beleren (they have too many dudes), -1 Stifle
Affinity- +1 Null Rod, +1 Firespout, +1 Dead/Gone, +2 Krosan Grip, -2 Jace Beleren, -3 Ponder (note: that deck is too fast for you to spent turns jerking around with cantrips)
Green and Taxes: +1 Dead/Gone, +1 Firespout, +1 Null Rod, +2 Krosan Grip, -4 Force of Will, -1 Stifle
4c Counterbalance: +3 Spell Pierce, +2 REB, +1 Pyroblast, +2 Krosan Grip, +2 Mind Harness, +1 Dead/Gone, -3 Firespout, -4 Force of Will, -4 Lightning Bolt
Combo: +3 Spell Pierce, +1 Null Rod, +2 Relic of Progenitus (if I expect Cabal Ritual), -3 Firespout, -2 Engineered Explosives, -1 Lightning Bolt (again with the cabal ritual note).
Junk: +3 Spell Pierce, +2 Mind Harness, +1 Dead/Gone, -3 Firespout, -1 Lightning Bolt, -2 Force of Will.
The Dredge: +2 Relic of Progenitus, +1 Dead/Gone, +2 Control Magic, +1 Firespout, -2 Jace Beleren, -3 Lightning Bolt, -1 Spell Snare. ( I will likely only win this matchup by extending the game to a point where the dredge player will not be familiar with their complicated game state, make mistakes, and deck himself)

Yeah something like that, numbers might be off a bit. Should have fun, will post a report after the event.
 
How did you like the Jace Belerens compared to Jace TMS? The deck seems very close to NLU countertop which is always fun. I like the maindeck Factories, it is one of my favorite cards but it doesnt see as much play as I'd like.
 
An-Det said:
How did you like the Jace Belerens compared to Jace TMS? The deck seems very close to NLU countertop which is always fun. I like the maindeck Factories, it is one of my favorite cards but it doesnt see as much play as I'd like.

It's somewhat of an experiement based on my personal experience of past poor performance by Jace TMS in similar decks locally.

I'd MUCH rather play Jace, TMS (and would do so at a SCG Open) but my meta has so much wasteland and turn-4/5 kill aggro that he's not much more than card to exile to Force of Will for most of my games. Little Jace lets me get some gas faster and is slightly less likely to walk into Daze/Spell Pierce.

I play Jace, TMS in my 4c Counterbalance list, where I use him to end the game after Counterbalance is in play. Jace Beleren in this deck is just to get some more gas after I've been trading 1-for-1 with other aggro / aggro-control decks, or to just draw control decks to death or kill their big Jace cheaply through counterbalance with my smaller Jace.

I would almost slot in Predict in those two slots instead-it's even faster-but I really couldn't get to the 4 Brainstorm/4 Ponder happy point to use that card without playing Top. I also couldn't use it to destroy and active opposing Jace.

I will miss him a LOT if I run into Show and Tell retardation. But most of the other matchups I expect to see little Jace feels more workable than the big one.
 
It's always the attacker who decides the order damage is done right?

For example: I attacked with a 4/4, the opponent blocks with a 2/2 and a 3/3. I get to decide the order the damage is dealt (i.e. who dies)? So as the attacker I choose whether the 2/2 dies or the 3/3 dies?

Also, if you have a living weapon (germ token) and it comes into play attached to skinwing persay (gives +2,+2 and flying to a germ when it enters) and I equip something else to it like a flayer husk or something else that gives +something, +something. If I then move the skinwing (living weapon) to another creature, does the germ die since it's defense won't drop to zero due to the other equipment or it dies because is part of the skinwing?

Thanks.
 
Zaraki_Kenpachi said:
It's always the attacker who decides the order damage is done right?

For example: I attacked with a 4/4, the opponent blocks with a 2/2 and a 3/3. I get to decide the order the damage is dealt (i.e. who dies)? So as the attacker I choose whether the 2/2 dies or the 3/3 dies?

Yes, you choose the order.

Also, if you have a living weapon (germ token) and it comes into play attached to skinwing persay (gives +2,+2 and flying to a germ when it enters) and I equip something else to it like a flayer husk or something else that gives +something, +something. If I then move the skinwing (living weapon) to another creature, does the germ die since it's defense won't drop to zero due to the other equipment or it dies because is part of the skinwing?

Thanks.

The germ is a 0/0 creature, so as long as it's toughness is above 0 it will stay alive, so you can move the equipment around if you like.
 
An-Det said:
Yes, you choose the order.



The germ is a 0/0 creature, so as long as it's toughness is above 0 it will stay alive, so you can move the equipment around if you like.

