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Magic: The Gathering |OT|

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OneEightZero said:
I have a bit of a leyline conundrum I need help for. ^_^

A few nights ago, I had a Leyline of Vitality in hand at the beginning and she had Leyline of Punishment in her opening hand. We both played them. Now the Vitality allows a person to gain 1 life per green creature spell cast, while Punishment doesn't allow life to be gained. We both decided that since the Vitality is a may ability that the life gain wasn't allowed. But we both wanted to make certain that there wasn't some rule that allows the Leyline ability to trigger even though the Punishment ability says otherwise.

Anyone come up with this before? What's the correct call?

You can't gain life. Punishment's ability overrules vitality's.
 
The_Technomancer said:
Whats the specific reasoning for that? I forget, is there a rule saying "can't overrides can"?

Not a specific ruling no. It's just that the wording "players can't gain life" applies to everything.
 
The_Technomancer said:
Whats the specific reasoning for that? I forget, is there a rule saying "can't overrides can"?
I'm not a 100% sure what the exact wording is, but I believe Punishment's effect is a replacement effect, while Vitality is a triggered effect. So any time Vitality's effect is triggered, Punishment steps in and replaces the "gain 1 life" with "gain 0 life." I'm looking through the wiki right now to see what the exact wording is not.

EDIT: siddx explained better than I did. :P
 
Keru_Shiri said:
The "may" part is irrelevant, but otherwise you guys are correct: no life would be gained. Luckily for you, green has a way easier time dealing with enchantments then red.
We figured as much. ^_^

And no. She beat the hell out of me even after I disenchanted it. Stupid Inferno Titan. *rage*
 
suffah said:
Also, ask the judge for any clarifications if you suspect something may be fishy.

Regarding double Sword of Feast and Famine, just because damage is assigned at the same time, does not mean that all lands only untap once.

Each Sword will trigger once. The attacker gets to decide the order they go on the stack (doesn't make a difference in this case). After the first trigger resolves and untaps, the attacker can tap them for mana before the second trigger resolves. But this mana must be used before moving out of the combat phase.




Mana only empties per phase.

The judge at the shop I go to isn't always there and kind of sucks and makes a lot of incorrect rulings. :/ We usually try to decide ourselves than ask him. lol
 
OneEightZero said:
We figured as much. ^_^

And no. She beat the hell out of me even after I disenchanted it. Stupid Inferno Titan. *rage*
Haha, green may have an easier time with enchantments, it has a difficult time dealing with mono-red for some reason. You may try splashing white if you want some effective tools against red. As a mono-red player myself, the cards I hate seeing the most are Leyline of Sanctity and Kor Firewalker.

Also...
Comprehensive Rules said:
418.4. Continuous Effects from Static Abilities

* 418.4a A continuous effect generated by a static ability isn’t “locked in”; it applies at any given moment to whatever its text indicates.
* 418.4b The effect applies at all times that the permanent generating it is in play or the object generating it is in the appropriate zone.
...is why I believe is why Punishment would override Vitality.
 
Zaraki_Kenpachi said:
The judge at the shop I go to isn't always there and kind of sucks and makes a lot of incorrect rulings. :/ We usually try to decide ourselves than ask him. lol

Most judges are awful anyways. Nerds on a power trip. It's especially bad if you look like the type of guy that beat them up in high school. Years ago I went to a tournament during the summer wearing a sleeveless jersey with all my tattoos showing, head shaved, and still had all my earrings and such. Judge was very obviously not a fan of me the moment I walked in and acted like a fucking prick the whole time, hovering over my table during every round and calling warnings for the dumbest shit while ignoring constant play mistakes my opponents made.
 
siddx said:
Most judges are awful anyways. Nerds on a power trip. It's especially bad if you look like the type of guy that beat them up in high school. Years ago I went to a tournament during the summer wearing a sleeveless jersey with all my tattoos showing, head shaved, and still had all my earrings and such. Judge was very obviously not a fan of me the moment I walked in and acted like a fucking prick the whole time, hovering over my table during every round and calling warnings for the dumbest shit while ignoring constant play mistakes my opponents made.

Ya, guy at the shop has a total power trip and gets things wrong so often. Everyone gets along pretty well so we try to figure it out ourselves and look things up afterwards if unsure.
 
Yeah, our group is just a bunch of friends playing together, so we don't usually have a judge on hand. We do have a certified Rules Advisor and at least three people who could be though.
 
