Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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MiniBossBattle said:
I thought he has a kara grab.

yeah, there's that. I was mainly thinking about his normal unkara'd throw. On the stream the guy had to pretty much be within a pixel distance for the throw to catch. Makoto in SSF4 got it good compared to him (not counting kara).
 
so will the ingame tutorials/training-modes be enough to learn a newplayer the basics things and subsequently be able to perform combos on the trainingdummy within a short timespan? What I'm trying to ask is are the combos in the game relatively easy to do or do I need some viper-esque excecution?
 
Corky said:
so will the ingame tutorials/training-modes be enough to learn a newplayer the basics things and subsequently be able to perform combos on the trainingdummy within a short timespan? What I'm trying to ask is are the combos in the game relatively easy to do or do I need some viper-esque excecution?

Easy and fun. Complete opposite of SF4 Viper, although I imagine Viper is Hard but fun.
 
Ploid 3.0 said:
Easy and fun. Complete opposite of SF4 Viper, although I imagine Viper is Hard but fun.

oh wow :O! I had no idea, looking at movies you obviously get the feeling that a lot of crazy shit is going on so all those 500 hit juggles must be difficult to perform ( within reason ). This has been an interesting turn of events.
 
Thor Kara throw might be tough, but just normal flashy combos and stuff is easy. Download the MVC2 PSN/Xbox demo and mess around to see how the last version was. This version is even easier, the launch into air button is the same for all characters for example.
 
Corky said:
oh wow :O! I had no idea, looking at movies you obviously get the feeling that a lot of crazy shit is going on so all those 500 hit juggles must be difficult to perform ( within reason ). This has been an interesting turn of events.

Some of the higher level stuff has more to do with knowledge of mechanics than execution. Though, some of the stuff that will evolve over time will require some stiff execution. Who knows, it's going to be a while before this game gets there. Most BnB's (the dante combo) you see now anyone can do. No 1 frame plinking bullshit here, just good old chains, and magic series.

If this game feels like TVC/MVC2 in terms of fluid movement, and execution, I'll probably love this game. I got an idea for my team, but I just need to find the last character.
 
_tetsuo_ said:
Got to play a bit today. It is hilarious how, uninstalled, the game loads faster than installed SSF 4.

Good to hear. Makes me think that both version will be almost identical this time.

I really gotta go to bed. This challenge mode is so good though.
 
Stream guy now playing Viper Trials. He's having a hard time ....on mission 6.
 
_dementia said:
I thought it was just a Hiphop mixtape. I didn't know there was an OST as well.

That must be it. I didn't download any of it, just saw take you for a ride and figured it must be music from the game. It was grouped in the MVC2 section.
 
This will be my first time properly playing a vs game so my team is probably going to be ridiculous I am thinking:

1. Dante
2. Sentinel
3. Deadpool
 
Goddamn, this thread blew up in one day. :O

vocab said:
Uhh. The first two weren't super balanced. TVC was aside from Zero.
Zero is, by far, the most overrated character in TvC. I blame it on the ocean of stream monster scrubs who can't tell the difference between "Zero" and "Marn's Zero."

I wonder how good he'll actually be in MvC3 now that Advance Guard actually works on him.
 
viewtiful_dru said:
got to play for several hours last night...

game is too good guys


I have to agree with this. When it was brought in and booted up, everyone in the place started chanting "MARVEL! MARVEL!". I played like 13 or 14 characters and enjoyed ALL of them. That never really happens. Phoenix is made out of straight paper though. One of Dormammu's energy spheres did 50% D:
 
akachan ningen said:
when you bring resets into the equation, I'm sure plenty of the characters can do similar damage.

I do not get this btw. In SFIV, a reset makes you able to block after the resetter "attack". So if a "combo" contains a reset, it is only a "combo" in a sense that if your opponent misses the reset point, or fails to predict the next attack's direction (see Sakura's resets, Ibuki sjc resets), right? So what is the case in MVC3? Resetting makes you able to block also, right?
 
V_Arnold said:
I do not get this btw. In SFIV, a reset makes you able to block after the resetter "attack". So if a "combo" contains a reset, it is only a "combo" in a sense that if your opponent misses the reset point, or fails to predict the next attack's direction (see Sakura's resets, Ibuki sjc resets), right? So what is the case in MVC3? Resetting makes you able to block also, right?
He's implying the reset is successful.
 
