I finished Star-lord to 60 yesterday and gotta say, his element gun isn't bad at past level 40. I popped on some really nice arts (Black Toms/Danger AI/Taskmaster Handbook/Nimrod) with blessings and felt pretty OP damage-wise. His survivability is what is terrible now.
The abilities to actually load the ammo are a huge amount of dps. I maxed Air and Water and put 1 point in the Fire and Earth. Earth overall seems terrible, Fire is ok to heal up slowly with basics, so I just load their ammo for the decent burst (and knock up on earth) in between switching to Water or Air. When I get to water or air the ability use changes a bit depending on the situation.
If you're on Water, the first thing you should do is a charged blast, it explodes on hit doing good dmg 100-200k depending on charge (with no crit/brutal) then leaves an aoe of ice that slows, then use the rest of your ammo (2/3rds) on barrage because that deals 40% increased damage to slowed targets. When that runs out switch to air, it does about equal burst damage but jumps something like 14 targets when you first load it, then either barrage if you want single target, basic if there is some trash around to clean up, or charged shot if you can line up the bosses right (xdef/MM). Now you want to go back to Water to repeat, but on the way there load fire and earth ammo for the burst, then start from the top.
All I use outside of this is the sig and passives. Cryo grenade is probably worth 1 point but when you activate Water you freeze everyone in front of you so I don't feel like I need it.
I solo'd man ape last night on an absolutely fresh 60 Star-Lord with leveling uniques so, I don't think Element Gun is anywhere near as bad as people think it is.
The abilities to actually load the ammo are a huge amount of dps. I maxed Air and Water and put 1 point in the Fire and Earth. Earth overall seems terrible, Fire is ok to heal up slowly with basics, so I just load their ammo for the decent burst (and knock up on earth) in between switching to Water or Air. When I get to water or air the ability use changes a bit depending on the situation.
If you're on Water, the first thing you should do is a charged blast, it explodes on hit doing good dmg 100-200k depending on charge (with no crit/brutal) then leaves an aoe of ice that slows, then use the rest of your ammo (2/3rds) on barrage because that deals 40% increased damage to slowed targets. When that runs out switch to air, it does about equal burst damage but jumps something like 14 targets when you first load it, then either barrage if you want single target, basic if there is some trash around to clean up, or charged shot if you can line up the bosses right (xdef/MM). Now you want to go back to Water to repeat, but on the way there load fire and earth ammo for the burst, then start from the top.
All I use outside of this is the sig and passives. Cryo grenade is probably worth 1 point but when you activate Water you freeze everyone in front of you so I don't feel like I need it.
I solo'd man ape last night on an absolutely fresh 60 Star-Lord with leveling uniques so, I don't think Element Gun is anywhere near as bad as people think it is.