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Magic: The Gathering |OT|

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Wow...preorder price for Sorin is $60 on SCG.
He's way more narrow than people realize. Elspeth's +3/+3 ability is actually bonkers, AND she has a higher starting loyalty. The ultimate is nice, but very hard to pull off.

He's going to settle far lower than that.
 
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OMFG...the Lich!!!

This is awesome!! Goes right into my Mimeo EDH!

This is an awesome card. This set is making blue-black zombie look oh-so tempting to play.
 
Wow, that Lich doesn't even make Tokens out of whatever it casts from the GY.

Not only that, but it's ANY graveyard. And I kept waiting for "sacrifice/exile the creature at the end of the turn" but...you get to keep the creature. One extra colorless mana to bring any creature back from death is nuts. I expect some great combos using him.
 
I'm not sure how I feel about huntmaster. For one, it's not particularly synergistic with other werewolves (particularly Immerwolf, I mean, what's the point of running both of them in the same deck?). He only really gets his value by flipping back and forth, yet he is the only one to benefit from it, the rest of your werewolves will still want to stay in werewolf form.

Finally, the 4cc slot is currently held by Instigator Gang. The ideal curve for my Werewolves deck is turn three Kruin Outlaw, turn four Instigator gang, turn 5 moonmist (with 3 mana left for burn) and swing for 20. I don't see where Huntmaster fits into this game plan. Sure, he's a great tempo card, and looks like auto-win in limited (unless he gets burned, only two toughness?) but I'm skeptical of how he'll fair in constructed, even in a niche/gimmicky deck as Werewolves.

The G werewolf looks interesting. I see two distinctive Werewolves deck popping up, one focusing around Red and the other focusing on Green.
 
I see him as a valuable sideboard card. If your opponent has the rhythm to keep you consistently flipping then use him to make the best of a bad situation.
 
Seems kind of silly for werewolves' mythic to be relegated to sideboard duty.

What kind of deck do you have in mind? I'm thinking U/B control, but the chances of them not Dismembering/Doom Blading it is slim to none.

Going by reactions on mtgsalvation, people aren't even interested in his potential in a werewolf deck, but as a RG beater. Maybe he'll bring back Zoo in standard.
 
What kind of deck do you have in mind? I'm thinking U/B control, but the chances of them not Dismembering/Doom Blading it is slim to none.

Some kind of control. I need to look into what's around currently since I've been out of the scene for about a year but I'm interested in some form of Esper to work in Sorin. Especially with things like that Lich giving possibilities of great things to be done.

Always been a control fan over aggression :x
 
Seems kind of silly for werewolves' mythic to be relegated to sideboard duty.

What kind of deck do you have in mind? I'm thinking U/B control, but the chances of them not Dismembering/Doom Blading it is slim to none.

Going by reactions on mtgsalvation, people aren't even interested in his potential in a werewolf deck, but as a RG beater. Maybe he'll bring back Zoo in standard.

Yeah, in terms of being the "face" of werewolves he isn't that good.
 
Well, at the very least, if a new werewolf deck comes out of Dark Ascension to replace the one from Innistrad, it won't be because of huntmaster. I don't have to worry about shelling out for mythics.
 
Really not sure how there is no synergy with Immurwolf or his only good is from flipping.

For 4 mana you get a 2/2 wolf + you get 2 life + you get a beater.
If they hit him with a dismember the moment he hits the board , you still have gained 2 life + a 2/2 , made them lose life (or tap 3 mana) + made them waste their dismember.
He is pure advantage.
If he flips it is bonus.

As far as Immurwolf goes, you still get all of that except now it is a 3/3 token and he is 3/3 + at worst you have a 5/5 beater who has just done 2 damage to the opponent and killed a blocker.
Now the opponent has a hell of a choice, kill Immurwolf or kill the Huntmaster.
It is lose lose all around for them.

As a bonus, not only will he see play in any Werewolf builds he will be a part of most Wolf Run decks from here on, Pod decks will try him and he will be tried in many other builds.
 
As a bonus, not only will he see play in any Werewolf builds he will be a part of most Wolf Run decks from here on, Pod decks will try him and he will be tried in many other builds.
My problem is not that he won't see play (he will, just on his own merits), but that he doesn't have any purpose in a WW deck beyond just being very efficient. I would still take Instigator Gang 9/10, especially with Immerwolf to keep him as Wildblood Pack. I don't think Werewolves have enough mana accel to warrant 8 4cc cards, so my choice will be:

"Do I want a card that nets me a bunch of tempo, regardless of what my opponent does" or "Do I want a card that can combo with my other cards to win me the game?"

