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That is the problem, Wizards has no screwed smaller stores, because players will not look first for bigger stores.
This was stupid, the Vault should have been the same all around in my opinion.
I can understand how bigger stores would get the perks in some cases but this was poor foresight.
This is not about the Helvault itself though this is about them making them unequal.

Ya, that's what I was saying. This time no one knew ahead of time so it was fine but anytime in the future people will assume the same as this time which is the problem and it's no longer equal. Especially when it's something that is worth money like judge promos. I'd consider going to bigger shops if that's the case since it can be worth a decent amount.
 
A spindown die is nothing. It's more insulting for them to have hyped that up only to give it to us than if we were to get nothing at all, you corporate shill.
 
A spindown die is nothing. It's more insulting for them to have hyped that up only to give it to us than if we were to get nothing at all, you corporate shill.

Why do you do this shit in every thread? Take your pathetic little crusades elsewhere.
 
So I decided to do an M12 draft in MTGO, since I already had that free M12 booster and just wanted to get a feel for what drafting online was like. I drafted what I thought was a decent green/black deck, and got paired up in the first match against someone else drafted a better green/black deck. We stalled out for a half hour in game one (my timer was down to 10 minutes) before he finally broke through with Onyx Mage). Game two I just kinda rushed through because I figured my odds of winning two in a row with that little time were too low. C'est la vie. No packs for me.

I didn't get anything terribly great; I got a Birds of Paradise, and raredrafted an Honor of the Pure and a Glacial Fortress. I'm considering selling them off; I know there are bots in MTGO that buy cards - but how do I do this?

Core set drafts are soooo boring. I wouldn't do one again. Those pulls are pretty good for a draft though, they are cards that all get played in standard decks. Definitely keep the land at least.
 
Got a Tamiyo and a Cavern out of my pre-release packs, so I'm happy! Plus, one of my friends whom I introduced to Magic came in first at the actual event. I'm so proud! :)
 
Core set drafts are soooo boring. I wouldn't do one again. Those pulls are pretty good for a draft though, they are cards that all get played in standard decks. Definitely keep the land at least.

I'll grant that it was a little dull; I probably should have just tried to trade the booster for a DA or INN booster and done that draft. I'm more familiar with that format anyway. I just felt like jumping right in and seeing what it was like to draft online versus just with friends.

Regarding the trade: I think I'll probably keep them. I might be able to trade the Honor of the Pure for some commons I don't have, but after seeing what they trade for, I'll definitely keep at least the birds and land myself.
 
As far as the Helvault issue, I was fine with the "useless crap," and have my oversized Gisela hanging up on my wall. I thought it was fun little extra thing they did, and I hope they continue to do stuff like this for future events. The random judge foils thing is extremely bad form though. It puts a taint on what would otherwise have been as awesome perk.

*sniff*

They grow up so fast!

Yup, she had been playing for less that a year, still has people talk down to her and treat her as a scrub, despite capturing several FNMs, and holding her own against the local "pros." I hope this goes some way in establishing her local cred and getting the respect she deserves.
 
Why do you do this shit in every thread? Take your pathetic little crusades elsewhere.

The fuck? The only threads you and I have posted in are this one, the Xenoblade Chronicles bitchfest written by an NFL punter which you really only posted to talk about him instead of the subject, and the Mass Effect 3 getting an extended ending DLC. I'm on GAF to discuss relevant shit, sometimes some of it has to do with companies being shitty. Crusades are people popping up to just state that people who have a different opinion than them can get fucked or calling them entitled. If you don't like what I have to say then just put me on ignore, that's what the function is for.

His anger makes him forget his sad and lonely existence.

Oh yeah, totally. I'm sure you came to that conclusion based upon the one post I have here in the Magic thread complaining about Wizards' failed Helvault promotion despite me talking about the game and giving people help with rules or suggestions for decks, right?

Core set drafts are soooo boring. I wouldn't do one again. Those pulls are pretty good for a draft though, they are cards that all get played in standard decks. Definitely keep the land at least.

Core set drafting is definitely a bit more boring compared to legitimate expansions but with m13 having gold-colored cards I think that will definitely spice things a bit just in time for Return to Ravinca in the fall.
 
