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Magic: the Gathering |OT9| Kaladesh - Cruisin' Down the Street in my 6/4

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Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Draft leagues are pretty neat, but I'm pretty bad at draft.

So, I'll give you guys a shot here: what cut GAF? This is all the crap I drafted minus like Cemetary Recruitment and a Succumb to Temptation.

ssf1g9q.png
 

Glix

Member
I think vehicles are cool and the mechanic is very elegant.

I think energy counters are moronic and hope they never do anything like this again.
 
Draft leagues are pretty neat, but I'm pretty bad at draft.

So, I'll give you guys a shot here: what cut GAF? This is all the crap I drafted minus like Cemetary Recruitment and a Succumb to Temptation.

ssf1g9q.png

Vessel
2x farbogs
3x ghouls
foul emissary
1x it of the horrid swarm
woodland patrol
skeleton

I'd play the cemetery recruitment

but I'm bad at EMN draft
 

aidan

Hugo Award Winning Author and Editor
What are draft leagues? You drafts and then play against randoms from outside your draft table?

If I'm not mistaken, they're also asynchronous. So you can play a game here and there, instead of having to set aside a few hours to complete a full draft.
 
I think vehicles are cool and the mechanic is very elegant.

I think energy counters are moronic and hope they never do anything like this again.
I'm exactly the opposite: I think energy counters are neat and will be interesting to play. In the right deck, having a flexible resource like that will create some fun scenarios.

But to me vehicles look simple and boring to play. I do like the flavor, especially in cards like Speedway Fanatic, since it's something I haven't really seen from Magic before.

Well, it's nice that the set hopefully has different things for everyone to enjoy :)
 

Glix

Member
I'm exactly the opposite: I think energy counters are neat and will be interesting to play. In the right deck, having a flexible resource like that will create some fun scenarios.

But to me vehicles look simple and boring to play. I do like the flavor, especially in cards like Speedway Fanatic, since it's something I haven't really seen from Magic before.

Well, it's nice that the set hopefully has different things for everyone to enjoy :)

For sure. I'm not a hater or anything, I hope they will play better than I am expecting and I will love them.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Oh, I see. It's good to not need a 3 hour commitment to play a draft. At the same time, it's weird to play a draft deck outside its pool.

It matters way less than people tend to think it does. It's nice when you know what's going around in your pod, but its a far less big deal than just building a good deck, imo.

I mean, there's something to be said about some guy fucking up the pod by drafting 5C goodstuff, but its typically too expensive for people to do that on MTGO to begin with and to the extent you're expecting to "interact" with the draft by hate-drafting, its almost never a good idea anyways.
 

Tizoc

Member
So whats the best way to play magic online atm?

Edit: oh and anyone got a list of magic the gathering art books? I want to start collecting them
 
So whats the best way to play magic online atm?

Edit: oh and anyone got a list of magic the gathering art books? I want to start collecting them

The official way is, well, Magic Online, but its technology is way behind the times. Magic Duels is another option, but it has a very limited card pool and places restrictions on deck building.

There are unofficial options, which I'm less familiar with. Cockatrice is one.

As for the art books, ones have come out for Zendikar and Innistrad, and one will come out later this year for Kaladesh. There were some older books that are similar in premise, I believe, but Zendikar (released for Battle for Zendikar) is the first "Art of __" book.
 
Oh wow, you don't need to discard to use that green card? That seems... really strong.

Another spoiler, feels like something that should have been in Commander or Conspiracy as it's clearly a legacy/vintage plant. It's a reverse Tendrils!
Cr1qN0TWcAEW5w6.png

This is awesome on so many levels to me and fucks over the Thing in Ice deck I played last night on MTGO
 

Tizoc

Member
The official way is, well, Magic Online, but its technology is way behind the times. Magic Duels is another option, but it has a very limited card pool and places restrictions on deck building.

There are unofficial options, which I'm less familiar with. Cockatrice is one.

As for the art books, ones have come out for Zendikar and Innistrad, and one will come out later this year for Kaladesh. There were some older books that are similar in premise, I believe, but Zendikar (released for Battle for Zendikar) is the first "Art of __" book.
Thanks ill check out those artbooks
 

DashReindeer

Lead Community Manager, Outpost Games
I'm exactly the opposite: I think energy counters are neat and will be interesting to play. In the right deck, having a flexible resource like that will create some fun scenarios.

But to me vehicles look simple and boring to play. I do like the flavor, especially in cards like Speedway Fanatic, since it's something I haven't really seen from Magic before.

