Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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CONFIRMED!

Launch party in Sweden, Stockholm ~ PM me if you want dem details :D GET DEM SWEDEN HYPE BABY
 
Sir Garbageman said:
Noob questions from a pad player to anyone who's gone hands on with the game

1. Can you bind multiple attacks to one button press ala SF4? Would be nice to pull out an X-factor or be able to pull off a hyper with only one button

2. What is the throw command in MvC3? Is it foward + attack like SF2 or two attack buttons like SF4? Are throws techable?

3. With regards to dashing, does it matter which two attacks are pressed?

Sorry if it's been asked and answered. Thanks.

Anyone? Can't find it on google or SRK
 
Must not hype... must not hype... Ah, who am I kidding. I'm hyped for this game.

By the way, could we get the February 18th European release date added to the OP? Just for completeness sake, and so you can all taunt us Europeans that you get the game three days earlier.
 
The most basic question: tagging in and our characters. I think I read on SRK it's done by holding down the assist button for a second, is that true?
 
This game looks great. I'm a Street Fighter guy dating back to the arcade days, but the versus games have never really grabbed me. Something about MvC3 just seems right, though - like it's a more coherent version of MvC2.
 
I already warned my gf that the TV will be occupied for a few days. :D
 
I can see myself dropping SSF4 almost entirely for this (or at least enough for me to become completely shitty at SSF4)

T. Hawk... you's god-tier in my book :(
 
corrosivefrost said:
You could invest a little more and have a stick that works on both systems. Sounds like it's time for a dual mod!

I need to do that stat but if I went and did that I'd feel compelled to buy games on both platforms.
 
xero273 said:
comic-gaf, since I got the SE, I have 1 months for marvel digital comics. I think I want to read the Civil War story. Is 1 month enough time to read the whole thing?

Depends on how long you can put up with character derailment and a severe case of writer on aboard.
 
Sir Garbageman said:
Anyone? Can't find it on google or SRK
1. Don't see why not since the skeleton of the game is pretty much the same as SF4. Or you can play simple mode. And I'm not 100% but I think you may be able to map X-Factor.

2. I think throw commands vary by character, it's not a universal system like the SF series if that's what your asking. Not sure about teching throws.

3. Don't think so, do two of L M H to be safe.
 
DjangoReinhardt said:
This game looks great. I'm a Street Fighter guy dating back to the arcade days, but the versus games have never really grabbed me. Something about MvC3 just seems right, though - like it's a more coherent version of MvC2.

MvC2 is a game that became a classic in spite of itself. By Capcom standards, it's a "cheap" package, with poor art direction, too much reuse of assets to save money, and stages that don't do anything for the theme. Most of the personality of the typical Capcom fighting game isn't found in it. The crazy gameplay is what made it a classic.

MvC3 is a versus game getting the same five star treatment as Street Fighter IV. A great deal of time and expense applied to create lush presentation. Meticulous attention to detail in the stages, which are all extremely thematic, and in the characters with their themes, seemingly infinite combinations of voice clips, and so forth. It has the gameplay as well as the overall package you'd expect from a AAA Capcom game of yore.

And yes, based on what we've been seeing in impressions, it's more coherent gameplay wise. The way I look at it is MvC2 was only the first game using its paradigm - 3 on 3, with assists using your actual teammates. It was pretty much random whether or not individual characters worked in that system, and whether assists did anything useful. MvC3 has been designed after watching 10 years of people discover what worked and didn't work with MvC2. In terms of the research and development window it has enjoyed, it may as well be MvC4.

Edit: I'd meant to comment up thread about Spencer - I realized we have to keep in mind that this game was in dev before SFIV. They probably picked the core cast before Bionic Commando even hit the shelves. I gotta feeling Spencer was basically finished by the time BC well and truly tanked. They probably kept him in because he was done and/or easy to polish up.

Of course, I'm one of those people who actually liked what BC 2009 was trying to do, and actually like Spencer. So I'm happy to see him in. But I fully understand why he seems like a strange and nonsensical selection to most folks.
 
MThanded said:
Isnt that yipes. Hes probably at the hideout with triforce.