The fuck? The only threads you and I have posted in are this one, the Xenoblade Chronicles bitchfest written by an NFL punter which you really only posted to talk about him instead of the subject, and the Mass Effect 3 getting an extended ending DLC. I'm on GAF to discuss relevant shit, sometimes some of it has to do with companies being shitty. Crusades are people popping up to just state that people who have a different opinion than them can get fucked or calling them entitled. If you don't like what I have to say then just put me on ignore, that's what the function is for.



Oh yeah, totally. I'm sure you came to that conclusion based upon the one post I have here in the Magic thread complaining about Wizards' failed Helvault promotion despite me talking about the game and giving people help with rules or suggestions for decks, right?

Actually I was going to come to a conclusion based on your response to my initial post. That was a test young man. A TEST.
 
The fuck? The only threads you and I have posted in are this one, the Xenoblade Chronicles bitchfest written by an NFL punter which you really only posted to talk about him instead of the subject, and the Mass Effect 3 getting an extended ending DLC. I'm on GAF to discuss relevant shit, sometimes some of it has to do with companies being shitty. Crusades are people popping up to just state that people who have a different opinion than them can get fucked or calling them entitled. If you don't like what I have to say then just put me on ignore, that's what the function is for.

My, my. Suddenly, you want to pull the hurt feelings card. Weird how that wasn't present when you decided to call people "shills." You can't do that, then fall back on the "I'm only here to discuss relevant shit."
 
siddx said:
Actually I was going to come to a conclusion based on your response to my initial post. That was a test young man. A TEST.

Yeah, I don't care enough about the Helvault to riot or boycott Wizards or anything. I dislike some of the things Wizards does but I still love the company and the game, I just want people to be vocal about stuff like this so they can get appropriate feedback to improve the next prerelease promotion. I think the idea of it was cool but the execution was poor, I think they should've spread the promo stuff around a bit more so while there still be the same number of "winners" it would go a long way if every Helvault contained a certain number of foil promos so every store would have the same chance instead of just the Advanced WPN stores only getting it.

Of course, I think they could've just done some alternate-art foil or full-art versions of Avacyn, Griselbrand and the Powerpuff Angels just as easily but that means Wizards sells less packs since they're all mythic and that's a whole different topic of discussion. At the very least I think everyone should've gotten foil tokens, then we could say everybody got something that had never been done before.


My, my. Suddenly, you want to pull the hurt feelings card. Weird how that wasn't present when you decided to call people "shills." You can't do that, then fall back on the "I'm only here to discuss relevant shit."

I called Hex a shill because he showed up and said people complaining should get fucked. I don't have any hurt feelings from what you said, I don't know you and I couldn't care less what your opinion is of me. I'm telling you if you don't like what I have to say in threads (because apparently it's all the ones that overlap with the ones you participate in) then just use the ignore function.
 
I'm really starting to hate miracle. Out of force of habit I add it to my hand before I look at the card and as a result some people freak out that I added it to my hand so I can't cast it at miracle, even if as soon as I look at it I pick it up to cast it so it's in my hand for a second tops. Sometimes I remember but a lot of times I don't since I add it through force of habit because there was never a need not to before.
 
I called Hex a shill because he showed up and said people complaining should get fucked. I don't have any hurt feelings from what you said, I don't know you and I couldn't care less what your opinion is of me. I'm telling you if you don't like what I have to say in threads (because apparently it's all the ones that overlap with the ones you participate in) then just use the ignore function.

That is just so adorable.

I'm really starting to hate miracle. Out of force of habit I add it to my hand before I look at the card and as a result some people freak out that I added it to my hand so I can't cast it at miracle, even if as soon as I look at it I pick it up to cast it so it's in my hand for a second tops. Sometimes I remember but a lot of times I don't since I add it through force of habit because there was never a need not to before.

Was it doing anything in terms of swinging games one way or the other?
 
I'm really starting to hate miracle. Out of force of habit I add it to my hand before I look at the card and as a result some people freak out that I added it to my hand so I can't cast it at miracle, even if as soon as I look at it I pick it up to cast it so it's in my hand for a second tops. Sometimes I remember but a lot of times I don't since I add it through force of habit because there was never a need not to before.

