• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
Hex said:
NEVER take more than you need to events, make one trade book and never leave it around.

I always took a box or two and two or three fat binders.

Of course I always scrubbed out early, so I'd end up trading a bunch if I didn't get into a side draft or something.
 
Bought a New Phyrexia fat pack today for 32 bucks. Pulled a foil Karn Liberated and two Surgical Extractions. I feel like I got my money's worth lol
 
OnPoint said:
Bought a New Phyrexia fat pack today for 32 bucks. Pulled a foil Karn Liberated and two Surgical Extractions. I feel like I got my money's worth lol

Definitely could have been alot worse.
Not bad at all.
Any dismember?
 
That's the one-cost -5/-5 right? I didn't get any in the fat pack, but I did get that Vampire deck. My card guy is selling them for 22 bucks -- such a good deal for that deck
 
OnPoint said:
That's the one-cost -5/-5 right? I didn't get any in the fat pack, but I did get that Vampire deck. My card guy is selling them for 22 bucks -- such a good deal for that deck

That is a great price for the deck, most people are jacking them up by $10.


I was able to pick up 2 at retail price which made me happy.
They opened a new gaming store in St Petersburg here and the owners are less shady than most so I am actually looking forward to actually getting things at retail and getting things like buy a box promos instead of them being "all out"
 
Yeah, I don't think I'd buy it at 30+.

A new shop huh? I look at the cars the guy who runs the shop around here drives and think to myself "Why don't I open a store like this"
 
OnPoint said:
Yeah, I don't think I'd buy it at 30+.

A new shop huh? I look at the cars the guy who runs the shop around here drives and think to myself "Why don't I open a store like this"

The main shop in this area is the Wizard's Cupboard in Seminole.
The guy only has a store front because WoTC made him so even though he does FNM and releases and whatnot he is kind of an abrasive prick.
So odd to see a shopkeeper get cranky when you try to buy something, because he only likes selling on his site and then people picking it up.
He has a hell of a collection though.


The new place Serenity games is total geek store, D&D and comic trade paperbacks, casual Street Fighter and also Street Fighter tournies and Magic the Gathering.
Owner is very laid back, definitely not as well off but they try harder.
 
That's how it is here too. Jester's Cap is our FNM sanctioned store and it's not really that great an environment. We kind of shy away from going there. The place I like to go is run by a friend of friends, and he's a pretty cool guy (doesn't afraid of anything).

Bought four packs of M12 today. Pulled a Jace and a Garruk. I appear to be making up for all the years of bad luck I had buying cards this month.
 
OnPoint said:
That's how it is here too. Jester's Cap is our FNM sanctioned store and it's not really that great an environment. We kind of shy away from going there. The place I like to go is run by a friend of friends, and he's a pretty cool guy (doesn't afraid of anything).

Bought four packs of M12 today. Pulled a Jace and a Garruk. I appear to be making up for all the years of bad luck I had buying cards this month.

That is fantastic
 
I want to know your opinion on this draft:

http://www.channelfireball.com/articles/channel-webster-3-m12-draft-1/

David Ochoa is a very good Pro player. He's got one of the highest DCI ratings right now. With that said his drafts have been pretty underwhelming on Magic Online. But actually I've noticed a lot of the pro's drafts have been fairly underwhelming on Magic Online since M12 came out.

The glaring thing is the outright hatred for all things Green. In this draft he picks a duskhunter bat over Overrun. He first picks from pack one a Devouring Swarm over Jade Mage.

I can understand he was trying to force black, but it totally flopped in his face. He could have built a very powerful 3-0 Green/blue deck. Or hell he could have gone a fairly decent black/red deck. Instead he chose to fixate on mediocre black flyers with some blue backup that didn't get him anywhere.

You could tell he was trying to force black and basically thought he had no where else to go based on his first pick. I mean he picks the only black card, Devouring Swarm, and it's Double Black. Basically from that pick you could tell his mindset was on black and nothing else no matter what. First pick commitment like that is pretty poor, this was an 8-4 draft by a pro, and he wasn't acting very professional there. It's not really a wonder why people were accusing him of trolling throughout the comments. Personally I don't think he was intentionally trying to do that, but I think he was very stuck in his mind what he likes rather than what was before him.