Thought so with the germ, someone was trying to tell me otherwise at the shop though.
 
Zaraki_Kenpachi said:
Thought so with the germ, someone was trying to tell me otherwise at the shop though.
Yeah, there is no reason why the germ would die. I don't know why someone would think that, its just a matter of toughness.
 
Wow. I built a black deck and utterly destroyed a red/green combo deck. I had 33 life by round 6 and she died round 7. I may have to main a black deck for a while.
 
stupid question, but equipment artifacts dont go to the graveyard if the creature its attached to dies, does it?

also, is it possible to "un-equip" and re-equip to different creatures?
 
The_Technomancer said:
What was your strategy?

Well, basically, my strategy was to use every black card in my box. I lucked out though, and pulled several cheap cards with lifelink, and some doom blades early on. Plus, I found my ratio works best with 25 mana. I pulled by Blightsteel, but obviously didn't have enough mana to play it. I think a good blue deck probably could beat this black deck, but for sheer damage output, this thing is a beast.
 
effingvic said:
stupid question, but equipment artifacts dont go to the graveyard if the creature its attached to dies, does it?

also, is it possible to "un-equip" and re-equip to different creatures?

No they don't go to the graveyard they just unequip, unless there is something that says to kill it.

Yes, you just have to pay the mana cost to switch what it is equipped to but it can only be done during your turn. Also, you can unequip if the opponent takes control of a creature with your equipment by just switching next turn since you own the equipment still if they take control of a monster. You only lose control if it says to take control of equipment, permanent, etc. and they target that equipment.
 
Zaraki_Kenpachi said:
No they don't go to the graveyard they just unequip, unless there is something that says to kill it.

Yes, you just have to pay the mana cost to switch what it is equipped to but it can only be done during your turn. Also, you can unequip if the opponent takes control of a creature with your equipment by just switching next turn since you own the equipment still if they take control of a monster. You only lose control if it says to take control of equipment, permanent, etc. and they target that equipment.

so for example, flayer husk costs (2) to equip. if i want to change ownership during my main phase, i just pay that?

on a side note, most if not all of these equips suck. they cost far too much mana to do so little :|

also, are "controllers" and "owners" the same thing? if someone cast corrupted conscience on my creature, and i then cast unsummon, will that creature go back to my hand or my opponents?
 
effingvic said:
so for example, flayer husk costs (2) to equip. if i want to change ownership during my main phase, i just pay that?

on a side note, most if not all of these equips suck. they cost far too much mana to do so little :|

also, are "controllers" and "owners" the same thing? if someone cast corrupted conscience on my creature, and i then cast unsummon, will that creature go back to my hand or my opponents?
Yeah, it should just be two to put it on another creature. Although I have to look something up...

No, if they unsummon a creature they took control of, it still goes back to your hand. You're the cards owner. AFAIK no card in the game has ever let you put another players cards into your hand or library.
 
effingvic said:
also, are "controllers" and "owners" the same thing? if someone cast corrupted conscience on my creature, and i then cast unsummon, will that creature go back to my hand or my opponents?

Controller is who controls the permanent at any given time. So if I play a creature, I am its controller, but if my opponent uses Control Magic on it, then he is now the controller. However, the Owner is the one who owns the card/deck. So, while my opponent may control my creature, I am still its Owner.
 
Fragamemnon said:
Merfolk plan is +2 REB,+1 Pyroblast, +1 Dead/Gone, +1 Null Rod, +1 Firespout, -4 Force of Will, -2 Stifle.
Goblins: +1 Firespout,+1 Dead/Gone, -2 Jace Beleren.
Elves (either combo or aggro): +1 Firespout, +2 Mind Harness, -2 Jace Beleren (they have too many dudes), -1 Stifle
Affinity- +1 Null Rod, +1 Firespout, +1 Dead/Gone, +2 Krosan Grip, -2 Jace Beleren, -3 Ponder (note: that deck is too fast for you to spent turns jerking around with cantrips)
Green and Taxes: +1 Dead/Gone, +1 Firespout, +1 Null Rod, +2 Krosan Grip, -4 Force of Will, -1 Stifle
4c Counterbalance: +3 Spell Pierce, +2 REB, +1 Pyroblast, +2 Krosan Grip, +2 Mind Harness, +1 Dead/Gone, -3 Firespout, -4 Force of Will, -4 Lightning Bolt
Combo: +3 Spell Pierce, +1 Null Rod, +2 Relic of Progenitus (if I expect Cabal Ritual), -3 Firespout, -2 Engineered Explosives, -1 Lightning Bolt (again with the cabal ritual note).
Junk: +3 Spell Pierce, +2 Mind Harness, +1 Dead/Gone, -3 Firespout, -1 Lightning Bolt, -2 Force of Will.
The Dredge: +2 Relic of Progenitus, +1 Dead/Gone, +2 Control Magic, +1 Firespout, -2 Jace Beleren, -3 Lightning Bolt, -1 Spell Snare. ( I will likely only win this matchup by extending the game to a point where the dredge player will not be familiar with their complicated game state, make mistakes, and deck himself)

Yeah something like that, numbers might be off a bit. Should have fun, will post a report after the event.

