TheSeks said:
Yes, I know. I mean it would've dropped Jace and Stone Forge at the same time 2011 came out, thereby preventing the whole "banning" situation that is going one right now.
I can see where you and Wizards are coming from, but it seems to me like it would be much easier to go forward thinking in "core/expansion" yearly balance for Standard and pro-level play, than having two years and worrying about a huge (okay, not so much but you get my point) back log of cards in terms of balance.
They sort of have that format already. It's called Block Constructed.
Believe it or not, when a set comes out it usually was finalized a year or a year and a half before.
MaRo has a design book that is 5 years out. Of course the sets aren't finished 5 years before hand, but he has a pretty good idea of what he wants to do with each set 5 years before the set comes out. It's nuts. He knew we were going back to Mirrodin when Mirrodin came out, knew exactly when, and knew he was finally going to put Poison back in come hell or high water.
The finer tuning of stuff that require bannings. Well again, that's really hard to do. RnD rarely makes specific combos for existing cards. There's a few obvious ones, but they usually are 5 card cumbersome cute doohickies like the Cog cycle in Fifth Dawn but they never intentionally create a 2 card combo or specifically create a card to have as much synergy that SFM had with Scars Swords and Batterskull.
They're human, they make mistakes. When Zendikar+Scars was being playtested together, RnD thought Vengevine was going to be the boogieman, you can see that with all the escape valves like Surgical Extraction being released in New Phyrexia.
What I'm interested in now is Splinter Twin+Exarch. Granted its going to rotate in the fall, but wow, they really did pull a boner with that, its not like they didn't have an early warning with Pestermite+Splinter Twin. Turn 4 instawins are NOT fun for anyone, especially where the deck can set itself up for the win on Turn 3 farily easily.
TheSeks said:
Maybe if they kept Core as "these are the base cards"/counter-spells, burn/destroy cards, lands, some 1-3/1-3 base creatures with a few 6/6 not-too-powerful rare creatures and some enchantments that were the same year over year and the expansions were where "the crazy" comes out, would that be better?
Again it would disrupt Block Constructed as a format as well. If you put all your "base" cards in the core sets and leave the crazy stuff to the Block sets, what would people do with drafting block and playing block constructed? I know what you're trying to say but it really would disrupt the model as a whole really bad. All blocks should be able to stand on their own. I don't know how long you have been playing, but read up on Fallen Empires and Homelands and The Dark. ::shudders::
TheSeks said:
I dunno, I'm just curious how they could balance the game to where situations like this where "We didn't honestly think it would turn out like this!" didn't happen.
They can, and they have. It was called Masque Block. It was so underpowered because the previous set was so overpowered that it was a very, very boring game to play. Rebels

Some say the Kamigawa block was like that too with very few standout cards with Jitte, Meloku and the Dragons.
There's a really good article by a former Pro Player and WoTC guy named Randy Buehler, he explains and answers your wondering about balancing the game to where situations cannot happen like it has.
The thing is, honestly in the 17 years magic has been around there's been very few times bannings in Standard format had to happen. If I recall off the top of my head that has been Memory Jar before it even got to print, the mess that was Affinity in Mirrodin, and now Jaces and SFM.
Thats not a bad record to be honest.