Majoras Mask 3D - Review Thread

From Destructoid:

"The third and fourth guardians, Gyorg and Twinmold, are a bit different. Gyorg now has an entirely new phase in his fight, which takes place completely underwater. You also won't get the Giant's Mask immediately during Twinmold -- only when you kill one half of the duo will the mask drop. Both changes are interesting, especially the latter since it's no longer a gimmicky throwaway fight."

Hmmm. But you didn't get the mask from Twinmold in the original game in the first place. You got it from fighting an enemy earlier in the temple.
 
Hmmm. But you didn't get the mask from Twinmold in the original game in the first place. You got it from fighting an enemy earlier in the temple.

IIRC, you get it right before the boss room. If an enemy is guarding it, and I don't recall that being the case, it's a minor one.
 
A girl can still dream!

Though, OoT and MM were too perfect for a third game to follow up on. Siiighh.

Some would argue that OoT was too perfect to have a sequel. Might be why Majora's Mask had to be different in order to stand out, among the crowd. :)

IIRC, you get it right before the boss room. If an enemy is guarding it, and I don't recall that being the case, it's a minor one.

Umm, I just did Stone Tower Temple a few weeks ago. You DO get the Giant's Mask from an EyeGore that is stationed right before Twinmold's room. :/
 
A girl can still dream!

Though, OoT and MM were too perfect for a third game to follow up on. Siiighh.

Two excellent games in a row kind of hard to make a direct sequel then again isn't Windwaker a technically one? I forget the whole timeline organization so I don't remember if it is after MM or not.
 
First, I was half joking with that post. Second, negative opinions are fine, but sometimes it feels like there's no real appreciation for..well, anything the developers put out. Take A Link Between Worlds: it was very beloved last year (came in 2nd in the GAF Awards?), now if you skim through a Zelda thread you'll find many people just destryong it for his lack of challenge (it feels a bit stupid to me, considering the level of challenge of Zelda games after the 64 era, but still...) and everything that did right is swept under the rug. Skyward Sword might have had one of the best area ever in a Zelda game (Lanaryu Desert), but the only thing you'll hear is the shitty controls and Fi handholding. Majora's 3DS discussion is already a bloody battleground and the game is not even out. Wind Waker is boring, lacks content and man did they really destroy the artstyle with that bloom. If you discount a couple of handheld games (probably because few people played them), practically every game in the franchise has been torned apart. The general impression is that we've been receiving turds for 25 years. I was just lamenting the sheer negativity that emerges in Zelda discussions. Criticism is healty, but dismissing everything becomes obnoxius and hard to read, especially for newcomers. The environment just seems toxic. Hope people that have a first chance to play Majora's Mask now on 3DS won't be influenced too much by the discussion. It just sucks out every excitment from it.

I feel like I should mention that even with all of the problems I have, I've still enjoyed every Zelda I've played and I'm sure the same will hold true here even if I dislike some of the gameplay changes.

Now I do have a problem with the dungeon design in LBW and I used to think it was sue to the overall difficulty, but after replaying it, I realize it's not the difficulty but the way they were presented that I had a problem with. All of the various parts of the dungeon design meant to push you in the right direction in each dungeon were really obvious to me and as a result I never felt like I was figuring it out on my own and instead felt like I was just doing what the game told me to do. Maybe I'm just getting too old for Zelda.
 
In a series based on exploration in a game that has funneling and closed hallways to the extreme, it's not just a crutch. It's a crutch for another crutch.
That's an over simplification. Barring an introductory segment in Faron Woods, it was mostly used to point you in the right direction but you still had to figure out how to explore and solve the puzzles doting the landscape to accomplish what you were lookkng for.
 
You can't freeze any water you want. You can only freeze predetermined points that are sparkling.

Yeah... I don't like this. I haven't minded the other changes to the game, as most can be ignored and those that can't are at least changes to things I have heard complaints about in the past, like head bonking while swimming. But can this change to ice arrows be seen as anything other than dumbing down the game? I've never heard anybody complain about ice arrows before.

So are these changes coming from Grezzo, or the Nintendo Overlords? Cause if it's the latter my hype for Zelda U is taking a bit of a hit. I really don't want Zelda U to be developed with the same philosophy they seem to be taking with this remake.
 