So I guess the lesson is, be flexible. First picking a mediocre black card with double black costing is NOT flexible.

I really think people are undervaluing Green in M12 right now. I think it makes a fine support color, and when you get an Overrun, its an OVERRUN. It just wins games. I mean don't get me wrong, I never liked green, I rarely ever play green for any reason, draft or constructed, but I'm also not blind to simple power levels.

Like I said earlier, I've seen a bunch of Pros totally ignore green, basically just pretending it doesn't exist while they comment and draft. That ignoring green's value is coming back to bite them on the ass over and over again in these drafts. I'm not saying you ALWAYS go green, but when it presents itself, they just blindly ignore powerful cards before them and try to draft substandard colors they "like".

Anyway, I just wonder what your thoughts on this are.
 
I can't watch the video right now, but I do agree that green is undervalued by pros, and consequently by anyone that lives on the pro opinions. There are a lot of great green options, but pros (like Ochoa) often force to not take green. It doesnt have any big tricks like some other colors, but it has consistent huge/strong creatures and can be great.

Pros have their opinions, but it gets pretty annoying seeing them shit on green and then to go to my LGS and see who I consider to be the stronger players parrot them.
 
i love green, i feel like pros dislike it because it's pretty much just all muscle. while they want to be overly tactical and prefer blue or basically any color except green, because there's not much thinking required while using green imo
 
In MaRo's State of Design 2011, he posted some teasers about Innistrad (since apparently previews start next week). Here they are (in spoilers just in case):

-A card based on a silver-bordered white card
-A token-making sorcery which makes more creature tokens than any previous token-making spell (not counting X spells or spells that make a variable number)
-An enchantment that could let you play all your creatures for free
-A spell that can deal 13 damage to multiple creatures for one mana (and yes, I mean 13 damage multiple times)
-Many—and I'm talking more than a few—cards inspired by famous horror stories
-A card that turns a loss into a win
-A two-mana creature that lets you make a 2/2 creature each turn for two mana
-A card that lets you exchange your life total with something you've never been able to exchange it with before
-A planeswalker with five loyalty abilities
 
An-Det said:
In MaRo's State of Design 2011, he posted some teasers about Innistrad (since apparently previews start next week). Here they are (in spoilers just in case):

-A card based on a silver-bordered white card
-A token-making sorcery which makes more creature tokens than any previous token-making spell (not counting X spells or spells that make a variable number)
-An enchantment that could let you play all your creatures for free
-A spell that can deal 13 damage to multiple creatures for one mana (and yes, I mean 13 damage multiple times)
-Many—and I'm talking more than a few—cards inspired by famous horror stories
-A card that turns a loss into a win
-A two-mana creature that lets you make a 2/2 creature each turn for two mana
-A card that lets you exchange your life total with something you've never been able to exchange it with before
-A planeswalker with five loyalty abilities
Oh shit. Get hype.
 
An-Det said:
In MaRo's State of Design 2011, he posted some teasers about Innistrad (since apparently previews start next week). Here they are (in spoilers just in case):

-A card based on a silver-bordered white card
-A token-making sorcery which makes more creature tokens than any previous token-making spell (not counting X spells or spells that make a variable number)
-An enchantment that could let you play all your creatures for free
-A spell that can deal 13 damage to multiple creatures for one mana (and yes, I mean 13 damage multiple times)
-Many—and I'm talking more than a few—cards inspired by famous horror stories
-A card that turns a loss into a win
-A two-mana creature that lets you make a 2/2 creature each turn for two mana
-A card that lets you exchange your life total with something you've never been able to exchange it with before
-A planeswalker with five loyalty abilities




i don't even.....wow
 
Hi Magic Afficionados, I bought a sealed 1996 Mirage deck in a garage sale (5€) and I was wondering wether you guys would open it or not.

I know there are several cards of value (Polymorph, Phyrexian Dreadnought, ...) but I can't decide myself.
 