Thanks for sharing.

I'd run this list just for maindeck Firespout.
 
effingvic said:
so for example, flayer husk costs (2) to equip. if i want to change ownership during my main phase, i just pay that?

on a side note, most if not all of these equips suck. they cost far too much mana to do so little :|

also, are "controllers" and "owners" the same thing? if someone cast corrupted conscience on my creature, and i then cast unsummon, will that creature go back to my hand or my opponents?

Nope, your example is why controller and owner is different. Unsummon brings it back to it's OWNER's hand which in your example is you. Equip are higher casting cost due to versitility. You just repay the equip cost no the cast costing which like flayer husk is 2 and you move it to another creature. This is better than equipments since if they put -1/-1 on something or something else you can move it to another creature rather than your enchantment being "stuck" there for the most part. I *think* you can put equipments on your opponents creatures but I'm not positive, you might not be able to.

Edit: And fuck corrupted conscience that and vigil of the lost are what cost me a 2nd place finish in the draft. lol
 
Went 4-0-1 at the Legacy tournament, placing 2nd in a field of 21 due to having literally the worst tiebreakers possible + bad luck with a couple of people that decided to draw in round 4 so that they could get food, which meant that there three people at 3-0-1 after four rounds, which is usually not common in such a small tournament. I then proceed to not get paired against the 3-0-1 with the best breakers, which meant at that point I could realistically do second at best. Bad beats in that department.

Otherwise the deck was bonkers good in a pretty diverse meta. Blue-based control was (as I expected) underrepresented,with only two or three people playing Landstill/Counterbalance, and there was a good 50% tribal aggro+affinity+zoo and and another 30% on some kind of combo. Deck choice seemed great, plenty of answers to aggro and strong play against combo because of the Stifles/Wasteland/countermagic package. I knew I was in good shape with my deck, just needed to pilot it correctly.

Match 1 - vs. UWr Landstill

G1: I wasn't sure what my opponent was on for most of the first game, as he didn't draw or play any Standstills for ages and we just played draw/go with us fighting over removal for my creatures for the first 10 or so turns. He wasn't sure what I was playing either, and let me counter his Moat without fighting back, then he groaned later in the game when I finally drew some Mishra's Factories. He died to factory beats with three Standstills in his hand. Why do people play this card in control decks, it's terrible.

G2: I keep a two-lander w/ Ponder (fine in Legacy) and don't see land 3 until like turn 10. By then I am-no joke-getting owned by freakin' Dust Bowl. I had the countermagic in my hand to fight over a game-winning Crucible of Worlds but never get the land. Frustrating, I die to a Vendilion Clique somewhere.

G3: We go to time as I have Goyf on the board with double counter backup. I take the draw and am not too dismayed by it but at the same time wish he would have played faster.

0-0-1

Match 2 - vs. mono-R Goblins

G1: Tarmogoyf blocks Lackeys for a while, I nail Engineered Explosives for 1 on turn 4 or so killing two vials and two Lackeys, then just beat down with Tarmogoyf.

G2: I can't find a Firespout for the life of me and eventually die in like turn 8 to huge goblin beats from double lord.

G3: He mulls to five and does nothing all game. I think I Daze something at some point.

1-0-1

Match 3 vs. T.E.S (4c Storm combo)

My friend Tom was playing this deck and groaned loudly when the pairings were announced and he had to play me. The only matchup worse from him in the whole room was maybe the one Counterbalance player.

G1: I drag out the game after cantripping into triple Force of Will early on. He Duresses me and takes a Jace instead of the forces, knowing that he's not going to be going off anytime soon. He has to Burning Wish out a Deathmark to get rid of my 5/6 Tarmogoyf (which I don't fight, time is on my side), and then has to Burning Wish again to get rid of my Engineered Explosives so that his Empty the Warrens plan is actually viable (he can win via Tendrils, but it's going to be very hard since he'll need to do it through Ad Nauseam and through Daze/Force of Will. Empty is an easier win against most blue decks). I draw a factory and start the beatdown while hiding behind my Force of Wills.

