Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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Threi said:
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I need to see the source for this. lmao
 
I don't understand why X-factor damage/speed is solely based on the number of characters on your team. It should be based on how many characters are on the opposite team vis-a-vis to your own team. 3 vs 1 would be the highest X-factor damage/speed. The X-factor changing dynamically as a team member dies. A 1 vs 1 shouldn't be about whoever gets that 1 random hit in to 90% damage. Takes away from all the drama.
 
vocab said:
Takes less than an hour to get all of them. No goal specific shit. Just play and you'll get them.

Cool!

Hopefully my local Bestbuy will have some extra Special editions available on Tuesday!
 
EraldoCoil said:
Saying this game requires no skill is bullshit. I played today for about 6 hours, with mike chow, and that guys execution is godlike (as well as a few other cencal guys), and even he was droppin stuff. If you think you're gonna hop in and get free wins via xfactor, randomness and a few combos you are totally wrong.

Some of these combos especially the ones in mission mode are a bitch. Believe me, once you guys actually get your hands on the game, You'll see what I mean.

I think that the people that had complained about SSF4 trials and FADC being a but tough will have the same complaints about marvel.

Also, a minor gripe, but I am not a fan of the control scheme at all, would have much rather had two punches and two kicks instead of attacks 1 2 3 + S

i agree. Try to play mindless rushdown will get yourself killed FAST! And doing more advanced combos will take a long ass time to get down. You really have to get it down to muscle memory since the fast paced nature doesn't give you much leeway.
 
Mission mode provides some nice familiarity stuff but just like SSF4 and BBCS a lot of it isn't practical. Besides, that shit is meant to be difficult :P You won't see someone busting out C.Viper's final mission on you in the middle of match just like you wouldn't see someone hit you with Ibuki's in SSF4.

You learn how your character is supposed to look in play and get a few execution tests. You can bet more people will have it knocked out faster than SSF4 or BB though...
 
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/

What have you heard?
 
Hey, I don't know if this has come up yet in the thread, but I've got an early copy of the PS3 version, and if you have the choice of PS3 or 360 platform to get this game for, get the 360 version. The PS3 version features a lot of frame drops when the action gets heated. Yes, you read that right: frame drops in a fighting game! If you ever saw those Gamersyde 60fps videos with the weird choppiness during the intro poses and some of the action, that's the PS3 version, and the final release of the game still has all of that. It's really obnoxious, because while it doesn't actually slow the game down, it makes certain things much harder to visually confirm. Having also played early 360 copies that friends have gotten, I can confirm that version doesn't suffer from any of this.

Not good shit, Capcom. Not good shit at all.
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/
It couldn't be that bad if they used at Fight Clubs, could it Duckroll?
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/
You can't just say this and not provide any details.
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/

Wait, what? I've heard the PS3 version is just fine. Besides, aren't all the previously demo'd versions running on PS3?
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/
whats wrong with it? all i heard is that there is some slowdown in the pre-fight intro (when all characters are on-screen).
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/
What have you heard?
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/
Really? How so?

It was demo'd on PS3 like, every time it was shown publicly.
 
For what its worth, I haven't seen any slowdown in an actual match but it is there...
 
The music posted on the last page is godlike. I really want X in this game just for a remix of that MMX Intro Stage. Or an X vs. Zero theme when they're both on point!
 
duckroll said:
Ugh, so I hear that the PS3 version of the game is another classic Capcom MT Framework fuck up. I'm not sure if I want to continue supporting this practice, so I might have to pass on this game completely. :/
People who actually have the PS3 version in this thread, and others with anecdotal evidence have reported that there aren't any issues. What are you basing this off of?
 
DY_nasty said:
For what its worth, I haven't seen any slowdown in an actual match but it is there...

Frame drops are not quite the same thing as slow down. Slow down is when every frame is processed and displayed but at a slower rate than normal. Frame drops are when entire frames are completely missing in animations to keep the game at a constant speed, at the cost of choppy animation. Depending on the game and the severity, slow down can sometimes be preferable to frame drops, especially in a fighting game when you actually need to see shit happening to time your inputs.

enzo_gt said:
People who actually have the PS3 version in this thread, and others with anecdotal evidence have reported that there isn't the issue. What are you basing this off of?

LegatoB has the game, and he has been playing it for many hours now. He abandoned our weekly L4D2 session just to put more time into the game. He knows what he's talking about.
 
duckroll said:
Frame drops are not quite the same thing as slow down. Slow down is when every frame is processed and displayed but at a slower rate than normal. Frame drops are when entire frames are completely missing in animations to keep the game at a constant speed, at the cost of choppy animation. Depending on the game and the severity, slow down can sometimes be preferable to frame drops, especially in a fighting game when you actually need to see shit happening to time your inputs.



LegatoB has the game, and he has been playing it for many hours now. He abandoned our weekly L4D2 session just to put more time into the game. He knows what he's talking about.
Yeah, for clarity, the game doesn't slow down, it just drops frames. It's really hard NOT to notice it, and it's really distracting. Just start throwing Sentinel bombs and assists on screen and you'll see it in an instant.
 
duckroll said:
Frame drops are not quite the same thing as slow down. Slow down is when every frame is processed and displayed but at a slower rate than normal. Frame drops are when entire frames are completely missing in animations to keep the game at a constant speed, at the cost of choppy animation. Depending on the game and the severity, slow down can sometimes be preferable to frame drops, especially in a fighting game when you actually need to see shit happening to time your inputs.
Slowdown would never be preferred in a fighting game...
 
duckroll said:
LegatoB has the game, and he has been playing it for many hours now. He abandoned our weekly L4D2 session just to put more time into the game. He knows what he's talking about.

I'd say players who count frames for a living would know better. Nothing has been brought up from various demos of the PS3 version and the game has been out for nearly a week for some.
 
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