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Takuan said:
Flipping back to NPH... any speculators in here? Now that many of us have checked out the complete spoiler, what screams money? I just checked on SCG, and none of the Praetors are prohibitively expensive. It seems the early money mythics are the new Sword, Obliterator, Karn, and Batterskull. Only Karn and Batterskull look like they'll hold value for the first month. Caw-Blade isn't going to be stupidly dominant anymore, which will bring the prices of all the Swords down, and now that we know there's nothing in NPH that particularly supports the Obliterator's ability, I see him falling *fast*.

Then there are the rares! We've got Melira, Puresteel Paladin, Surgical Extraction, the W/G Chancellors (B/R/U are kinda meh), the Torpor thing, Myr Superion, Hex Parasite, Birthing Pod, Jor Kadeen, a bunch of others...

I'm tempted to buy two playsets of Urabrask, since he's only $5/pop to pre-order off eBay and seems versatile and powerful enough to see significant play. The RW legend is also pretty neat and appears to be a staple in RW Battlecry. Starcity Games has priced Vorinclex at $4; may bite on those. If the Titans don't get reprinted (though I think they will be), a bunch of these cards are skyrocketing in value, no doubt about it.

There is so much goodness in this set. I get excited just typing about it. I'm such a fucking nerd.

Outside of Karn, swords, batterskull (which will drop), obliterator, and surgical extraction obivously.

But there are three uncommons that could be money too.
Beast within, despise, and especially mental mistep are all potentially big uncommons. I could see mental mistep rising up to 5 bucks a piece if they end up working well in decks.

Hex parasite and puresteel paladin could both rise depending on how they end up working. Hex parasite will be used to counter planeswalkers and if it ends up being very effective, I could see it rising to 10 bucks or so.
puresteel might see play in decks with stoneforge, but I don't see it being as effective as people think and might drop. However if someone comes up with a great metalcraft deck with all the swords this could also jump up.

Personally I think both slag fiend and myr superion are being vastly underrated right now. But thats because they don't really fit in any currently established decks. Myr could go in ramp decks, especially with some tweaking. However I think both could easily see play in very fast powerful decks.

Batterskull is an absolute bomb in limited though.

I could also see Urabrask getting a new red deck built around it with lots of cheap red creatures. I'll probably try to make a deck with stuff like keldon marauders and sparkmages.

Also, while I do think Obliterator will drop in value somewhat, I still think it might see good play in mono black aggro decks with tombstalkers, discard, and dark rituals/cabal rituals. Drop a few discard cards first turn or two, a dark ritual/cabal ritual to get obliterator out turn 2 or 3. And then a tombstalker turn 4 or 5 to back him up.
 
I WILL make several infect-focused decks, I know that already.
I think stuff with Phyrexian mana on it will definitely will be "have 4 of those just in case you make a deck/side"-category just by the fact that it can fit into any deck...

Other than that, some comments:

-Due Respect: Drawing a card AND potentially letting yourself to live another turn in case you have any kind of creature advantage? Will be awesome.
-Dispatch: Control in artifact-based horde? Seriously wicked. For one white..

-Viral Drake: Finally a card that SCREAMS "Use Twisted Image on me, please!". Really, It will be awesome :)
-Spellskite: Finally a preventive creature. Will be a must-have if my gameplan resolves around ANOTHER creature, and want to keep that alive :)
-Caress of Phyrexia: FINALLY, a finisher for Infect decks. I have seen so many infect decks simply break when their opponent got to 8/9 token due to lack of proliferate options or simply lack of surviving creatures. This will do the job JUST fine.
 
Speaking of just good cards but not necessarily money cards;

Blade Splicer : the little golem mechanic going on in this set could result in a interesting but likely non competetive deck based around them and precursor golem. However this one card stands out to me being that you get a 3/3 with first strike and a 1/1 for 3 mana. Great value.

Dispatch : In a metalcraft deck, this is incredible, but otherwise it's pretty useless.

Inquisitor Exarch : Will be excellent in limited

Master Splicer : Similar to the blade splicer, you get a 4/4 and a 1/1 for 4 mana, which is a good deal. I think most of the splicers will work very well in limited.

