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Mario Kart DS Chat function confirmed + news on Rev.

I still think back to when Miyamoto said he didn't think you could see much difference bwteen Zelda and the next gen games! Now at the time a lot of the next gen games were looking pretty bad, but they certainly looked better than Zelda.

That makes me wonder everytime I see a comment like this from Nintendo. Maybe they're all just talking about it from the point of view of people who don't really follow games, maybe it does look the same to them. Or maybe they're just crazy.
 
Blackbird said:
so... the 'friends'-list and connections are based on the DS unit itself, not on individual games? If correct, bad move for preventing piracy: pirate copies will thus have their own identifier, different for every DS.
Wow, indeed Nintendo WILL have to do something about this. But no, i'm pretty sure that Nintendo will have some anti-cheating/anti piracy thing going on. They dont want to risk that much. This is something Nintendo WILL have to fix, or else the online community will be doomed from the start.
 
pestul said:
I don't see why ATI would give Nintendo a nutered chip feature wise. It may not be as fast (same with cpu(s)) but it should have all the same graphical abilities (lighting/AA/SM3 etc.).
ATI would provide the feature set that Nintendo asked for. But since Nintendo is cheap I don't think they asked for much.
 
Revolution is also coming out 9-12 months after the XBox 360, so that should also let them get a high-level chipset into their box, since they are coming out later.

Rev to X360/PS3 will probably similar to the PS2 compared to XBox.

In either case, that'll likely be more than enough horsepower for Nintendo and the more casual audience they're aiming for.
 
Is Nintendo still sticking to no modes higher than 480p?

That said, I'm sure it would violate some of Nintendo's hardware patents if Rare emulated its N64 games on Xbox 360.

With todays development tools and powerful hardware, it's not going to be a big deal to rewrite the game engine and still have it look the same. If Rare/MS wanted to, it would be a very small project if they used all of the original game assets.

As far as the chat control goes, Nintendo should just copy Microsoft, they've got the best system in place for the 360:

Communications: Select "Everyone" to allow your child to communicate with anyone on Xbox Live, pick "Friends Only" to allow your child to communicate only with people on their friends list, or select "Blocked" to block everyone from communicating with your child. No matter what the setting, your child will still be able to receive new friend requests for you to approve or block.

It's time for everybody to stop pretending they can do it as well on their own and just copy Microsoft. ;)
 
crisdecuba said:
Another quote:

Queremos esperar a que todo esté listo, que cuando enseñemos por primera vez los títulos de Revolution sean plenamente jugables con el mando definitivo.

"We want to wait until everything is ready, and when we show the Revolution's titles for the first time, they will be playable with the final system."

And here is the full answer to the graphical difference portion:

¿Puede ser que no se quieran mostrar por el apartado gráfico, para no resultar inferiores a los de Xbox 360 o PlayStation 3?
Es más que eso. A Miyamoto, por ejemplo, no le gusta mostrar los juegos incompletos. Sabemos que es necesario crear atención con nuevos títulos, pero muchos aún están “adaptándose” al mando. Es más que la parte gráfica, sobre la que no existirá una brecha como muchos creen entre Revolution y las otras plataformas, sino que realmente la idea de Nintendo es juega, siente, actúa. Por eso, cuando enseñemos los primeros títulos será cuando sean plenamente jugables, no solo imágenes.

Could it be that you don't want the games shown because of the graphical difference, to not result in being viewed as inferior to those of the Xbox 360 or the PS3?

Merrick: It's more than that. Miyamoto, for example, doesn't like to show incomplete games. We know that it's necessary to create attention with new titles, but many are still "adapting" to the controller. It's more than the graphical part, in which there will not exist a difference like many believe between the Revolution and the competition, it's simply that the idea of Nintendo is play, feel, act. Because of that, when we show the games it will be when they are playable, not only images.

Hrmm... so what do you make of that??

~Cris

Oh come on, did you have to italize that part? why not bold the part that comes right after?
 