Well, it's nice that the set hopefully has different things for everyone to enjoy :)

Yeah, I mostly feel the way you do. Energy looks like it can have a lot of potential, although I kind of wish the flavor was fleshed out more.

On the vehicle front, I am not really feeling them mechanically, as I really hoped Wizards was going to come up with a way to do equipment that could attach to multiple creatures. More than that though, I just don't like the flavor. Never in my life have I thought of the car I am driving as any sort of creature. I hate the idea that you can have someone crew a Sky Skiff and then have that thing crew a Fletwheel Cruiser and then have that crew a Demolition Stomper. The whole thing just sorts of loses its flavor for me at that point. Additionally, from a templating perspective, I really don't like putting the power and toughness on these artifacts. They are barely any different from a keyrune or a manland, yet they have this incredibly confusing templating. Just isn't yet working for me.

Of course, all this could change in practice.
 

Ashodin

Member
I think this is one of those sets where yo need to play with the mechanic to get a feel for it

Investigate was like that.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I'd hope they'd know not to expand leagues to cube. Since knowing "hey, I have the Daze" is pretty important.

The reason they keep making stuff into leagues is because more people play them, ergo they make way more money. I wouldn't count on anything you like being non-league. I expect when they redo the Modern year next year it will ALL be leagues, in fact.
 
Cube people I have a question for you: How many archetypes can a cube support? Does this number change with the size of my cube?

My current plan for a low-power "cards I either have lying around or are below 1€" cube has 10 archetypes (one for each colorpair) but some of them will work decent together so you could pick cards from a similar archetype or go ahead and build a 3-color deck (example: WR would be tokens and BR a value-sacrifice deck so if you want to sac some goblin tokens or even play full out Mardu, go ahead!). Can this work in a 360 cube? If yes, can I possibly cram in an all-color morph and/or all-color energy theme (as some of the morph and newly spoiled energy cards go quite well in various archetypes but I feel these mechanics are too big to just be there as a two-of or something) as well?
 
C'mon really

I guess it's fitting that they're decorating a notorious racist's grave with a white card?

I'd hope they'd know not to expand leagues to cube. Since knowing "hey, I have the Daze" is pretty important.

Cube isn't even a real format so the minor strategic benefit of knowing your pod for competitive draft formats is even less strong compared to the benefit of convenience for people with busy lives. They really just need to make sure their most competitive payout structure stays traditional, everything else should be a league.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I guess it's fitting that they're decorating a notorious racist's grave with a white card?



Cube isn't even a real format so the minor strategic benefit of knowing your pod for competitive draft formats is even less strong compared to the benefit of convenience for people with busy lives. They really just need to make sure their most competitive payout structure stays traditional, everything else should be a league.

This is in fact what they did. 6-2-2-2 and Pack-Per-Win are leagues and 8-4 is regular pods.
 
This is in fact what they did. 6-2-2-2 and Pack-Per-Win are leagues and 8-4 is regular pods.

Yeah, I think they are (and this is honestly kinda shocking to say) basically doing this correctly, putting aside the one or two hella angry people in my twitter feed who consider cross-pod drafting the milk of satan's own teat.
 

Yeef

Member
Dynavolt Tower 3
Artifact
Whenever you cast an instant or sorcery spell, gain 2 energy.
T, Pay 5 Energy: ~ deals 3 damage to target creature or player.

9pLqg1E.png
 

red13th

Member
Cube people I have a question for you: How many archetypes can a cube support? Does this number change with the size of my cube?

My current plan for a low-power "cards I either have lying around or are below 1€" cube has 10 archetypes (one for each colorpair) but some of them will work decent together so you could pick cards from a similar archetype or go ahead and build a 3-color deck (example: WR would be tokens and BR a value-sacrifice deck so if you want to sac some goblin tokens or even play full out Mardu, go ahead!). Can this work in a 360 cube? If yes, can I possibly cram in an all-color morph and/or all-color energy theme (as some of the morph and newly spoiled energy cards go quite well in various archetypes but I feel these mechanics are too big to just be there as a two-of or something) as well?

