NeverYouMind
Member
Name them.yes, there is a lot of cheese options on LoP
Name them.yes, there is a lot of cheese options on LoP
He did, again, with the summons. Even more on ER with all those summons options.For this type Miyazaki said No.
More options is never bad.
Kinda lame. All I want to know is what difficultly will be equivalent of how it was before for when I do another playthrough.
As an former savage tier raider in FF14 I found this watered down bdsm in solo quite annoying. Just not THAT feeling of achievement. 20 tries? pfff. Make it 500-1000 for things to matterIt is difficult to explain the feeling that accomplishment(in this genre) provides to anyone who has never felt it.
And some other players want some other joys these games provide.It isn't that we want to "prove" something to ourselves. That's not why someone skydives or bungie jumps. We do it because we want that dopamine hit.
If Normal stay the same - it's just jealousy that someone not experience your pain.Turning the difficulty down negates the gameplay and it removes the core experience.
I will never like these games like you do. Because for me it's not a step up like you think, but rather step down.I care because I want everyone to know why these games are so special. I want everyone to one day come to love them like I do.
He did, again, with the summons. Even more on ER with all those summons options.![]()
Is not the same at allHe did, again, with the summons. Even more on ER with all those summons options.![]()
Neither is 1 death = game over in Doom Eternal Ultra Nightmare. Still a difficult option.Is not the same at all![]()
Tell me more about how Doom Eternal having difficult options instead of only Ultra Nightmare = bad.Gameplay based options = Good
Difficulty Select on game start = Bad
it's this simple
Why are you dragging Doom into this discussion?Neither is 1 death = game over in Doom Eternal Ultra Nightmare. Still a difficult option.![]()
you can cancel every single boss fight in the game except nameless by maxing throwable slots, buying them unlimited at red lobster, summoning phantom to pull aggro with cube heal and them just spamming throws until the boss is dead.Name them.
Hilarious to see people annoyed about difficulty OPTIONS. I might actually play it now. If you don't want an easier experience, just shut up and stick to what you already have?
Any other game insanely more difficult than souls games in their hardest difficult.What next?
Agree, the game is going to be designed with crybabies in mind… QTEs should be included for bosses.Hilarious to see people annoyed about difficulty OPTIONS. I might actually play it now. If you don't want an easier experience, just shut up and stick to what you already have?
Tell me more about how Doom Eternal having difficult options instead of only Ultra Nightmare = bad.
there is ppl complaining about E33 that has difficult sliders and QTE, ppl just want to sit and win with one button press.Agree, the game is going to be designed with crybabies in mind… QTEs should be included for bosses.
I saw some people asking for lowest difficulty QTEs… for realthere is ppl complaining about E33 that has difficult sliders and QTE, ppl just want to sit and win with one button.
It is difficult to explain the feeling that accomplishment(in this genre) provides to anyone who has never felt it.
It isn't that we want to "prove" something to ourselves. That's not why someone skydives or bungie jumps. We do it because we want that dopamine hit.
When you start a boss fight and it seems impossible, and you eventually overcome it is one of the best experiences in gaming.
Turning the difficulty down negates the gameplay and it removes the core experience.
You might say, "why do you care, you can just not adjust the difficulty and never know a difference"
I care because I want everyone to know why these games are so special. I want everyone to one day come to love them like I do.
However, I know if they add difficulty options no one ever will. In fact, many of our weak willed brethren would actually quit these games. They would get weak and turn the difficulty down for one frustrating moments and find out how trivial it was and then the game is forever ruined. With difficulty options the magic is gone. The magic in these games is a delicate thing that can be destroyed very easily with minor difficult tweaks. Adding an easy mode ruins it entirely for the majority of casual gamer sand it should not happen. When these games are easy they suck and this will only lead to more people hating the genre, not less. It will also bleed the community as the weak ones change the difficulty in their moment of doubt which removes the sense of accomplishment in their head and makes them move on.
What genre has anything to do with difficult??different genre
lol i forget that there is auto QTE in the game, ppl dosent even want to press buttons, they just want the game to play by itself XDI saw some people asking for lowest difficulty QTEs… for real![]()
Summons
Itens
Broke Builds
Given the stat, progression, and time investment to make it happen the player could just as easily learn the more versatile tools in the game and enemy weaknesses.you can cancel every single boss fight in the game except nameless by maxing throwable slots, buying them unlimited at red lobster, summoning phantom to pull aggro with cube heal and them just spamming throws until the boss is dead.
