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Magic: The Gathering |OT|

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WanderingWind said:
But they're really not. isn't this the 3rd time we've had a Chandra and Garruk? Why not entirely new dudes and dudettes?
This will be the third variation on both Chandra and Jace. This is only the second Garruk. Other planeswalkers who have had two variations are Elspeth, Sarkhan, Ajani and Tezzeret.

This will be the third time that Garruck, Chandra, and Jace are in the core set though.
 
The_Technomancer said:
This will be the third variation on both Chandra and Jace. This is only the second Garruk. Other planeswalkers who have had two variations are Elspeth, Sarkhan, Ajani and Tezzeret.

This will be the third time that Garruck, Chandra, and Jace are in the core set though.

Is there a reason, though, for reprints at all when you have literally infinite possibilities? Seems...lazy.
 
WanderingWind said:
Is there a reason, though, for reprints at all when you have literally infinite possibilities? Seems...lazy.
Flavor-wise? People like seeing returning characters I would wager. Or at least thats how the creative guys at Wizards probably reason it.

Mechanically? Well, there's probably some balance stuff going on with the Planeswalker legend-rule, but I honestly don't know how much that would matter. I guess it did have a significant effect with Uber-Jace, when people were running regular Jace just to use him as denial.
 
Mostly speculation from me but my two cents on why Wizards reuses planeswalkers:

Previously Magic: The Gathering had no iconic character anyone could associate with the brand. There was no one instantly recognizable that could be the "face" of the game. The best thing they had were legendary creatures but even those had limitations. They were only so powerful and they had to fit within the story that they were trying to tell which included being on new planes ever since they left Dominaria. Planeswalkers circumvent these issues by being able to be powerful cards that can literally represent an entire color as seen in Jace, the Mindsculptor and they can mold their story as they see fit to tie in with any given set. Now every color has a face(s) to associate. Vampire players most likely will love Sorin Markov. Blue control loves Jace. White soldiers love Elspeth, Knight-Errant. So on and so forth. But by the very nature of their origin they have enough wiggle room to evolve these characters and change their powers and abilities to fit what the game needs and helps sell the set to players.

In a longer term, I see Magic trying to venture out even further from the ccg. Don't get me wrong, the CCG will still be their main focus as its their bread and butter. But why not have cartoons, video games and other merchandise that you can tie in and make even more money while making the brand that much stronger? It's already started slowly with things like Duel of the Planeswalkers and that was massively successful, I expect the 2012 version to do even better since it's on most of the major platforms from day one. In Japan they have a manga based around Chandra and her adventures. Is a Mtg anime that far off?
 
Hero said:
Mostly speculation from me but my two cents on why Wizards reuses planeswalkers:

Previously Magic: The Gathering had no iconic character anyone could associate with the brand. There was no one instantly recognizable that could be the "face" of the game. The best thing they had were legendary creatures but even those had limitations. They were only so powerful and they had to fit within the story that they were trying to tell which included being on new planes ever since they left Dominaria. Planeswalkers circumvent these issues by being able to be powerful cards that can literally represent an entire color as seen in Jace, the Mindsculptor and they can mold their story as they see fit to tie in with any given set. Now every color has a face(s) to associate. Vampire players most likely will love Sorin Markov. Blue control loves Jace. White soldiers love Elspeth, Knight-Errant. So on and so forth. But by the very nature of their origin they have enough wiggle room to evolve these characters and change their powers and abilities to fit what the game needs and helps sell the set to players.

In a longer term, I see Magic trying to venture out even further from the ccg. Don't get me wrong, the CCG will still be their main focus as its their bread and butter. But why not have cartoons, video games and other merchandise that you can tie in and make even more money while making the brand that much stronger? It's already started slowly with things like Duel of the Planeswalkers and that was massively successful, I expect the 2012 version to do even better since it's on most of the major platforms from day one. In Japan they have a manga based around Chandra and her adventures. Is a Mtg anime that far off?

Man, I'm still pissed they killed off Urza and Mishra, especially now that they've brought back the idea of Planeswalking. That's who I identified with M:tG, Urza and Mishra.