The_Technomancer said:
Yeah, our group is just a bunch of friends playing together, so we don't usually have a judge on hand. We do have a certified Rules Advisor and at least three people who could be though.

I want to try and pass to become a rules advisor. Do you know how long you have to wait if you don't pass?
 
siddx said:
Most judges are awful anyways. Nerds on a power trip. It's especially bad if you look like the type of guy that beat them up in high school. Years ago I went to a tournament during the summer wearing a sleeveless jersey with all my tattoos showing, head shaved, and still had all my earrings and such. Judge was very obviously not a fan of me the moment I walked in and acted like a fucking prick the whole time, hovering over my table during every round and calling warnings for the dumbest shit while ignoring constant play mistakes my opponents made.
Haha, yeah, that's why I typically try to chat with the judges, or be polite to them beforehand, since I know I'm likely going to be dealing with super nerds. Some of them look like they'll kill you if you look at them funny, but luckily, the head judges at our events tend to be pretty cool.
 
You know, its interesting how much of an advantage my knowledge and comfort with Magic rules is giving me in my introductory C++ class. I feel like I'm already used to thinking like a programmer.
 
Zaraki_Kenpachi said:
I want to try and pass to become a rules advisor. Do you know how long you have to wait if you don't pass?

The test is absurd. 12 questions about bizarre situations, most of which would never ever happen, and only 3 minutes to finish it (at least thats how it used to be).
I know one guy who has passed it and he took it about 80 times before he managed to pass.
Two other guys who have been playing hardcore for years and know more about rulings that anyone else I have met both failed the exam the first time they tried it.

I've seen judges threaten to give warnings to players who decided not to call the judge over for something their opponent did. For instance in one game a player played an extra land on accident, the opponent reminded him he had played a land already so he put it back in his hand and they both continued on like nothing happened. The judge literally ran over yelling "NONONO! I have to give you a warning for that and I should give you one too for not calling me over when you noticed your opponent had played an extra land!" Same guy gave a warning to half the room for talking too loud during deck building.


Finally checked my dci ranking, surprised I have a 1681 total ranking considering I have only been to 11 events and only have done really well two or three times (second place each time). I wish I had been more active in my early days when the local shop was still sanctioned to hold official events every friday. I'd have a better rating and way more experience in tournament settings.
 
siddx said:
The test is absurd. 12 questions about bizarre situations, most of which would never ever happen, and only 3 minutes to finish it (at least thats how it used to be).
I know one guy who has passed it and he took it about 80 times before he managed to pass.
Two other guys who have been playing hardcore for years and know more about rulings that anyone else I have met both failed the exam the first time they tried it.

I've seen judges threaten to give warnings to players who decided not to call the judge over for something their opponent did. For instance in one game a player played an extra land on accident, the opponent reminded him he had played a land already so he put it back in his hand and they both continued on like nothing happened. The judge literally ran over yelling "NONONO! I have to give you a warning for that and I should give you one too for not calling me over when you noticed your opponent had played an extra land!" Same guy gave a warning to half the room for talking too loud during deck building.

lol wut... People are crazy.
 
siddx said:
I've seen judges threaten to give warnings to players who decided not to call the judge over for something their opponent did. For instance in one game a player played an extra land on accident, the opponent reminded him he had played a land already so he put it back in his hand and they both continued on like nothing happened. The judge literally ran over yelling "NONONO! I have to give you a warning for that and I should give you one too for not calling me over when you noticed your opponent had played an extra land!" Same guy gave a warning to half the room for talking too loud during deck building.


Finally checked my dci ranking, surprised I have a 1681 total ranking considering I have only been to 11 events and only have done really well two or three times (second place each time). I wish I had been more active in my early days when the local shop was still sanctioned to hold official events every friday. I'd have a better rating and way more experience in tournament settings.
Yikes, yeah, I've never had to deal with anything like that. Though I've seen some players act crazy like that, so it's not surprising.
 
siddx said:
The test is absurd. 12 questions about bizarre situations, most of which would never ever happen, and only 3 minutes to finish it (at least thats how it used to be).
I know one guy who has passed it and he took it about 80 times before he managed to pass.
Two other guys who have been playing hardcore for years and know more about rulings that anyone else I have met both failed the exam the first time they tried it.