V_Arnold said:
I do not get this btw. In SFIV, a reset makes you able to block after the resetter "attack". So if a "combo" contains a reset, it is only a "combo" in a sense that if your opponent misses the reset point, or fails to predict the next attack's direction (see Sakura's resets, Ibuki sjc resets), right? So what is the case in MVC3? Resetting makes you able to block also, right?
That depends. There is such a thing as inescapable resets in the VS series. I expect it to be possible to set up a reset so that you can, say, perform certain command/super throws on the first frame after a combo ends with nothing the opponent can do about it. This was an important part of some characters' gameplan in TvC (Ippatsuman, Polimar, Alex).

And even when they're not guaranteed, they're often worth it if you can force a true 50/50 guess on the defending side.
 
Alright, thanks for the answers. I suppose for those first frame stuffs something with invincibility frames (is this present in MVC3 too?) should be a proper counter. Damn, I cant wait to go to the training room :D
 
So looking on forums, unless Im playing GAFers (and even then!), looks like I need to get familiar with playing against some combo of Dante, Deadpool, Wesker, and Sentinel.

My team is only 1/3rd of the problem as Deadpool will be running the show. Felicia the right-hand lady. The looking at about 5 others as a third, although as of right now settled on X-23. Looking forward to playing with ya'll! : )
 
spindashing said:
Only a few days away. Only a few days away. Only a few days away. Only a few days away.

n4Gsu.jpg
 
Really like the music unlike MvC2. Even Take you for a ride remix sounds good.

Unless I'm mistaken, no charge characters meaning even less of a chance to see Guile in it.

so will the ingame tutorials/training-modes be enough to learn a newplayer the basics things and subsequently be able to perform combos on the trainingdummy within a short timespan? What I'm trying to ask is are the combos in the game relatively easy to do or do I need some viper-esque excecution?

Basic versus combos are there for everybody. Set up normals, launcher, standard aerial rave combo. Easy enough for new players to get down in no time. Training mode stuff seems to go beyond that.
 
Kadey said:
Really like the music unlike MvC2. Even Take you for a ride remix sounds good.

Unless I'm mistaken, no charge characters meaning even less of a chance to see Guile in it.



Basic versus combos are there for everybody. Set up normals, launcher, standard aerial rave combo. Easy enough for new players to get down in no time. Training mode stuff seems to go beyond that.


sweets cheers kadey
 
No problem.

Akuma was a frequent use for me in MvC2. I like how they made his specials and hypers like Cyber Akuma. Big ass fireballs!
 
From what I can tell, everyone has a wave dash except for: doom, she hulk, hsien, Arthur (no dash anyway) and morrigan.

And ugh, the trials :( either the ones that involve an assist or ones that have 15+ moves.
 
Teknopathetic said:
The month before Vanilla SF4 was pretty huge. Super was more or less a slightly smaller group of the same hype. It seemed huge because there were constant threads with each character reveal, but the Vanilla SF4 hype blew the fuck up about a month or two before release when everyone realized it was actually going to be a good game. Personally, I was actively following videos and stuff from the arcades months prior to that.

Vanilla hype was insane,perhaps the biggest I have seen since I am a member of GAF.The OT was already over 10000 posts before the game launch. :P Shoryuken.com definitively blew up with the launch of SFIV,both in term of traffic and members.

MvC3 hasn't been the same,but it's been picking up since January to be sure.
 
With every vid that comes out of one of the characters beastin', you get the feeling that Capcom's answer to the broken characters from mvc2 was to go ahead and make every character broken for the next installment.

Dat balance.
 
ElyrionX said:
Haven't been this hyped for a game in a long time.

HYPEEEEEEEEEEEEEE!
Same here. Well, I was about as excited for SSFIV, but before that I hadn't been as hyped for a game since I was in elementary school.
 
Regarding trag's Thor vid with the reset, it's because of the air throw which you can't escape unless you air recovery a different way I believe unless you're in the corner with nowhere to go.
 
RS4- said:
Regarding trag's Thor vid with the reset, it's because of the air throw which you can't escape unless you air recovery a different way I believe unless you're in the corner with nowhere to go.


I don't think this game has manual air recovery.
 
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