Something that I think a lot of players find helpful for things like remember triggers, upkeep costs, etc. is to put a coin or die or something else on top of your deck so that way before you even draw it'll remind to you to do whatever. In the case of miracle yesterday what I did was set my hand down or held it in my left hand and slowly picked up the top deck of my card and kept it separate until I wanted to reveal it as a miracle if that's what I wanted to do. Of course, my best miracle was the blue return target creature to top of library and lost a round due to a miracle Entreat the Angels...but what can you do.

One thing I've seen already is the lack of really good removal in AVR limited. It seems to be a lot of swingy bomb against bomb type games. Maybe draft will be better.
 
That is just so adorable.



Was it doing anything in terms of swinging games one way or the other?

Ya, the only miracle I had was bonfire of the damned which would board wipe and do a good amount of damage to them. Most would eventually give in, but some would freakout that once you add it to your hand you can't cast it for miracle which I understand but I automatically add without thinking since I never had a reason not to. I was pretty lax on it, and I wouldn't argue it unless like as soon as I looked at it after adding it I separated it and held that in alone in my hand to decide. Just frustrating to have to even bother arguing with people over it.


Something that I think a lot of players find helpful for things like remember triggers, upkeep costs, etc. is to put a coin or die or something else on top of your deck so that way before you even draw it'll remind to you to do whatever. In the case of miracle yesterday what I did was set my hand down or held it in my left hand and slowly picked up the top deck of my card and kept it separate until I wanted to reveal it as a miracle if that's what I wanted to do. Of course, my best miracle was the blue return target creature to top of library and lost a round due to a miracle Entreat the Angels...but what can you do.

One thing I've seen already is the lack of really good removal in AVR limited. It seems to be a lot of swingy bomb against bomb type games. Maybe draft will be better.

Ya, most of the time I would remember to put down my hand and draw and hold one card but when I was really concentrating late game at board and what I was hoping to pull I would be focused and then my habit of just adding to hand would kick in and I would forget to keep separately which ironically was when it would matter most since it was late game.
 
Ya, the only miracle I had was bonfire of the damned which would board wipe and due a good amount of damage to them. Most would eventually give in, but some would freakout that once you add it to your hand you can't cast it for miracle which I understand but I automatically add without thinking since I never had a reason not to. I was pretty lax on it, and I wouldn't argue it unless like as soon as I looked at it after adding it I separated it and held that in alone in my hand to decide. Just frustrating to have to even bother arguing with people over it.

I think pretty much everybody called that one. It's probably going to happen for a while until people get used to playing with them.
 
I think pretty much everybody called that one. It's probably going to happen for a while until people get used to playing with them.

Ya, just frustrating to lose on that because they're being overly strict about it. If it was in your hand for a little while before you realized then I can see but when it's like pretty much instantaneous it seems petty to argue, part of why I never did.
 
I saw some decent removal/burn. Death Wind was fantastic for me before I switched to red/white. Bone splinters works well with butcher ghoul. I used ghoulflesh a lot to kill off their early game stuff. Grave exchange was expensive but excellent whenever I drew it.
Aggravate was very effective if I was patient and cast it at the right time. guise of fire was like ghoulflesh, great early game against their little creatures. Pillar of flame and thunderbolt were both excellent, especially thunderbolt with all the angels flying about. Vigilante justice was fantastic whenever I saw it out. Also played against someone who enchanted a creature with the "tap to deal a damage to a creature of player" and he completely controlled the rest of the game.
And righteous blow saw a ton of play. I happened to get matched up with my girlfriend and every time she cast it she'd announce "I'm going to blow you" much to the amusement of the other players.

I think a lot of the removal was unorthodox so there didn't appear to be much at first but there was really was a decent amount.
 
I saw some decent removal/burn. Death Wind was fantastic for me before I switched to red/white. Bone splinters works well with butcher ghoul. I used ghoulflesh a lot to kill off their early game stuff. Grave exchange was expensive but excellent whenever I drew it.
Aggravate was very effective if I was patient and cast it at the right time. guise of fire was like ghoulflesh, great early game against their little creatures. Pillar of flame and thunderbolt were both excellent, especially thunderbolt with all the angels flying about. Vigilante justice was fantastic whenever I saw it out. Also played against someone who enchanted a creature with the "tap to deal a damage to a creature of player" and he completely controlled the rest of the game.
And righteous blow saw a ton of play. I happened to get matched up with my girlfriend and every time she cast it she'd announce "I'm going to blow you" much to the amusement of the other players.