I let him Burning Wish and then resolve a Diminishing Returns since he's not floating any mana into it, we get a new hand and mine has Stifle/Force of Will and I'm happy about it. He still can't clear the path after a Duress and has to pass, and eventually dies to factory beats.

At some point I am welcomed back to the store (had a five week absence due to work/personal issues) with being called the Antichrist, which warms my heart.

G2: He's a dummy and keeps a one-land hand fueled by Gemstone Mine. The rest of the hand is awesome, he can't cantrip into mana sources. I play Null Rod , which turns off Lotus Petal, Lion's Eye Diamond, and Chrome Mox, and he's boned. I win the game with factory beats while having seven counterspells in my hand. He would have never been able to push through the disruption even if he drew the land he was looking for.

I've had people not play combo at the shop due to the fear of facing me in the later rounds. Good to see I still have it.

2-0-1

Match 4 vs. mono-U Merfolk

G1: Firespout on two unleveled Coralhelm Commanders resolves even after he drew three cards off Standstill. He runs out of gas, has to triple daze my Jace, and I kill him with a Vendilion Clique. I bolted another lord along the way somewhere.

G2: I bring in more removal and he never stands a chance. I grip a turn 3 vial and he never draws land, which doesn't matter because I am sitting on firespouts, bolts, and red blasts.

3-0-1 , and I'm pretty sure that the number 1 reason to play this deck is you have such a strong Merfolk matchup while still playing blue.

Match 5 vs. mono-R Goblins

G1 : Explosives gets his vial on turn three and he can't quite get to four lands for Ringleader after wasting one of my lands earlier. Firespout kills a pair of piledrivers and Clique + factory beats get him.

G2: He mulls to 5, I get a triple goyf in my first ten cards. He can Pyrokinesis out one of them by the other just run him over.

4-0-1 at a healthy prize in store credit, which will get me some Explorations since I am thinking Lands is getting good again.

Notes on the deck: Jace Beleren was fine, what I did miss was the pressure that a uncontested Jace, The Mind Sculptor could put on an opponent. He's a kill condition and this deck needs more kill cons. I might have to put him back in for that reason but he's still terrible against a good half the field. I would certainly do so in a larger metagame I couldn't predict as well as this one.

I don't know why Eric didn't mainboard Engineered Explosives. They are bonkers good and won me games all day. It gave me both a quick out to Aether Vial and a way of dealing with a resolved Counterbalance/Goyf/Knight. I would not run this deck without them, no way no how. Event through all the burn, Vial decks can still kill you with all their free mana killing your ability to keep up with them.

I didn't need the Control Magics all day, but I also didn't have to play against Tarmogoyf or Knight of the Reliquary all day. Not a coincidence. Everything else in the sideboard was great. Almost wished I had another Null Rod in there, yes it clashes with Explosives but no you don't need Explosives in the matchups where Null Rod is such a terrible beating.

Numbers on everything else seemed about right. It seems so good in the US Legacy metagame right now. I'd probably try to playing something else in Europe since they love Ichorid too much. Only caveat I have is that each and every person I played in all but the first round, I had sufficient format knowledge to know just what angle to attack with the best. If you're not familiar with Legacy interactions something like New Horizons, with it's similar but much less complex plan, is a better tempo deck choice.
 
Akim said:
Nice job man, makes me want to play legacy. Too bad I have no money.

Make some friends and borrow cards/decks if you want to play without being a longtime player or don't want to throw down huge sums of cash.

A good quarter of the people there were, I know, borrowing large numbers of cards/decks from other people. One thing about a decent-sized Eternal MTG community is that the players who play there are usually not the hypercompetitive and standoffish PTQ-hopping types, but older players who just really enjoy the format and want as many people to play with and against as possible. We often have pretty deep collections or spare competitive decks too.
 
Fragamemnon said:
Tourney Report

Congrats on rocking with the deck.

How do you like the zoo matchup? I'm going to start testing heavily for GP Providence and am seriously considering this deck or D&T.
 
Fragamemnon said:
Make some friends and borrow cards/decks if you want to play without being a longtime player or don't want to throw down huge sums of cash.

A good quarter of the people there were, I know, borrowing large numbers of cards/decks from other people. One thing about a decent-sized Eternal MTG community is that the players who play there are usually not the hypercompetitive and standoffish PTQ-hopping types, but older players who just really enjoy the format and want as many people to play with and against as possible. We often have pretty deep collections or spare competitive decks too.

Yeah, no doubt. I've been playing on and off for a really long time, I just never built up a respectable collection. This is mostly because I was playing when I was young and broke. Now that I've gotten back into it again, most of the people I play with are type 2/limited players.
 