Right now, an unchecked Mayor of Avabruck and Instigator gang is more or less a guaranteed win. Ditto for Kruin outlaw (what can go toe to toe with a 6/x doublestriker?) and Instigator gang.

If I drop Huntmaster on turn 4, I've gained a huge advantage over the board, but it is a generic kind of advantage, rather than the specific synergy (bucketloads of damage potential) I'm looking for. I can see a place for him in the Sideboard, but not in my main Werewolf deck. A 2-2 split is possible, but I feel like that reduces the consistency of the deck. Huntmaster isn't a win condition, it's just a very big threat.

I'm hoping the Legendary wolf/werewolf is made with werewolves in mind, because Huntmaster (while great in a vacuum) certainly isn't.
 
I personally will probably go 2 gang 1 Huntmaster mainly because again I just think Immerwolf will not be so easy to keep in play.
I do agree that there are far too many viable 4 cc drops.
 
Been debating whether or not to go to my first pre release, but hitting it big at the casino and seeing the artwork for this set has sold me.

I know i'm late on this but I wanted to say go go go. Personally I think pre-release drafts are the best test of someones skill at magic. You are given a random set of cards that you aren't familiar with beyond seeing spoilers. You don't know how they play yet, you aren't comfortable with the flow of the cards, you just have to make do with your skill knowing how to build a deck with what you are given and how to best utilize those cards. We get about 30-40 people for pre-releases at the shop I go to and it's almost the same exact top 8 everytime because the shit players get slaughtered. All the idiots who buy or borrow big money decks to play at tournaments and expect to succeed based solely on the quality of the deck and not their own ability to play always scrub the fuck out. I go 3-2 almost every single time because thats what level of player I am, slightly above average.
 
Hate that Thalia is Legendary.

I know she'd be too OP if she wasn't, but still...

I just saw Thalia, she would be bonkers is she wasn't legendary. Such a great anti-control card. Will probably re-tool my white weenie to give her a slot.
 
Here's what you're missing about Huntmaster: He's so good that you don't even need to be playing Werewolves to make him work. LSV compared him to a BBElf that always gets Kitchen Finks, and that comparison seems completely on point. If not neutralized immediately, the Huntmaster can take over a game singlehandedly.

I think current speculation from the Wizards boards is that the actual "face" of the werewolves is a creature permanently stuck in Wolf-form, so we may get another lord still, just one that's not double-faced.
I suspect they're correct, and we have a second R/G Mythic in the set.
 
Here's what you're missing about Huntmaster: He's so good that you don't even need to be playing Werewolves to make him work. LSV compared him to a BBElf that always gets Kitchen Finks, and that comparison seems completely on point. If not neutralized immediately, the Huntmaster can take over a game singlehandedly.
I'm not, but I don't have the resources at my disposal to play WRR or some new RUG deck.

I'm not saying it's a bad card overall, just that it's disappointing for a Werewolf mythic. I was hoping for some devastating drop that could push Werewolves from an interesting casual deck to a competitive one.

If I put it into my werewolf deck, all I get is a lackluster WRR/RG aggro.
 
Here's what you're missing about Huntmaster: He's so good that you don't even need to be playing Werewolves to make him work. LSV compared him to a BBElf that always gets Kitchen Finks, and that comparison seems completely on point. If not neutralized immediately, the Huntmaster can take over a game singlehandedly.


I suspect they're correct, and we have a second R/G Mythic in the set.

Yup, I can't think of a flip card from innistrad that you purposefully wanted to flip back and forth constantly like you would with huntmaster. I think people are underestimating how brutal huntmaster could be once on the battlefield. Your opponent HAS to deal with him in some manner, they can't just let him sit around flipping back and forth making 2/2,s destroying creatures, double pinging, and gaining life. At best you take over the game, at worst you gained two life, got a 2/2 token, and made your opponent use a kill spell.


And yeah huntmaster can't be the "face" of werewolves, I'd expect that to be a legendary creature.
 
Not much to add here. I just want to say that that werewolf card is unbelievably good. Im surprised to actually see people here saying he's underwhelming.
 
Per Maro just for those still holding out :

pseudolias asked: Is Huntmaster of the Fells confirmation that there will be no Legendary Werewolf creature, since all of the werewolves we've seen so far have been double-faced?

Yes, there is no legendary werewolf in Dark Ascension.
 
I love the Werewolf mythic. The card is mucho good but, oh man I LOVE LOVE LOVE the art on the Human side. I think it might be my favorite from this set/block so far.
 