I woke up to the sound of my friend and her boyfriend playing Majora's Mask. They had spent about 30 minutes not knowing what to do. And then I looked at them and went..."Have you used you're newest item?"

And they just froze and were like "What do we do with this!?!"

I'm guessing it was a roadblock for lots of people. I don't think I got it right away either. But...man, this is not the way to do it at all.
 
Yeah... I don't like this. I haven't minded the other changes to the game, as most can be ignored and those that can't are at least changes to things I have heard complaints about in the past, like head bonking while swimming. But can this change to ice arrows be seen as anything other than dumbing down the game? I've never heard anybody complain about ice arrows before.

So are these changes coming from Grezzo, or the Nintendo Overlords? Cause if it's the latter my hype for Zelda U is taking a bit of a hit. I really don't want Zelda U to be developed with the same philosophy they seem to be taking with this remake.

Aonuma probably. Majora's Mask is his baby so he probably sought ought to make changes to cater to more people. Ice arrow one was fucking stupid though.
 
Kinda peeved about the save thing. Happy about skipping forward in time though. Eh I think I will still enjoy it. I hope to god swimming isn't as bad as it sounds.
 
I woke up to the sound of my friend and her boyfriend playing Majora's Mask. They had spent about 30 minutes not knowing what to do. And then I looked at them and went..."Have you used you're newest item?"

And they just froze and were like "What do we do with this!?!"

I'm guessing it was a roadblock for lots of people. I don't think I got it right away either. But...man, this is not the way to do it at all.

What part were they at?
 
Guess they are calling out people who got upset over swimming changes.
IDK personally, I will play it all the way before thinking one way or another.

Edit: Oh nevermind.

Swimming was one of the main advantages MM had over OoT. While this isn't a deal breaker, it still is a slight bummer. A better alternative would be a menu option between old and new.
 
What part were they at?

In the room where you get the compass and have to make ice platforms. And then they got stuck again when they had to freeze the waterfall.

The game gives the player freedom...causing people to have no clue what to do. Now with the 3DS it seems extremely limited and straight forward, before you actually had to think a bit.

Unless you had Zelda logic in your head.
 
You can't freeze any water you want. You can only freeze predetermined points that are sparkling.

What? Why? What does that change even accomplish?

That's an over simplification. Barring an introductory segment in Faron Woods, it was mostly used to point you in the right direction but you still had to figure out how to explore and solve the puzzles doting the landscape to accomplish what you were lookkng for.

I don't think that's an oversimplification at all. There was only one route to take through every environment anyways, so why would I need a sign pointing me in that direction? If I'm only allowed to go North, do I really need a marker telling me to go North? It's a redundant crutch. To be clear, the crutch is the ability to only go North (or to the Volcano Summit, or wherever), since it removes the possibility of me being unsure where to go (which also sucks, but is another argument). But then the crutch has a crutch, ensuring that I know I have to travel North, even though there's no possibility for me to do anything else other than stop progressing in the game.

In the room where you get the compass and have to make ice platforms. And then they got stuck again when they had to freeze the waterfall.

The game gives the player freedom...causing people to have no clue what to do. Now with the 3DS it seems extremely limited and straight forward, before you actually had to think a bit.

Unless you had Zelda logic in your head.

But...that's the puzzle.

Do they not want us to solve puzzles in a Zelda game? Is this really what's happening here?
 
What? Why? What does that change even accomplish?
It accomplishes precisely what Zelda Blue is talking about, it avoids that some people get lost when they need to make ice platforms. I don't agree with the change either, but that's what it does. It's a tiny difference anyway, you barely have to make ice platforms on the water, it's needed maybe two or three times.

I don't think that's an oversimplification at all. There was only one route to take through every environment anyways, so why would I need a sign pointing me in that direction? If I'm only allowed to go North, do I really need a marker telling me to go North? It's a redundant crutch. To be clear, the crutch is the ability to only go North (or to the Volcano Summit, or wherever), since it removes the possibility of me being unsure where to go (which also sucks, but is another argument). But then the crutch has a crutch, ensuring that I know I have to travel North, even though there's no possibility for me to do anything else other than stop progressing in the game.
There isn't only one route in the environment, there are several possible routes, the surface world isn't that linear.
This simply serves as a non mandatory way to know the general direction in which to go, this is nothing extraordinary, pretty much every game does this one way or the other, most games do it even more obviously via markers or constant arrows pointing the way.
 