It depends. If you aim for the most common type of cube (high powered broken cards that are banned in most formats), your slots will be limited for narrow cards like Aristocrat support cards usually are. Also, shoehorning guild cards into archetype support isn't that fun in my view, especially since you will probably limit your gold cards to at most 3 per guild in a 360, so you'll be missing out on many goodies!
But, anyway, when you build your cube most synergies/archetypes will come organically (again, considering goodstuff cubes, I have no experience with themed cubes). If you want energy/morph support though you'll probably have to aim for a lower power level and not run the broken shit like Jitte, Clamp, Jace and Mind Twist. Doesn't make it less fun though, just different fun.
In my cube I run a bunch of very narrow support cards because I love what they do to the archetypes they fit in, like Purphoros for tokens and Entomb for reanimator. They are on the chopping block though.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
My pool:
ssf1g9q.png


Anyways, quoting myself, but here's what I ended up doing (longpost incoming):

-1 Sanitarium Skelton
-1 Borrowed Malevolence
-1 Moldgraf Scavenger
-1 Quilled Wolf
-2 Farbog Revenant
-1 Woodland Patrol
-1 Rottenheart Ghoul
-1 It of the Horrid Swarm

I thought that I had enough Delirium stuff that I wanted to keep the ghouls in - they're good early defensive bodies in the deck, they're good for delirium, they're low priority targets for opponents and likely to be alive for Dark Salvation and I liked the synergy with the Midnight Scavengers.

The Moldgraf Scavenger I cut because it's defensive, but its mostly an all-in delirium card and I didn't have that deck.

Farbog I cut for being too similar to the Ghouls I left in.

The two 1-drops I cut because 1-drops are very rarely good and Skeleton does little to help you win beyond blocking until you get Emrakul or some other humongous blocker. I like Borrowed Malevolence, but only as filler for a mediocre deck or as spot removal against a person playing X/1 creatures.

Woodland Patrol is just a mediocre filler card.

It of the Horrid Swarm I don't need two of. It's often good (and great if you use it on Foul Emissary), but I don't need 2 of them in hand.

Result: 3-0. Deck was very very good when it was on, and competitive but slow in the games I lost. I conceded a game with 4:08 left in the round and still won but just turbo playing and managing to draw tons of guys and just the right amount of land. My opponent had a Manic Scribe mill-plan that backfired because he enabled delirium and I started just dumping tons and tons of guys out with my Midnight Scavengers, which I used to get back a Mournwillow, played a Tooth Collector on an Ishkanah and then dropped the Mournwillow for the win (that was a good play lol).

tl;dr: I 3-0'd. I kick ass. On rare occasions.
 
It depends. If you aim for the most common type of cube (high powered broken cards that are banned in most formats), your slots will be limited for narrow cards like Aristocrat support cards usually are. Also, shoehorning guild cards into archetype support isn't that fun in my view, especially since you will probably limit your gold cards to at most 3 per guild in a 360, so you'll be missing out on many goodies!
But, anyway, when you build your cube most synergies/archetypes will come organically (again, considering goodstuff cubes, I have no experience with themed cubes). If you want energy/morph support though you'll probably have to aim for a lower power level and not run the broken shit like Jitte, Clamp, Jace and Mind Twist. Doesn't make it less fun though, just different fun.
In my cube I run a bunch of very narrow support cards because I love what they do to the archetypes they fit in, like Purphoros for tokens and Entomb for reanimator. They are on the chopping block though.

It would be a low-powered cube, so I kind of have to focus on synergies. I'm a poor student, I don't have the money to afford Jitte and the likes :D Thanks for the answer, tough.
 
That would still only do 3 damage.

edit: n/m, I was thinking about it the wrong way.

Yeah, I made that same mistake, until I saw your post. For those who don't get it, when you cast a spell, you get the energy on cast before resolution, so you can spend the extra energy then. That makes this artifact a lot more interesting.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
They don't seem to be afraid of Energy.

There's still the potential for something super busted to come out of it.

Aether Mox 0
Artifact
T,E: Add 1 mana of any color to your mana pool.

I'd love to see a new Mox of some kind since they're so popular, and artifact blocks have had Moxen even in the modern game, but Moxen are more broken now than they've ever been and energy seems too easy to get. Maybe if it was T,EE: Add 1 of any color, or Add ♦ it might be okay.
 
Gaf would this be broken?

2RW
Legendary Creature - Giant, Advisor
Whenever an enchantment you control becomes the target of a spell or ability an opponent controls you may have CARDNAME deal X damage to him or her where X is the number of enchantments you control.
At the beginning of your end step gain X life, where X is the number of enchantments you control.
2/4
I tried making a RW enchantments matter commander that wouldn't be aggressive
 
No, especially since that creature has no way to protect itself.

Not only it's not broken, it would be basically unplayable outside low tier commander :p

I like it though.

I was thinking off some pillow fort strategies and enchantment token generators you could stack it up enough so that targeting them for removal deals a ton of damage. Like if you combined it with both Heliod and Purphoros.

Also it's boros that makes it per definition a low tier commander.
 
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