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Mario Kart DS Chat function confirmed + news on Rev.

MutFox said:
Weren't these games also PUBLISHED by Nintendo?

Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.
 
Zerodoppler said:
Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.

Is N64 emulation allowed without Nintendo's approval? I don't think they will just re-engineer the entire game because some gamers want a couple minutes of nostalgia.
 
back to chat folks....

so will it be a pictochat style functionality? softkeyboard based? voip?

on a downside, someone stepped on one of my DSes and cracked the top screen.. :( Nintendo said that because all DSes are less than a year old they will repair it for $50. but it could take up to 4 weeks to get it back. Guess the woman and I won't be playing multiplayer MKDS anytime soon.
 
14 weeks from launch in Japan to launch in Europe would be good, by the usual standards, but not quite simultaneous. Still could be up to three and half months waiting.

The rest sounds great. If N64 games get a framerate boost, that could be particularly brilliant in a number of instances.

Which makes me wonder - if I already own the original N64 game, will there be a way to download it on Rev for free? Silly question perhaps, I don't know if Nintendo have any way of tracking each copy of game uniquely (through serial numbers or..?).
 
borghe said:
back to chat folks....

so will it be a pictochat style functionality? softkeyboard based? voip?

on a downside, someone stepped on one of my DSes and cracked the top screen.. :( Nintendo said that because all DSes are less than a year old they will repair it for $50. but it could take up to 4 weeks to get it back. Guess the woman and I won't be playing multiplayer MKDS anytime soon.

I assume it will be like Pictochat, allthough voip would ROCK
 
Zerodoppler said:
Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.
Copyright to the nintendo published N64 titles too? Doubt it.
Which makes me wonder - if I already own the original N64 game, will there be a way to download it on Rev for free? Silly question perhaps, I don't know if Nintendo have any way of tracking each copy of game uniquely (through serial numbers or..?).
Sure hope so... but that would cause a massive write-down-serial-number-rush-to-ebay wave :lol
 
Timen said:
Is N64 emulation allowed without Nintendo's approval? I don't think they will just re-engineer the entire game because some gamers want a couple minutes of nostalgia.

I'm not sure how that works, but the NES Ninja Gaiden games were unlockable in the Xbox NG IIRC. If Nintendo needs to approve emulation, wouldn't it just be possible to say "yeah, we recoded the game from scratch" and use an emulator anyway? It's not like someone will check.
 
Zerodoppler said:
Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution. I'd look out for them on X360 arcade instead.


I don't think this is correct... for the record. :)
 
Good god...someone needs to press Nintendo on the Revolution's graphics. Saying they won't look different from the Xbox 360's doesn't really tell me much. I want more detail; I'm not saying I want specs, just more assurance.
 
Zerodoppler said:
I'm not sure how that works, but the NES Ninja Gaiden games were unlockable in the Xbox NG IIRC.

That is COMPLETELY different.
NG was NEVER, EVER, Published by Nintendo.

You do know what a Publisher is right?
 
There is a chance of Perfect Dark on DS at some point so I dont see why the original could not be on Revolution. I cant wait to see the graphics of this thing, the good thing about all of Revolution's announced games is that they are exclusive and should be pushing the system far harder than the majority of games we have seen for x360.
 
MutFox said:
That is COMPLETELY different.
NG was NEVER, EVER, Published by Nintendo.

You do know what a Publisher is right?

Oh shit, you got me. I just reached for some re-released games I could think of.

Anyway, if they don't show up on X360 they won't show up at all, IMHO.

Edit:
I don't know what the hell I'm doing
 
Well, I can't remember who the person was, but in an interview, a Nintendo exec stated;

"I can't wait to play Goldeneye online..."(He also mentioned some other, even more surprising games)

I see no problem with having the original Perfect Dark for download, and play. It was published by Nintendo, therefore, they HAVE to retain some rights to the game.

If Goldeneye can be downloaded and played, even though Rare made the game, and the Bond property is owned by someone else, I see NO difference.
 
Another quote:

Queremos esperar a que todo esté listo, que cuando enseñemos por primera vez los títulos de Revolution sean plenamente jugables con el mando definitivo.