I've seen judges threaten to give warnings to players who decided not to call the judge over for something their opponent did. For instance in one game a player played an extra land on accident, the opponent reminded him he had played a land already so he put it back in his hand and they both continued on like nothing happened. The judge literally ran over yelling "NONONO! I have to give you a warning for that and I should give you one too for not calling me over when you noticed your opponent had played an extra land!" Same guy gave a warning to half the room for talking too loud during deck building..

This right here is why I will never play anything more than casual. I don't deal well with nerds on power trips. I get...nasty.
 
siddx said:
Finally checked my dci ranking, surprised I have a 1681 total ranking considering I have only been to 11 events and only have done really well two or three times (second place each time). I wish I had been more active in my early days when the local shop was still sanctioned to hold official events every friday. I'd have a better rating and way more experience in tournament settings.
Is 1600ish good? I just checked mine, apparently I have 1586 constructed, 1601 limited, 1590 total and 1608 for THG limited. I have no idea what any of those mean.
 
Speaking of crazy players, the guy who won on saturday was your prototypical mega dork. 30 something, fat, bald, dressed like a 12 year old. Had all those ADD/OCD drank too much mountain dew mannerisms like flicking your cards constantly, after drawing every single card he would swipe them across the table and flick them up in the exact same way, hyperspeed tapping and playing of cards, and weird hand gestures. Oh and shuffling his deck for 10 fucking minutes between every game and after a muligan. At one point he pile shuffled 3 times in a row after a muligan, bridge shuffled twice, and then insisted on shuffling the crap out of my buddy's deck too. I'm pretty sure I saw murder in my friend's eyes and was tempted to call him out for "delay of game".
 
siddx said:
Speaking of crazy players, the guy who won on saturday was your prototypical mega dork. 30 something, fat, bald, dressed like a 12 year old. Had all those ADD/OCD drank too much mountain dew mannerisms like flicking your cards constantly, after drawing every single card he would swipe them across the table and flick them up in the exact same way, hyperspeed tapping and playing of cards, and weird hand gestures. Oh and shuffling his deck for 10 fucking minutes between every game and after a muligan. At one point he pile shuffled 3 times in a row after a muligan, bridge shuffled twice, and then insisted on shuffling the crap out of my buddy's deck too. I'm pretty sure I saw murder in my friend's eyes and was tempted to call him out for "delay of game".

I thought you couldn't shuffle an opponent's deck? And :lol at the hyper tapping, sounds like the judge by me. Dude is in such a rush then wants to take back moves.
 
WanderingWind said:
This right here is why I will never play anything more than casual. I don't deal well with nerds on power trips. I get...nasty.

It's part of the reason I didn't go to more tournaments in that era (even though like I said, now I wish I had). I have a short temper and if you blow up at a judge or hit someone, you get a ban from the shop for life. At the time it was the only place in town selling cards and that just wasn't something I wanted to risk. I have a slightly better control over my temper now but it still takes some eyes closed/count to ten meditation on occasion when some little fuck in an ugly judge shirt or the local king of the dorks is trying to be jesus of the magic world.


The_Technomancer said:
Is 1600ish good? I just checked mine, apparently I have 1586 constructed, 1601 limited, 1590 total and 1608 for THG limited. I have no idea what any of those mean.

constructed is pre-constructed decks like type 2. Limited is drafts. THG is two headed giant. Eternal is Legacy and Vintage. And Total is basically your average for everything.

1600 is where you enter at when you first sign up. Then you go up and down depending on wins and loses. How much you go up depends on the ranking of the guy you beat. For instance I beat a guy with an 1890 rating a few weeks ago and as a result I got maybe 20 points while he lost 20 points because he lost to someone with a vastly lower rating.
If two people with similar ratings face each other, the loss/gain of points is much smaller, especially if it's two people with high rankings.
If you have around 1600 after playing for while, it just means you likely have a pretty even win loss record. When you get to very low 1500's or below, thats when it indicates you might need to step up your game.

I went up to 1681 because I beat 4 very highly ranked players in the same legacy tournament. Before that I was around 1620 or so.
 
Zaraki_Kenpachi said:
I thought you couldn't shuffle an opponent's deck? And :lol at the hyper tapping, sounds like the judge by me. Dude is in such a rush then wants to take back moves.
Before matches, or anytime a game effect calls for a player to shuffle their decks, an opponent is permitted to shuffle and/or cut a deck afterward. I normally cut the deck once during tournaments, anything more seems rude IMO, but is still allowed under the rules. After a certain point you can probably call for purposely delaying the match, depending on the circumstances.
 
suffah said:
Mana only empties per phase.
Actually, it empties per step. That was changed at the same time that they got rid of mana burn.

