Better Tendo Ice Bridge!
Draft leagues are pretty neat, but I'm pretty bad at draft.
So, I'll give you guys a shot here: what cut GAF? This is all the crap I drafted minus like Cemetary Recruitment and a Succumb to Temptation.
What are draft leagues? You drafts and then play against randoms from outside your draft table?
What are draft leagues? You drafts and then play against randoms from outside your draft table?
Yes.
If I'm not mistaken, they're also asynchronous. So you can play a game here and there, instead of having to set aside a few hours to complete a full draft.
I'm exactly the opposite: I think energy counters are neat and will be interesting to play. In the right deck, having a flexible resource like that will create some fun scenarios.I think vehicles are cool and the mechanic is very elegant.
I think energy counters are moronic and hope they never do anything like this again.
I'm exactly the opposite: I think energy counters are neat and will be interesting to play. In the right deck, having a flexible resource like that will create some fun scenarios.
But to me vehicles look simple and boring to play. I do like the flavor, especially in cards like Speedway Fanatic, since it's something I haven't really seen from Magic before.
Well, it's nice that the set hopefully has different things for everyone to enjoy
Vintage Masters 2 plz
YESSSSS love that art. I'm not that jazzed about the actual card, but man is that art nice.I think it's ok and the art is cool as fuck
Oh, I see. It's good to not need a 3 hour commitment to play a draft. At the same time, it's weird to play a draft deck outside its pool.
So whats the best way to play magic online atm?
Edit: oh and anyone got a list of magic the gathering art books? I want to start collecting them
Oh wow, you don't need to discard to use that green card? That seems... really strong.
Another spoiler, feels like something that should have been in Commander or Conspiracy as it's clearly a legacy/vintage plant. It's a reverse Tendrils!
Thanks ill check out those artbooksThe official way is, well, Magic Online, but its technology is way behind the times. Magic Duels is another option, but it has a very limited card pool and places restrictions on deck building.
There are unofficial options, which I'm less familiar with. Cockatrice is one.
As for the art books, ones have come out for Zendikar and Innistrad, and one will come out later this year for Kaladesh. There were some older books that are similar in premise, I believe, but Zendikar (released for Battle for Zendikar) is the first "Art of __" book.
I'm exactly the opposite: I think energy counters are neat and will be interesting to play. In the right deck, having a flexible resource like that will create some fun scenarios.
But to me vehicles look simple and boring to play. I do like the flavor, especially in cards like Speedway Fanatic, since it's something I haven't really seen from Magic before.
Well, it's nice that the set hopefully has different things for everyone to enjoy
I'd hope they'd know not to expand leagues to cube. Since knowing "hey, I have the Daze" is pretty important.
C'mon really
I'd hope they'd know not to expand leagues to cube. Since knowing "hey, I have the Daze" is pretty important.
Same. I see why MaRo likes it, but Energy doesn't look nearly as fun in Constructed.Somehow I'm already at the stage where I just want the full spoiler to get this over with.
Aside from Chandra not particularly excited for any cards.
I guess it's fitting that they're decorating a notorious racist's grave with a white card?
Cube isn't even a real format so the minor strategic benefit of knowing your pod for competitive draft formats is even less strong compared to the benefit of convenience for people with busy lives. They really just need to make sure their most competitive payout structure stays traditional, everything else should be a league.
This is in fact what they did. 6-2-2-2 and Pack-Per-Win are leagues and 8-4 is regular pods.
Cube people I have a question for you: How many archetypes can a cube support? Does this number change with the size of my cube?
My current plan for a low-power "cards I either have lying around or are below 1€" cube has 10 archetypes (one for each colorpair) but some of them will work decent together so you could pick cards from a similar archetype or go ahead and build a 3-color deck (example: WR would be tokens and BR a value-sacrifice deck so if you want to sac some goblin tokens or even play full out Mardu, go ahead!). Can this work in a 360 cube? If yes, can I possibly cram in an all-color morph and/or all-color energy theme (as some of the morph and newly spoiled energy cards go quite well in various archetypes but I feel these mechanics are too big to just be there as a two-of or something) as well?
It's also a Pokemon Go gym.C'mon really
It depends. If you aim for the most common type of cube (high powered broken cards that are banned in most formats), your slots will be limited for narrow cards like Aristocrat support cards usually are. Also, shoehorning guild cards into archetype support isn't that fun in my view, especially since you will probably limit your gold cards to at most 3 per guild in a 360, so you'll be missing out on many goodies!
But, anyway, when you build your cube most synergies/archetypes will come organically (again, considering goodstuff cubes, I have no experience with themed cubes). If you want energy/morph support though you'll probably have to aim for a lower power level and not run the broken shit like Jitte, Clamp, Jace and Mind Twist. Doesn't make it less fun though, just different fun.
In my cube I run a bunch of very narrow support cards because I love what they do to the archetypes they fit in, like Purphoros for tokens and Entomb for reanimator. They are on the chopping block though.
Dynavolt Tower 3
Artifact
Whenever you cast an instant or sorcery spell, gain 2 energy.
T, Pay 5 Energy: ~ deals 3 damage to target creature or player.
Dynavolt Tower 3
Artifact
Whenever you cast an instant or sorcery spell, gain 2 energy.
T, Pay 5 Energy: ~ deals 3 damage to target creature or player.
Dynavolt Tower 3
Artifact
Whenever you cast an instant or sorcery spell, gain 2 energy.
T, Pay 5 Energy: ~ deals 3 damage to target creature or player.
Combine with that Lightning Strike Energy Sink for 5 damage to target creature? Probably too much effort
That would still only do 3 damage.
edit: n/m, I was thinking about it the wrong way.
They don't seem to be afraid of Energy.
There's still the potential for something super busted to come out of it.
I tried making a RW enchantments matter commander that wouldn't be aggressive2RW
Legendary Creature - Giant, Advisor
Whenever an enchantment you control becomes the target of a spell or ability an opponent controls you may have CARDNAME deal X damage to him or her where X is the number of enchantments you control.
At the beginning of your end step gain X life, where X is the number of enchantments you control.
2/4
Gaf would this be broken?
I tried making a RW enchantments matter commander that wouldn't be aggressive
Gaf would this be broken?
I tried making a RW enchantments matter commander that wouldn't be aggressive
Gaf would this be broken?
I tried making a RW enchantments matter commander that wouldn't be aggressive
No, especially since that creature has no way to protect itself.
Not only it's not broken, it would be basically unplayable outside low tier commander
I like it though.
Gaf would this be broken?
I tried making a RW enchantments matter commander that wouldn't be aggressive