Zerodoppler
Member
MutFox said:Weren't these games also PUBLISHED by Nintendo?
Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.
MutFox said:Weren't these games also PUBLISHED by Nintendo?
- There won't be any significant differences in the graphics of Revolution compared to the other systems
this is GAFelostyle said:This needs to be it's own thread title. In all caps. Stickied.
Zerodoppler said:Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.
borghe said:back to chat folks....
so will it be a pictochat style functionality? softkeyboard based? voip?
on a downside, someone stepped on one of my DSes and cracked the top screen..Nintendo said that because all DSes are less than a year old they will repair it for $50. but it could take up to 4 weeks to get it back. Guess the woman and I won't be playing multiplayer MKDS anytime soon.
Copyright to the nintendo published N64 titles too? Doubt it.Zerodoppler said:Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.
Sure hope so... but that would cause a massive write-down-serial-number-rush-to-ebay wave :lolWhich makes me wonder - if I already own the original N64 game, will there be a way to download it on Rev for free? Silly question perhaps, I don't know if Nintendo have any way of tracking each copy of game uniquely (through serial numbers or..?).
Timen said:Is N64 emulation allowed without Nintendo's approval? I don't think they will just re-engineer the entire game because some gamers want a couple minutes of nostalgia.
Zerodoppler said:Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.
Zerodoppler said:I'm not sure how that works, but the NES Ninja Gaiden games were unlockable in the Xbox NG IIRC.
MutFox said:That is COMPLETELY different.
NG was NEVER, EVER, Published by Nintendo.
You do know what a Publisher is right?
anthony said:it's definitely not correct. i'll leave it there.
Zerodoppler said:Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution.
I'd look out for them on X360 arcade instead.
I make of it exactly what it says. Nintendo doesn't want to show a bunch of tech demos and renders. The first time (according to them) that they want to public to see Revolution games will be when they sit down and play them.crisdecuba said:Hrmm... so what do you make of that??
~Cris
crisdecuba said:Another quote:
Could it be that you don't want the games shown because of the graphical difference, to not result in being viewed as inferior to those of the Xbox 360 or the PS3?
Merrick: It's more than that. Miyamoto, for example, doesn't like to show incomplete games. We know that it's necessary to create attention with new titles, but many are still "adapting" to the controller. It's more than the graphical part, in which there will not exist a difference like many believe between the Revolution and the competition, it's simply that the idea of Nintendo is play, feel, act. Because of that, when we show the games it will be when they are playable, not only images.
Hrmm... so what do you make of that??
~Cris
rare owns the rights to the IPs. The fact still remains that nintendo published the original games and retains rights to those games as the publisher (the originals' code that is).cybamerc said:Rare owns the rights for everything it worked on besides Nintendo franchises - and GoldenEye.
That said, I'm sure it would violate some of Nintendo's hardware patents if Rare emulated its N64 games on Xbox 360.
No. Nintendo wasn't interested in keeping those rights. It could have but it didn't. This was all made public when M$ acquired Rare.borghe said:rare owns the rights to the IPs. The fact still remains that nintendo published the original games and retains rights to those games as the publisher.
looks I'll have to train again, my skills aren't the same from mk64 and smkLeatherface said:Btw- I have a feeling the chat feature in Mario Kart is VOIP. If I am correct...Teh ROCK!
Speaking of kicking ass, when do we start to organize our GAF league of karting DOOM?!![]()
umm.. I didn't know that. Damn right they would have been able to keep those.. wonder why they gave them up??cybamerc said:No. Nintendo wasn't interested in keeping those rights. It could have but it didn't. This was all made public when M$ acquired Rare.
Gessle said:In a recent interview to Meristation.com (online Spanish magazine), Jim Merrick from NoE has confirmed the chat function in Mario Kart DS:
Expect those, pretty much all N64 (and 3D in general) emulators do that. It's the frame rate improvement that's more of a welcome surprise to me.cybamerc said:That's too bad. It would be nice if the resolution and texture filtering could get a boost.
I know this is a joke about Kutaragi's recent statements, but really in the past when considering ports/emulation of old games that's something I've thought would be cool. Let that extra power go to work by doing more frames than are displayable separately and get some nice motion blur going on.Jacobi said:The whole old games lineup at a constant 60 FPS plz (120 FPS would be okay too)
It could work well enough with the old "virtual console" games... but considering those would give each user the exact same screen it wouldn't make much sense in practice.Scrow said:uh... those are going to have to be some REALLY simple games.
Final Fantasy was published by Nintendo, too.MutFox said:Weren't these games also PUBLISHED by Nintendo?
We know that it's necessary to create attention with new titles, but many are still "adapting" to the controller.
nikoo said:hey, wait a moment, one of my friend (beta tester of mkds) told me NO CHAT functions at all. They will insert this functionality in the final version? Or it is just a misinterpretation of communication during the interview? :O
not worth keepingborghe said:umm.. I didn't know that. Damn right they would have been able to keep those.. wonder why they gave them up??
i know most people here will scoff at this following remark, but HD gaming isn't going to account for as much as people are putting stock into it. the majority of people aren't going to have HD sets for many years to come, and as threepio stated the rev's weaker graphics performance isn't going to be as obvious on a standard def TV set.Gaybrush Threepio said:The key is that on a standard TV output, the difference between Revolution and 360 and PS3 will be inconsequential. Perhaps on an HD output, the difference will be more tangible.........
Gessle said:- Multiplayer mode in Revolution will be similar to the NDS: multiple players with only one copy of the game.
- You'll be able to download retro games from different regions (for instance, an European user could download Super Mario RPG for the SNES from the US server).
- When played on Revolution, N64 games will have better framerate but there won't be significant graphical improvements.
- There won't be any significant differences in the graphics of Revolution compared to the other systems
Mama Smurf said:Does the lack of resolution increase make that much difference? I know that Revolution developers can use all the system's power at 480p at most, unlike those for the other two consoles, but to get it up to the same standard as the others minus high def? We know Nintendo want the system affordable and it's already small (and may get even smaller), and unless you want to take huge losses or burn down the house, I don't understand how they can get that much power out of it.
If it's like the PS2 to the GC and Xbox, that'll be quite the achievement, but at the moment I'm thinking more like DC to Xbox. Obviously the same generation, but very obvious differences.
Mama Smurf said:Does the lack of resolution increase make that much difference? I know that Revolution developers can use all the system's power at 480p at most, unlike those for the other two consoles, but to get it up to the same standard as the others minus high def? We know Nintendo want the system affordable and it's already small (and may get even smaller), and unless you want to take huge losses or burn down the house, I don't understand how they can get that much power out of it.
They mean Gamecube and PS2, right?Gessle said:- There won't be any significant differences in the graphics of Revolution compared to the other systems
cybamerc said:> - Multiplayer mode in Revolution will be similar to the NDS: multiple players with only
> one copy of the game.
I reckon this feature will be poorly supported. It makes sense for portables but how many people take their console to a friends house?
Scrow said:eh, I'm thinking Rev will be the PS2 of next-gen... graphically speaking.
crisdecuba said:I guess what I was getting at was that his first response to the "do you not want to show games due to the graphical difference?" question was "It's more than that," instead of "To begin with, the difference you'll see is minimal."
That kinda worries me.
~Cris
pestul said:I don't see why ATI would give Nintendo a nutered chip feature wise. It may not be as fast (same with cpu(s)) but it should have all the same graphical abilities (lighting/AA/SM3 etc.).