They should bring them back.
 
marrec said:
Man, I'm still pissed they killed off Urza and Mishra, especially now that they've brought back the idea of Planeswalking. That's who I identified with M:tG, Urza and Mishra.

They should bring them back.

mishra,_artificer_prodigy.jpg


They brought back Mishra before he was a planeswalker in the Time Spiral block. But yeah, maybe someday. Time Spiral 2.0 maybe. Alternate reality/plane Urza and/or Mishra would be sick.
 
marrec said:
Man, I'm still pissed they killed off Urza and Mishra, especially now that they've brought back the idea of Planeswalking. That's who I identified with M:tG, Urza and Mishra.

They should bring them back.
Eh, I agree that Urza was a completely awesome character, but I think that he also needs to stay dead. The idea of him being alive in the current lore really doesn't sit right with me, especially because he was a planeswalker back when that meant that you were basically a god.
 
I do think they were right to basically reboot things in Time Spiral. Everything from Brothers War up through the Invasion was one enormous awesome arc that ended spectacularly, and afterwards you could tell they didn't have any idea how to follow that up in terms of inter-block storylines. Onslaught through Ravnica all were very self contained, even if they were awesome.
 
Hero said:
mishra,_artificer_prodigy.jpg


They brought back Mishra before he was a planeswalker in the Time Spiral block. But yeah, maybe someday. Time Spiral 2.0 maybe. Alternate reality/plane Urza and/or Mishra would be sick.
The worst commander ever.
Also, I'd be down for a MTG anime. I'd be awesome if they featured some legendary creatures along the way. It would be fun for commander players if you general happened to be featured in an episode.
 
I haven't played magic in years, i find myself missing it as i type this. Last time i was into it the Mercadian Masques and Urza were new.. is it a whole lot different now or have i not missed much?
 
ajf009 said:
I haven't played magic in years, i find myself missing it as i type this. Last time i was into it the Mercadian Masques and Urza were new.. is it a whole lot different now or have i not missed much?
Yes and no. The game is exactly the same at its core. You play creatures. You attack with the creatures. You play instants, sorceries, and enchantments to do various cool things.

But there is a lot of stuff added that's commonplace now that you won't know. Equipment. Planeswalkers. A lot of the more intricate ways the game interacts with the Stack. Stuff like that.

And you have missed much just because there have been so many awesome cards, mechanics, and blocks since then :P
 
dschalter said:
mishra wasn't a planeswalker.

This is true. Wizards has flip flopped a lot on their stance about him but I believe you are correct with the latest info on him having been killed off before he was ever able to ascend (if at all).

Thinking about it though, Urza was so powerful I can't even imagine a de-powered Urza planeswalker card being fair.
 
The_Technomancer said:
I do think they were right to basically reboot things in Time Spiral. Everything from Brothers War up through the Invasion was one enormous awesome arc that ended spectacularly, and afterwards you could tell they didn't have any idea how to follow that up in terms of inter-block storylines. Onslaught through Ravnica all were very self contained, even if they were awesome.
Seeing Phyrexia come back made me a bit nostalgic for good ole Dominaria. Though I haven't followed the lore of the current block it was enough to get me to jump back in. Well that and DotP.

Maybe we could get an expansion of DotP featuring characters from Magics past?

This is true. Wizards has flip flopped a lot on their stance about him but I believe you are correct with the latest info on him having been killed off before he was ever able to ascend (if at all).

Thinking about it though, Urza was so powerful I can't even imagine a de-powered Urza
planeswalker card being fair.

Alright well can we at least get an officially sanctioned image of Urza owning Jace? You know, to correspond with the banning.
 
WanderingWind said:
Is there a reason, though, for reprints at all when you have literally infinite possibilities? Seems...lazy.

The planeswalkers represent the colors themselves. The other color walkers are for expansion sets not the core set. The only reason why Sorin is the black planeswalker in m12 is due to vampires being a big theme and Lilliana probably getting some lovin in Innistrad.

Planeswalkers represent a face to the magic brand, people like repetition. It's why puffed rice cereal fails, they can't figure out a goddamned mascot or a name :p
 
marrec said:
Seeing Phyrexia come back made me a bit nostalgic for good ole Dominaria. Though I haven't followed the lore of the current block it was enough to get me to jump back in. Well that and DotP.