I think a lot of the removal was unorthodox so there didn't appear to be much at first but there was really was a decent amount.

I didn't know strippers were into MTG.
 
I didn't know strippers were into MTG.

Oh Mr.Wander, you are a funny man. Don't make me send you a jar of my semen in a fragile box.


I said it before, but although I saw a few mistakes with miracle, the soulbonding thing was a far far bigger issue. So many people playing it incorrectly it got the point where the store owner had to address everyone about it. And even then we still had people screwing it up.
 
Oh Mr.Wander, you are a funny man. Don't make me send you a jar of my semen in a fragile box.


I said it before, but although I saw a few mistakes with miracle, the soulbonding thing was a far far bigger issue. So many people playing it incorrectly it got the point where the store owner had to address everyone about it. And even then we still had people screwing it up.

Really? That was one of the few things that went well. One or two people needed a clarification the first time but after that everyone understood and there was no problems. People also made a point of having the cards right next to each other so you knew they were linked. That was surprisingly a non-issue.
 
Really? That was one of the few things that went well. One or two people needed a clarification the first time but after that everyone understood and there was no problems. People also made a point of having the cards right next to each other so you knew they were linked. That was surprisingly a non-issue.

The biggest issue was kids bonding two creatures, and then rebonding with a new creature when it entered the battlefield. Two of the players were aggressive and mouthy about being in the right which likely provoked the confusion. It wasn't until the third round that people finally stopped listening to those kids (who surprise surprise owed their wins to misplaying soulbond).
 
The biggest issue was kids bonding two creatures, and then rebonding with a new creature when it entered the battlefield. Two of the players were aggressive and mouthy about being in the right which likely provoked the confusion. It wasn't until the third round that people finally stopped listening to those kids (who surprise surprise owed their wins to misplaying soulbond).

Bah, that's lame. We've got enough people there by now that there's 2 or 3 people who are really good on the rules that everyone goes to if there are questions and usually works pretty well.
 
I'm really starting to hate miracle. Out of force of habit I add it to my hand before I look at the card and as a result some people freak out that I added it to my hand so I can't cast it at miracle, even if as soon as I look at it I pick it up to cast it so it's in my hand for a second tops. Sometimes I remember but a lot of times I don't since I add it through force of habit because there was never a need not to before.

I like them, I just had mine in my opening hand most of the time lol.
We had a very clear rule at our events, if your draw touched the rest of your hand before you revealed it then you were shit out of luck.
I think enough people played Delver to be used to it but honestly I forgot to even check alot of the time because on the first night I did not pull any and on the second day I did.

Edit: Yeah I saw alot of attempted soul bonding shadiness, some legit and due to newness and others testing the people that they were playing against.
Luckily at our shop we always have at least one, if not two judges on hand.
 
Ya dude, I dumped off my Tamiyo for two snapcasters. We were mid prerelease but he dropped and was pretty desperate for some reason. It was in my sideboard (like 3 blue playables).

Ya, I wish the other kid didn't back out of the Tibalt trade he said he wanted. :/ He's dropped enough by now on ebay I guess I might as well sit on him, he can't really go much lower.
 
Completely unrelated to real Magic, but does anyone have DotP 2009/2010 on PS3 and is willing to help me with the online win achievements? >_>
 
Went to a second pre-release and opened these guys.

Image.ashx
Image.ashx
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Yup. I won that pre-release.

Aside from losing the third round, all my games went straight up 2-0 and slaughtered everyone.

Highlights include locking down my opponents with the Dark Imposter and essentially nuking all of their creatures. I also employed the 4/1 flying bat regenerator and attaching the +3/+0 equipment that makes him swing every turn.
 
Dark Impostor is a good card for EDH Decks, but in limited environment it is a very useful creature removal.
4BB as an instant...it's a good price. The +1/+1 counter is a good thing.
 
