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Majora's Mask 3DS announced!

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Jealous of the Glory that is Johnny Depp
This is such an special game. I think there has yet to be a game that replicated the whole daily life of townspeople, as detailed as this game.

This game has some of the best sidequests ever, superb dungeon design and an awesome apocalyptic scenario.

What I'm trying to say is that this is the best Zelda game ever, and I'm all over this day 1.
 
Ive complained about OoT3D all of the time actually since it was released. I thought the point of a remake was to remake the game and be better than the original while also putting a new spin on it. Not be pretty nuch the same.

Firered/ Leafgreen, HeartGold/SoulSilver, Zero Mission, REmake would all be pretty lame if they were just OuT caliber remakes.
They vastly improved the framerate, they improved the graphics (in some places by a rather large amount), they made the super annoying dungeon far less annoying, added quick touchscreen equipment changes (*really* helps in some places), and added the Master Quest. The gameplay holds up after all these years, so unlike Metroid: Zero Mission didn't need updating to feel like a modern, good game. So I think the Ocarina of Time 3D port was perfect.
 

Shojx

Member
Huh, just noticed something.

In the direct, as Iwata is talking about making sure the game plays as smoothly as possible, Link is seen playing the Song of Time. What happens next is... interesting.

Why is that interesting? I mean that's what the Song of Time does in the original, no?

Well, actually...

Something's missing. Something noteworthy is missing. Something highlighted in red. And it's the most hype moment of the entire Majora's Mask 3D reveal to me.

Looks like playing the Song of Time may NOT be how to save the game this time.

That's true.

From what I remember you couldn't just save anywhere.

You either had to play the Song of Time and return to the first day, or save at an owl statue, the latter of which was different from saving normally, since your save point would be deleted upon loading it (making it more of a temporary save), so you still had to play the Song of Time and go back to the first day to actually keep your progress.

I suppose since it's on a portable system this time, and in order to "appeal" to more players, they've probably made saving easier for this version.
 

Rich!

Member
New phone wallpaper get!

uxtyfg.png
 
The main issue is that they seem to keep basically all animation skeletons intact. So, although the models are better, in some ways they're still limited by the original N64 hardware, like lack of separate fingers for most characters and some pretty odd facial animation here.

Actually they updated the animations in OOT3D I'm sure they used the original assets as the basis though. I remember Young Link having new cliff jumping animations same with Adult LInk. And the Villager Workers moved more fluidly with swinging their arms compared to the n64s original.

This might just be my head seeing it as a clear framerate though. But I'm positive about the cliff jumping animations.
 

Tookay

Member
Huh, just noticed something.

In the direct, as Iwata is talking about making sure the game plays as smoothly as possible, Link is seen playing the Song of Time. What happens next is... interesting.

Why is that interesting? I mean that's what the Song of Time does in the original, no?

Well, actually...

Something's missing. Something noteworthy is missing. Something highlighted in red. And it's the most hype moment of the entire Majora's Mask 3D reveal to me.

Looks like playing the Song of Time may NOT be how to save the game this time.

While you're likely right in your overall point that they've changed the save system, I have one minor quibble (that I'm now seeing repeated over and over again): the Song of Time was never the best way to save in the game anyway. The owl statutes let you save on any day.
 

Mael

Member
MQ was already created before OoT and the Wind Waker bonus disc. Since they mixed all the dungeon rooms (essentially new dungeons except the key puzzle to each dungeon), they would not undertake a Master Quest approach. At the most, I expect a 'Hero mode' take double damage mode. OoT MQ 3D was also mirrored and double damage in addition to normal MQ.

I know, I'm just saying that for people in the West looking at what OoT3D offered, it's not really a bad deal (and I'm saying that as someone who didn't buy his copy and looked at it down its nose at the time).
I already have enough variation of OoT myself (n64, twice on GC).
I'm playing it right now because it happens that I got my hands on a copy.
And well it's not that bad of a deal is all I can say.

Looking at what can MM3D can offer, expecting a MQ out of it is pointless (because it doesn't exists already unlike OoT MQ) and on top of that it would make no sense for MM anyway.
 

phalestine

aka iby.h
Really happy about this, let the new generation experience the joy of completing the anju and kafei side quest. Can't wait.
 
I FUCKING KNEW THOSE REFERENCES TO MM IN A LINK BETWEEN WORLDS WERE HINTING AT THIS.

You didn't fool me Reggie, I know your game.

Buying it.
 

Mael

Member
Oh yeah and they added the Super Guide to OoT like it was in Skyward Swords, but who gives a shit about that.
 

Volotaire

Member
I know, I'm just saying that for people in the West looking at what OoT3D offered, it's not really a bad deal (and I'm saying that as someone who didn't buy his copy and looked at it down its nose at the time).
I already have enough variation of OoT myself (n64, twice on GC).
I'm playing it right now because it happens that I got my hands on a copy.
And well it's not that bad of a deal is all I can say.

