Lies of P is getting difficulty options to make the Soulslike more accessible

THANK YOU!!!!!!!!!!!!!

I will go back and finish it finally. I have a life outside of games and i dont need to get gud to play games.
 
It is difficult to explain the feeling that accomplishment(in this genre) provides to anyone who has never felt it.
As an former savage tier raider in FF14 I found this watered down bdsm in solo quite annoying. Just not THAT feeling of achievement. 20 tries? pfff. Make it 500-1000 for things to matter
Unfortunately some of Souls-like game have quite attractive story or settings I really would like to try. I am happy that at least some of devs considers players interested in other parts of the game and not just flappy bird gameplay.

It isn't that we want to "prove" something to ourselves. That's not why someone skydives or bungie jumps. We do it because we want that dopamine hit.
And some other players want some other joys these games provide.

Turning the difficulty down negates the gameplay and it removes the core experience.
If Normal stay the same - it's just jealousy that someone not experience your pain.

I care because I want everyone to know why these games are so special. I want everyone to one day come to love them like I do.
I will never like these games like you do. Because for me it's not a step up like you think, but rather step down.
 
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On the one hand, I don't like this because the shared experience is a big part of these games. On the other hand, I turned this game somewhere about 2/3 in because there was a two phase boss that was killing me and I was too lazy to put the effort in to beat him and switched to another game never came back.
 
It is difficult to explain the feeling that accomplishment(in this genre) provides to anyone who has never felt it.

It isn't that we want to "prove" something to ourselves. That's not why someone skydives or bungie jumps. We do it because we want that dopamine hit.

When you start a boss fight and it seems impossible, and you eventually overcome it is one of the best experiences in gaming.

Turning the difficulty down negates the gameplay and it removes the core experience.

You might say, "why do you care, you can just not adjust the difficulty and never know a difference"

I care because I want everyone to know why these games are so special. I want everyone to one day come to love them like I do.

However, I know if they add difficulty options no one ever will. In fact, many of our weak willed brethren would actually quit these games. They would get weak and turn the difficulty down for one frustrating moments and find out how trivial it was and then the game is forever ruined. With difficulty options the magic is gone. The magic in these games is a delicate thing that can be destroyed very easily with minor difficult tweaks. Adding an easy mode ruins it entirely for the majority of casual gamer sand it should not happen. When these games are easy they suck and this will only lead to more people hating the genre, not less. It will also bleed the community as the weak ones change the difficulty in their moment of doubt which removes the sense of accomplishment in their head and makes them move on.

Well said!
 
Summons

Itens

Broke Builds






Summons get wiped by most bosses the moment second phase kicks in and the player really needs their help. Items need specific stat grinding to be effective and usually run out by the second phase unless the player gets extra inventory perks (mid game) from P-Organs and stocks up with more grinding. It is not possible to use shield attack exclusively as using the Legion Arm drains meter quickly and only a handful of refills are on hand. In addition it does nothing against Fury attacks.

you can cancel every single boss fight in the game except nameless by maxing throwable slots, buying them unlimited at red lobster, summoning phantom to pull aggro with cube heal and them just spamming throws until the boss is dead.
Given the stat, progression, and time investment to make it happen the player could just as easily learn the more versatile tools in the game and enemy weaknesses.
 
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Difficulty options means poor balancing. It will either be super easy or completely unfair broken unless you use some gimmick build. Guess Ill skip replaying it/getting the dlc and will prolly avoid the sequel. The fun aspect of Lies of P was that it was challenging but fair and rewarded skill and made players engage in discussions about what to do, etc, you know like Sekiro.
 
Difficulty options means poor balancing. It will either be super easy or completely unfair broken unless you use some gimmick build. Guess Ill skip replaying it/getting the dlc and will prolly avoid the sequel. The fun aspect of Lies of P was that it was challenging but fair and rewarded skill and made players engage in discussions about what to do, etc, you know like Sekiro.
sadly Niowiz ll understand this the bad way, when they ask themselves what went wrong and why the game didnt sell it, they ll get it.
 
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Given the stat, progression, and time investment to make it happen the player could just as easily learn the more versatile tools in the game.
No, you just need enough throwables packed in every slot and some idea of spacing, works early game as well. I don't need either tho, with a bit of experimentation, some weapon handle+blade combos are an overkill and parry timing is rather lenient if you understand how hitboxes work here, as opposed to other games with similar systems.
 
No, you just need enough throwables packed in every slot and some idea of spacing, works early game as well. I don't need either tho, with a bit of experimentation, some weapon handle+blade combos are an overkill and parry timing is rather lenient if you understand how hitboxes work here, as opposed to other games with similar systems.
The throwable damage scales with player stats so they do pathetic damage early on. There are barely any throwables available early on. To get extra slots requires Phase 3 P-Organ perk with 11 quartz even if you can get +1 stock perk ASAP. Anything more requires excessive effort. Everything else you mentioned is learning the game and has nothing to do with cheesing.
 
Gameplay based options = Good

Difficulty Select on game start = Bad

it's this simple
Billie Eilish Grammy GIF by Recording Academy / GRAMMYs
 
What genre has anything to do with difficult??