Dark Impostor is a good card for EDH Decks, but in limited environment it is a very useful creature removal.
4BB as an instant...it's a good price. The +1/+1 counter is a good thing.

Dark imposter is good but I think people also have to be weary of what else they have in black. I opened one too in the 2nd prerelease I went to and the rest of my black was just way too weak to play black just for him.
 
Went to the prerelease and bombed. Went 2-2. Kinda sad when the best thing I pulled was a foil Angel of Jubilation. Everyone around my table where pulling all these mythics. A guy to my left pulled Tamiyo, the guy in front of me pulled Sigarda, the guy right of pulled a Tamiyo. I was like really? 2 in one box?

My only bomb was a 7 mana cost 5/5 angel. So bad. I played white with a splash of blue and black. I only had 2 removal spells in black so I ran those.

  • First match, I won against some kid in a close match.
  • Second match, I take first game, lose the 2nd and 3rd game. He was W/G and completely floored me with Sigarda. He eventually was tied first place and told me against his first opponent, he was able to do a 64 hit kill by having a few angels out including Sigarda, and attacked with Craterhoof Behemoth. Both he and the other first place ran W/G.
  • Third match, played another kid who didn't really know what he was doing and won.
  • Fourth match, I get another kid! There were only about 4 in that tourny and they pitted me against three of them. 1st game, I mulligan down to 5, had 2 mana and kept, then proceeded to draw land 7 turns in a row. This game sometimes...-_-2nd game, I simply got outpaced by way better bombs.

W/G was dominate in this event with W/R being a close 2nd.

After yesterday, I prefer drafting to sealed events. With 6 packs to work with, people with better packs have an easier time to construct a better deck with. Drafting makes constructing a deck more difficult and thus more skilled imo.
Yes, I MAD BRO! >:[
 
I thought about including an Inkmoth, because it is a good fit, but I worry about getting too many colorless mana draws in this deck, especially since I need WW to cast a lot of my guys. Doesn't Inkmoth really need the +X/+0 land (name slips my mind) to do well?

Sorry I didn't reply sooner. I was very busy filming our pre-release and working on commentary. Anywho...I believe you are thinking of Kessig Wolf Run, but no, it doesn't need it to be good. With Puresteel Paladin out, you will want to animated the inkmoth, attach all your equipment to it for free, then move it all back off of it after combat. You can hit ten poison so fast with this strategy (and the right equipment).

He'd get Darksteel Armor on him immediately, so Go For The Throat isn't really a threat. Honestly, Elbrus is just there because I think he's a goddamn badass looking card. I have a thing for demons. I actually started out making a demon deck with lots of human sacrifice, but I figured out that it was just too easy for my opponent to control.

Hey, if you just straight like playing with Elbrus, I say go for it :)

Elspeth Tirel is more like a backup for destroying the world if Worldslayer and Day of Judgment arrive. I'll be spending her loyalty on the ultimate, not on tokens. With the way my deck is organized, I feel like Mortarpod is counter-intuitive. Why sacrifice indestructible creatures for 1 damage? It doesn't seem worth the effort. If it cost 1 mana, I would do it for Tinker Mage synergy.

It's not like you are immediately sac-ing all of your creatures with Mortarpod. Mortarpod is there to end games. There's nothing more satisfying than swinging in with all of your creatures then using the 0 equip cost provided by Puresteel to throw every single creature you have at your opponent's head for the win.
 
For mad prophet, if you have no cards you can still use his ability and draw for nothing right?

I was looking through and didn't see an answer to this question, so sorry if it was answered already.

Since discarding a card is part of the cost of the ability, you can not use the ability if you have no cards to discard.
 
I was looking through and didn't see an answer to this question, so sorry if it was answered already.

Since discarding a card is part of the cost of the ability, you can not use the ability if you have no cards to discard.

Could be worth noting, Dangerous Wager does what you want it to. If you have no hand, you just draw 2 cards.
 
So me and my friend were talking about blocking. He says he can decide which creature goes first when he multi-blocks one of my creatures. He got his info from M12 rulebook pdf.

Each creature can block only one attacker,
but multiple blockers can gang up on a single attacking
creature. If that happens, the attacking player orders the
blockers to show which is first in line for damage, which is
second, and so on.
Creatures don’t have to block.
After all blockers are chosen, combat damage is assigned.
Each creature—both attackers and blockers—deals damage
equal to its power.

