Help me, guys : )
We have been having fun with our basic decks in the last week, but I made the mistake of actually socializing with the guys in the store who played magic, and it all came back to me! The 15+ years of card gaming, all the Legend of Five Rings tourneys and grudge matches, the 2 hungarian card game madness between 98 and 02, and the Magic before that (lol, I was like 11...

).
I got sucked in, will register to pre-release tourney cause it is WORTH IT, gonna join the league, and will try and attend to beginner tourneys also (until my deck becomes too strong for that : D)
Anyways, I kinda have a control blue/red now, with direct damage, mind control and counter focus - but it does not feel like a too strong concept. So I have been thinking and I am struggling between concepts. What deck should I build and is it viable enough in a semi-hc local tourney enviroment?
I want an infect-based play to work.
The basic idea is this:
- I was browsing the card list of the new sets, and I realized that while Infect in itself is NOT a strong idea if your opponent has just one more creatures, because the creatures are more costy than non-infect versions, so they can just keep blocking, and not taking any poison counters on them. So my idea is this:
- Open up with cheap, non infect creatures.
- When there is an opportunity for a player hit, enchant them with infect, and GG.
So, let us see what we can do about it:
1)
Tainted Strike. B, +1/+0 to target creature, and infect until end of turn. Perfect for my needs. I will need four of this.
2)
Painsmith 1B, When I cast an artifact spell, target creature can get +2/+0 and deathtouch. Alright, he is cheap, and resonates well with the 0/1 cost artifact creatures out there.
So, how do I get to 10 poison counters relatively fast and cheap? Well, I had another idea for this: it revolves around creatures with awesomely high hp and then a Twisted Image to suddenly have a lethal attacker instead of a solid defender. But to be more precise:
3)
Twisted Image B, Reverse power/damage on target creature until end of turn.
4)
Plated Seastrider - 1/4 for two blue mana, nothing to see here.
5)
Accorder's Shield - Artifact, 0 cost first, 3 cost for equip, +0/+3. Again, looks defensive, but it is not - especially not when a Painsmith or two is on the field!
This is the basic concept. What I gotta ask myself, I guess, is what happens when I do not get the Tainted Strike or the Twisted Image - one of them will be needed. Also, I will need some draw spells, and some creatures with a sacrifice need because I will have cheap artifacts to sac (maybe get 2-3 of the "draw a card when it enters and leaves battlefield artifact). Is this any way a valid concept, or should I just copy/paste a deck from Wizards tourney articles?

Thanks for the feedback, if there is any