An-Det said:
In MaRo's State of Design 2011, he posted some teasers about Innistrad (since apparently previews start next week). Here they are (in spoilers just in case):

-A card based on a silver-bordered white card
-A token-making sorcery which makes more creature tokens than any previous token-making spell (not counting X spells or spells that make a variable number)
-An enchantment that could let you play all your creatures for free
-A spell that can deal 13 damage to multiple creatures for one mana (and yes, I mean 13 damage multiple times)
-Many—and I'm talking more than a few—cards inspired by famous horror stories
-A card that turns a loss into a win
-A two-mana creature that lets you make a 2/2 creature each turn for two mana
-A card that lets you exchange your life total with something you've never been able to exchange it with before
-A planeswalker with five loyalty abilities

Sounds great, and this will be the first prerelease I attend so I am hyped. (Doesn't hurt that the set has a horror theme, I've been waiting for that forever)
 
I sincerely hope the 5-ability planeswalker is Liliana, because I don't want to pay $200 for a playset of GB Garruk. Please, no.

Having said this, I am so pumped for Innistrad.
 
V_Arnold said:
I think that the 5-ability one will be the red/blue PW.
I hope so. Although I'm really curious how they're going to format the card so that it has any art at all.

EDIT: Wait, we think the R/U is from the set after Inn....nevermind...
 
I thought it was already confirmed somewhere that there are only 2 pws in this set? If that's the case, then aren't Garruk and Liliana the two in question? Seems to me the Izzet walker is for another set or block, even.
 
Leunam said:
What about Sorin?
We know Sorin is back in some capacity, there's art of him. I'm very curious to see if he actually shows up as a PW card though, since that would make two of the same color in the same set.
 
The_Technomancer said:
We know Sorin is back in some capacity, there's art of him. I'm very curious to see if he actually shows up as a PW card though, since that would make two of the same color in the same set.

Unless he's not black any more...
 
On a side note while I've yet to ever play Magic IRL as I stated before in this thread I got DOTP 2012 to try things out. Finally got the leaderboards to come up for me last night (leaderboards are buggy as fuck on the pc version), and for 1v1 I was ranked in the top 1k of users!

I was like 842 or something, and honestly not a big jump in terms of moving up till the top 500. So if I keep playing I see no reason I can't move up another 100 or so.
 
Shoogoo said:
Hi Magic Afficionados, I bought a sealed 1996 Mirage deck in a garage sale (5€) and I was wondering wether you guys would open it or not.

I know there are several cards of value (Polymorph, Phyrexian Dreadnought, ...) but I can't decide myself.

Just to be sure; are you talking about a pre-built deck or a box of boosters?

Pre-built decks are worth almost nothing for this edition. Post a pic or tell us the product's name it'll help.
 
In drafts, I've noticed I always splash green now for late game creatures. Not a lot of players will pick up on destroy creature cards and if they do, they probably would've used it on a mid-game creature.

Question!
Once Piston Sledgehammer is out, it requires you to sac an artifact to equip afterwards. Say you have the Metalcraft for Puresteel Paladin to allow you to equip any equipments for zero. Would I still have to sac a creature?
 
y2dvd said:
In drafts, I've noticed I always splash green now for late game creatures. Not a lot of players will pick up on destroy creature cards and if they do, they probably would've used it on a mid-game creature.

Question!
Once Piston Sledgehammer is out, it requires you to sac an artifact to equip afterwards. Say you have the Metalcraft for Puresteel Paladin to allow you to equip any equipments for zero. Would I still have to sac a creature?

You would not have to sac a creature. The Paladin would replace the Sledge's cost entirely.

Also, to the drafting talk above, I would almost never first pick an Overrun unless I was already heavily locked into green. Overrun being GGG is not splashable at all and basically locks you into green super early if you want to play it. I'd rather pick a card first that gives me more flexibility in my later picks.
 
Here's a fun rules question.