Mine is from the MTG wiki rules.

Each creature can only block a single attacker(unless specifically indicated on the card, such as: Two-Headed Giant of Foriys), although multiple creatures can be used to block a single attacking creature. In this case, the attacker chooses the order of the blocking creatures. The ordering becomes relevant in the combat damage step.

So who is right?
 
Aren't both those bolded parts saying the same thing?

Attacker chooses how to assign their damage. Unless they are blocked by a group made with Banding (trolololol).
 
The attacking player decides where the damage from his creature goes.

It's only reversed if a card specifies otherwise, or if the Banding ability is involved.

Edit: Get outta my head Charles
Ultron lol
 
On a related note, if you're blocking multiple creatures, do you only apply damage from combat to one of them?

I've completely forgotten the names of the cards, but this is a scenario that happened to me:

I have a 0/4 equipped with the 0/3 shield that allows it to block two targets, so it's 0/7.

The attacker swings with a 4/2 and a 3/2.

I cast the white instant spell that gives my 0/7 +2/+2 and first strike until end of turn, so he's now a 2/9 with first strike and can block two targets.

Can I kill one or both of the attackers?
 
This is the scenario he gave me. Let's say I have a 4/4. My opponent has a 3/3 and a 2/2. I attack. He blocks with both his creatures. He gets to decide which is blocking first, then second. He picks his 2/2 to block first, then 3/3 to block second.

The way I understand it. I thought I can just assign combat damage to which creature until lethal damage is dealt.

On a related note, if you're blocking multiple creatures, do you only apply damage from combat to one of them?

I've completely forgotten the names of the cards, but this is a scenario that happened to me:

I have a 0/4 equipped with the 0/3 shield that allows it to block two targets, so it's 0/7.

The attacker swings with a 4/2 and a 3/2.

I cast the white instant spell that gives my 0/7 +2/+2 and first strike until end of turn, so he's now a 2/9 with first strike and can block two targets.

Can I kill one or both of the attackers?
You can kill one of them, but not both. You can eliminate one of them before normal combat damage is dealt since it has first strike for that turn.
 
On a related note, if you're blocking multiple creatures, do you only apply damage from combat to one of them?

I've completely forgotten the names of the cards, but this is a scenario that happened to me:

I have a 0/4 equipped with the 0/3 shield that allows it to block two targets, so it's 0/7.

The attacker swings with a 4/2 and a 3/2.

I cast the white instant spell that gives my 0/7 +2/+2 and first strike until end of turn, so he's now a 2/9 with first strike and can block two targets.

Can I kill one or both of the attackers?

You can only kill one creature, as you only have two power to distribute between two creatures with two toughness (unless you have death touch). You can decide to kill the 4/2 with first strike damage, and then regular combat damage happens, and your 0/4 creature, now a 2/9 creature takes three combat damage from the remaining 3/2 creature and lives.

This is the scenario he gave me. Let's say I have a 4/4. My opponent has a 3/3 and a 2/2. I attack. He blocks with both his creatures. He gets to decide which is blocking first, then second. He picks his 2/2 to block first, then 3/3 to block second.

When he declares blockers, you get to choose how damage is distributed. He does not declare a 'block order,' just declares which creatures are blocking which. You then get to decide if you want to kill the 3/3 or the 2/2 creature, and your 4/4 creature will die.
 
Ah, I see. I had some weird idea in my head at the time when it first happened (never had to multi-block before) that it was as if being able to block two things at once meant it was able to 'fight' both of them? If that makes sense. Obviously, now I can see how it works, and that was wrong, but at the time I looked like an idiot, haha.
 
They're both saying the same thing. The attacker assigns damage to blockers in the order he chooses. The only restriction is that you have to assign lethal damage to one creature before you can go assign any remaining damage to the next creature.

Edit: Whoops; foiled by MobileGaf formatting; this question was answered long ago. :)
 
They're both saying the same thing. The attacker assigns damage to blockers in the order he chooses. The only restriction is that you have to assign lethal damage to one creature before you can go assign any remaining damage to the next creature.
Think of it just how you'd do Trample damage.
 
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