Looking at what can MM3D can offer, expecting a MQ out of it is pointless (because it doesn't exists already unlike OoT MQ) and on top of that it would make no sense for MM anyway.

Oh sorry, I misinterpreted. I wonder if they are planning to add any substantive features for the game except for a new UI, streamlined gameplay and visuals. You can already replay bosses in the game for a boss rush mode.

EDIT: Oh yes, the Super guide system.
 
Actually they updated the animations in OOT3D I'm sure they used the original assets as the basis though. I remember Young Link having new cliff jumping animations same with Adult LInk. And the Villager Workers moved more fluidly with swinging their arms compared to the n64s original.

This might just be my head seeing it as a clear framerate though. But I'm positive about the cliff jumping animations.

There were some tweaks/additions but they were mostly the same. Also I think part of the animation seeming better has more to do with the game running at higher framerate (which of course would make the animations seem smoother, the village workers come to mind for that).
 

Seda

Member
I might be wrong on this, but Nintendo sent over a bunch of Majora's Mask character art too.

Most of it is the same art from the original release, but I believe these two are new?

 

[Fugo]

Member
I sorta expected that, still a great announcement! Mora Majora's Mask is always a good thing. Being able to play it again at a good framerate sounds great too :p

I hope they won't mess up the visuals when you get
on the moon. With the low power of N64 they yet were able to achieve a fantastic dreamy and unnerving look on that lonely hill with the big tree, motion blur and all. That was some great art direction
 

McNum

Member
That's true.

From what I remember you couldn't just save anywhere.

You either had to play the Song of Time and return to the first day, or save at an owl statue, the latter of which was different from saving normally, since your save point would be deleted upon loading it (making it more of a temporary save), so you still had to play the Song of Time and go back to the first day to actually keep your progress.

I suppose since it's on a portable system this time, and in order to "appeal" to more players, they've probably made saving easier for this version.
Like Fire Emblem Awakening and permadeath. If you want the harder, high-risk mode, select it when you start a new game. If you want the new, easier, but more suitable for a handheld mode, pick that. Fire Emblem even turned its suspend saves permanent in Newcomer/Casual mode.

It seems to me like a necessary concession for making any game with an hour-long or more gameplay session on console be better suited for portables, really. Either that or make the average session shorter, and for Majora's Mask... that's not an option.

I do hope they have an OoT style save-anywhere option. But let's make it an option, the original did have a reason for its ways, even if it forced a certain playstyle on players. It may be a bit of an oddity in game design now, but it was part of what made Majora's Mask what it is.
 

Anth0ny

Member
I knew this day would come

The Majora's Mask 3D announcement, with a ton of hi res Majora's Mask art

sooooooo goooooooood
 

Enforced

Junior Member
I might be wrong on this, but Nintendo sent over a bunch of Majora's Mask character art too.

Most of it is the same art from the original release, but I believe these two are new?
Yup my new desktop background. Sogood.gif
 

Volotaire

Member
I might be wrong on this, but Nintendo sent over a bunch of Majora's Mask character art too.

Most of it is the same art from the original release, but I believe these two are new?

The second seems to be a slightly more light version of the original artwork with Link swiping his Gilded Sword.
 
I might be wrong on this, but Nintendo sent over a bunch of Majora's Mask character art too.

Most of it is the same art from the original release, but I believe these two are new?

I'm a little disappointed that they didn't try to do something different and put the hard shading from the concept art into the game. It still looks great as it is, though!
 

neoism

Member
HOLY FUCKING SHIT lol I was just sayin on twitch today how I wanted this soo bad

KREYGASM
FINNALLLLYYYYyyyy.......
o2H5J.gif
 
MQ was already created before OoT and the Wind Waker bonus disc.

I don't think it was - I mean, Nintendo never released it anywhere. We knew they had one they had been planning on adding as an update using the N64 Disk System, but they never released it, and all the rumors talked about it doing far more than just remixing the dungeons, it was supposed to have new areas, new enemies, new items and subquests. It was supposed to have features that took full advantage of the fact that the N64DD disks were writable. And possibly re-add content that had been cut to make the original game fit on a cartridge. If the content was complete, they would have released it in Japan where the 64DD was for sale (the Japanese build of Ocarina of Time checked for the presence of the 64DD and would ask the player to enter an addon disc).

I'd bet that they actually had a team put together the MQ for the bonus disc, *maybe* using a few little bits from their old unfinished addon, but I doubt it was anywhere near a complete product they could just burn to a disc and release.
 

Hagi

Member
Expect something different, but great in its own ways. You won't have as many dungeons or areas, but the areas and dungeons that are in the game are all expertly well themed and much more challenging than Ocarina of Time. Difficulty is much higher in Majora's Mask than OOT and you are also time constrained.

The NPCs in the game are also very fleshed out and you get to know them well. It's much different than Ocarina.

Play it. It sounds weird to deviate from the formula from one of the greatest games of all time, but it really works in its own way IMO. Don't go in expecting Ocarina of Time 2, instead expect Link's Nightmare from hell.

