WanderingWind
Mecklemore Is My Favorite Wrapper
traveler said:Don't get me wrong- Garruk and Chandra are definitely new.
But they're really not. isn't this the 3rd time we've had a Chandra and Garruk? Why not entirely new dudes and dudettes?
traveler said:Don't get me wrong- Garruk and Chandra are definitely new.
This will be the third variation on both Chandra and Jace. This is only the second Garruk. Other planeswalkers who have had two variations are Elspeth, Sarkhan, Ajani and Tezzeret.WanderingWind said:But they're really not. isn't this the 3rd time we've had a Chandra and Garruk? Why not entirely new dudes and dudettes?
The_Technomancer said:This will be the third variation on both Chandra and Jace. This is only the second Garruk. Other planeswalkers who have had two variations are Elspeth, Sarkhan, Ajani and Tezzeret.
This will be the third time that Garruck, Chandra, and Jace are in the core set though.
Flavor-wise? People like seeing returning characters I would wager. Or at least thats how the creative guys at Wizards probably reason it.WanderingWind said:Is there a reason, though, for reprints at all when you have literally infinite possibilities? Seems...lazy.
Hero said:Mostly speculation from me but my two cents on why Wizards reuses planeswalkers:
Previously Magic: The Gathering had no iconic character anyone could associate with the brand. There was no one instantly recognizable that could be the "face" of the game. The best thing they had were legendary creatures but even those had limitations. They were only so powerful and they had to fit within the story that they were trying to tell which included being on new planes ever since they left Dominaria. Planeswalkers circumvent these issues by being able to be powerful cards that can literally represent an entire color as seen in Jace, the Mindsculptor and they can mold their story as they see fit to tie in with any given set. Now every color has a face(s) to associate. Vampire players most likely will love Sorin Markov. Blue control loves Jace. White soldiers love Elspeth, Knight-Errant. So on and so forth. But by the very nature of their origin they have enough wiggle room to evolve these characters and change their powers and abilities to fit what the game needs and helps sell the set to players.
In a longer term, I see Magic trying to venture out even further from the ccg. Don't get me wrong, the CCG will still be their main focus as its their bread and butter. But why not have cartoons, video games and other merchandise that you can tie in and make even more money while making the brand that much stronger? It's already started slowly with things like Duel of the Planeswalkers and that was massively successful, I expect the 2012 version to do even better since it's on most of the major platforms from day one. In Japan they have a manga based around Chandra and her adventures. Is a Mtg anime that far off?
marrec said:Man, I'm still pissed they killed off Urza and Mishra, especially now that they've brought back the idea of Planeswalking. That's who I identified with M:tG, Urza and Mishra.
They should bring them back.
Eh, I agree that Urza was a completely awesome character, but I think that he also needs to stay dead. The idea of him being alive in the current lore really doesn't sit right with me, especially because he was a planeswalker back when that meant that you were basically a god.marrec said:Man, I'm still pissed they killed off Urza and Mishra, especially now that they've brought back the idea of Planeswalking. That's who I identified with M:tG, Urza and Mishra.
They should bring them back.
The worst commander ever.Hero said:![]()
They brought back Mishra before he was a planeswalker in the Time Spiral block. But yeah, maybe someday. Time Spiral 2.0 maybe. Alternate reality/plane Urza and/or Mishra would be sick.
Yes and no. The game is exactly the same at its core. You play creatures. You attack with the creatures. You play instants, sorceries, and enchantments to do various cool things.ajf009 said:I haven't played magic in years, i find myself missing it as i type this. Last time i was into it the Mercadian Masques and Urza were new.. is it a whole lot different now or have i not missed much?
dschalter said:mishra wasn't a planeswalker.
Seeing Phyrexia come back made me a bit nostalgic for good ole Dominaria. Though I haven't followed the lore of the current block it was enough to get me to jump back in. Well that and DotP.The_Technomancer said:I do think they were right to basically reboot things in Time Spiral. Everything from Brothers War up through the Invasion was one enormous awesome arc that ended spectacularly, and afterwards you could tell they didn't have any idea how to follow that up in terms of inter-block storylines. Onslaught through Ravnica all were very self contained, even if they were awesome.
This is true. Wizards has flip flopped a lot on their stance about him but I believe you are correct with the latest info on him having been killed off before he was ever able to ascend (if at all).
Thinking about it though, Urza was so powerful I can't even imagine a de-powered Urza
planeswalker card being fair.
WanderingWind said:Is there a reason, though, for reprints at all when you have literally infinite possibilities? Seems...lazy.
marrec said:Seeing Phyrexia come back made me a bit nostalgic for good ole Dominaria. Though I haven't followed the lore of the current block it was enough to get me to jump back in. Well that and DotP.
Maybe we could get an expansion of DotP featuring characters from Magics past?
zerokoolpsx said:Whenever I think of MTG, Urza would be the first thing that comes to mind. Too bad he's dead.
marrec said:Alright well can we at least get an officially sanctioned image of Urza owning Jace? You know, to correspond with the banning.