I'm telling you if you are in maryland,NY, southern CA you can probably go buy this game right now. I know one of the regular spots in MD said they should have it today.


Where and for how much? lol
 
enzo_gt said:
1. Don't see why not since the skeleton of the game is pretty much the same as SF4. Or you can play simple mode. And I'm not 100% but I think you may be able to map X-Factor.

2. I think throw commands vary by character, it's not a universal system like the SF series if that's what your asking. Not sure about teching throws.

3. Don't think so, do two of L M H to be safe.

Thanks. Its not a big deal at all, just thinking bout how I will potentially map the buttons when the game comes out.

I use a fightpad, so all 6 standard buttons to the face buttons, leaving two triggers. If you can map them I figured I'd map L + M to one for dashes, hypers, pushblocks etc and L + M + H + E to the other for the X-factor.

And there's no way in hell I'd play simple mode, no offense to those who plan to do so.
 
Cant fucking wait.

I've been waiting for this shit since getting trolled by April Fool's images at MMCafe 8 years ago.

Gonna double dip for both consoles here, too.

MAHVEL
 
Hopefully I'll have some time to figure out how to play non scrubby. When MVC2 dropped on XBLA I played a couple times with GAFFERS and they were all super high level players (one of whom was working at Capcom in the bay area). It was probably the most confusing thing ever because I was trying to play it like Street Fighter.
 
ACE 1991 said:
So does MvC3 pretty much require a stick like SSFIV? I recently sold my stick.

should be fine with a pad. control scheme is 3 attack buttons and last button is launch. so you can map those all to face buttons and assist to the triggers.
 
Kaijima said:
MvC2 is a game that became a classic in spite of itself. By Capcom standards, it's a "cheap" package, with poor art direction, too much reuse of assets to save money, and stages that don't do anything for the theme. Most of the personality of the typical Capcom fighting game isn't found in it. The crazy gameplay is what made it a classic.

MvC3 is a versus game getting the same five star treatment as Street Fighter IV. A great deal of time and expense applied to create lush presentation. Meticulous attention to detail in the stages, which are all extremely thematic, and in the characters with their themes, seemingly infinite combinations of voice clips, and so forth. It has the gameplay as well as the overall package you'd expect from a AAA Capcom game of yore.

And yes, based on what we've been seeing in impressions, it's more coherent gameplay wise. The way I look at it is MvC2 was only the first game using its paradigm - 3 on 3, with assists using your actual teammates. It was pretty much random whether or not individual characters worked in that system, and whether assists did anything useful. MvC3 has been designed after watching 10 years of people discover what worked and didn't work with MvC2. In terms of the research and development window it has enjoyed, it may as well be MvC4.

Edit: I'd meant to comment up thread about Spencer - I realized we have to keep in mind that this game was in dev before SFIV. They probably picked the core cast before Bionic Commando even hit the shelves. I gotta feeling Spencer was basically finished by the time BC well and truly tanked. They probably kept him in because he was done and/or easy to polish up.

Of course, I'm one of those people who actually liked what BC 2009 was trying to do, and actually like Spencer. So I'm happy to see him in. But I fully understand why he seems like a strange and nonsensical selection to most folks.
PRETTY big assumption about Spencer there for them having their minds set from the beginning, especially with us knowing how development has evolved so much since the game's inception. I think they just know they wanted Spencer and put in the reboot version instead of Re-armed to give props to their fellow devs that put out a retail game rather than being snubbed releasing a version from a DD title.
 
Kaijima said:
Edit: I'd meant to comment up thread about Spencer - I realized we have to keep in mind that this game was in dev before SFIV. They probably picked the core cast before Bionic Commando even hit the shelves. I gotta feeling Spencer was basically finished by the time BC well and truly tanked. They probably kept him in because he was done and/or easy to polish up.

Of course, I'm one of those people who actually liked what BC 2009 was trying to do, and actually like Spencer. So I'm happy to see him in. But I fully understand why he seems like a strange and nonsensical selection to most folks.