Arm with Aether : another fairly good limited card. Not amazing, but I wouldn't be surprised to see it win a few games.

Blighted Agent : an unblockable infect creature is very dangerous.

Corrupted resolve : with blue getting a bunch of infect this set, this card could be amazing.

Gitaxian probe : look at players hand and card advantage for the cost of 2 life. Being able to rip this off before you've even played a land is great. Pop it off during your opponents first turn to see what you'll be facing for the first couple of turns.

Tezzeret's gambit : A fairly good value at 3 colorless and 2 life for two cards and the ability to add another poison counter.

Wing Splicer : another great splicer, getting you a 3/3 flyer and a 1/1 for 4. Definitely snag this in limited.

Viral Drake : Another nasty card for limited. Tough enough to avoid burn, a flyer to make it easier to hit with infect, and the ability to proliferate some more counters onto your opponent in late game.

Dismember : not as good as go for the throat but I can see it getting good play in limited.

Geth's Verdict : soooooo good. Cards that make your opponents sac a creature are fantastic, letting you get around indestructibility and untargetability.

Life's finale : Not nearly as good as other WOG spells, but it's nice to get another black wog, even if it's too expensive. The search for 3 creatures thing is nice though. Could see some sideboarding perhaps.

Reaper of Sheoldred : Very good infect creature, an opponent will never kill it through blocking, and with 2 power, it's still a serious problem if they just ignore it.

Furnace Scamp : great turn one card, otherwise somewhat useless.

Priest of Urabrask : I could see this getting put into dragonstorm decks

Scrapyard Salvo : This plus Slag Fiend could be a very potent red artifact based deck.

Melira : oh dear, you better hope your opponent doesn't pull one in a draft if you go with infect.

Phyrexian swarmlord : A potential bomb in limited for anyone playing infect.

Triumph of the hordes : a game winner in limited.
 
siddx said:
Go grab a magic card and do that. It doesn't hurt it, in fact it's the best way to check if it's a real or a fake. Fake's will immediately crease down the middle, real cards won't. I would never ever buy any power 9 without doing that bend check first, way too many fakes out there.

This statement is not entirely true. While it is the best way to weed out fakes, a genuine Magic card will fail this test after approximately 12 - 16 bends. The worst fakes will catastrophically fail after 1 attempt, but a very well done re-back will pass this test 8 times or so since it is still technically a Magic card. Doing this test once on a card weakens it and an experienced collector or dealer can tell you if a card has been bent even once. There are 5 other very reliable tests that you should perform on any card pre-Alliances if you suspect it's a fake, especially on P9 or duals.
 
be really careful with the bend test. if you are clumsy you can easily fuck it up and 'break' it and that is not something you want to do when you are testing someone's p9 for fakeness.
 
I figured as much, it's the kid who's the judge at our shop and he freaked out one day about it and went on a rant about someone at the world championships got disqualified it and a whole big story. We were all confused.
 
Zaraki_Kenpachi said:
I figured as much, it's the kid who's the judge at our shop and he freaked out one day about it and went on a rant about someone at the world championships got disqualified it and a whole big story. We were all confused.
Maybe he got them mixed up with the gold bordered promo cards they printed years ago?
*shrug*
 
Considering some of the judges I've encountered, especially in smaller towns, that doesn't surprise me at all. Sometimes it seems like all you need to be a judge is a black shirt with wizards/mtg written on it.
 
V_Arnold said:
-Spellskite: Finally a preventive creature. Will be a must-have if my gameplan resolves around ANOTHER creature, and want to keep that alive :)
Love Spellskite, too. Just a very interesting card. Someone mentioned this in an MTGS thread, but I'm curious: if you had a Spellskite in play and your opponent attempted to equip a sword to one of his creatures, would you be able to use Spellskite's ability and effectively "steal" the guy's sword? Equip counts as an ability, correct?

siddx said:
Also, while I do think Obliterator will drop in value somewhat, I still think it might see good play in mono black aggro decks with tombstalkers, discard, and dark rituals/cabal rituals. Drop a few discard cards first turn or two, a dark ritual/cabal ritual to get obliterator out turn 2 or 3. And then a tombstalker turn 4 or 5 to back him up.
His value will be primarily determined by Standard performance. If he's a staple in dominant black decks (and he very well could be), he'll keep his value. I don't feel as though he's a game-winner in the competitive scene, but NPH changes things up so drastically that I don't really know what will become of Standard. But I don't think he keeps the $20 price tag.
 
