Fright Zone
Member
You'd miss out on a few bios from the... er... forget what they're called, when another character joins/challenges you in story mode.
You'd miss out on a few bios from the... er... forget what they're called, when another character joins/challenges you in story mode.
Something I've noticed fighting Quicksilver world boss, he isn't a supervillain so your +10% dmg to supervillain strikers don't work, nor does Coulson.
Congrats, you made me feel really fucking dumb, because its obvious and I had missed it. Then again, Ive been favoring energy attack strikers lately (and when attacking). Jean is phenomenal in that regard, thanks to her latest buff.Something I've noticed fighting Quicksilver world boss, he isn't a supervillain so your +10% dmg to supervillain strikers don't work, nor does Coulson.
What's best to use on him, Ignore Dodge?
With all these clear tickets and now they opened up more ways to use them on stages any real reason why I should be auto running say story or something and not just using the tickets? I remember way back it was an issue but doesn't seem like it is now other than not getting XP from the stages.
damn 16s quicksilver clear and i messed up bad. almost got it.
What team and what strikers? I find it difficult to believe anybody can get it done in under 30 seconds.
My roster is fucking amazing. It's Quicksilver that's the problem.
Hit Sharon's 2 skill, gets cancelled.
Hit her 5 skill, gets cancelled.
His her 4 skill, gets cancelled.
My roster is fucking amazing. It's Quicksilver that's the problem.
Hit Sharon's 2 skill, gets cancelled.
Hit her 5 skill, gets cancelled.
His her 4 skill, gets cancelled.
Can't say I experienced anything this bad when doing my kills. Here's a video showing five teams that all do it under 15 seconds, including Thanos just auto-beaming him to death in one.
Wonder where I'm going wrong then. I couldn't even do it in under 30 seconds with Jean or Strange using 2 ignore dodge/3 energy strikers and team bonuses etc.
damn 16s quicksilver clear and i messed up bad. almost got it.
I just did this today, so I used the (T1) She Hulk(L), (T2) Warwolf, (T2) Wolverine.
As soon as the match begins switch to Warwolf, use his 5 skill.
Then switch to Wolverine and go to town.
Finished it in 12s.
Also did Sharon Rogers, She-Hulk (L), and Daisy. Daisy buff, swap to Sharon, 3c -> 5 -> 4. 10 seconds! That was intense.
10 seconds?! I just tried this method and it took a minute. Im stumped. My cards etc cant be THAT bad. Where am I going wrong?
Which Daisy buff do you mean, her 3 skill?
And I cant try the Beast thing as I havent got him to 6 stars yet.
Oh, I should have mentioned my Sharon has a DMG proc obelisk. When that proc goes off after Daisy's buff, he just melts. And yeah, I meant her 3 skill. My cards are okay. If you want to check them, my ign is CecilMcW00t.
Yo add me in game! Same name as GAF.
Who can use the alliance points in alliance conquest, only the leader, or class 1 members? We have ~545,000 saved up. Being able to use the abilities would probably make it easier.
Youll get +2% attack / +2% def for each level of the uni youre upgrading, and youll get a rerollable bonus slot for each matching uni you own.Can someone explain the uniform upgrade system? Do I need all 5 uniforms to get all bonuses? Or do I only need the one that I'm choosing? And is upgrading that particular uniform help?
Youll get +2% attack / +2% def for each level of the uni youre upgrading, and youll get a rerollable bonus slot for each matching uni you own.
For example, on the Strange uni:
- at level 1, your uni bonus is +12% attack/def instead of +10%. If you own She-Hulk uni, youll get a bonus option, which you can roll between attack speed, movement, SCD, crowd control or dodge. It gets more devious as the value of that bonus itself will depend on the level of your She-Hulk uni. If its unupgraded, youll get values in the 468-522 range. That range will increase as you upgrade the She-Hulk uni.
- at level 2, the uni bonus will be +14% attack/def, and youll get a bonus slot for owning the Bucky Cap uni. The options are not the same in this second slot, theyre HP, Energy Attack, Energy Def, Phys Attack, Phys Def.
Basically, theyve made a whale oriented, late late game system, that offers synergies between purchases, and is a huge resource sinkhole. The option mechanic essentially reproduces the way character gear bonuses used to work.
(Thanos has larger phys/def increments AFAIK)
Edit: hooray! With Vulture, I should be 6*ing my last non-native T2 character tomorrow! I guess 17/17/17/17 for everyone is the next step (the 17 -> 20 part is the long one). That and finishing 6* masteries. Fucking punch Norn Stones, man.
And then by the time the uniform is upgraded, they release a new one!
Some characters you just know won't get a new uniform for a while, so they're fine to upgrade. Kid Kaiju for example. Others like Thanos though (who will no doubt get another, better uniform for IW), I wouldn't invest heavily in.
Yeah, characters like Cap and Spidey get a new uniform every ~6 months, it would be a better system if each character gets the same designated 5 uniforms.
Should I buy the anniversary pack or the T2 mega pack? The anniversary pack seems to give more value, but insta T2 is tempting.
EDIT: I'll use the mega T2 on a 1 star Agent Venom vs a T2-ready Captain Marvel + 11k crystals.