Hadokens were one of the moves in SF4 I was able to pull off with relative consistency, but I was still under the impression MvC3 was even more flexible in terms of input and timing for such moves...? Because as a Cammy player in SF4, pulling off a lot of her moves (the corkscrew kick, the upward 45-degree kick) were taxing on the hands (DualShock here) and I often accidentally pulled off one when trying to do the other. So I'm hoping MvC3 is a bit more flexible, but if even hadokens are harder to pull off, that makes this game even harder than SF4! So much for it being casual friendly.