Takuan said:
Love Spellskite, too. Just a very interesting card. Someone mentioned this in an MTGS thread, but I'm curious: if you had a Spellskite in play and your opponent attempted to equip a sword to one of his creatures, would you be able to use Spellskite's ability and effectively "steal" the guy's sword? Equip counts as an ability, correct?

No. Spellskite is not a legal target for the equip ability.
 
Managed to score a playset of Urabrask for just under $3.50 each. I figure even if he somehow drops to jank mythic prices, I didn't lose out that much. Much less risky than pre-ordering playsets of Karn or the Obliterator, anyway. I think it's insane that a Hasty, Haste-granting 4/4 for 5 that slows down your opponent's creatures entering the battlefield is going for this little, and can't see how this guy doesn't eventually find a place in decks in its Standard-legal lifetime. There's so much potential there that people just aren't seeing because they're stuck in the pre-NPH mindset.

I am so waiting to make a red deck that runs 4 Priest of Urabrask, 4 Signal Pests, 4 Urabrasks, 4 Goblin Wardrivers, red ramp spells, some burn, maybe the Phyrexian proliferating draw spell, and Contested War Zones. It's definitely a fail in Standard, but seems like good fun in casual.
 
Akim said:
Picked up 2 Lion's Eye Diamond today. Slowly working my ass into Legacy.

That is something I wont do for a looong, long time.
But at least I figured out that no matter if I lack any card of the previous set (Worldwake, Rise of Eldrazzi, etc), by the time Innistrad comes out, I will be perfectly up to date as I will have a lot of Mirrodin card and a lot of M12 also as that would be a priority in the summer :D
 
Akim said:
Picked up 2 Lion's Eye Diamond today. Slowly working my ass into Legacy.

Nice, what deck(s) are you looking to build?

Also, really curious to see how Mental Misstep changes the legacy/vintage landscape.
 
Akim said:
Picked up 2 Lion's Eye Diamond today. Slowly working my ass into Legacy.

Hurray legacy!

suffah said:
Nice, what deck(s) are you looking to build?

Also, really curious to see how Mental Misstep changes the legacy/vintage landscape.

Me too. I'm excited for it, and am trying to figure out how to work it into merfolk, but I dont expect it to be as huge as some are saying.
 
So far, I've pre-ordered about a box's worth in value of rares/mythics. Not going to bother with any of the money mythics or the one money rare (Surgical Extraction), but am instead hoping that the pre-orders I'm gambling on see rises in value and I'll be able to trade up. The rest are going into decks. Hopefully this pays off.

I still need to get a playset set of Melira for casual Phyrexian Hydra/Phyrexian Vatmother shenanigans; for some reason, the eBay guy I pre-ordered from (same dude I purchased the uncommons/commons playset from) has overpriced her despite his other pre-order prices being extremely reasonable (wants 11.99 before shipping, when SGC is taking pre-orders at 1.99 a pop).
Picked up 2 Lion's Eye Diamond today. Slowly working my ass into Legacy.
Hotness. Didn't know what it was until I looked it up. Legacy is expensive!
 
HOLY SHIT. I think DotP's is crazy at times with mirror battles.

Mono Blue unlocking vs Mono Blue Jace AI.

5 hand 20 life vs 9 hand 40 life for me.

I start out with Kraken's eye x1 Get up to about 60 HP while Jace is countering and stuff. You'd think I'd have it right?

Eventually...

I've only put a dent in his 20 life at 16. He brings out memory erosion as I'm going against a shit ton of creatures he's summoned. Kraken's eye x 4 (SMH for full deck unlocks for him) to where the game ends in a draw nearly.