Maybe we could get an expansion of DotP featuring characters from Magics past?

I'm fairly certain we'll get back to Dominaria one of these days. New Phyrexia, even it doesn't even know what Dominaria really is in a sense, will have it's eyes, probes, feelers, squickiness on it sooner or later. Though it pisses me off
They killed off Venser
there isn't really a Planeswalker who represents
Dominaria

Besides, everyone loves slivers, Rath is no more, slivers only exist in Dominaria now ;p
 
zerokoolpsx said:
Whenever I think of MTG, Urza would be the first thing that comes to mind. Too bad he's dead.

Thats pretty much why Planeswalkers were created. Once Urza bit the dust, there wasn't a face to magic any longer. They tried the longest with Gerrard, but ended up killing him too cause he's well... kinda bland.

The beauty of Planeswalkers is that they can represent colors people identify with.

But who knows, technically Gerrard and Urza live inside Karn. They might spring forth again one day.


marrec said:
Alright well can we at least get an officially sanctioned image of Urza owning Jace? You know, to correspond with the banning.

Knowing the interwebs, there's probably a Rule 34 image of Urza "owning" Jace. >_<
 
The_Technomancer said:
Yes and no. The game is exactly the same at its core. You play creatures. You attack with the creatures. You play instants, sorceries, and enchantments to do various cool things.

But there is a lot of stuff added that's commonplace now that you won't know. Equipment. Planeswalkers. A lot of the more intricate ways the game interacts with the Stack. Stuff like that.

And you have missed much just because there have been so many awesome cards, mechanics, and blocks since then :P


Would it be too hard to try and get back into it?
 
Yeah, I get that the lore has established these guys as Planeswalkers. But the entire thing of magic is that there is an infinite amount of planes, right? Infinite possibilities. Third reprinting of the same people.

Brand establishment, etc, etc. I get that...trust me, brand management is my career. But there are other ways of doing it.

Maybe Innistrad will throw some new stuff our way.
 
ajf009 said:
Would it be too hard to try and get back into it?

Nah, I got my best friend back into magic and he hasn't played since Mercadian Masques, he grabbed onto the new concepts pretty quickly.

He still likes lifegain though :| And big dumb vanilla green creatures :|

WanderingWind said:
Yeah, I get that the lore has established these guys as Planeswalkers. But the entire thing of magic is that there is an infinite amount of planes, right? Infinite possibilities. Third reprinting of the same people.

Brand establishment, etc, etc. I get that...trust me, brand management is my career. But there are other ways of doing it.

Maybe Innistrad will throw some new stuff our way.

Don't weep when we get a new Lilliana ;) However the other two sets will probably get some good new walkers too. There's rumors that one of the walkers not used in DoTP12 which was U/R (and can be found by data mining the game) might be in Innistrad too.

Though I'm fairly certain we'll be getting a new U/W too, cause... of... stuff... stupid Wizards.
 
ajf009 said:
Would it be too hard to try and get back into it?
Oh definitely not. Grab the latest video game or go to your local shop or best of all convince some of your buddies to buy cards with you and jump right back in.
 
I honestly like the idea of "YOU are a planeswalker," that Magic hinted at in 99-03. Or at least that's the way it seemed to me.

This whole "putting a face on the game" doesn't really work for me, probably because I've seen numerous creatures on the boxes back in those days to where it was the eye-catching art that brought you in more the barely there story (AKA: fighting game genre stories) for playing the game.


ajf009 said:
Would it be too hard to try and get back into it?

Not really. The major changes are:

-No mana burn (but I think this happened in 8th edition as I don't ever recall ever playing against mana burn)
-Spells resolve from top-down, IE: I play a spell, you play counter. Counter resolves before my spell. However, if it was I play a spell, you play counter, and I play counter, my counter resolves before your counter to where my spell resolves.

Otherwise, besides the HUGE power creep (IMO) the game is nearly the same it has always been in beginner/base level.
 