"We want to wait until everything is ready, and when we show the Revolution's titles for the first time, they will be playable with the final system."

And here is the full answer to the graphical difference portion:

¿Puede ser que no se quieran mostrar por el apartado gráfico, para no resultar inferiores a los de Xbox 360 o PlayStation 3?
Es más que eso. A Miyamoto, por ejemplo, no le gusta mostrar los juegos incompletos. Sabemos que es necesario crear atención con nuevos títulos, pero muchos aún están “adaptándose” al mando. Es más que la parte gráfica, sobre la que no existirá una brecha como muchos creen entre Revolution y las otras plataformas, sino que realmente la idea de Nintendo es juega, siente, actúa. Por eso, cuando enseñemos los primeros títulos será cuando sean plenamente jugables, no solo imágenes.

Could it be that you don't want the games shown because of the graphical difference, to not result in being viewed as inferior to those of the Xbox 360 or the PS3?

Merrick: It's more than that. Miyamoto, for example, doesn't like to show incomplete games. We know that it's necessary to create attention with new titles, but many are still "adapting" to the controller. It's more than the graphical part, in which there will not exist a difference like many believe between the Revolution and the competition, it's simply that the idea of Nintendo is play, feel, act. Because of that, when we show the games it will be when they are playable, not only images.

Hrmm... so what do you make of that??

~Cris
 
Btw- I have a feeling the chat feature in Mario Kart is VOIP. If I am correct...Teh ROCK!

Speaking of kicking ass, when do we start to organize our GAF league of karting DOOM?! :)
 
Zerodoppler said:
Rare got to keep all their franchises. It would be up to Microsoft to allow those games on revolution.

True, Nintendo must work out deals with the current owners of the intellectual property of all third party games (and in this specific case, of second party IP that they've sold).

In related news, it's worth noting that when I interviewed Jim Merrick last week for my magazine, here's what he said about, what he calls, the 'Classic Style expansion controller' (aka the shell):

"This can then be used with our virtual console games. When I am playing the N64 version of Goldeneye, I want to be able to play this on a standard controller and with this I can!"

Surely GoldenEye is one of the trickiest properties, rights-wise, to make available -- and yet there it is. However, it's entirely possible that Merrick simply gave a random example, not realising that the one he mentions happens to be unfeasable.

I'd look out for them on X360 arcade instead.

Rare kept the IP. Hard to say, though, whether Rare (and by extention, Microsoft Game Studios) also owns full rights to the original, Nintendo-published titles. Conker seems to imply they do, but that may be an exception.
 
I'm assuming this "no showing games in 2005" thing is for Nintendo published games, correct?

So it is possible to see third party games shown before the end of the calender year, when companies begin to exhibit early-mid 2006 games.


Either way - great news!
It's good to finally hear someone who could actually know comment on the graphics and online capabilities
 
crisdecuba said:
Hrmm... so what do you make of that??

~Cris
I make of it exactly what it says. Nintendo doesn't want to show a bunch of tech demos and renders. The first time (according to them) that they want to public to see Revolution games will be when they sit down and play them.

The only downside I can see to that is the lack of hype machine. If anything can be said about PS3 and X360, they definitely have TONS of hype.
 
crisdecuba said:
Another quote:

Could it be that you don't want the games shown because of the graphical difference, to not result in being viewed as inferior to those of the Xbox 360 or the PS3?

Merrick: It's more than that. Miyamoto, for example, doesn't like to show incomplete games. We know that it's necessary to create attention with new titles, but many are still "adapting" to the controller. It's more than the graphical part, in which there will not exist a difference like many believe between the Revolution and the competition, it's simply that the idea of Nintendo is play, feel, act. Because of that, when we show the games it will be when they are playable, not only images.

Hrmm... so what do you make of that??

~Cris


Well at least they will be playable when shown :/
 
Rare owns the rights for everything it worked on besides Nintendo franchises - and GoldenEye.

That said, I'm sure it would violate some of Nintendo's hardware patents if Rare emulated its N64 games on Xbox 360.
 
cybamerc said:
Rare owns the rights for everything it worked on besides Nintendo franchises - and GoldenEye.

