SigmasonicX
Member
It looks like we have an early leader for the thread title. Now if only we had a 6/4 vehicle.
Verdurous Gearhulk still hasn't been disproven, and it's been posted on Mythic Spoiler and MTG Salvation, so I'll just go ahead and assume it's real.
I guess Wizards is a bit salty that Terra Stomper turned out not to be Standard playable. (I bet you didn't even know that it's in Standard right now)
It says something about even the current powered-down state of removal that people still don't think this will see Standard play. And that everyone thinks it will usually be better to spread the +1/+1 counters around, rather than piling them on the Gearhulk.
Anyway, this also confirms that we'll be seeing colored artifacts. Or at least colored artifact creatures. I imagine we won't get colored noncreature artifacts. Flavorwise, they mentioned in one of the panels that this creature is actually a tree with a mech suit built around it, to explain why it's colored.
And I suppose I'll post YouTube links to all of yesterday's panels.
Trailer
Opening Program
World Building Panel
Mechanics Panel
==
MaRo brings up Innistrad regarding the number of mechanics
Why vehicles have a special border
EDIT: Die Young is super neat, and pretty sad. And confirmation that you can pay energy as an additional cost for spells. Though note that here you pay on resolution, not cast.
Verdurous Gearhulk still hasn't been disproven, and it's been posted on Mythic Spoiler and MTG Salvation, so I'll just go ahead and assume it's real.
I guess Wizards is a bit salty that Terra Stomper turned out not to be Standard playable. (I bet you didn't even know that it's in Standard right now)
It says something about even the current powered-down state of removal that people still don't think this will see Standard play. And that everyone thinks it will usually be better to spread the +1/+1 counters around, rather than piling them on the Gearhulk.
Anyway, this also confirms that we'll be seeing colored artifacts. Or at least colored artifact creatures. I imagine we won't get colored noncreature artifacts. Flavorwise, they mentioned in one of the panels that this creature is actually a tree with a mech suit built around it, to explain why it's colored.
And I suppose I'll post YouTube links to all of yesterday's panels.
Trailer
Opening Program
World Building Panel
Mechanics Panel
==
MaRo brings up Innistrad regarding the number of mechanics
Why vehicles have a special border
theothin asked: Is Kaladesh's low number of mechanics part of its solution to the longstanding design problem?
Only having three mechanics plays a role in helping simplify things. Note that “low” is inaccurate. Original Innistrad, which many think is the pinnacle of design, had only three mechanics.
==
thricexandvii asked: I hate to be negative, in light of how much awesome is happening (and there is a lot), but why were Vehicles given a new border when other Subtypes don't have unique ones? (I dislike both the inconsistency and the design of them.)
We use card frames when we need to convey important distinctions for gameplay reasons. Vehicles are sometimes creatures and sometimes not so we needed to make sure they were visually distinct so that players could easily track them on the battlefield. Most subtypes don’t need to have a visual distinction to track.
EDIT: Die Young is super neat, and pretty sad. And confirmation that you can pay energy as an additional cost for spells. Though note that here you pay on resolution, not cast.