500.4. When a step or phase ends, any unused mana left in a player’s mana pool empties. This turn-based action doesn’t use the stack.

siddx said:
Most judges are awful anyways. Nerds on a power trip. It's especially bad if you look like the type of guy that beat them up in high school. Years ago I went to a tournament during the summer wearing a sleeveless jersey with all my tattoos showing, head shaved, and still had all my earrings and such. Judge was very obviously not a fan of me the moment I walked in and acted like a fucking prick the whole time, hovering over my table during every round and calling warnings for the dumbest shit while ignoring constant play mistakes my opponents made.
That sounds awful. However not all judges are like that. I even know a judge with several piercings himself, and he wears them while judging.
Nowadays you can actually report things like that here: https://webapp.wizards.com/onlineappeal.aspx (you have to log in).


siddx said:
The test is absurd. 12 questions about bizarre situations, most of which would never ever happen, and only 3 minutes to finish it (at least thats how it used to be).
I know one guy who has passed it and he took it about 80 times before he managed to pass.
Two other guys who have been playing hardcore for years and know more about rulings that anyone else I have met both failed the exam the first time they tried it.
The test is not 3 minutes long... it's 60 minutes. More than enough time. It's not that hard, but you need 85%, so little things can make you fail. You can even look up things while you are doing the test.


siddx said:
I've seen judges threaten to give warnings to players who decided not to call the judge over for something their opponent did. For instance in one game a player played an extra land on accident, the opponent reminded him he had played a land already so he put it back in his hand and they both continued on like nothing happened. The judge literally ran over yelling "NONONO! I have to give you a warning for that and I should give you one too for not calling me over when you noticed your opponent had played an extra land!" Same guy gave a warning to half the room for talking too loud during deck building.

While it's true that, in theory, players have to call a judge if their opponet make some illegal play, I have never seen a judge give a penalty for that. I'm not even sure that a penalty exists for that in the infraction procedure guide.
Players can't talk while building their decks in limited tournaments, but it's usually only enforced when the rules level is competitive or professional (pro tour qualifier, pro tour, grand prix trial and grand prix usually).
 
Atreides said:
Actually, it empties per step. That was changed at the same time that they got rid of mana burn.

500.4. When a step or phase ends, any unused mana left in a player’s mana pool empties. This turn-based action doesn’t use the stack.


That sounds awful. However not all judges are like that. I even know a judge with several piercings himself, and he wears them while judging.
Nowadays you can actually report things like that here: https://webapp.wizards.com/onlineappeal.aspx (you have to log in).



The test is not 3 minutes long... it's 60 minutes. More than enough time. It's not that hard, but you need 85%, so little things can make you fail. You can even look up things while you are doing the test.




While it's true that, in theory, players have to call a judge if their opponet make some illegal play, I have never seen a judge give a penalty for that. I'm not even sure that a penalty exists for that in the infraction procedure guide.
Players can't talk while building their decks in limited tournaments, but it's usually only enforced when the rules level is competitive or professional (pro tour qualifier, pro tour, grand prix trial and grand prix usually).

So that means it would empty between when you declare attackers and when damage is dealt?

Also, does anyone know if you play in a ranked setting if you tie with someone as far as Wins/Losses does it tie break by rank? I went 2-0, 2-0, 0-2. I was in the "finals" (only two undefeated players) and another kid went 2-0, 0-2, and 2-0 and he got second and I got third.
 
Zaraki_Kenpachi said:
So that means it would empty between when you declare attackers and when damage is dealt?

Also, does anyone know if you play in a ranked setting if you tie with someone as far as Wins/Losses does it tie break by rank? I went 2-0, 2-0, 0-2. I was in the "finals" (only two undefeated players) and another kid went 2-0, 0-2, and 2-0 and he got second and I got third.

it goes by tiebreakers by the win percentage of your opponents
 
Zaraki_Kenpachi said:
So that means it would empty between when you declare attackers and when damage is dealt?
Yes.

Also, does anyone know if you play in a ranked setting if you tie with someone as far as Wins/Losses does it tie break by rank? I went 2-0, 2-0, 0-2. I was in the "finals" (only two undefeated players) and another kid went 2-0, 0-2, and 2-0 and he got second and I got third.