The famous Gaming "Journalist" mode.lol i forget that there is auto QTE in the game, ppl dosent even want to press buttons, they just want the game to play by itself XD
sadly Niowiz ll understand this the bad way, when they ask themselves what went wrong and why the game didnt sell it, they ll get it.Difficulty options means poor balancing. It will either be super easy or completely unfair broken unless you use some gimmick build. Guess Ill skip replaying it/getting the dlc and will prolly avoid the sequel. The fun aspect of Lies of P was that it was challenging but fair and rewarded skill and made players engage in discussions about what to do, etc, you know like Sekiro.
No, you just need enough throwables packed in every slot and some idea of spacing, works early game as well. I don't need either tho, with a bit of experimentation, some weapon handle+blade combos are an overkill and parry timing is rather lenient if you understand how hitboxes work here, as opposed to other games with similar systems.Given the stat, progression, and time investment to make it happen the player could just as easily learn the more versatile tools in the game.
The throwable damage scales with player stats so they do pathetic damage early on. There are barely any throwables available early on. To get extra slots requires Phase 3 P-Organ perk with 11 quartz even if you can get +1 stock perk ASAP. Anything more requires excessive effort. Everything else you mentioned is learning the game and has nothing to do with cheesing.No, you just need enough throwables packed in every slot and some idea of spacing, works early game as well. I don't need either tho, with a bit of experimentation, some weapon handle+blade combos are an overkill and parry timing is rather lenient if you understand how hitboxes work here, as opposed to other games with similar systems.
Gameplay based options = Good
Difficulty Select on game start = Bad
it's this simple
What genre has anything to do with difficult??
Anyone modding their Souls games to be easier (or harder) affects you in what way??
inb4: "duh duh mods don't count becaue reasons duh duh."
They nerfed the game post launch.Good.
I thought it was way too hard on some 2nd half-late game bosses.
Like not hard hard but unfair hard. Superhuman hard.
I did still beat nameless but it was at 2% rarity when I did it and checked the achievements....
I finished it on release you idiot and I dont care about your gut gut card. you ruin gamingThey nerfed the game post launch.
Git gud. Beat this shit on launch like a boss. Not a single part of this game is hard compared to souls games from fromsoft.
Game Chad card revoked.
you don't need any of that early on anyway but I don't have space for all those fextralife tabs to keep up with youThe throwable damage scales with player stats so they do pathetic damage early on. There are barely any throwables available early on. To get extra slots requires Phase 3 P-Organ perk with 11 quartz even if you can get +1 stock perk ASAP. Anything more requires excessive effort. Everything else you mentioned is learning the game and has nothing to do with cheesing.
Mods count because the intended way went nowhere if you don't use them. Just like a Normal (intended way) difficult changes nothing if devs adds a more easy difficult as option.mods do indeed not count, as they are clearly not the inteded way to play.
once you introduce official difficulty settings, the intended way to play becomes less obvious.
it also ads a chance that a player could have a suboptimal experience by selecting the wrong difficulty. or by the player switching back and forth as difficulty spikes and drops happen.
a well designed single difficulty setting is superior to a game that relies on players choosing one from a list with at best vague descriptions of what they intend to offer.
it also often leads to modes that are just badly designed. where higher settings make enemies damage sponges. games are usually designed around 1 mode, and the rest are an afterthought where damage numbers get tweaked a bit at best. it's rare that you get games like Perfect Dark or Time Splitters 2 where each mode changes the wole mission objectives.
so now the player is left to play "guess the right answer" at the beginning of a game, or even while playing.
if a dev team focuses on a single mode, they are incentivised to make that mode as good as possible and as well designed as possible as you can't really afford fucking up the one mode you present to all your players.
this is why "mods don't count". a mod is completely removed from all of this.
I finished it on release you idiot and I dont care about your gut gut card. you ruin gaming
i love that you are still on this when your examples about cheese were Talisman of Beasts and Insanity Catalyst, two itens that are laying down on the Nexus right ? rly easy to get it, you almost dont have to play and learn the game, especially the Insanity Catalyst, imagine if you use a certain souls elsewhere not knowing that you can fuse it on a weapon.... tragic XDThe throwable damage scales with player stats so they do pathetic damage early on. There are barely any throwables available early on. To get extra slots requires Phase 3 P-Organ perk with 11 quartz even if you can get +1 stock perk ASAP. Anything more requires excessive effort. Everything else you mentioned is learning the game and has nothing to do with cheesing.
i love that you are still on this when your examples about cheese were Talisman of Beasts and Insanity Catalyst, two itens that are laying down on the Nexus, rly easy to get it, you almost dont have to play and learn the game XD
Also, you can beat LoP using throwables since the minute one.
He gets wiped first try by tutorial boss. So much for cheese method. He would be better off doing random hit and run.
It's almost like you don't learn from every ban you've taken.you idiot
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Show me on the doll where LoP hurt you
If what he says is factually true, it's not really an insult.It's almost like you don't learn from every ban you've taken.