TheSeks said:
Otherwise, besides the HUGE power creep (IMO) the game is nearly the same it has always been in beginner/base level.
Eh, debatable. We still haven't seen a block like Urza's in recent years. Mostly what they seem to have realized is that creatures can afford to get a whole lot better because they're so easy to kill. (and even then some of the tribal decks from Onslaught would probably outdo a lot of decks today, hehehe)
 
TheSeks said:
I honestly like the idea of "YOU are a planeswalker," that Magic hinted at in 99-03. Or at least that's the way it seemed to me.

This whole "putting a face on the game" doesn't really work for me, probably because I've seen numerous creatures on the boxes back in those days to where it was the eye-catching art that brought you in more the barely there story (AKA: fighting game genre stories) for playing the game.

You are the planeswalker has been there since the beginning of the game. There's a rift in the community due to Planeswalker cards thematically because of that. You can usually tell who dislikes planeswalkers when they refer to them as Bradywalkers due to Bardy Dommermuth, who came up with the card type.



TheSeks said:
Not really. The major changes are:

-No mana burn (but I think this happened in 8th edition as I don't ever recall ever playing against mana burn)
-Spells resolve from top-down, IE: I play a spell, you play counter. Counter resolves before my spell. However, if it was I play a spell, you play counter, and I play counter, my counter resolves before your counter to where my spell resolves.

Otherwise, besides the HUGE power creep (IMO) the game is nearly the same it has always been in beginner/base level.

First point came from the m10 rules changes. Second from the 6th edition rules changes.

Actually there's quite a bit of rules changes if he was playing pre-6th.

1) Legend Rule works differently - before if one guy had a Legend out, the other couldn't play that Legend or it would would die immediately. Now both Legends are cancelled out. Also Legendary was used as a supertype for all "Legend" cards. This was done in Kamigawa block.

2) Combat took a major change in both 6th and M10.

- In the 6th changes, tapped creatures could actually deal damage. Before that if your creature was blocking and somehow tapped, it wouldn't deal damage. It really didn't make sense as a rule and thankfully they took that out. In old magic, you couldn't block a 2/2 with an activated Mishra's factory and pump itself to kill the 2/2. It would merely block the 2/2 and survive. 6th also made got rid of the "damage prevention" step. It was a strange step that allowed for regeneration and damage prevention to occur, because they had to occur at the time a creature was going to die. Thankfully it was cleaned up to where damage prevention could occur before actual damage (and nicely could be responded to) and regeneration activated a "regeneration" shield that stated when it died it would regenerate. It can also be responded to.

- 10th had some big whammies that I'm still trying to get over, though I think I am getting over it now. Combat damage never uses the stack. This means there's no response able after damage has been assigned. This may not seem like much but it destroys a lot of value out of cards like mogg fanatic, it can no longer block, deal its 1 damage and then sac itself to deal another damage. It also completely hoses bounce in terms of combat tricks. This is where it was most egregious to me. But like all other changes, I move on. Bounce is not as useful, but there's still plenty of uses for it. The other one which still confuses me a bunch is how damage is assigned to multiple blockers. The attacking player has to declare before damage is assigned just how the attacks will go before the actual damage step occurs. Again it sounds like it isn't much so I'll copypasta an example:

E.g.: A Trained Armodon (green, 3/3) is blocked by a Grizzly Bears and a Cylian Elf (both 2/2). The attacking player numbers the Bears as "Blocker #1" and the Elf as "Blocker #2". Now the defending player casts Shelter and gives the Bears protection from green. The attacking player now must assign 2 damage to the Bears and can only assign 1 point of damage to the Elf. Both 2/2's survive as the Bears damage is prevented by protection and the Elf is not dealt lethal damage. Meanwhile the Armodon is dealt a total of 4 damage and is destroyed since the damage on it exceeds it's toughness.

In that example, previously, if shelter was cast, the Armodon could chose to deal its damage to the elf at the damage step.

To make matters worse(better?) Deathtouch is the only keyworded ability that the new blocking rules don't apply to. If a 4/4 deathtouch creature is blocked in multiples, the deathtouch creature can choose how to assign damage after blocking was already established. Its goofy, but again, doesn't come up too often so its not that bad I guess.