That said, I'm sure it would violate some of Nintendo's hardware patents if Rare emulated its N64 games on Xbox 360.
rare owns the rights to the IPs. The fact still remains that nintendo published the original games and retains rights to those games as the publisher (the originals' code that is).

To put it another way, yes Nintendo could release the original Conker: BFD for the Rev/GCN... however they couldn't modify it at all as Rare owns the IP.
 
borghe said:
rare owns the rights to the IPs. The fact still remains that nintendo published the original games and retains rights to those games as the publisher.
No. Nintendo wasn't interested in keeping those rights. It could have but it didn't. This was all made public when M$ acquired Rare.
 
Leatherface said:
Btw- I have a feeling the chat feature in Mario Kart is VOIP. If I am correct...Teh ROCK!

Speaking of kicking ass, when do we start to organize our GAF league of karting DOOM?! :)
looks I'll have to train again, my skills aren't the same from mk64 and smk
 
cybamerc said:
No. Nintendo wasn't interested in keeping those rights. It could have but it didn't. This was all made public when M$ acquired Rare.
umm.. I didn't know that. Damn right they would have been able to keep those.. wonder why they gave them up??
 
Gessle said:
In a recent interview to Meristation.com (online Spanish magazine), Jim Merrick from NoE has confirmed the chat function in Mario Kart DS:

hey, wait a moment, one of my friend (beta tester of mkds) told me NO CHAT functions at all. They will insert this functionality in the final version? Or it is just a misinterpretation of communication during the interview? :O
 
The key is that on a standard TV output, the difference between Revolution and 360 and PS3 will be inconsequential. Perhaps on an HD output, the difference will be more tangible.........
 
cybamerc said:
That's too bad. It would be nice if the resolution and texture filtering could get a boost.
Expect those, pretty much all N64 (and 3D in general) emulators do that. It's the frame rate improvement that's more of a welcome surprise to me.

Jacobi said:
The whole old games lineup at a constant 60 FPS plz (120 FPS would be okay too)
I know this is a joke about Kutaragi's recent statements, but really in the past when considering ports/emulation of old games that's something I've thought would be cool. Let that extra power go to work by doing more frames than are displayable separately and get some nice motion blur going on.

Scrow said:
uh... those are going to have to be some REALLY simple games.
It could work well enough with the old "virtual console" games... but considering those would give each user the exact same screen it wouldn't make much sense in practice.

MutFox said:
Weren't these games also PUBLISHED by Nintendo?
Final Fantasy was published by Nintendo, too.
 
We know that it's necessary to create attention with new titles, but many are still "adapting" to the controller.

I'm hoping he means 3rd parties, and not Nintendo 1st Party games in development right now. I dont want tacked on support for this 'Revolution', if its going to have any merit its games must be ENTIRELY built based on it from ground up :/
 
nikoo said:
hey, wait a moment, one of my friend (beta tester of mkds) told me NO CHAT functions at all. They will insert this functionality in the final version? Or it is just a misinterpretation of communication during the interview? :O

Since he was a Beta tester the Friends list may not of have been implemented, or he may not of had any friends on the list. Or I could of been added just recently
 
borghe said:
umm.. I didn't know that. Damn right they would have been able to keep those.. wonder why they gave them up??
not worth keeping
Gaybrush Threepio said:
The key is that on a standard TV output, the difference between Revolution and 360 and PS3 will be inconsequential. Perhaps on an HD output, the difference will be more tangible.........
i know most people here will scoff at this following remark, but HD gaming isn't going to account for as much as people are putting stock into it. the majority of people aren't going to have HD sets for many years to come, and as threepio stated the rev's weaker graphics performance isn't going to be as obvious on a standard def TV set.
 
Gessle said:
- Multiplayer mode in Revolution will be similar to the NDS: multiple players with only one copy of the game.
- You'll be able to download retro games from different regions (for instance, an European user could download Super Mario RPG for the SNES from the US server).
- When played on Revolution, N64 games will have better framerate but there won't be significant graphical improvements.
- There won't be any significant differences in the graphics of Revolution compared to the other systems

Awesome. The Revolution is sounding better and better.
 