Spencer is my most hated selection on the roster; not because he's the 2009 BC version, not because there are people with similar abilities I would have liked to have included more (Nero), but because he has a magically shifting bionic arm which goes from right to left and back again when he changes direction/sides. Want a character with a grabbing/reach mechanic? Either do it right by rotating the model instead of mirroring or choose a character that doesn't have symmetry problems (someone like Doc Ock, perhaps).
 
Alright finally got around to uploading those Capcom character pics. OT is now "complete" and stuff will be added/removed on a per need basis.

I see the Mods took out the"/~\" at the beginning. Probably for the best. I just hope they take out the Photobucket Phail sign as well... it really wasn't my fault that I wake up one fine morning and see my OT on the front page in a very rough form. It's all fixed now though.

:(
 
corrosivefrost said:
Spencer is my most hated selection on the roster; not because he's the 2009 BC version, not because there are people with similar abilities I would have liked to have included more (Nero), but because he has a magically shifting bionic arm which goes from right to left and back again when he changes direction/sides. Want a character with a grabbing/reach mechanic? Either do it right by rotating the model instead of mirroring or choose a character that doesn't have symmetry problems (someone like Doc Ock, perhaps).

lol the game you have in in the avatar does the same thing. Every 2D fighting game does the same thing.
 
Dahbomb said:
Alright finally got around to uploading those Capcom character pics. OT is now "complete" and stuff will be added/removed on a per need basis.

I see the Mods took out the"/~\" at the beginning. Probably for the best. I just hope they take out the Photobucket Phail sign as well... it really wasn't my fault that I wake up one fine morning and see my OT on the front page in a very rough form. It's all fixed now though.

:(

Should get pictures for Akuma and Task without the "NEW" in the corner.
 
corrosivefrost said:
Spencer is my most hated selection on the roster; not because he's the 2009 BC version, not because there are people with similar abilities I would have liked to have included more (Nero), but because he has a magically shifting bionic arm which goes from right to left and back again when he changes direction/sides. Want a character with a grabbing/reach mechanic? Either do it right by rotating the model instead of mirroring or choose a character that doesn't have symmetry problems (someone like Doc Ock, perhaps).


Now that you pointed it out...I don't believe I'll be able to UNsee that. : /

I'm new to MvC.

Are there team combinations that generate specific synergies, bonuses, buffs or attacks?

I get that some characters will naturally work better with other characters but is there something "cool" that happens if you put three particular Marvel characters together, etc?
 
enzo_gt said:
PRETTY big assumption about Spencer there for them having their minds set from the beginning, especially with us knowing how development has evolved so much since the game's inception. I think they just know they wanted Spencer and put in the reboot version instead of Re-armed to give props to their fellow devs that put out a retail game rather than being snubbed releasing a version from a DD title.

Sure, it's an assumption. Your own suggestion likely has some weight too.

Still, one trend I think we've seen with the development of the game is that as time went on, the crunch forced them to rely on some simpler characters and a few others got canned because tweaking them was taking too long (Frank). Back in the day, Capcom seemed to have put a pretty big push on Bionic Commando, expecting a lot more out of Grin than they ended up getting. (One must remember various stories to the effect that the Japanese producers didn't understand how Bionic Commando was shaping up.)

I don't think it's too out there to assume that Spencer was a tie-in pick early on. Or that he survived to the end by virtue of yet not enough time to start on yet another character as a replacement.
 
Saint Gregory said:
Did they ever say why the SE is so limited? I wasn't sure which console I wanted it for and pre-ordered the PS3 version thinking I could switch it later if I changed my mind (which I did) and now the damn thing is sold out everywhere.

Actually its not sold out everywhere. Go to Capcom-unity website. They still have them available for preorder plus you get a t shirt with Shuma Gorath on it.
 
HK-47 said:
Should get pictures for Akuma and Task without the "NEW" in the corner.
Alright, I am on that.

I need someone to label these (Akuma/Taskmaster) in the same font/style as the others in the OT:

taskmaster.jpg
akuma.jpg


Or you can just go to the official page and crop the images out.
 
Dahbomb you should request a title change to Tekno or something to make it "|OT| of 10 more years of hype" or whatever it was intended to be.
 
Shaking_and_crying.gif

Can't wait, even with all my VS. series scrubbery, the last few months have hyped to try this out.
 
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