Ha funny that I read somewhere that the New Phyrexia decks where much better designed than the MB ones. Prove again that you shouldn't believe what you read on the webz unless it's from someone with first hand experience.Guesong said:I wouldn't say it is totally useless, but......
Equip for 0 is a nice bonus, but it won't make you win games. Stoneforge Mystic allowed you to go fetch overpowered equipments (Sword of Feast and Famine) to equip them to freaking powerhouses that also happened to be equipments (Batterskull) or simply to some Squadron Hawks, that you were almost assured to have 4x in your hand and the battlefield. Plus, the Mystic allowed you to play Batterskull 2 turns earlier. And it's a vigilance lifelink 4/4 with bounce to protect it........
In all actuality, it's not Stoneforge Mystic that was broken per se (well....with Splinter Twins). It's really the apparition of Batterskull that shot the deck from "great" to "omfg this is broken". But things are as they are, and so it's the Mystic that is banned.
However, if you want a tournament-esque level deck to work with, I'd strongly recommand the "Into the Breach" monored deck that was in Mirrodin Besieged. I happened to draw 2 Hero of Oxid Ridge from boosters and simply threw them into the deck and my god it wrecks face. It is the only Event deck, imho, worthy of the title. It really is a competitive deck from the get-go, as opposed to some better-than-theme-deck.
Would the Into the Breach be fun in a match-up with the War of Attrition deck (both out of the boxes) because that would just make it easy to setup a somewhat equal-challenge match for casual play at home. It seems to me that the Rot from Within deck should be fun to play with it as they where designed together but possibly that's not true at all either.
Maybe I should just concentrate on buying a deck myself once I get more cards though I'm really struggling to understand the meta-game.
I still really don't understand why the Mystics are so necessary in the unchanged War of Attrition deck. It's not like you have a Batterskull, Sword of Feast and Famine or even Squadron Hawks to work with. There's actually only 4 equipment cards in the deck with a 3 or higher mana cost. It seems the whole Mystic combination is relying on a mere 4 cards (2 Mystics, Bonehoard, Skinwing) to make it work properly. Couple that with only 1 Mirran Crusader and 1 Puresteel Paladin and that's 6 cards out of 60.
So how would the unchanged deck be better than throwing out the Mystics, adding some Crusaders and Paladin's and Batterskulls. Sure the Batterskulls are much less powerfull without the Mystics but no one can use the Mystics anyway right?
Just trying to understand it because I have a hard time understanding it all.