Anyone modding their Souls games to be easier (or harder) affects you in what way??

inb4: "duh duh mods don't count becaue reasons duh duh."

mods do indeed not count, as they are clearly not the inteded way to play.

once you introduce official difficulty settings, the intended way to play becomes less obvious.
it also ads a chance that a player could have a suboptimal experience by selecting the wrong difficulty. or by the player switching back and forth as difficulty spikes and drops happen.

a well designed single difficulty setting is superior to a game that relies on players choosing one from a list with at best vague descriptions of what they intend to offer.

it also often leads to modes that are just badly designed. where higher settings make enemies damage sponges. games are usually designed around 1 mode, and the rest are an afterthought where damage numbers get tweaked a bit at best. it's rare that you get games like Perfect Dark or Time Splitters 2 where each mode changes the wole mission objectives.

so now the player is left to play "guess the right answer" at the beginning of a game, or even while playing.

if a dev team focuses on a single mode, they are incentivised to make that mode as good as possible and as well designed as possible as you can't really afford fucking up the one mode you present to all your players.


this is why "mods don't count". a mod is completely removed from all of this.
 
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Good.
I thought it was way too hard on some 2nd half-late game bosses.
Like not hard hard but unfair hard. Superhuman hard.
I did still beat nameless but it was at 2% rarity when I did it and checked the achievements....
They nerfed the game post launch.

Git gud. Beat this shit on launch like a boss. Not a single part of this game is hard compared to souls games from fromsoft.

Game Chad card revoked.
 
The throwable damage scales with player stats so they do pathetic damage early on. There are barely any throwables available early on. To get extra slots requires Phase 3 P-Organ perk with 11 quartz even if you can get +1 stock perk ASAP. Anything more requires excessive effort. Everything else you mentioned is learning the game and has nothing to do with cheesing.
you don't need any of that early on anyway but I don't have space for all those fextralife tabs to keep up with you
 
mods do indeed not count, as they are clearly not the inteded way to play.

once you introduce official difficulty settings, the intended way to play becomes less obvious.
it also ads a chance that a player could have a suboptimal experience by selecting the wrong difficulty. or by the player switching back and forth as difficulty spikes and drops happen.

a well designed single difficulty setting is superior to a game that relies on players choosing one from a list with at best vague descriptions of what they intend to offer.

it also often leads to modes that are just badly designed. where higher settings make enemies damage sponges. games are usually designed around 1 mode, and the rest are an afterthought where damage numbers get tweaked a bit at best. it's rare that you get games like Perfect Dark or Time Splitters 2 where each mode changes the wole mission objectives.

so now the player is left to play "guess the right answer" at the beginning of a game, or even while playing.

if a dev team focuses on a single mode, they are incentivised to make that mode as good as possible and as well designed as possible as you can't really afford fucking up the one mode you present to all your players.


this is why "mods don't count". a mod is completely removed from all of this.
Mods count because the intended way went nowhere if you don't use them. Just like a Normal (intended way) difficult changes nothing if devs adds a more easy difficult as option.
 
The throwable damage scales with player stats so they do pathetic damage early on. There are barely any throwables available early on. To get extra slots requires Phase 3 P-Organ perk with 11 quartz even if you can get +1 stock perk ASAP. Anything more requires excessive effort. Everything else you mentioned is learning the game and has nothing to do with cheesing.
i love that you are still on this when your examples about cheese were Talisman of Beasts and Insanity Catalyst, two itens that are laying down on the Nexus right ? rly easy to get it, you almost dont have to play and learn the game, especially the Insanity Catalyst, imagine if you use a certain souls elsewhere not knowing that you can fuse it on a weapon.... tragic XD

Also, you can beat LoP using throwables since the minute one.

 
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i love that you are still on this when your examples about cheese were Talisman of Beasts and Insanity Catalyst, two itens that are laying down on the Nexus, rly easy to get it, you almost dont have to play and learn the game XD

Also, you can beat LoP using throwables since the minute one.


He gets wiped first try by tutorial boss. So much for cheese method. He would be better off doing random hit and run.
 
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It's really amazing how "core" gamers will welcome anything that gives more options to the player, except for difficulty settings.
Then it's treason. It's opening the gates to the casual plebs. And, of course, devs always get accused of not knowing how to balance games anymore, of bending the knee to the dirty casuals to sell more copies. "Just look at Elden Ring, bro!" Yeah, just look at the final iteration of a 15-year-old series that just happened to mingle with one of the most popular game genres (open world) to achieve those results, otherwise it would arguably have done the same numbers as before.

It's always "but you can simply not play like that / you can simply ignore those settings", but when the settings are about lowering the difficulty, then everyone loses their mind. And then you find the same people mocking others saying "making your whole identity about vidya games isn't healthy, bro, go out and touch some grass."

You can always, you know, ignore the easy settings and keep gitting gud. What's the matter? Afraid your arthritic granpa is gonna come and rub it in your face that he, too, beat Lies of P?
 
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Show me on the doll where LoP hurt you
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Right here because I love it so damn much I maxed out the perks, stats, and acquired all the weapons and talismans. There are weapons in the game that are cool but are simply not good enough past the halfway point in the game and that makes me sad.
 
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