Someone plays a Howling Mine. There is already a Teferi's Puzzle Box in play. Both abilities take place at the beginning of the same phase. Which one goes first and how is it decided?
 
y2dvd said:
Question!
Once Piston Sledgehammer is out, it requires you to sac an artifact to equip afterwards. Say you have the Metalcraft for Puresteel Paladin to allow you to equip any equipments for zero. Would I still have to sac a creature?

i understand it as adding another equip cost, not a replacement.
like, if i have an ichor wellspring, i may still choose to sac that to equip
 
OnPoint said:
Here's a fun rules question.

Someone plays a Howling Mine. There is already a Teferi's Puzzle Box in play. Both abilities take place at the beginning of the same phase. Which one goes first and how is it decided?

Active player chooses?
 
OnPoint said:
Here's a fun rules question.

Someone plays a Howling Mine. There is already a Teferi's Puzzle Box in play. Both abilities take place at the beginning of the same phase. Which one goes first and how is it decided?
Active player's ability happens first I believe. If active player controls both, he chooses.
 
Another rules question: Player A activates Mystical Space Typhoon targeting Player B's facedown Call of the Haunted, which Player B activates in response, targeting Jinzo. What is the outcome of this situation?
 
Chojin said:
I want to know your opinion on this draft:

http://www.channelfireball.com/articles/channel-webster-3-m12-draft-1/

David Ochoa is a very good Pro player. He's got one of the highest DCI ratings right now. With that said his drafts have been pretty underwhelming on Magic Online. But actually I've noticed a lot of the pro's drafts have been fairly underwhelming on Magic Online since M12 came out.

The glaring thing is the outright hatred for all things Green. In this draft he picks a duskhunter bat over Overrun. He first picks from pack one a Devouring Swarm over Jade Mage.

I can understand he was trying to force black, but it totally flopped in his face. He could have built a very powerful 3-0 Green/blue deck. Or hell he could have gone a fairly decent black/red deck. Instead he chose to fixate on mediocre black flyers with some blue backup that didn't get him anywhere.

You could tell he was trying to force black and basically thought he had no where else to go based on his first pick. I mean he picks the only black card, Devouring Swarm, and it's Double Black. Basically from that pick you could tell his mindset was on black and nothing else no matter what. First pick commitment like that is pretty poor, this was an 8-4 draft by a pro, and he wasn't acting very professional there. It's not really a wonder why people were accusing him of trolling throughout the comments. Personally I don't think he was intentionally trying to do that, but I think he was very stuck in his mind what he likes rather than what was before him.

So I guess the lesson is, be flexible. First picking a mediocre black card with double black costing is NOT flexible.

I really think people are undervaluing Green in M12 right now. I think it makes a fine support color, and when you get an Overrun, its an OVERRUN. It just wins games. I mean don't get me wrong, I never liked green, I rarely ever play green for any reason, draft or constructed, but I'm also not blind to simple power levels.

Like I said earlier, I've seen a bunch of Pros totally ignore green, basically just pretending it doesn't exist while they comment and draft. That ignoring green's value is coming back to bite them on the ass over and over again in these drafts. I'm not saying you ALWAYS go green, but when it presents itself, they just blindly ignore powerful cards before them and try to draft substandard colors they "like".

Anyway, I just wonder what your thoughts on this are.

I disagree strongly with you that he should have gone green, but I agree strongly that he made a number of very big mistakes. Green is almost always very weak in M12 draft. You really need a number of key cards to make it even playable against the better removal decks out there. Specifically: stinger fling spider, plummets, arachnus webs, that 2/2 bloodthirst islandwalk guy, and a bomb rare plus a saproling generator. Taking overrun as your first pick is very dangerous. Dangerous because if other people go green you're screwed, but also because it requires 3 green mana to cast, which is a very difficult thing to guarantee that you'll receive in any draft. Additionally, unless you out tempo your opponent (which almost never happens in green), you'll constantly be under threat with one of their weenies via their removal.

However, in this draft, perhaps he should have gone green, because the black /blue picks he made, I agree, were really questionable. The most shocking error, in my opinion, came when he took a child of the night over a frost breath, divination, and chasm drake. Frost breath is 3rd pick at worst in a pack, and sometimes if the pack is late I'll take it first pick out of a pack. It is effectively a 2 turn removal of 2 creatures, which is huge when it comes to tempo. Why on earth you'd take a 2/1 defensive lifelink over frostbreath when you're running black blue is absolutely beyond me.

