Simply Sarah
Member
I'm really disliking the art direction on this set. All the cards look off.
The art direction is fairly generic so far, which is a pity since they'd somewhat moved away from that for a few sets.
I'm really disliking the art direction on this set. All the cards look off.
It's more that everyone is shining and doing theatrical poses. The art for the legend has a really weird angle too. It looks very uniform for better or worse.The art direction is fairly generic so far, which is a pity since they'd somewhat moved away from that for a few sets.
Drake Haven
Suddenly the cycle lands make a bit more sense
Those CITP put counters on guys have real anti-synergy with Constrictor
I mean, there were always going to be payoff cards.
As a side note, I still hate the "cycle or discard" thing and still think it's likely to cause more confusion rather than less.
it's banishing light though.
Cheap cycler + Oblivion Ring for 4. Not too bad.
Those CITP put counters on guys have real anti-synergy with Constrictor
Yeah I mean doesn't cycling a card mean you discard it in addition to paying its cycle cost?
Yeah I mean doesn't cycling a card mean you discard it in addition to paying its cycle cost?
With all of these -1/1 counters, I would heavily consider buying Melira since she gets rid of them for modern.
It's too early to read much into things. We've basically seen Limited fodder, the cycle lands (which are legit), and a few random cards of which a couple might be Standard playable. Overall just a single mythic and a smattering of rares which have mostly seemed decent combined with a ton of commons and uncommons.
The only underwhelming things have been the borders and fonts for the Invocations and one of the 5 gods. Everything else has been fine, be it the new dual lands or the limited fodder we've been shown.
I'd wait a couple more days before throwing the entire set in the dumpster.
Blue God
Translation:
Kefnet
Flying.
Indestructible.
Can attack/block if 7+ cards in hand.
3 and a Blue Mana: Draw a card & return a land to hand
Hard to evaluate these gods.
Glad the blue god is undercosted and strictly better than the red one.
How is stricly better? They are extremely different.
They are indestructible. Toughness only matters for -/- effects/counters and cards like Bunr from Within or Bonds of Mortality.Blue God has one important stat: 5 toughness
Key in a format with Avacyn and Heart of Kiran
It might be solid in Copy Cat as a lot of the cards in that deck replace themselves, but there's probably no room for it. I really wonder how popular all these Gods are gonna end up being in Standard. It works with Cycling, so yay?
That cycling Banishing Light is dope.
I should get excited about Essence Scatter, but it doesn't stop vehicles.
The mana dork is really cool design and probably my favorite card in the set so far.
Blue God has one important stat: 5 toughness
Key in a format with Avacyn and Heart of Kiran
It might be solid in Copy Cat as a lot of the cards in that deck replace themselves, but there's probably no room for it. I really wonder how popular all these Gods are gonna end up being in Standard. It works with Cycling, so yay?
How is stricly better? They are extremely different.
Yesterday I was brainstorming the most boring God designs I could come up with, and I basically hit the nail on the head with the Blue one. It's just so... "Yep, that's a blue card."
Obviously a good card because, hey, 5/5 flying indestructible for 3 that can also draw cards isn't terrible by any stretch, but I wish that they were a bit more interesting.
It's a version of the bog standard blue finisher because blue isn't allowed to do anything different.Alot of the UR Tower control decks could use this, they routinely have a full hand. Also I hope they make an Ebony Owl reprint (or just with Egyptian flavor) so OWLING MINE comes back to standard.
This card is cool and would be a fun 1-of in Mono-U Turns instead of Thassa but they are pretty comparable.
I just built turns and there is essentially 3 flex slots depending on how many Exhaustion/Gigadrowse you run. I was going to use the Fate Reforged time warp, but I was thinking about using Thassa as another win con that also set ups your Miracles.
MagicSpoiler translates the land returning as a may. That would be much more reasonable if it's the case.
I think paying 4 to put two cards in your hand is good when you're trying to get to 7+. Plus you can return cycling lands to your hand late game to replace them with action. Plus it's a 5/5 flier, plus it costs one less.
Yeah, but that's not what strictly better means. Like, if you are late game with no hand Hazoret is better, if you need some reach Hazoret is better, if you are topdecking Hazoret is better, etc
I think Kefnet is probably better, yeah, but not strictly better as there are times where you'd prefer to have Hazoret.
I don't know what's bizarre about it. It's an embalm payoff.Even that W/U legend is bizarre.. Pump a token??
Even that W/U legend is bizarre.. Pump a token??
So 0-2 on these god cards. Did they seriously think that people would be excited for slapped on mechanics that require you to be behind on board just to have a big dumb beater?
Watch this happen
Black God - Be behind in life to attack
Green God - IDK have the weakest creature to attack
White God - Have less creatures to attack
Even that W/U legend is bizarre.. Pump a token??