3) 6th edition introduced that once at 0 or less life, you're dead. The old way had it where you could survive before the end of the phase, you'd still live. The obvious reason for the change was because of Mirror Universe. It allowed one to get to 0 life, and then switch life totals and win. This also affected certain interactions like say you're at 3 life, someone bolts you and you have a healing salve. before you could let the bolt resolve, then heal yourself. Now you have to heal yourself in response. Again its a small change, but its a big thing to keep in mind.

4) Lots and lots and lots of keywords were introduced over the years to replace text clutter, this can be confusing to returning players. I don't want to list them all but some basic ones are:

-Remove from the game = Exile
-Whenever <this creature> goes to the graveyard = Die (only creatures, enchantments, lands and artifacts and planeswalkers don't "die")
-Block as though it has flying = Reach
-Unnafected by summoning sickness = Haste
-Attacking does not cause it to tap = Vigilance
-Fear has been replaced by Intimidate which allows other colors to use it (Intimidate on a grizzly bear means only green and artifact creatures can block it)
-any time you could play it as an instant = Flash
-Local enchantments were reworded as "auras"
-can't be the target of spells or abilities your opponents control = Hexproof
-Whenever this creature deals damage, you gain that much life = Lifelink (Note Spirit Link still does what its supposed to, hose their creatures, it doesn't give the creature lifelink, also keep in mind giving your opponent's creature lifelink doesn't work like how giving casting Spirit Link works either)
-Cannot be the target of spells or abilities - Shroud

Don't be scared of all the keywording, its nice because it opens design space on a card (you can only fit so much text) and a lot of common versions of cards with keywords have reminder text on it to tell you what it does.

Sure, a lot of rules changes can be intimidating, but its really not that hard to remember.

Oh and they fixed "Bands with others" to actually act like banding :p Not that it comes up much.

And Contraptions are real!

5) And they also changed how mulliganing works. Both players have to mulligan at the same time. Meaning, you both draw 7, then both have to decide if you're going to mulligan. Person who does not mulligan cannot mulligan after the other player decides to. The person that decided to can keep mulliganing if he wants. Again its a small change, but it prevented people from going, "Okay this 7 hand is shit, but if he mulligans to 5 I'll be set."
 
Well Ive been doing some scheming trying to come up with some neat new standard decks. Valakut appears to be the FNM deck of choice in my area. Im working on a good version of U/R Twin and a R/W affinity( metalcraft and superfast dudes plus tempered steel) working out pretty good.
 
Chojin said:
You are the planeswalker has been there since the beginning of the game. There's a rift in the community due to Planeswalker cards thematically because of that. You can usually tell who dislikes planeswalkers when they refer to them as Bradywalkers due to Bardy Dommermuth, who came up with the card type.

I dunno. I don't have a problem with the thematic planeswalkers. But if we're the planeswalkers ourselves, the theme ones shouldn't really be featured as prominently. Creatures and enchantments should be. *shrug*

Also didn't know they shortened some of those definitions. I've seen them on some cards, but generally with the reminder of what it means.
 
Just drafted a R/W infect deck on MODO.

Let's see how it runs.

EDIT:

Whew, squeezed by game 1, 2-1 against RG beats. I was trying to get too tricky with mortarpod shenanigans and blew game 2. Game 3 I came back from a miracle after misclicking early on... one of those crazy games where I should have won, then gave the game away, then got another miracle opportunity... Really lucky I sided in Trigon of mending. Came down to 2 minutes left on the clock too. Triple Ogre Menial is holding down the fort.

Match 2...RG dino's. Game 1 is very damn close, but Menial slows my opponents enough while Tine Shrike + Shriek Raptor puts opponent on a super short clock. Game 2 is similar, double Shriek Raptor is dirty, while a first striked Priest of Norn holds the fort down. On to the final match!

Down to game 3 in the final match! Playing against BUG infect...Veldalkin Anatomist owned me.

Whew ! won! This time I saved my removal for Veldalkin Anatomist and he just couldn't handle my threats. Mutagenic Growth saved his stuff many times, damn that card to hell. I had to take a chance and luckily he didn't have it in hand.
 
Man. We played a 5 way Commander FFA last night. I got Thought Lash + Zedruu'ed. It was just about the worst feeling in the world. So frustrating, yet so trollish that I couldn't help but laugh.