I'm sitting and playing YOU SHALL NOT PASSSSSSSS hoping to take him down via mulligen/0 cards left on next turn.

End of the game, I'm at 8 Life. Dude brings in a 5/6 creature I haven't prepared for after taking out his shit ton of creatures with my 4/4 Flying Elementals and a few unicorns.

0 hand/0 cards left.

"FUCK."

Next turn?

Him: 6 hand/1 card left.

OH SO CLOSE TO BEATING HIM. ARGH. I hate the blue deck in DotP. It always turns into a wall-fest as soon as he can get his cards out.
 
TheSeks said:
HOLY SHIT. I think DotP's is crazy at times with mirror battles.

Mono Blue unlocking vs Mono Blue Jace AI.

5 hand 20 life vs 9 hand 40 life for me.

I start out with Kraken's eye x1 Get up to about 60 HP while Jace is countering and stuff. You'd think I'd have it right?

Eventually...

I've only put a dent in his 20 life at 16. He brings out memory erosion as I'm going against a shit ton of creatures he's summoned. Kraken's eye x 4 (SMH for full deck unlocks for him) to where the game ends in a draw nearly.

I'm sitting and playing YOU SHALL NOT PASSSSSSSS hoping to take him down via mulligen/0 cards left on next turn.

End of the game, I'm at 8 Life. Dude brings in a 5/6 creature I haven't prepared for after taking out his shit ton of creatures with my 4/4 Flying Elementals and a few unicorns.

0 hand/0 cards left.

"FUCK."

Next turn?

Him: 6 hand/1 card left.

OH SO CLOSE TO BEATING HIM. ARGH. I hate the blue deck in DotP. It always turns into a wall-fest as soon as he can get his cards out.

I can sympathize man. It seems like the AI always has just the right hand just when the need it.
 
alternade said:
I can sympathize man. It seems like the AI always has just the right hand just when the need it.

Because, you know, it cheats ;b

(on Hard anyway, afaik, it gets advantageous card orders)
 
Bought 10 packs and got 4 mythics. Got hero of oxid ridge, lux cannon, sword of body and mind, and glissa. Wish I could get at least ONE sword of feast and famine... Do all mythics have the same rate of pulling or ?
 
Total noob question: what do people usually use for counters? The latest sets seem to have lots of cards that rely on counters. Do stores sell something?
 
You can buy gemstones in bulk from hobby stores. A couple of my friends use those. I bought these which are irregularly shaped crystal like counters. They're light, which is all that matters to me.
 
I use a combination of dice and those colored crystal bead things that I carry in a bag. I'll use the beads for things that get a pretty small fixed set of possible counters (Everflowing Chalices, Kitchen Finks/Glen Elendra Archmage, Chalice of the Void) and dice for things like Jace or Aether Vials.
 
Oh, yeah the AI in DotP cheats like a motherfucker. Just today it used an Eyeblights End on two creatures! Murderous rage causing.
 
hoverX said:
Total noob question: what do people usually use for counters? The latest sets seem to have lots of cards that rely on counters. Do stores sell something?
Aside from the gems people mentioned, you can use dice, as well. I bought a snazzy-looking set of smallish die (36, I think) off trollandtoad for about $9 before shipping. Less popular colours can be had for quite a bit less.

Zaraki_Kenpachi said:
Bought 10 packs and got 4 mythics. Got hero of oxid ridge, lux cannon, sword of body and mind, and glissa. Wish I could get at least ONE sword of feast and famine... Do all mythics have the same rate of pulling or ?
Yup, it's all a game of chance. 4 mythics in 10 packs is insane luck.

The_Technomancer said:
What the fuck at the blue Praetor.
Right? Ordered a playset of him just because he's so crazy (and very affordable). He was less than $3/pop, I couldn't say no. I'm going to find a way to cheat him into play in Standard, damn it.
 
dschalter said:
TES is fucking hard to play, so be careful. basically only one person has done well with the deck, bryant cook.

Eh there was a guy who placed second in the LA SCG Open a while back.