The_Technomancer said:Yes and no. The game is exactly the same at its core. You play creatures. You attack with the creatures. You play instants, sorceries, and enchantments to do various cool things.
But there is a lot of stuff added that's commonplace now that you won't know. Equipment. Planeswalkers. A lot of the more intricate ways the game interacts with the Stack. Stuff like that.
And you have missed much just because there have been so many awesome cards, mechanics, and blocks since then![]()
ajf009 said:Would it be too hard to try and get back into it?
WanderingWind said:Yeah, I get that the lore has established these guys as Planeswalkers. But the entire thing of magic is that there is an infinite amount of planes, right? Infinite possibilities. Third reprinting of the same people.
Brand establishment, etc, etc. I get that...trust me, brand management is my career. But there are other ways of doing it.
Maybe Innistrad will throw some new stuff our way.
Chojin said:Knowing the interwebs, there's probably a Rule 34 image of Urza "owning" Jace. >_<
Oh definitely not. Grab the latest video game or go to your local shop or best of all convince some of your buddies to buy cards with you and jump right back in.ajf009 said:Would it be too hard to try and get back into it?
ajf009 said:Would it be too hard to try and get back into it?
Eh, debatable. We still haven't seen a block like Urza's in recent years. Mostly what they seem to have realized is that creatures can afford to get a whole lot better because they're so easy to kill. (and even then some of the tribal decks from Onslaught would probably outdo a lot of decks today, hehehe)TheSeks said:Otherwise, besides the HUGE power creep (IMO) the game is nearly the same it has always been in beginner/base level.
TheSeks said:I honestly like the idea of "YOU are a planeswalker," that Magic hinted at in 99-03. Or at least that's the way it seemed to me.
This whole "putting a face on the game" doesn't really work for me, probably because I've seen numerous creatures on the boxes back in those days to where it was the eye-catching art that brought you in more the barely there story (AKA: fighting game genre stories) for playing the game.
TheSeks said:Not really. The major changes are:
-No mana burn (but I think this happened in 8th edition as I don't ever recall ever playing against mana burn)
-Spells resolve from top-down, IE: I play a spell, you play counter. Counter resolves before my spell. However, if it was I play a spell, you play counter, and I play counter, my counter resolves before your counter to where my spell resolves.
Otherwise, besides the HUGE power creep (IMO) the game is nearly the same it has always been in beginner/base level.
Chojin said:You are the planeswalker has been there since the beginning of the game. There's a rift in the community due to Planeswalker cards thematically because of that. You can usually tell who dislikes planeswalkers when they refer to them as Bradywalkers due to Bardy Dommermuth, who came up with the card type.
WanderingWind said:Yeah, I get that the lore has established these guys as Planeswalkers. But the entire thing of magic is that there is an infinite amount of planes, right? Infinite possibilities. Third reprinting of the same people.
Brand establishment, etc, etc. I get that...trust me, brand management is my career. But there are other ways of doing it.
Maybe Innistrad will throw some new stuff our way.
delume said:So, what is the best place to check if there are players where I live? (I bought the decks while out of town, so have no local hobby shop as such.)
The_Technomancer said:Eh, debatable. We still haven't seen a block like Urza's in recent years. Mostly what they seem to have realized is that creatures can afford to get a whole lot better because they're so easy to kill. (and even then some of the tribal decks from Onslaught would probably outdo a lot of decks today, hehehe)
These are still unconfirmed right?V_Arnold said:Planeswalkers without ultimates?
Finally a good idea
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suffah said:These are still unconfirmed right?
A Green Sun Zenith Garruk and an eternally nerfed Chandra Nalaar? Conside them confirmed. ^_^suffah said:These are still unconfirmed right?
Actually that Chandra seems really high utility. Since she's only three mana I can see myself using that first ability a few times to get through in the early game, and then use the third ability for removal when I need it.OneEightZero said:A Green Sun Zenith Garruk and an eternally nerfed Chandra Nalaar? Conside them confirmed. ^_^
The_Technomancer said:Actually that Chandra seems really high utility. Since she's only three mana I can see myself using that first ability a few times to get through in the early game, and then use the third ability for removal when I need it.
Guesong said:After years of lurking, it feels good to be finally able to press that "Post Reply" button!
Hello all!Looking forward to participate in Magic-GAF community!
Now on topic ; I don't believe Garruk and Chandra are real. I don't see Wizards stepping away from Planeswalker having a true and proper "ultimate" ability.
Also, and more importantly, as other posters on MTGSalvation pointed out, "Garruk Predator" would have no synergy with the confirmed "Garruk" cards in M12, "Garruk's Companion" and "Garruk's Horde". Garruk's Horde lets you play the top card of your library if it's a creature card ; an ability involving tutoring creatures to top of library would make more sense rather than a Green Zun Senith for "Garruk Predator".
Considering the Jace, Sorin and Gideon cards seems to synergize alot with their respective planeswalker, I'd say that non-synergy is definitively the biggest tell about Garruk and Chandra being fakes.
Chojin said:*stuff about M10 rules changes*
V_Arnold said:Planeswalkers without ultimates?
Finally a good idea
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