My theory remains that the goal is to have it look like 360 and PS3 at 480p, which would require substantially less power than trying to compete at 720p/1080i/1080p.
 
beermonkey@tehbias said:
My theory remains that the goal is to have it look like 360 and PS3 at 480p, which would require substantially less power than trying to compete at 720p/1080i/1080p.
I agree.. and I believe it's definately doable even given the size. That said, you still need a powerful cpu to even get close to emulating the huge terrains/complex AI/physics that PS3/360 will see regardless of what resolution you're running at.
 
I have a feeling Xboxers in general are fast out saying Revolution will have bad graphics while PS3ers kinda stand in the back and look around, not really caring.
A impression I've had from forums all over.
 
Why doesnt' anyone ask when we can expect a final name?

It's so vital to get that out there, and let people start hyping it in their own.

Revolution just doesn't have mainstream appeal, it needs to be dumbed down.

We need like the "RS" or the "RS-X" or the NEX. Or something silly, like a brand new sports car iNES-Z2 Turbo or something mass appealing.

Get the damn name out, and let it hit the press. It needs mainstream steamrolling, and you know they'll be tons of mockups and fan renders and stuff with the new brand onces its released.

Get. The. Ball. Rolling.
 
beermonkey@tehbias said:
My theory remains that the goal is to have it look like 360 and PS3 at 480p, which would require substantially less power than trying to compete at 720p/1080i/1080p.


I definately think this is their approach as well. Which is fine by me actually. :)
 
John Harker said:
Why doesnt' anyone ask when we can expect a final name?

Edge did. Iwata said they want to announce the name as soon as possible, because the longer they leave it, the more people come to know it as "Revolution".
 
Wollan said:
I have a feeling Xboxers in general are fast out saying Revolution will have bad graphics while PS3ers kinda stand in the back and look around, not really caring.
A impression I've had from forums all over.
Um, there aren't really X360ers or PS3ers yet
 
gofreak said:
Edge did. Iwata said they want to announce the name as soon as possible, because the longer they leave it, the more people come to know it as "Revolution".

Ohh, great. I don't think I read the Edge interview, was this in the new Rev-covered edition?
Was it posted here?

Well, thats good news. I bet when he means "as soon as possible," he means "right before the 360" launches, ha.
 
John Harker said:
Ohh, great. I don't think I read the Edge interview, was this in the new Rev-covered edition?
Was it posted here?

Well, thats good news. I bet when he means "as soon as possible," he means "right before the 360" launches, ha.

It wasn't an interview, but part of their article that had quotes spliced throughout it. The full quote is:

"Iwata is very coy about the console's name. "It is still a codename, and we really want to announce the final product name as soon as possible because the longer it takes the more people believe it's called Revolution. And because the controller has had to be very impactful I know that many people already want us to name it Revolution!"".
 
Nintendo will be in a very good position if the Revolution is the PS2 of the next generation. Remember, the Revolution is going to be very similar to the Gamecube development wise, meaning developers are going to work on the system with a very short learning curve. This will ultamitely mean developers will be able to squeeze a lot of the system's graphical potential out early in the console's life cycle. Imagine if God of War and RE4 were launch titles for the PS2; people wouldn't be saying the Xbox was the superior system if that had happened. Likewise, imagine if MP2 and RE4 came out with the Gamecube's launch.

Smart developers with extensive knoledge of the Gamecube will be able to do some pretty amazing things with the system. Didn't Gabe say something to this effect in Game Pro? Look for developers like Retro and Capcom to really blow everyone away with respect to the Revolution's graphics.
 
PhoenixDark said:
Smart developers with extensive knoledge of the Gamecube will be able to do some pretty amazing things with the system.
Thre aren't many developers with extensive knowledge of the Gamecube
 
gofreak said:
It wasn't an interview, but part of their article that had quotes spliced throughout it. The full quote is:

"Iwata is very coy about the console's name. "It is still a codename, and we really want to announce the final product name as soon as possible because the longer it takes the more people believe it's called Revolution. And because the controller has had to be very impactful I know that many people already want us to name it Revolution!"".

Ahh, great thanks.

