I recommend trying to platinum some easier games, such as the Evil Within. Especially Akumu Mode is a breeze. It's a well balanced difficulty curve so you will feel good afterwards when you beat it.
But wouldn't that be great?In a world full of superheroes noone is special.
Crash 4 is trash for this reason [...] completly unjoyable for a casual gamer.
The saddest thing in the world is seeing entitled gamers who think that games should require skill and people should just have to git gud. Being good at video games isn't really a useful skill and bragging about being "hardcore" is cringe af. So I guess it cuts both ways.
I love seeing entitled casuals get annoyed with difficult games
The saddest thing in the world is seeing entitled gamers who think that games should require skill and people should just have to git gud. Being good at video games isn't really a useful skill and bragging about being "hardcore" is cringe af. So I guess it cuts both ways.
The saddest thing in the world is seeing entitled gamers who think that games should require skill and people should just have to git gud. Being good at video games isn't really a useful skill and bragging about being "hardcore" is cringe af. So I guess it cuts both ways.
Even worse is when the mp servers are shut down...There’s only one kind of achievement/trophy I don’t like.
The ones that require you to play online/mp.
That's just a poorly designed game in general.Crash 4 is trash for this reason, and isn't even related to the trophies, the game itself is a clustefuck, completly unjoyable for a casual gamer. Then if you want to make a platinum, well, you're masochist.
My god, this is sad. Zoomer, by chance?Pretty much what it says in the title. I commend what Naughty Dog have done with The Last of Us Part 1 in that they've dropped the difficulty trophies. I genuinely believe games are to be enjoyed by people of all difficulties and I also like collecting platinum trophies. Divisive or not, some games really are too much. Uncharted and The Last of Us are terrible for this. Meaning you have to beat the game on their absolute hardest difficulties to get the platinum trophy. Not fun guys. Not enjoyable. Makes me feel excluded in a way because I'm not going to get that good at this game. Same for Final Fantasy VII Remake Integrade. That Weiss boss fight, is fucking bullshit. You can only hurt him when he's pressured in a very small window. His attacks do mega damage. The limit break item you spend hours and hours to unlock in an equally hard fight cannot be used. He heals himself passively and he has a one hit kill that activates every five minutes that kills your entire party. Not fun man, I've been trying to do this for a couple of months now and I'm just going to put the game to bed missing just one trophy. Locking the platinum trophy behind completing the game on hard mode which even with the limit break item doesn't always help as much as you'd like.
I get it. Some games use these challenges to test the player and draw out the game time but honestly I'm never going to get that good. I recently found out I have a genetic form of arthritis which kind of explains why I can't always be as fast as I'd like when I play games and guitar. If you're going into a game like Dark Souls and you expect an easy ride, then fool you. Cause that's the kind of game I really think is there for people who love challenging combat. But honestly some games are really cheap and it's annoying asf.
Like Spider man, I have to play through again on hard for the platinum, why? Yakuza, complete on legend mode. Metal Gear Solid, get S ranks on every mission. I could go on and I know I'm not the only that feels this way. I understand many players want a challenge and some love the thrill of beating a challenge from a harder difficulty. But if 1.5% of players get a trophy for a game that sold millions of copies, don't you think you've been a bit overkill? Like we will give up. I'd like the trophy for beating Weiss, but honestly, I'm done.
So true. Man, the real world is going to stomp the snot out of these types, lol.People who think they deserve trophies for participation and not effort or skill is the reason the world is so messed up right now. Awards are meaningless when they are given out without merit.
Yeah, specially when it's not for a trophy.However, lazy difficult increase like "Let's just double or triple enemies health" is really the lazy way and devs should stop it.
Good game design = balanced gameplay. When you just put in difficulty options to check that box you get braindead easy mode that's boring and a hardmode that does nothing but making things take longer to kill and kills you faster killing the flow.Good game design = difficulty options.
Period.
Good game design = balanced gameplay. When you just put in difficulty options to check that box you get braindead easy mode that's boring and a hardmode that does nothing but making things take longer to kill and kills you faster killing the flow.
If you play enough games, you'll be able to tell when certain difficulty modes are an afterthought and not how the game was designed to be played. The games become just boring or frustrating - both just a watered-down experience.
Now, when designers put actual thought and design into their difficulty modes, it's a different story. But, that's a big ask as developers of AAA games have enough work just getting the game balanced for the default difficulty.
All your examples were good except Spider-Man, even in the hardest difficulty that game was super easy. Spider-Man is ridiculously overpowered in that game, but that’s part of what makes it fun.
Let me guess - fan of participation trophies at school?Makes me feel excluded in a way because I'm not going to get that good at this game.