I have these at the store for when we do such things, and there was no better time for it than then lol

il_570xN.179129649.jpg
 
i would be quite sad if they brought back urza. they already messed up my favorite character from the novels (xantcha) with absurd retconning, so something similar would probably happen if urza somehow reappeared.

and they already did the alternate reality thing with time spiral, so i'm really hoping that they don't feel the need to print an urza card.
 
WanderingWind said:
Yeah, I get that the lore has established these guys as Planeswalkers. But the entire thing of magic is that there is an infinite amount of planes, right? Infinite possibilities. Third reprinting of the same people.

Brand establishment, etc, etc. I get that...trust me, brand management is my career. But there are other ways of doing it.

Maybe Innistrad will throw some new stuff our way.

The upcoming set that these classic planeswalkers are in is m12 or Magic 2012. It is a Core Set. The Core Sets primary purpose is to be aimed at people who are unfamiliar with Magic and have never played it before. Past that, with m10 and forward they wanted to go back to the original roots of Magic with its fantasy aspect of dragons and angels, fireballs and other things that people would associate when they hear the word 'magic.' This is different than a yearly release set like Scars of Mirrordin block or Zendikar block. Those are primarily mechanic and storyline driven.

Because of that, the core set is used to keep cards they feel are basic and essential to having in the Standard metagame while still maintaining that starting point for new players. That's the best place for them to have the faces of the game always in though like this year they decided to change it up just slightly by replacing two walkers from Lorwyn with two from Zendikar. Also I think Gideon makes a better poster boy to most non-players than a giant humanoid cat with a battle-axe. Liliana was most likely pushed out because of a) she will be appearing in the Innistrad set in the fall and b) Sorin Markov is a better card, not to mention c) vampire appeal for the teenage crowd.

If you want a new walker take a look at this picture which someone found by going through the code of the DotP 2012 game.

137434.png


Currently inaccessible but most definitely fits the planeswalker criteria since there was a string of code that referred to his AI personality in the game. An Izzet (red/blue) planeswalker definitely piques my interest. :) With the way the background structure is done in a gothic theme people are speculating he will be one of the new planeswalkers for INN.
 
After playing DotP 2012 on the 360, I grabbed two Event Decks to try Magic out in real life. I got a Blue/Black Mirrodin Besieged deck and the White New Phyrexia deck. My lovely wife and I had a game tonight and (I guess to my surprise) we had a blast. Magic seems like a good entry point to introduce someone to CCG nerdery. I remember trying to teach a friend to play L5R back in the day and getting quite frustrated by the process. So, what is the best place to check if there are players where I live? (I bought the decks while out of town, so have no local hobby shop as such.)
 
delume said:
So, what is the best place to check if there are players where I live? (I bought the decks while out of town, so have no local hobby shop as such.)

WotC has a Store Locator on its website, check there, get to know the community, most likely there is a huge MtG forum for your country/province which lists all the tournaments and FNM happening.
 
The_Technomancer said:
Eh, debatable. We still haven't seen a block like Urza's in recent years. Mostly what they seem to have realized is that creatures can afford to get a whole lot better because they're so easy to kill. (and even then some of the tribal decks from Onslaught would probably outdo a lot of decks today, hehehe)

Mirrodin/Kamigawa Mono-Red LD would wreck absolutely everything now. Turn 1 Chrome Mox+Slith Firewalker, Turn 2 Stone Rail/Molten Rain, Turn 3 Stone Rail/Molten Rain/Demolish...Throw in some Jinxed Chokers, Arc Sloggers and that amazing burn: Pulse of the Forge (mana burning yourself to have lower life was the fucking shit) and Flames of the Blood Hand (aka "Fuck you Loxodon Hierarch"...that interaction came a bit later but you know) to smoke 'em out if they manage to get a mana base going.

And Blue Tron...*shivers*. If you're not playing Ninjas or the mirror, pick up your cards and go home.
 
OneEightZero said:
A Green Sun Zenith Garruk and an eternally nerfed Chandra Nalaar? Conside them confirmed. ^_^
Actually that Chandra seems really high utility. Since she's only three mana I can see myself using that first ability a few times to get through in the early game, and then use the third ability for removal when I need it.
 