Akim said:
Yeah, no doubt. I've been playing on and off for a really long time, I just never built up a respectable collection. This is mostly because I was playing when I was young and broke. Now that I've gotten back into it again, most of the people I play with are type 2/limited players.

T2 is a big money sink too though.

I would slowly start investing in duals (blue colored first). Once you have a playset of duals, the decks are definitely affordable, with a few exceptions of course (FoW, Goyf, LED, etc).

Also, I believe you're in LA right? Buy your cards from Frank and Sons, the prices there are ridiculous and probably the cheapest in the country.
 
suffah said:
Congrats on rocking with the deck.

How do you like the zoo matchup? I'm going to start testing heavily for GP Providence and am seriously considering this deck or D&T.

Zoo seems more or less even. A lot of it comes down to not keeping a slow hand-Zoo, not even the fireblast/price of progress versions, cannot just burn you out from 20, and need to connect for about 10 points of damage with creatures out of the gate fast. If you keep a slow hand and let them pile up that damage, you're going to be in trouble. If you keep a hand that can answer their first set of threats quickly and hold the damage down, you're in much better shape.

This is a deck where Big Jace is better because they'll ramp you with Path to Exile, and then he can provide you enough cards that you can just 1-for-1 Zoo's threats and counter their burn. The Control Magic effects on Knight of the Reliquary or Tarmogoyf are similarly really good if you are playing a standard Zoo list and not the Cat Sligh-style lists.

There's also a plan B) of just blowing out their mana base before it gets started. Stifle/Wasteland is extremely disruptive for Zoo decks. When I play New Horizons I honestly win about 30% of my games against Zoo on the back of resource denial, and the other two on the back of directed removal+sweepers, which this deck can do as well. If you force them to start using burn to deal with your factories and cliques, you've basically won.

From Zoo's side of things-just to point out how I think the matchup is pretty even-if they can get any of their 1-2 drops in about three or four times, they will likely be able to find enough burn to kill you. If you run 3-4 Knight of the Reliquary (and most will) and can land it through Force/Daze, then you'll be in even better shape because that's card that this deck has a real hard time dealing with.

Furthermore, I'd say that Zoo winning the die roll helps its matchup % by up to 10-15%. Going first, not having your first fetchland stifled, and getting that one-drop on the board ASAP with the only fast response being bolt or Force of Will is pretty huge.
 
Blargh bought 5 M11 packs and no duskdale wurms. I need two more. >:( I don't want to buy a single and pay shipping for a $.10 card either...

I've got another question also, I have a green sun zenith and a Protean Hydra. If I use green sun zenith and say pay the forest and 4 more lands for x and use it for find Protean Hydra will it die? Protean Hydra is a forest and x where is is the number of +1,+1 counters that go on the hydra for each land past the first forest you tap. Will it could the 4 I paid for green sun zenith as part of it's cast cost or it's just less than 4 mana cost and it literally finds it since it's under but dies immediately since it's a 0/0.
 
Zaraki_Kenpachi said:
Blargh bought 5 M11 packs and no duskdale wurms. I need two more. >:( I don't want to buy a single and pay shipping for a $.10 card either...

I've got another question also, I have a green sun zenith and a Protean Hydra. If I use green sun zenith and say pay the forest and 4 more lands for x and use it for find Protean Hydra will it die? Protean Hydra is a forest and x where is is the number of +1,+1 counters that go on the hydra for each land past the first forest you tap. Will it could the 4 I paid for green sun zenith as part of it's cast cost or it's just less than 4 mana cost and it literally finds it since it's under but dies immediately since it's a 0/0.

The X in the Hydra's cost can only be done if you are playing it from your hand, so bringing it out with GSZ (or anything else) it will be a 0/0 and die. The 4 from GSZ cannot be transferred to the X for the Hydra unfortunately.
 
An-Det said:
The X in the Hydra's cost can only be done if you are playing it from your hand, so bringing it out with GSZ (or anything else) it will be a 0/0 and die. The 4 from GSZ cannot be transferred to the X for the Hydra unfortunately.

Figured as much, wishful thinking I suppose. :P

Is there anything besides ondu giant and viridian emissary that a creature lets you search for a land and put it into play tapped? Looking through the spoilers I don't see any but I may have overlooked.
 
Zaraki_Kenpachi said:
Figured as much, wishful thinking I suppose. :P

Is there anything besides ondu giant and viridian emissary that a creature lets you search for a land and put it into play tapped? Looking through the spoilers I don't see any but I may have overlooked.

There's obviously Primeval Titan. :)
 
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