What? Why? What does that change even accomplish?



I don't think that's an oversimplification at all. There was only one route to take through every environment anyways, so why would I need a sign pointing me in that direction? If I'm only allowed to go North, do I really need a marker telling me to go North? It's a redundant crutch. To be clear, the crutch is the ability to only go North (or to the Volcano Summit, or wherever), since it removes the possibility of me being unsure where to go (which also sucks, but is another argument). But then the crutch has a crutch, ensuring that I know I have to travel North, even though there's no possibility for me to do anything else other than stop progressing in the game.



But...that's the puzzle.

Do they not want us to solve puzzles in a Zelda game? Is this really what's happening here?

They pretty much axed the part of the dungeon that is the most crucial. Getting a new item and then figuring out what to do with it. Now there's a huge indicator that says "use item here" because Nintendo thinks players are dumb.

Ugh. MM placed trust in the players' hands. Tatl's purpose was basically to make fun of people who wanted to be coddled and helped. Now everything is...WRONG. *dramatic pose*
 
In the room where you get the compass and have to make ice platforms. And then they got stuck again when they had to freeze the waterfall.

The game gives the player freedom...causing people to have no clue what to do. Now with the 3DS it seems extremely limited and straight forward, before you actually had to think a bit.

Unless you had Zelda logic in your head.

You'd think the logical conclusion would be to just give the sparkly spots then, not ONLY allow you to freeze sparkly spots. That just makes it more confusing to a new player. If it was my first time I'd be questioning why I can freeze this specific spot of water but not the same water right next to it. Alternatively they could've done what they do in Zelda games nowadays to ensure you know how to use the item by putting the entry/exit door in Wart's room a bit higher up and separating the battlefield and exit by a small bit of water, so you'd have to use the ice arrows to leave the room.

Instead they choose the worst possible way to try and "teach" the player what to do.
 
It accomplishes precisely what Zelda Blue is talking about, it avoids that some people get lost when they need to make ice platforms. I don't agree with the change either, but that's what it does. It's a tiny difference anyway, you barely have to make ice platforms on the water, it's needed maybe two or three times.

I don't think the amount of times a puzzle is used determines how acceptable it is to effectively remove it.

There isn't only one route in the environment, there are several possible routes, the surface world isn't that linear.
This simply serves as a non mandatory way to know the general direction in which to go, this is nothing extraordinary, pretty much every game does this one way or the other, most games do it even more obviously via markers or constant arrows pointing the way.

What? It's absolutely linear. The first time you land in Eldin Volcano, you have to go to the Summit, and there's only one way to go. They block off the possible alternate routes until you're done going along their hallway. In Faron Woods, once you find those little fuzzballs, you only have one possible path to get to where the game points you to go. And the game keeps doing that. And I don't see how "pretty much every game does this" is a good enough reason to include a function. This isn't a platformer, or a reflex-intensive action game. This is an exploration and puzzle-solving series. Since they ditched exploration for some reason in SS, and guide you the whole way, then why does there need to be a function informing you that you're being guided? That's all it does, making it a useless function. Who cares if it's optional? If it's utterly useless, then why does it need to be in the game? It has to justify its existence at that point, and it doesn't. You're right, it isn't extraordinary - it's moronic.
 
British gaf question:

So, I've just paid off my shopto order for MM3D (just the game). When will I get it? Next wednesday or Thurs a possibility? They ship early, don't they?

Neeeeeed as early as possible.
 
They should have let you use the Lens of Truth to find good places to shoot ice arrows.
 
British gaf question:

So, I've just paid off my shopto order for MM3D (just the game). When will I get it? Next wednesday or Thurs a possibility? They ship early, don't they?

Neeeeeed as early as possible.

I received Smash a couple days early when buying from Game Collection. And they're cheaper as well.
 
I received Smash a couple days early when buying from Game Collection. And they're cheaper as well.

Ohhhh. I admit, I haven't actually paid off the shopto order yet, just added my card details. Hmm. I will have a look at that other site

Edit: oh shit, £29! Wow. Shopto order maybe cancelled then! Thanks!
 
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.

