PreyingShark
Member
YOSHI YOSHI EVERYWHERE
GGs Justice yeah I'll do a few more
GGs Justice yeah I'll do a few more
Sitting in the 200cc frantic room if anyone wants to join. I'll only be able to play for the next half hour, though.
Holy crap that lead
For split screen... is there yet a vertical spread option for two player? Top and Bottom screens only?
Yeah, I'm already using that one. Saw it in the WR 150cc vids
Sorry, the video skips the best part for some reason/fixed. 150cc certainly can't do that lol.
I don't think my brain can handle all these shortcuts
Saw ffdgh on a stream I had open on multitwitch, he left the lobby as soon as Baby Park was an option lol.
Good games troop and banofy !
I wish there was a mirror 200cc mode
Shit would be hilarious lol
Ribbon Road IMO might be the most beautiful looking course on MK8. The lighting, the details, the colors are just insanely pleasant looking. The sense of scale is also spot on, it makes you feel like you're just a tiny kart toy racing there.
Hmm. Maybe in the next update. I mean, why not?I wish there was a mirror 200cc mode
Shit would be hilarious lol
I just straight up want every Mk track ever as mk8 dlcIt's everything I wanted from them when they started doing "re-imaginings" for the retro tracks instead of just transplanting them like they did since MKDS. Same basic layout and the same basic idea, but everything about the track from its setting to the hazards is just worlds better. I'd love a game full of GBA and SNES tracks redone like it.
There wasn't a clan there. Pretty sure Baby Park was after NBC or something. I don't remember them racing on Dolphin Shoals.Small world. gonna guess it was that clan room that I bailed out of after dolphin shoals.
I just straight up want every Mk track ever as mk8 dlc
Battle arenas plsI want a DLC pack 3. I hope one actually happens.
Let's be honest.
Pretty much all of us would buy further MK8 downloadable content in the forms of track/arena packs.
It's something I'm willing to be a sucker for, I'll admit.
Muscle memory hell...especially after that mirror frantic room.
I feel like all the time in Wii I would just get thrown off a cliff.Fix Bullet Bill trajectory. The fact that Mario Kart Wii, DS and 3DS did it leaps and bounds better is shocking to say at least. Mario Kart Wii's bullet bill was designed so it wouldn't leave you in a tight corner or in the middle of a jump or 2 seconds after you activate it.
It had this specific sound that let you know its effect it's about to end
It had this animation where smoke came out out of it instead of fire that let you know it's was runing out of steam.
In Mario Kart 8 is basically "get the fuck out of here, I aint taking you anywhere".
In 200cc, before using a bullet bill you usually want to quickly look at the mini map and estimate where you will end. You can't just mindlessly spam it anymore on most tracks if you want good results. Which I like because I think bullet bills are the second dumbest item ever introduced to the franchise, the dumbest, of course, being the Thunder Cloud.
The only times I've seen it go short are when it passed enough people to stop, which you can see on the mini-map. I'll need examples.Even when you do that, there's a few instances where the game will just randomly cut the duration on the bill short. Where you'd travel one distance, you'd go only half or at worst a fourth of the duration which leads to some really crazy shit.
I feel like all the time in Wii I would just get thrown off a cliff.
It wasn't too bad in MK8 for me until 200cc now it's like every time I'm getting thrown off a cliff or into a wall.