Then, after that he takes a looter over the 3/1 flying blue guy, again I disagree with this pick but only because he is contradicting himself. He said he likes the child of the night for its "racing" abilities, meaning its ability to beat down. The 3/1 flying blue guy for 3 is one of the best "beater down" cards in M12 draft. And he already had a looter. Now, I along with everyone else would love to have 2 merfolk looters in my deck, but given his dirth of easily castable cards (as you mentioned, he had tons of cards costing 2 black - a big no-no in a two color deck), the 3/1 was easily the choice there. Then he takes a sorrin's thirst over mana leak, another big no-no -- the increased tempo wrought from a mana leaked 3 or 4 drop more than makes up for the loss of life and 2 damage that you MIGHT do if you get 2 swamps, etc. etc. Mana leak is a severely underpicked card in draft because people are whores for direct removal, but sorrin's thirst is worse direct removal than mana leak is, and with double black to boot.

I feel he made other mistakes, but none as bad as the ones I described above. Frost breath wins games, not child of the night, which is overplayed and overvalued IMHO.
 
Lucario said:
Active player's ability happens first I believe. If active player controls both, he chooses.

I should specify that they're both under the same player's control.

So, the person whose turn it is chooses then?
 
The Xtortionist said:
Another rules question: Player A activates Mystical Space Typhoon targeting Player B's facedown Call of the Haunted, which Player B activates in response, targeting Jinzo. What is the outcome of this situation?
Assuming I'm remembering chains correctly its a FILO stack like Magic so the Call of the Haunted goes off. By the time Jinzo is in play he's already in play, so negating the CotH doesn't actually do anything. It has to be destroyed to destroy him


:P
 
The Xtortionist said:
Another rules question: Player A activates Mystical Space Typhoon targeting Player B's facedown Call of the Haunted, which Player B activates in response, targeting Jinzo. What is the outcome of this situation?

Now I'm just disappointed that there isn't actually a Magic card called Mystical Space Typhoon.
 
The_Technomancer said:
Assuming I'm remembering chains correctly its a FILO stack like Magic so the Call of the Haunted goes off. By the time Jinzo is in play he's already in play, so negating the CotH doesn't actually do anything. It has to be destroyed to destroy him


:P
They're FILO, but you've got the added wrinkle of SPELL SPEED that dictates which effects can respond to which. I think turning Effect Monsters face up can still be used to respond to a trap though.
 
The_Technomancer said:
Assuming I'm remembering chains correctly its a FILO stack like Magic so the Call of the Haunted goes off. By the time Jinzo is in play he's already in play, so negating the CotH doesn't actually do anything. It has to be destroyed to destroy him

I'll break it down.

1. Call of the Haunted resolves, bringing Jinzo into play.
2. Jinzo's static ability is now active, negating Call of the Haunted's static ability (Ability: When Call of the Haunted is destroyed, destroy the monster it revived [paraphrase]).
3. MST resolves, destroying Call of the Haunted.
4. However, since Jinzo is in play and negating all trap cards, the destruction of Call of the Haunted does not affect Jinzo. Jinzo stays in play. Other player is pissed.

Rules question number 2:

Player A's Pyramid Turtle dies in battle. Player A special summons Vampire Lord with Pyramid Turtle's effect. Player B has a facedown Bottomless Trap Hole...can he activate it?
 
Hex said:
A Planeswalker's Guide to Innistrad

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/157


Soooooo looking forward to this
CKYBO.gif


Edit:That was a great read.
 
Yeah, MaRo said in the column on Wednesday that Scars marked the start of a new phase of Magic design where they transition from making a block revolve around a mechanical theme (Land-block, Wedge-block, Tribal-block) to making them revolve around concepts and thematic ideas. So Innistrad doesn't have a mechanical "sell" because they want to start selling blocks on "hey, its a horror block, that's awesome"
 
Status
Not open for further replies.
Top Bottom