Why would you be angry about people having more choices? Not everyone likes to explore much, and this would make the game much more fun for them. It's not like you have to use it- if you like exploration, just ignore it, since it's optional.

This logic makes no sense- it reminds me of people complaining about the white leaf in SM3DW.
 
Why would you be angry about people having more choices? Not everyone likes to explore much, and this would make the game much more fun for them. It's not like you have to use it- if you like exploration, just ignore it, since it's optional.

This logic makes no sense- it reminds me of people complaining about the white leaf in SM3DW.

People need to play games the way I tell them how to play games! The past fifteen years of game design evolution do not apply!
 
Majora's Mask is one of my favorite games and the changes don't bother me at all, but hero mode would have been nice. Everything else is fine by me, can't wait until next week!
 
is it possible to just ignore the bomber's notebook and make your own IRL to keep track of people and complete the game old school style? I'm going to avoid using the Song of Time to do anything that wasn't in the original.
 
Are people really blowing it out of proportion that badly? I am trying to avoiding seeing anything, but I'm hearing so many conflicting views about what actually is and is not in the game I literally have no idea what to expect.

The boss battles are the same. No they're not, they're different. They're easier. Their harder. You can only do them one way. No, there are multiple ways.

The Bombers Notebook is too handholdy, it literally tells you exactly what to do. No it doesn't. Yes it does. It literally warps you to where you need to go.

Zora Link is too casual and easy to play. No he isn't, he's much harder now. Just kidding, he's harder but... also easier at the same time.

Holy FUCK make up your mind. Zelda fans suck.

I think everyone can agree with that :P

Edit: It's really, really disappointing that GameXplain got such a major point in their review wrong that made some people go crazy.
 
is it possible to just ignore the bomber's notebook and make your own IRL to keep track of people and complete the game old school style? I'm going to avoid using the Song of Time to do anything that wasn't in the original.

Yes and no. You can avoid reading it, but you'll still have to deal with the game pausing and showing it every time the notebook updates.
 
is it possible to just ignore the bomber's notebook and make your own IRL to keep track of people and complete the game old school style? I'm going to avoid using the Song of Time to do anything that wasn't in the original.

I don't get this, it doesn't spoil anything for you. It just keeps track of what you did. Why would you want to ignore that?
 
is it possible to just ignore the bomber's notebook and make your own IRL to keep track of people and complete the game old school style? I'm going to avoid using the Song of Time to do anything that wasn't in the original.

You cannot really ignore the notebook in the original either, every entry has a specific sound and a pop up message, so I'm not getting any of the complains.
 
You cannot really ignore the notebook in the original either, every entry has a specific sound and a pop up message, so I'm not getting any of the complains.

It told you something was added, it didn't pause the game and force you to watch the entry being added.
 
is it possible to just ignore the bomber's notebook and make your own IRL to keep track of people and complete the game old school style? I'm going to avoid using the Song of Time to do anything that wasn't in the original.

The 3DS note taking feature weeps for joy as it is finally remembered!
 
Don't know if it's been posted, but We Got This Covered's went up yesterday, too.

We Got This Covered - 9/10

Needless to say, The Legend of Zelda: Majora’s Mask 3D is an absolute winner, and a must-buy for all Zelda fans. In fact, it’s a must-buy for every RPG or action-adventure loving 3DS owner, especially those who plan to upgrade to the New Nintendo 3DS on or after February 13th.
 
What did they get wrong? I haven't been keeping up with every post in here.
It was mostly saying that the notebook pops up when you do something quest related.
The notebook only pops up if you talk to someone. It pretty much gives a little note about what they said.

A minor error, but it did lead to confusion if the game was made easier. They did add hint stones that pretty much tell you what exactly to do, but it is optional so meh.

They should have let you use the Lens of Truth to find good places to shoot ice arrows.
That would be cool, but not obvious. It is a sad trend that Nintendo wants to treat their fan base as cannot do anything right. Although I think the blame lies with AAA gaming in general. Tropical Freeze is the first Nintendo game in a long time to feel like a perfect difficulty curve.
 
What did they get wrong? I haven't been keeping up with every post in here.

They said that the Bomber notebook would tell you where you have to go to complete the sidestories (aka, spoil the solution)....which, according to The Boat, it never does.

Some people talked themselves in a frenzy a few pages back because of the "hamfisted handholding" .
 
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