No, tie breakers depend of things that happend at the tournament.

The first tiebreaker depends of the points of your opponents and how many rounds they played.

The second depends of how many games have you won (games, not matches) and how many games have you played.

The third depends of how many games your opponents have won and how many games have they played.
 
Atreides said:
Yes.



No, tie breakers depend of things that happend at the tournament.

The first tiebreaker depends of the points of your opponents and how many rounds they played.

The second depends of how many games have you won (games, not matches) and how many games have you played.

The third depends of how many games your opponents have won and how many games have they played.

So it is by ranking then?
 
I decided to start pack to power today. I'm not gonna try and rip anyone off or anything, but I am going to try to get +1 dollar per trade. I didn't get the best pack to start off with.....not the worst though either.

UNiRo.jpg


FVsV5.jpg
 
EviLore said:
Yeah, I built a ninja deck for fun a while back.

2x Ink-Eyes, Servant of Oni
2x Higure, the Still Wind
2x Mistblade Shinobi
2x Okiba-Gang Shinobi
2x Throat Slitter
2x Ninja of the Deep Hours
4x Ornithopter
4x Dimir Infiltrator

4x Doom Blade

1x Minamo, School at Water's Edge
4x Dimir Aqueduct
6x Swamp
5x Island

Ended up being a little too powerful for casual play among friends, so I've only used it once.

40 card decks?
 
Was anyone else watching the SCG Atlanta finals match? Dredge ripped Hatfield apart, but he came back with ripping a High Tide off the top to win it all in game 3. Awesome match to see.
 
Akim said:
I decided to start pack to power today. I'm not gonna try and rip anyone off or anything, but I am going to try to get +1 dollar per trade. I didn't get the best pack to start off with.....not the worst though either.
Darkslick Shores isn't the worst rare to start off with. Good luck though! Keep us posted, I may trade with you at a later date if you get anything good. :D
 
Atreides said:
Actually, it empties per step. That was changed at the same time that they got rid of mana burn.

500.4. When a step or phase ends, any unused mana left in a player’s mana pool empties. This turn-based action doesn’t use the stack.
Had no idea. Until now I assumed any mana lasted until the end of turn.

I have a problem. I spent more money than I should have buying up all kinds of singles, some of which I'm sure I'll never use. Gods help me. But once I receive them all, I'll be able to make some pretty neat decks. Sleeving all of them is going to be a pain. Ultra Pro should really sell sleeves in 60s and 120s, those rat bastards.

Anyway, New Phyrexia is 90% Phyrexian! Red infect, wild stuff! I'm going to try my best to stick to the pre-release and drafts when it comes out...

What's this Pack to Power stuff? Is it essentially trading up starting from 1 pack and eventually owning all the Power 9?
 
Takuan said:
What's this Pack to Power stuff? Is it essentially trading up starting from 1 pack and eventually owning all the Power 9?
Pretty much, though its usually just a piece or two of the power 9. Some guy did a blog, using a pack from the Zendikar block and was able to trade up to a Mox Pearl, I believe.
 
Takuan said:
Anyway, New Phyrexia is 90% Phyrexian! Red infect, wild stuff! I'm going to try my best to stick to the pre-release and drafts when it comes out...

*sigh* No more boosters for me until Innistrad.
 
Pretty major leak regarding New Phyrexia going down at MTG Salv right now, assuming the guy's sources are legit. The guy himself I recognize from a billion edh threads; he's definitely a pretty big member of the community. Anyway, the pictures themselves are in Japanese, but translations are going up as we speak.

http://forums.mtgsalvation.com/showthread.php?t=313733

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Karn! From what they're saying, he sounds like the Legacy Weapon made planeswalker. Seems good, but not overpowered.

Other cards of interest- that Caged Sun is basically a colorless Mirari's Wake for one color, which is amazing for non-green edh decks. Been looking for a mana reflection-esque card for other colors for a while now. Also, the Chancellors cycle seems to be "Reveal ~ at the beginning of the game, get something" which seems like it has some serious potential.

Edit: Someone is claiming the Negator look alike is:

BBBB
5/5
Trample
Whenever a source damages ~, that source's controller sacrifices that many permanents.