After years of lurking, it feels good to be finally able to press that "Post Reply" button!

Hello all! :) Looking forward to participate in Magic-GAF community!


Now on topic ; I don't believe Garruk and Chandra are real. I don't see Wizards stepping away from Planeswalker having a true and proper "ultimate" ability.

Also, and more importantly, as other posters on MTGSalvation pointed out, "Garruk Predator" would have no synergy with the confirmed "Garruk" cards in M12, "Garruk's Companion" and "Garruk's Horde". Garruk's Horde lets you play the top card of your library if it's a creature card ; an ability involving tutoring creatures to top of library would make more sense rather than a Green Zun Senith for "Garruk Predator".

Considering the Jace, Sorin and Gideon cards seems to synergize alot with their respective planeswalker, I'd say that non-synergy is definitively the biggest tell about Garruk and Chandra being fakes.
 
The_Technomancer said:
Actually that Chandra seems really high utility. Since she's only three mana I can see myself using that first ability a few times to get through in the early game, and then use the third ability for removal when I need it.

Yep. She seems way to perfect to support whatever initial aggro you might have.
And with her on board turn 3, you will be instantly able hit with your...let us see...2*1/1-2/1, and then the next turn, depending what your opponent gets, you can simply put down some nasty hasted monster for 4, and increase all your unit's damage by 4. Which is instakill.

Guesong said:
After years of lurking, it feels good to be finally able to press that "Post Reply" button!

Hello all! :) Looking forward to participate in Magic-GAF community!


Now on topic ; I don't believe Garruk and Chandra are real. I don't see Wizards stepping away from Planeswalker having a true and proper "ultimate" ability.

Also, and more importantly, as other posters on MTGSalvation pointed out, "Garruk Predator" would have no synergy with the confirmed "Garruk" cards in M12, "Garruk's Companion" and "Garruk's Horde". Garruk's Horde lets you play the top card of your library if it's a creature card ; an ability involving tutoring creatures to top of library would make more sense rather than a Green Zun Senith for "Garruk Predator".

Considering the Jace, Sorin and Gideon cards seems to synergize alot with their respective planeswalker, I'd say that non-synergy is definitively the biggest tell about Garruk and Chandra being fakes.

Welcome :)
I think that it is Wizards's old habit to NOT provide the same framework for every 5 colors. Meaning here that regardless of whether the other color's utilities align with their planeswalkers, Wizards might have just easily decided to go for a different route with red and green. Just for the sake of having a different route, I mean.
 
Chojin said:
*stuff about M10 rules changes*

You're completely off-base about the Sixth Edition->M10 rules changes. Damage not being on the stack was how it originally worked before the Sixth edition rules. It turned out to be a complete design mistake in retrospect, and the reason for the M10 rules changes was to make your decision to sacrifice Mogg Fanatic matter, for instance, if it was blocking an X/1 but your opponent has a different X/1 you'd like to kill instead. You have to choose one of the two instead of doing both.

Also, they fixed the deathtouch issue in the M11 rules update. 1 point of damage is now considered lethal if it's dealt by a creature with deathtouch.
 
V_Arnold said:
Planeswalkers without ultimates?
Finally a good idea :D

New_M12_Planeswalkers.jpg

Until we have more proof those have been deemed fake by the community due to them not fitting into the collector's number of what we know already is in the m12 set. Also it is highly dubious because their first abilities which add loyalty require creatures on the board and that's pretty bad design philosophy. Not to mention "Garruk Predator" is pretty awful sounding and Wizards avoids that. If anything it would be "Garruk, Predator" or "Garruk the Predator."

Not to mention they've built Chandra as a fire planeswalker and none of her abilities are really fire based, it feels way out of place.

I don't think they're real and I hope they're not because I would be really disappointed in those.
 
Actually yeah, I'm calling definitely fake. The art on that Chandra is way to close to the art on the original Chandra, and they like cards to be easily identifiable. No way they'd print one that looked that similar.

For reference:
Chandraxyzzy.jpg


Exact same pose and flames, you actually have to look for the differences.
 
What's weird to me is that red ring around the cards.

And that hologram conveniently blocking the card number.

Anyways, time to run another draft.
 
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