With the new sets coming up, especially the tribal sets, it seems like it's time for me to get back into Magic for a little bit.

If I were to do this, would blue/black or blue/white be viable? Around M10-Zendikar-Worldwake I ended up doing a mono elf deck, which was annoying to other people, but it wasn't that great. This will be the first time that I try to strategically make a deck (for one thing: it's going to be dual colored so that's an improvement already).
 
With the new sets coming up, especially the tribal sets, it seems like it's time for me to get back into Magic for a little bit.

If I were to do this, would blue/black or blue/white be viable? Around M10-Zendikar-Worldwake I ended up doing a mono elf deck, which was annoying to other people, but it wasn't that great. This will be the first time that I try to strategically make a deck (for one thing: it's going to be dual colored so that's an improvement already).
UB Control is one of the stronger decks at the moment, U/W Control and U/W blade are also viable.

However if you're looking to run a tribal deck competitively you'll find them wanting. Zombies are too slow, vampires only have a handful of decent cards, Werewolves have some problems, only G/W Humans are any good.
 
Dark Ascension is making my Blue/Black zombie deck even better. =D Last night at FNM everyone was talking about the new Sorin. He's going to be such a pain.
 
Does anyone watch Magic streams? GGSLIVE has been streaming GP Orlando for a bit now. Ben Stark was just on and he and Jacob Van Lunen + Rich Hogan were "going in" on modern limited (too much like constructed, more tempo based than slow and CA based, rares are too bomby and they tend to create CA when they come/leave play so hard to "answer", too "easy" to get a solid deck, etc.) Do you guys agree or disagree? "Old" men being old and nostalgic or are they speaking the truth?

I think this is likely a matter of opinion than any form of objective quality. Both forms of limited can be pretty good.
 
Whats the most safe deck to take to a FNM without knowing the metagame? (besides there will be wolf runs)

I have access to pretty much all the cards.
 
Whats the most safe deck to take to a FNM without knowing the metagame? (besides there will be wolf runs)

I have access to pretty much all the cards.

White/Blue humans or the Blue/White Delver of Secrets decks. The Humans deck is a bit easier to play, the Delver decks have a bit more broken draws, and both are extremely consistent and brutal decks and will hulk-smash anything that misses a beat.

If those decks don't interest you, then a Wolf Run deck running slagstorms and Infero/Primeal titans is fine too.

The control decks out there require constant metagame updates, serious format knowledge and good mulligan decision making. Not for the faint of heart.
 
Does anyone watch Magic streams? GGSLIVE has been streaming GP Orlando for a bit now. Ben Stark was just on and he and Jacob Van Lunen + Rich Hogan were "going in" on modern limited (too much like constructed, more tempo based than slow and CA based, rares are too bomby and they tend to create CA when they come/leave play so hard to "answer", too "easy" to get a solid deck, etc.) Do you guys agree or disagree? "Old" men being old and nostalgic or are they speaking the truth?

I think this is likely a matter of opinion than any form of objective quality. Both forms of limited can be pretty good.

Limited has gotten a lot better in the last six years or so since they seriously started developing sets with it in mind. A lot of older sets simply aren't designed for it, card pools didn't feel as balanced as they do today (usually).
I agree that now its more tempo based, but I don't see that as a bad thing. As for bomby rares, that really depends on the set. I agree that M12 and Innistrad both have a lot of bomb mythics that swing the game too easily, but I don't feel that Zendikar or Scars blocks had too much of that problem.
 
I got into Magic with the Innistrad prereleases and found it very enjoyable but Standard is sooo expensive if you want to be at all competitive. I haven't played for a month or so but I think with Dark Ascension I'm just going to use a Zombie deck I started putting together before I knew better and hope I win more at limited. Gravecrawler is a good start.
 
Slave of Bolas. Alara Reborn uncommon.

Also, I really wouldn't recommend anything dipping too heavily into that. There's not that much value in any of those sets at all.
 
Thanks!

New Mikaeus makes me want to grab my Phyrexian Obliterators and start a Mono Black deck.

I think a mono black or UB Heartless Summon deck could be really abusive with Mikaeus.

Just imagine:

4 Heartless Summoning
4 Solemn Simulacrum
Xx Phyrexian Obliterator
Xx Grave Titan
Xx Wurmcoil Engine

2 mana for 1/1 Solemn Simulacrum's that rampant growths, chumps, draws you a card then returns to the battlefield for it all again.

If you splash blue you can get Consecrated Sphinx or Frost Titan.
 
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