Played some Legacy last night, had a good time. Going to play the following in a tourney tomorrow. Expecting a lot of aggro-merfolk, goblins, green and taxes, affinity and some storm combo. Not expecting too much in the way of Counterbalance and no landstill, so I made some tweaks to the list in this
post . I added in the Explosives as a way of having an extra hedge against aggro while not being completely dead to a resolved Counterbalance/Knight of the Reliquary/Tarmogoyf.
Threats:
4 Tarmogoyf
3 Vendilion Clique
2 Jace Beleren
Disruption:
4 Force of Will
4 Stifle
3 Daze
3 Spell Snare
Cantrips:
4 Brainstorm
3 Ponder
Removal:
4 Lightning Bolt
3 Firespout
2 Engineered Explosives
Lands:
3 Tropical Island
3 Volcanic Island
3 Wasteland
3 Mishra's Factory
4 Scalding Tarn
3 Misty Rainforest
2 Island
SB:
2 Red Elemental Blast
1 Pyroblast
1 Dead/Gone
2 Control Magic
3 Spell Pierce
2 Krosan Grip
1 Null Rod
1 Firespout
2 Relic of Progenitus
I figure I would share my sideboarding strategy, partially so I can just print this post and take it with me to the tourney but also as a way of spurring interest in the format's nuances. Note that I pretty aggressively board out Force of Will, as its alternate cost is actually quite expensive and sometimes this deck often wants to trade cards one for one and win with one or two creatures attacking for a few turns finished off by burn.
Merfolk plan is +2 REB,+1 Pyroblast, +1 Dead/Gone, +1 Null Rod, +1 Firespout, -4 Force of Will, -2 Stifle.
Goblins: +1 Firespout,+1 Dead/Gone, -2 Jace Beleren.
Elves (either combo or aggro): +1 Firespout, +2 Mind Harness, -2 Jace Beleren (they have too many dudes), -1 Stifle
Affinity- +1 Null Rod, +1 Firespout, +1 Dead/Gone, +2 Krosan Grip, -2 Jace Beleren, -3 Ponder (note: that deck is too fast for you to spent turns jerking around with cantrips)
Green and Taxes: +1 Dead/Gone, +1 Firespout, +1 Null Rod, +2 Krosan Grip, -4 Force of Will, -1 Stifle
4c Counterbalance: +3 Spell Pierce, +2 REB, +1 Pyroblast, +2 Krosan Grip, +2 Mind Harness, +1 Dead/Gone, -3 Firespout, -4 Force of Will, -4 Lightning Bolt
Combo: +3 Spell Pierce, +1 Null Rod, +2 Relic of Progenitus (if I expect Cabal Ritual), -3 Firespout, -2 Engineered Explosives, -1 Lightning Bolt (again with the cabal ritual note).
Junk: +3 Spell Pierce, +2 Mind Harness, +1 Dead/Gone, -3 Firespout, -1 Lightning Bolt, -2 Force of Will.
The Dredge: +2 Relic of Progenitus, +1 Dead/Gone, +2 Control Magic, +1 Firespout, -2 Jace Beleren, -3 Lightning Bolt, -1 Spell Snare. ( I will likely only win this matchup by extending the game to a point where the dredge player will not be familiar with their complicated game state, make mistakes, and deck himself)
Yeah something like that, numbers might be off a bit. Should have fun, will post a report after the event.