Sounds fantastic to me. :D
 

Turok_TTZ

Member
Legitimately disappointed by this announcement.
Don't get me wrong, I would love a MM remake...
...Just not on the 3ds. Was really hoping for Wii U remake.
I think the Wii U would do the game more justice than the 3DS could.
But it is what it is. I like Windwaker but if you would have asked me would I trade WII U Windwaker for WII U MM, I'd make that trade in a god damn nanosecond.

Oh well. I feel it is a missed opportunity. I will still get it but I am still disappointed all the same.
 

Veal

Member
That boxart is great.

The only thing I don't like about this is that the graphical upgrade is minimal... but well, it's Majora's Mask, one of the greatest if not the best Zelda (my personal favourite), in portable format with a decent frame rate and 3D, so I'll get it.
Not meaning to attack you but even from the little we saw, the graphical upgrade is NOT minimal. Geometry and texture upgrades all over the place. Sure I'd love this on Wii U, but realistically, this is the best we could hope for.
 

Volotaire

Member
I don't think it was - I mean, Nintendo never released it anywhere. We knew they had one they had been planning on adding as an update using the N64 Disk System, but they never released it, and all the rumors talked about it doing far more than just remixing the dungeons, it was supposed to have new areas, new enemies, new items and subquests. It was supposed to have features that took full advantage of the fact that the N64DD disks were writable. If the content was complete, they would have released it in Japan where the 64DD was for sale (the Japanese build of Ocarina of Time checked for the presence of the 64DD and would ask the player to enter an addon disc).

I'd bet that they actually had a team put together the MQ for the bonus disc, *maybe* using a few little bits from their old unfinished addon, but I doubt it was anywhere near a complete product they could just burn to a disc and release.

That's true, they probably scaled it down and cut it for the bonus disk. But I would suggest the major work on it was done before Wind Waker.
 

SegaShack

Member
I remember reading that was buggy and deleted ur saves n shit

I've had mine since 2003 and have had files on all my gamecube cards. No issues what-so-ever.

When you do load the game from the disc there is a warning that some sound effects may not work properly due to incompatibilities. I haven't noticed any issues though.

It also runs in 480p along with Ocarina of Time. They aren't just upscaled either. Best looking versions of the games.

If they like the old games so much Maybe they should play the older games then. This is a new version of the game, if they want to call it a remake, they should remake the music.

Square Enix went out of their way to remix all of the KH games' music and those games are now better for it.

Square did this for two reasons. 1) The game used the PS2's tone generator to make music. 2) The original assets were gone. It made sense for them to redo the music.

The correct answer is both :)

I loved how Pokemon Heart Gold/Soul Silver had the original, Gameboy soundtrack available as an unlockable. An updated soundtrack (orchestrated) with the ability to play the original, N64 soundtrack as well would have been ideal.

This would be perfect. Except instead of having it be unlockable it should be available from the start in the options menu.
 

JNA

Banned
YES! I just heard about this now. The best Zelda game by far!

Also the Moon looks scarier than the original holy shit lol.

There better be a New 3DS bundle version of this.
 

Rich!

Member
The second seems to be a slightly more light version of the original artwork with Link swiping his Gilded Sword.

Ahem...thats the razor sword, son

But yeah those two artworks are both definitely new. Never seen them before.

The rest of the character art is old.
 

Neiteio

Member
I couldn't be more pleased with this announcement.

Now the Hero of Time's tale -- Ocarina of Time and Majora's Mask -- will be complete on the 3DS, with all-new textures (dramatically so in some places), more detail, improved lighting, "widescreen," a stable framerate, stereoscopic 3D, and a streamlined interface thanks to the second screen and touch functionality.

Majora's Mask was my favorite game, period, until RE4 came out, at which point those two were tied. I don't know where it'd stand in my overall game rankings today -- there are so many great games -- but it's definitely in my Top 10, and it remains my favorite Zelda.
 

Albinon

Neo Member
My body is ready. Now all I want is an announcement of a MM themed 3DS. I'll gladly make the upgrade to an XL for that.
 

SegaShack

Member
Sounds fantastic to me. :D

I think you will like it a lot. It's a really great game and I wanted to clarify that when I say it has atmosphere and important characters, that none of that is forced on the player in any way. There is no forced story done to establish it.

This is actually great game design and how I always think story should be done. Everything is figured out through execution and player interaction.

Okay.

Here's the screens and boxart

Here are the 3 key arts

Here's the character art.



That should be everything.

Sorry for the high filesize sumps :'D

I love your high res images and one of them is my new phone background, but spoiler tag all this. Made my browser freeze.
 

FSLink

Banned
Not sure where the speculation for 60FPS on the new 3DS is coming from outside of misunderstanding the 60FPS feature on YouTube. You really think they'll time the animations twice depending on whether it's being played on an old vs new 3DS? That's just silly.
 
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