Does the lack of resolution increase make that much difference? I know that Revolution developers can use all the system's power at 480p at most, unlike those for the other two consoles, but to get it up to the same standard as the others minus high def? We know Nintendo want the system affordable and it's already small (and may get even smaller), and unless you want to take huge losses or burn down the house, I don't understand how they can get that much power out of it.

If it's like the PS2 to the GC and Xbox, that'll be quite the achievement, but at the moment I'm thinking more like DC to Xbox. Obviously the same generation, but very obvious differences.
 
Mama Smurf said:
Does the lack of resolution increase make that much difference? I know that Revolution developers can use all the system's power at 480p at most, unlike those for the other two consoles, but to get it up to the same standard as the others minus high def? We know Nintendo want the system affordable and it's already small (and may get even smaller), and unless you want to take huge losses or burn down the house, I don't understand how they can get that much power out of it.

If it's like the PS2 to the GC and Xbox, that'll be quite the achievement, but at the moment I'm thinking more like DC to Xbox. Obviously the same generation, but very obvious differences.

I agree with you. If Rev has PS2 -> Xbox gap I would be very impressed.

DC to PS2 gap maybe?
 
Mama Smurf said:
Does the lack of resolution increase make that much difference? I know that Revolution developers can use all the system's power at 480p at most, unlike those for the other two consoles, but to get it up to the same standard as the others minus high def? We know Nintendo want the system affordable and it's already small (and may get even smaller), and unless you want to take huge losses or burn down the house, I don't understand how they can get that much power out of it.

480p is a third of the resolution of 720p, roughly speaking. So it might make sense that you could have a system with one third the pixel shading power of another working at 720p, and still have as much power available per pixel as it. Thus, the resolution difference does afford them a lot of leeway here.

My guess on the GPU side is something with less than half the raw power of the other chips, but with some neat features for efficiency - especially relating to IQ, which could go some way to bridging the gap created by their lower resolution.

Of course, CPU power is another matter. My guess is they may go with a beefy single-core system clocked at a reasonable rate, and hope to benefit from developer's familiarity with such a setup. Although Ars Technica are running an article soon in which they speculate that Broadway is a dual-core chip, each core being very like a PPE/Xenon core.
 
I don't see why ATI would give Nintendo a nutered chip feature wise. It may not be as fast (same with cpu(s)) but it should have all the same graphical abilities (lighting/AA/SM3 etc.).
 
cybamerc said:
> - Multiplayer mode in Revolution will be similar to the NDS: multiple players with only
> one copy of the game.

I reckon this feature will be poorly supported. It makes sense for portables but how many people take their console to a friends house?

Or they use it as a way to give a limited multiplayer demo to you and your friends over the net (not strangers). It would be the natural extension of the wifi demo stations they have set up for the DS.
 
Scrow said:
eh, I'm thinking Rev will be the PS2 of next-gen... graphically speaking.

I agree. It will almost undoubtedly be the weakest in terms of graphics, but I doubt it will be such a difference to really detract from anything.
 
I guess what I was getting at was that his first response to the "do you not want to show games due to the graphical difference?" question was "It's more than that," instead of "To begin with, the difference you'll see is minimal."

That kinda worries me.

~Cris
 
crisdecuba said:
I guess what I was getting at was that his first response to the "do you not want to show games due to the graphical difference?" question was "It's more than that," instead of "To begin with, the difference you'll see is minimal."

That kinda worries me.

~Cris

Why does this worry you? It either means that Nintendo has some crazy gadget up their sleeves, or that the games are really rad and Nintendo doesn't want them to steal their ideas (although, hopefully not in the same vein as Mario Sunshine).
 
pestul said:
I don't see why ATI would give Nintendo a nutered chip feature wise. It may not be as fast (same with cpu(s)) but it should have all the same graphical abilities (lighting/AA/SM3 etc.).

I agree, I'd expect it to be on circa a SM3.0 level. ATi's mobile parts might be a decent starting point for considering what they'll pack in, but even then, looking at their flagship part, it's on a 130nm process, whereas Nintendo are likely to be manufacturing on 90nm, with the gains that brings. I've absolutely no idea how well their mobile parts perform, but on paper they look quite decent.

To clarify, though, I'd expect something very custom with some very neat features. I reference the mobile parts simply because they must adhere to similar size constraints, for example.
 
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