At least he realizes it... they probably just haven't decided themselves on a name.
They are probably going through focus tests now or something silly.

I know we've debated endlessly on what the name should be - I'm not speculating on what it actually is - I just think its a mistake to hold that card any longer.

They are probably going to announce the final name along with another "secret feature" or something, just prior to x360 launch, no? They can't just ignore it.
 
Jacobi said:
Thre aren't many developers with extensive knowledge of the Gamecube

The point is developers are going to be familiar with the system, more so than with the other next gen consoles. Retro, Capcom, Ubisoft, and even EA will be able to do some great stuff with the system.

Retro and Capcom especially, when you consider what they can do currently. MP3 is going to look freaking amazing.
 
John Harker said:
Ohh, great. I don't think I read the Edge interview, was this in the new Rev-covered edition?
Was it posted here?

Well, thats good news. I bet when he means "as soon as possible," he means "right before the 360" launches, ha.
hehe, I certainly hope they do!

Want to know what they're coming up with. Revolution still sounds awesome to me though.
 
39.95 euros for the adapter sucks. I could get a whole nother game for that.

suck suck suck.
 
I told you guys, it's going to be called Nintendo RV!

harvey.jpg
 
Speevy said:

Right, the guys over there seem to be very talented. Martin Hollis worked on the GCN hardware, so he got a big knowledge. At least two of their games are developed on GCN dev kits (Funkydilla (published by Ubisoft [:D] & the former Game Zero).
 
RE: the wireless dongle adapter thing:

I know that if you have a regular wireless setup and have some kind of security (WEP whatever its called) that for the DS you will need to input the security code thing for each game...but if you bought the wireless dongle thing would this still be necessary?

Is the dongle using a Nintendo proprietary wireless standard? So if I left it plugged in the only people I would have to worry about leaching off my network would be others with a DS/Revolution?
 
i've been reading the full interview and it's pretty interesting, some facts that wasnt mentionated:

- the dongle will be sold at stores on europe, no online crap

on revolution wifi:
- there is alot of features on the board that still being discussed, some of them are: temprary game rentals before purchase, demo downloads, trailers
- DS compatible with Revolution

on revolution games:
- third partys already have fully funtional devkits very oriented to the final product and TGS-alike controllers
- let's say a football game like FIFA who is on PS3 and Xbox360 aswell, when ported to revolution they want to include newoptions like calculate the angle on free kicks tilting the controller, make driftings with quick controller movements, pointing to the screen when shooting penalty kicks, etc..
 
yoopoo said:
ATI would provide the feature set that Nintendo asked for. But since Nintendo is cheap I don't think they asked for much.


ati already mentioned that both nintendo and ms had spend roughly the same amount for each of their chips.. so.. i dunno what you mean by cheap.
 
Calidor said:
i've been reading the full interview and it's pretty interesting, some facts that wasnt mentionated:

- the dongle will be sold at stores on europe, no online crap

on revolution wifi:
- there is alot of features on the board that still being discussed, some of them are: temprary game rentals before purchase, demo downloads, trailers
- DS compatible with Revolution

on revolution games:
- third partys already have fully funtional devkits very oriented to the final product and TGS-alike controllers
- let's say a football game like FIFA who is on PS3 and Xbox360 aswell, when ported to revolution they want to include newoptions like calculate the angle on free kicks tilting the controller, make driftings with quick controller movements, pointing to the screen when shooting penalty kicks, etc..

Interesting points. I really hope when Rev goes online trailers/demo's can be d/l. Heck, I'd be happy with just having a monthly demodisc with the Official Nintendo magazine.

Good to hear 3rd parties are now sort or less fully able to develop games for the revolution. About porting games and then adding content (like the FIFA example), I'm just not convinced 3rd parties like EA are willing to spend extra time just to utilize the specific capabilities of the Revolution. I think they're too lazy to do that, unless there's a really significant userbase.