If so, wow. Course, I suppose that's nothing more than an unblockable 5/5 that you really don't want to Bolt to death.
 
traveler said:
Pretty major leak regarding New Phyrexia going down at MTG Salv right now, assuming the guy's sources are legit. The guy himself I recognize from a billion edh threads; he's definitely a pretty big member of the community. Anyway, the pictures themselves are in Japanese, but translations are going up as we speak.

http://forums.mtgsalvation.com/showthread.php?t=313733

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attachment.php

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Karn! From what they're saying, he sounds like the Legacy Weapon made planeswalker. Seems good, but not overpowered.

Other cards of interest- that Caged Sun is basically a colorless Mirari's Wake for one color, which is amazing for non-green edh decks. Been looking for a mana reflection-esque card for other colors for a while now. Also, the Chancellors cycle seems to be "Reveal ~ at the beginning of the game, get something" which seems like it has some serious potential.

Edit: Someone is claiming the Negator look alike is:

BBBB
5/5
Trample
Whenever a source damages ~, that source's controller sacrifices that many permanents.

If so, wow. Course, I suppose that's nothing more than an unblockable 5/5 that you really don't want to Bolt to death.

Those cards seem pretty awesome, I suppose Karn will make tourneys run over a little with the "Restart the Game" but I really like the Phyrexian mana, the Ley-line creatures and that Negator man... Go for the Throat is gonna be crucial.
 
To be fair, Go for the Throat was already going to be a bit of a staple, given that it's a less restrictive doom blade in the right environment. Also, I'm not sure how much of Karn will even be seeing around tourneys. He doesn't seem too competitive to me. (Although the ability to exile any 2 permanents, given defense, in any color does seem good enough to consider running him) Lastly, I'm also a bit skeptical when it comes to the new Negator. I won't repeat the entirety of the discussion I had on Salv. but I believe he's basically an unblockable 5/5 or an awesome ground stall- neither of which necessarily generate ca in the same way Grave Titan would and, regardless of which role he ends up playing, you've got to go mono black to get this guy down on turn 4.

Of all the spoilers, my favorites, as an EDH player primarily, are:

"Spawning Shell"
Rare
3P
Artifact
(P may be paid for with either G or 2 life.)
1P, T, sacrifice a creature: Search your library for a creature with CMC equal to or less than the sacrificed creature's. Put that creature into play, then shuffle your library. Play this ability only when you can play a Sorcery.

(which really needs to lose the sorcery speed restriction :()

Puresteel Paladin
Rare
WW
2/2
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft - As long as you control 3 or more artifacts, equip costs of equipment you control is 0.

An equipment enchantress that can negate equip costs? Awesome!

Caged Sun
Rare
6
When Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color have +1/+1.
Whenever you tap a land for mana, add one mana of the chosen color to your mana pool.

Another Lens/Gauntlet/Mana Reflection/Mirari's Wake effect.

Karn the Released(?)
Mythic
(mana cost) 7
Planeswalker - Karn
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Set aside all non-aura permanents exiled by Karn, then restart the game. After that, put into the battlefield under your control all cards set aside this way.
(loyalty) 6

Yeah, I may not buy the extreme levels of hype some are, but I definitely think having answers to every permanent type in any color deck is nice.

and my favorite by far is

Praetor's Grip
Rare
1BB
Sorcery
Search your opponent's deck for a card and exile it facedown. While it's exiled this way, you may look at it and play it as though it were in your hand.

In a singleton format, this is amazing. Deny your opponent their Primeval Titan/bomb of choice until your ready to play it, steal a counter spell if you're in ub and need to cover something, strip out a combo piece, etc. Great utility for its cost.
 
OMFG @ the reveals. SWAG.

New Negator, SWAG

Phyrexian mana symbol, SWAG

Karn, SWAG

Ray Swanland crab/spider thingy, SWAG

AWESOME art in general, SWAG

*head explodes*

Edit: Ok, I've settled down a bit. I made a bet with a GAFer for $100, and if he actually comes through I'm going to put that toward a box. Otherwise, I'm sticking the pre-release & draft plan. I must. Any idea how the pre-release works for the final set? Is it a 3/2/1 pack distribution?

I'll believe the Negator-like spoiler does what it's claimed to do when we see the card in English. That tutor for an opponent's card is ridiculous, too. Black is gonna be NASTY.
 
Holy shit didn't notice the Phyrexian mana

Oh man I hope they know what they're doing. Engine effects can blow up in their face, although this is a lot more limited in scope.
 
I really want some 0 or 1 casting cost Artifact creatures from NPH... with the Phyrexian mana, too bad they all seem to be colored mana in the reminder-text.
 
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