I personally like the deck over ANT because:

A) Chant effects are so very, very good.
B) Far superior matchup against moderate to heavily disruptive blue decks than ANT has.
C) Greater lines of play and eight maindeck tutors means less time jerkin' around trying to find business spells or disruption to go off.

Yes, the mana base has less basics but in my experience it's less vulnerable to Stifle than ANT, and more vulnerable to Wasteland.

I play blue tempo decks most of the time and have eaten ANT for breakfast before and ever since they banned Mystical Tutor out of Legacy. TES is way more scary, answering a chant effect is almost always value for the TES player, and a fast all-in Empty The Warrens on T1/T2 can just get there.
 
TES is ridiculously consistent. I goldfished like a mofo when I first put it together and I still punt games with it.

Had a ridiculous team draft today with Sunblast Angel, Steel Hellkite, Kulthoda Flamefiend, Red Zenith and Myr Turbine. Won a Tezz for my efforts!
 
Takuan said:
Aside from the gems people mentioned, you can use dice, as well. I bought a snazzy-looking set of smallish die (36, I think) off trollandtoad for about $9 before shipping. Less popular colours can be had for quite a bit less.


Yup, it's all a game of chance. 4 mythics in 10 packs is insane luck.


Right? Ordered a playset of him just because he's so crazy (and very affordable). He was less than $3/pop, I couldn't say no. I'm going to find a way to cheat him into play in Standard, damn it.

Well I mean variation of mythic. I have as much chance of pulling a tezz as a praetor's counsel or do they make more of one than another?
 
hoverX said:
Total noob question: what do people usually use for counters? The latest sets seem to have lots of cards that rely on counters. Do stores sell something?

-2*d10 for my health
-1*d10 for my poison counters
-blue colored gemstones for any kind of -1/-1 counters
-n*d6 for more amount of counters :D
-black/white go stones for creature counters, optionally :)
 
Did anybody save a copy of the NPH Godbook PDF? I realize the whole spoiler is up on Salv, but I'd like to have a copy of the images to look at.
 
I just use a pen and paper for totaling life and six sided small dice for counter/tokens. There are more and more people I see using their phones to keep track. Played an EDH game this week where we all placed our android phones in the middle and used them.
 
WanderingWind said:
Oh, yeah the AI in DotP cheats like a motherfucker. Just today it used an Eyeblights End on two creatures! Murderous rage causing.

What pisses me off is that I was literally wasting turns walling for about 50 turns just to win by mulligan. Somehow he brings out a 6/6 creature within 2 turns of my own memory erosion card to where I have to summon a creature to wall. Either way I was damned if I do or damned if I didn't. Which pisses me off because I WOULD'VE WON if that bastard didn't bring in new cards or memory erode me. ARGH.
 
So yeah last night in four player EDH, one guy was running Slivers and another one was running Elves.

Elf dude dropped a Mirror Entity, and then pumped a lot of mana into it. Yeah, he won :(
 
Paper and pen at tournaments. If you and your opponent disagree with life totals, the guy who has it written down and can show each instance of life loss/gain will win the argument every single time over the guy who just has dice.
But in any casual play I just used dice.

4 player EDH is always fun, I had a three player game last night. Anowan with mass vampires make you sac your shit and kill off everything else vs. Azami draw a billion cards until my entire deck is in my hand vs. Captain Sissay search for any card in the deck and put out ridiculous lock down.
Guy plaing sissay won. But when it came down to it, I won no matter what since all three were my decks :P

Uril is hands down the most badass general for one on one play though. Just so obscenely fast and powerful.
 
another noob question: Just finished playing in real live (as opposed to on xbox) at a friends house. We weren't sure how to handle poison counters. If a creature has Infect and they do damage to a player is it only one pt. or points equal to the creatures strength?
 
hoverX said:
another noob question: Just finished playing in real live (as opposed to on xbox) at a friends house. We weren't sure how to handle poison counters. If a creature has Infect and they do damage to a player is it only one pt. or points equal to the creatures strength?
Equal to the creature's Power, yes.
 
damn I would have totally cleaned house if we were playing that way. lol i don't know why but we thought it was only one poison damage at a time.
 
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