All I'm hoping is that the Revolution will be as succesfull in getting (Japanese) 3rd party support als the DS has been.
 
quadriplegicjon said:
ati already mentioned that both nintendo and ms had spend roughly the same amount for each of their chips.. so.. i dunno what you mean by cheap.
Well I didn't know. Source? Hopefully the source isn't a dude on a forum or blog.
 
quadriplegicjon said:
ati already mentioned that both nintendo and ms had spend roughly the same amount for each of their chips.. so.. i dunno what you mean by cheap.


Um, in fact I think they said the exact opposite.
 
Falch said:
Interesting points. I really hope when Rev goes online trailers/demo's can be d/l. Heck, I'd be happy with just having a monthly demodisc with the Official Nintendo magazine.

Good to hear 3rd parties are now sort or less fully able to develop games for the revolution. About porting games and then adding content (like the FIFA example), I'm just not convinced 3rd parties like EA are willing to spend extra time just to utilize the specific capabilities of the Revolution. I think they're too lazy to do that, unless there's a really significant userbase.

All I'm hoping is that the Revolution will be as succesfull in getting (Japanese) 3rd party support als the DS has been.


EA went out of its way for awhile - and still sometimes does - to add connectivity (GC to GBA) special features to their GC ports. Nintendo offered incentives, like lower kick-back fees, for publishers to do that. Also, look at EA adding in Mario All Stars to GC games - extra development time, resrouces, and money.

If Nintendo also has a similiar deal for Rev controller functions, you can rest assured EA will add these functions to their games to get the deals. It's not unprecendented at all, and may in fact save them money.
 
yoopoo said:
Well I didn't know. Source? Hopefully the source isn't a dude on a forum or blog.

it was one of those shareholder meetings. there is an audiotape out there somewhere.


capslock said:
Um, in fact I think they said the exact opposite.


eh? no. im pretty sure they didnt.

im gonna try to look for it, but it was quite a long ass time ago.
 
ok. i havent found the direct link yet, but here is a quote from someone mentioning the same thing back in march::

http://www.ga-forum.com/showpost.php?p=1102355&postcount=10


soundwave05 said:
But ATi has already said the development budget on both the XBox 2 GPU and Revolution GPU is the same budget, so chances are the GPU's at least are very similar in raw power.



and his followup::

http://www.ga-forum.com/showpost.php?p=1102382&postcount=13

soundwave05 said:
From a financial briefing a few weeks or months ago. It showed numbers for what they were getting for the Nintendo deal and the Microsoft one, the numbers were both the same.

Maybe someone could fish out the link.
 
quadriplegicjon said:
it was one of those shareholder meetings. there is an audiotape out there somewhere.





eh? no. im pretty sure they didnt.

im gonna try to look for it, but it was quite a long ass time ago.



I agree with you.

It was said, MS and Nintendo had nearly the same exact budget for the chips.
Somewhere like 50m or something, but it was roughly - or nearly exactly - the same amount, and was said numerous times.
 
I recall that being bandied about as well. But of course the two budgets could be spent differenty... MS might have wanted the raw power but Nintendo low heat output and cheap fabrication. It's still bound to be a very decent chip, thats a given.
 
Why would Nintendo spend the same amount of money on the chip as MS, and then buy a totally inferior chip? That would make absolutely no sense at all.
 
John Harker said:
I agree with you.

It was said, MS and Nintendo had nearly the same exact budget for the chips.
Somewhere like 50m or something, but it was roughly - or nearly exactly - the same amount, and was said numerous times.


yeah, they basically said, same budget, but different requirements and different timetables.



Ultra Magnanimous said:
I recall that being bandied about as well. But of course the two budgets could be spent differenty... MS might have wanted the raw power but Nintendo low heat output and cheap fabrication. It's still bound to be a very decent chip, thats a given.


absolutely, i just wanted to point out that nintendo was not cheaping out on the graphics processor.. they just have different requirements, different priorities.
 
i believe the situation is that Rare/MS own the IPs to their properties (Banjo, PD, JFG, Conker) but Nintendo still owns the code to the N64 versions of those properties. Like how EA owns (or licensed out) the Bond IP, but that doesn't mean they can re-release the N64 version of Goldeneye whenever they want.
 
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